PFS PBP Gameday 4 The City of Strangers—Part 2: The Twofold Demise (Inactive)

Game Master Vahanian 89

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Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Searlas breaths a sigh of relief as the archer's glazed look appears and Hania begins to awaken. "Alright team, the tables are turning in our favor!"

He looks up towards Dembar, one arm out and other holding the potion.

When it gets back to my turn, if Dembar is next to me I administer the CLW potion to him as a standard action (1d8+1, Dembar can roll it once it's consumed), and make a Stealth check to keep out of the line of fire like the squishy coward I am. Stealth is at +1 and you can roll it on my behalf if anything actually tries to find me.

Silver Crusade

Paladin of Shelyn 17

So does Hania maintain her original place in initiative order, or does she move to where she wakes up? I'm not sure how the rule works here.


Deity, Benevolent or Malevolent that remains to be seen.

You get switched to now so you have a turn this round. Unless you want to delay.


Deity, Benevolent or Malevolent that remains to be seen.

Round 2
BG 4
Azuk
BG 1
Reavis
Hania
Warden
BG 3
Dembar
BG 2
Searlas

Silver Crusade

Paladin of Shelyn 17

Hania walks up to the nearest enemy, then tries to clobber her with a sword. (one handed attack because her wand of cure light wounds is in her off hand)

attack:1d20 + 5 ⇒ (19) + 5 = 24

damage:1d8 + 3 ⇒ (6) + 3 = 9

"Repent and be redeemed, doers of wrong!"


Deity, Benevolent or Malevolent that remains to be seen.

You have to stand, which is a move action then you can move again. But you cant get a melee attack in this round. We can save that rolse for next round though. Still need a will for Warden.

Round 2
BG 4
Azuk
BG 1
Reavis
Hania
Warden
BG 3
Dembar
BG 2
Searlas

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

If you can't attack, you may want to heal this round, Hania.

Silver Crusade

Paladin of Shelyn 17

OK, then Hania stands and uses her wand on this turn. Her next turn is as stated above. I'm not sure exactly where she was, so I'm leaving her token where I moved it to.

1d8 + 1 ⇒ (1) + 1 = 2

Does benificent touch, the faction trait, apply to wand use? It says 'cast a spell or use a class ability' but the ability to use a wand of cure light wounds depends on class. The trait is from the PFS guide, but here's a link for convenience with the whole text:

http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Beneficent%20Tou ch

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Searlas has the overwhelming urge to search the market for turkey.


Deity, Benevolent or Malevolent that remains to be seen.

You find some. Its a free action to pick it up.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Who's turn is it?


Deity, Benevolent or Malevolent that remains to be seen.

Sorry Mine.

The orc by warden takes a swing at the robot.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Crit Conferm: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Round 2
BG 4
Azuk
BG 1
Reavis
Hania
Warden
BG 3
Dembar
BG 2
Searlas

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

I believe Dembar was moving to me on his turn. Mine is to administer the cure potion to him. He should still have a standard action to take after that.

clw: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male skinwalker sorcerer 2 [Bat shape] | hp 12/12 | AC 16 [19], T 12 [18], FF 14 [15] | Fort +1, Ref +2 [+4], Will +2 | Psychic strike 3/6 | Perception +5 [+9]

Dembar lands on Searlas' shoulder, drinks the potion, squeaks a thanks at him, then turns his head and uses his psychic strike power on the bad-guy fighting Hania.

psychic damage: 1d6 ⇒ 3 DC 13 Will save for half damage and to avoid being shaken for 1 round.


Deity, Benevolent or Malevolent that remains to be seen.

Will: 1d20 + 5 ⇒ (15) + 5 = 20


Deity, Benevolent or Malevolent that remains to be seen.

Round 3
BG 4 Drools
Azuk
BG 1
Reavis
Hania
Warden
BG 3
Dembar
BG 2
Searlas

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Azuk sneers as Warden is brought down, but then a devilish grin grows across his face and he seems to surge with power. "Finally," he growls as he summons up his innate arcane power.

Summon monster I (5/6 left today): a celestial eagle, which appears adjacent and above the orc, uses smite evil, and makes a full attack.

Celestial eagle bite attack: 1d20 + 4 ⇒ (16) + 4 = 20
Celestial eagle claw 1 attack: 1d20 + 4 ⇒ (17) + 4 = 21
Celestial eagle claw 2 attack: 1d20 + 4 ⇒ (9) + 4 = 13

Celestial eagle bite damage: 1d4 ⇒ 3 +1 if it's evil.
Celestial eagle claw 1 damage: 1d4 ⇒ 2 +1 if it's evil.
Celestial eagle claw 2 damage: 1d4 ⇒ 1 +1 if it's evil.


Deity, Benevolent or Malevolent that remains to be seen.

Azuk scores a good hit and the other orc stands barely on its feet.

Round 3
BG 4
Azuk
BG 1 Drools
Reavis
Hania
BG 3
Dembar
BG 2
Searlas

Silver Crusade

Paladin of Shelyn 17

You already have Hania's action from when I misunderstood how standing up worked, you said we could save the rolls and use them this turn.


Deity, Benevolent or Malevolent that remains to be seen.

RIGHT! That's a good hit. And she goes down hard.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Grabbing his wand with his prehensile tail, Reavis pushes through the crowd to move 15 ft to the west, drawing his longbow as he goes. He then fire an arrow at the hooded enemy southwest of him.

Longbow + PBS: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Deity, Benevolent or Malevolent that remains to be seen.

Who then goes down.

The one with the bow fires at Hania!

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Round 3
Azuk
Reavis
Hania
BG 3
Dembar
BG 2
Searlas

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Which one on the map shot hania?

Silver Crusade

Paladin of Shelyn 17

You never answered my question about benificent touch. It makes a difference, because if it doesn't apply, Hania is at -2, unconscious, and dying again. If it does apply to the wand, she may have a few more hit points.


Deity, Benevolent or Malevolent that remains to be seen.

The girl that's still standing in the upper right. I don't think it does because only certain feats work off wands but I cant find anything that says it doesn't. Go ahead and reroll the heal.

Silver Crusade

Paladin of Shelyn 17

1d8 + 1 ⇒ (3) + 1 = 4

Well, Hania is instead at 0 hit point. Now at least she can use a healing wand again on her next turn, instead of waiting around for help.

Grand Lodge

Male skinwalker sorcerer 2 [Bat shape] | hp 12/12 | AC 16 [19], T 12 [18], FF 14 [15] | Fort +1, Ref +2 [+4], Will +2 | Psychic strike 3/6 | Perception +5 [+9]

Dembar will stare at the one female left standing, using his psychic voodoo on her.

psychic strike: 1d6 ⇒ 3 DC 13 Will save for half damage and to avoid being shaken for 1 round.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

shouldn't hania get an AoO on the Archer?

Silver Crusade

Paladin of Shelyn 17

I don't think the enemy right next to Hania is the archer. The one right by Hania is unconscious.


Deity, Benevolent or Malevolent that remains to be seen.

The one next to her is out cold.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Oh, I see, the one past the fountain. On my turn, I'll move 15 ft towards Hania and then fire a telekinetic projectile at the archer.

Telekinetic projectile attack: 1d20 + 1 ⇒ (9) + 1 = 10
damage: 1d6 ⇒ 6


Deity, Benevolent or Malevolent that remains to be seen.

The orc attempts to end the eagle.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Then he falls to the ground unconscious.

Searlas sends a mystical bolt at the last foe but misses.

Round 4
Azuk
Reavis
Hania
BG 3
Dembar
Searlas

Silver Crusade

Paladin of Shelyn 17

I'm not sure how the rules about actions when disabled work, but I know I can take a standard action.

Hania uses her wand of cure light wounds.

1d8 + 1 ⇒ (6) + 1 = 7

Does she now lose 1 hit point because she acted while disabled, or does she keep that hit point because she healed? i.e. are her current hit points 6 or 7?


Deity, Benevolent or Malevolent that remains to be seen.

You keep it because that happens after the action, since you heal above 0 before the end of the action you keep it.

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Azuk laughs at the remaining assailant and shouts, "Fear not, you are only moments away from death!"

Intimidate to demoralize: 1d20 + 10 ⇒ (6) + 10 = 16

Meanwhile, the eagle charges her from above.

Eagle bite attack: 1d20 + 6 ⇒ (11) + 6 = 17
Eagle bite damage: 1d4 ⇒ 2

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

With his initial target down, Reavis now fires an arrow on the female assailant 55 feet to the east of him. After shooting, he moves 15 feet to the east.

Longbow: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Deity, Benevolent or Malevolent that remains to be seen.

Between eagle and arrow she goes down.

What now?

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

"Clearly someone doesn't appreciate us asking around Meatgate, which tells me we're on the right trail. Let's question that orc, who I believe is still alive."

Intimidate: 1d20 + 10 ⇒ (18) + 10 = 28

"Wake up, scumbag. You're either going to talk or die here, and if it's all the same to you, we'd prefer you were awake either way."

Azuk will spend a minute to re-summon Warden, though for RP purposes, this is more like Warden coming back whether he likes it or not.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Searlas goes around stabilizing the enemy combatants as best as possible, and then keeps on the lookout for the city watch.

Moving around the battlefield clockwise from where I am...

Heal + Guidance: 1d20 + 1 ⇒ (11) + 1 = 12
Heal + Guidance: 1d20 + 1 ⇒ (6) + 1 = 7
Heal + Guidance: 1d20 + 1 ⇒ (19) + 1 = 20
Heal + Guidance: 1d20 + 1 ⇒ (20) + 1 = 21

Silver Crusade

Paladin of Shelyn 17

Hania uses a wand charge to try to get back to full health before we run into something else nasty.

1d8 + 1 ⇒ (3) + 1 = 4

One more, just to be on the safe side...
1d8 + 1 ⇒ (7) + 1 = 8

Why couldn't I roll that to start with...

Anyway, Hania is up to full health.

Anyone else need some help? If Azuk doesn't have his own wand, I'm willing to use a charge of mine. I assume Reavis can take care of himself, and Searlas and Dembar appear to be full health.

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Azuk will be fine, but Warden could use a tap from that wand, as he returns with only half hit points after being taken down.

Silver Crusade

Paladin of Shelyn 17

Sure.

After Warden reappears, Hania taps the strange being with her heal wand. Can't let Azuk get out of control, after all, and Warden seems useful.

1d8 + 1 ⇒ (2) + 1 = 3

After our party is taken care of, Hania helps Searlas with our opponents. If any look in really bad shape and Searlas can't stabilize them, Hania heals with her wand after they are restrained.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Searlas begins cataloging the posessions of our assailants, binding their arms, and keeping an eye out for any guards to turn them over to.

"I'm still not convinced you're as bad a guy as Warden makes you out to be Azuk. You get a short respite from your Inevitable jailer and the first thing you do is conjure a celestial bird."


Deity, Benevolent or Malevolent that remains to be seen.

Unfortunately intimidate doesn't work to wake people up. You will have to heal them or find something else. Also do some heal checks.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Reavis taps himself twice with his healing wand and helps the other search the bodies for any clues to the attack. "Yeah, I'm not wasting my healing on these chumps."

CLW wand 1: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand 2: 1d8 + 1 ⇒ (2) + 1 = 3

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

16 charges left on CLW wand

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

My first round of heal checks was above, 12, 7, 20, and 21

Searlas begins searching for any identifying information as well as usable assets.

Detect magic

Perception+guidance: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Male skinwalker sorcerer 2 [Bat shape] | hp 12/12 | AC 16 [19], T 12 [18], FF 14 [15] | Fort +1, Ref +2 [+4], Will +2 | Psychic strike 3/6 | Perception +5 [+9]

Dembar changes back to humanoid form. "Well done, friends. That was quite the battle, no?"


Deity, Benevolent or Malevolent that remains to be seen.

You think they are all dead searlas. x.x

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

"Poor souls, but an unfortunate fact of combat. The important fact is that no bystanders were harmed in the crossfire."

Any useful gear on them or clues as to their affiliation?

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