[PFS-Outpost] Omega Table Assault On the Kingdom of the Impossible by Curaigh (Inactive)

Game Master Curaigh

Assault on the Kingdom of the Impossible Omega Table


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Core Helms ! Wizards Wanted Gameday X

It is not hard to determine there are a few guards on the wall (Perception checks). Most are gathered around the south entrance. The south side has a portal whose gate is missing. The north side (where you have approached from) has an opening where the wall collapsed. It might take some climbing and won't be very quiet, but one should be able to get through.

To get a closer look at what might be inside, someone will have to sneak up for a closer look.

I seem to have left the scenario at work. Problem is I do not know which work... The above is from memory. I might have to make some minor corrections.


Core Helms ! Wizards Wanted Gameday X

Perception DC 15:
There are four guards on the wall. One placed on each direction.

Whomever would like to Stealth in, please make the check. If you would like to enter unstealthlike, please do so. If you have some other plan please enact that.

I have updated the map.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

If we can get that closer guard distracted, we can make it inside the walls. Unknown, might you persuade him?

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

"Ok, we have talked enough - let me go and check out the interior."

Stealth: 1d20 + 3 ⇒ (17) + 3 = 20

Perception: 1d20 ⇒ 16

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

I will go with you...in case of trouble.

stealth: 1d20 + 4 ⇒ (19) + 4 = 23
perc: 1d20 + 7 ⇒ (14) + 7 = 21


Core Helms ! Wizards Wanted Gameday X

1d4 ⇒ 1
The hill proves to be steeper than first thought slowing the already cautious crawl of Kioshi and Patros even further. However they do make it to the south wall and no alarm has been raised.

P & K:
Once against the wall, This open courtyard is paved with flagstones and relatively free of debris. Statues ring the central open area, each depicting a tiger-headed man in a martial arts stance. More details can't be made out from here. Also, please give me a Perception.

Everyone else:
If you would like to remain outside the cleared field, please say so (A). If you would like to remain only until the the first two make it across, please say so (B). If you would like to cross with the first two, please say so (C). If you would like to try something entirely different, please say so (D).

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

perception: 1d20 ⇒ 2

The Exchange

Male LN Kelishite Wiz 6 PfFA 1 Cyphrmg 1 | HP 51/51| AC 20* T 20 FF 17 | CMB +0, CMD 12 | F: +7, R: +9, W: +10 | Init: +6* | Perc: +4, SM: +01 | Speed 30ft | Prescience: 8/8 | Spells: 1st 7/7 2nd: /6 3rd: 5/5 4th: 4/4| Active conditions: None.

Unknown's eyes appear more sunken and drained than usual, as he again shakes his head back into focus.

Eh, what's that Jeskit? Oh, yes, good idea. Let's follow along behind a ways, as I'm not usually good at sneaking. Unless Ben has a trick that might help us?

Unknown plans to wait until the first two have made it across, which it seems they almost have. Then, he will try to be reasonably sneaky as he follows behind: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

yes, that's exactly what I said. Follow me. Jeskit confidently and quietly moves behind the others.

stealth: 1d20 ⇒ 1

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

perc: 1d20 + 7 ⇒ (12) + 7 = 19


Core Helms ! Wizards Wanted Gameday X

1d20 ⇒ 1 hmmm... Jeskit cautiously sneaks in like a kresh of pythons.

The entire party is able to reach the split in the wall without any alarms going off. Patros silently gestures and points to the guard nearest the party, and he seems to be asleep only a mere 15 feet above the party.

When newly constructed, two of the corner towers supported a staircase from inside the courtyard. Now that it has been broken apart, only one staircase remains. The guards have placed a ladder on the other piece so as to be able to reach the all four walls.

REPOST from spoiler above.
This open courtyard is paved with flagstones and relatively free of debris. Statues ring the central open area, each depicting a tiger-headed man in a martial arts stance. More details can't be made out from here. Also, please give me a Perception.

Where to? Up the walls to engage the guards or into the building (where the Wayfinder is pointing?

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

perc: 1d20 + 7 ⇒ (3) + 7 = 10will post in a bit...gotta think for a bit

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

perc: 1d20 + 4 ⇒ (9) + 4 = 13

Trying to stay hushed. We need to simultaneously sleep, charm, silence, or otherwise eliminate the 4 guards we can see. I can climb up and finish the sleeping guard here.

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

“I prefer not to kill sleeping men but these people are murderers and they don’t deserve our mercy. “

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Any tricks up your sleeve, Kioshi?

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

"I can make you large so that you have better fighting power but that is not so clever right now. I can try to make people in a limited area sleep. And I have a rather colorful attack spell that is not clever for covert operations. That's it!" he says with some frustration.


Core Helms ! Wizards Wanted Gameday X

One can hope attacking will draw them into tighter groups. They are wielding bows, but didn't use them during the ambush once their allies attacked.
If the plan is to take out the guards, roll initiative and go ahead. You will have a round to make before they see you.

Patros, your previous Perception check: Some of the statues (tiger headed men) in the central part of the building are not very good at standing still.

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Could we coup de grace the sleeping guard?

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

That was my idea. trying to non-lethal cdg.


Core Helms ! Wizards Wanted Gameday X

One can cdg a helpless foe from an adjacent square, whether the guard remains helpless while you get adjacent is up to you. :)

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Patros points out the statues to the others.

What do you think about those? Guardian statues or something else? Might complicate things...

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Tight enough to put them to sleep at the same time?

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

"I will move into position now with all who want to participate in near range or melee combat. I will cast sleep on the two beings and let us hope that these things do not have constructs here. Jeskit sneaks and as soon as he sees me casting he attacks the sleeping guard. Simultanously everybody else attacks the the guard that is next to the sleeping guard with ranged weapons and continues to do so or runs to get into melee. What do you think?"

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

But the statues...

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

"To be honest I do not believe them to be undead or constructs as this far too advanced for the bandits we are seeing here. If we would be in a tomb I would be more concerned. And if these were really constructs they would not move and you would not see them move. No, these are either men or you were mistaken when you saw them move. So I am going to try a sleep spell on them. You others concentrate on one guard and Jeskit concentrates on the sleeping guard, ok?"

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit nods in acknowledgement.

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

@GM: Idiotic to ask now, but are the two "moving" statues max. 20 ft. apart? ;-)


Core Helms ! Wizards Wanted Gameday X

Let's have Stealth check and cdg damage roll and from Jeskit. That will most likely trigger combat. Everyone else is in positon for a ranged attack, but if you prefer melee, please also roll a Stealth check. Then list and roll a surprise round standard or move action. Oh roll initiative. It will not matter for surprise round, but then I will have ini for R1. :)

Kioshi, you think so.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit gets up the wall and unslings his sectioned-staff quietly, joining 2 sections to deliver a non-lethal strike to the sleeping guard.

stealth: 1d20 ⇒ 16

sectioned staff cdg: 2d10 + 8 ⇒ (8, 7) + 8 = 23

initiative: 1d20 + 2 ⇒ (7) + 2 = 9

for the surprise round Jeskit will move to the nearest enemy that is not already handled by a team member. Can I please get moved adjacent to the sleeping guard? Not sure which one it is.

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

initiative: 1d20 + 3 ⇒ (17) + 3 = 20

Kioshi immediately starts to cast a sleep spell trying to get both the statues that Patros saw moving in the area of effect.

This is a full round action starting in the surprise round and taking effect on my turn in round 1. Kioshi will spend an arcane reservoir point to increase the DC by 2 via 'Potent Magic' Exploit. So the DC is 17 Will save to negate the effect otherwise they sleep for 1 minute.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Patros gets his bow out to fire after Kioshi knocks the guards out.

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Patros, I assume you meant to shoot in the surprise round the moment jeskit acts instead of waiting until round 1.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

yeah...my bad...worded it wrong...


Core Helms ! Wizards Wanted Gameday X

Perception sleeping: 1d20 ⇒ 6
Perception others: 1d20 ⇒ 19
The gaurds see Teskit approach their comrade too late to warn her. She fails to wake up. Indeed she will not be waking anytime soon.

This post from last night is still hete on my phone un-submitted. :( I will try and post it now & add better information in a bit. Sorry! But evertone can add their surprise round action in the meantime (Kioshi casts....)

Will 1: 1d20 ⇒ 9
Will 2: 1d20 ⇒ 11

The Exchange

Male LN Kelishite Wiz 6 PfFA 1 Cyphrmg 1 | HP 51/51| AC 20* T 20 FF 17 | CMB +0, CMD 12 | F: +7, R: +9, W: +10 | Init: +6* | Perc: +4, SM: +01 | Speed 30ft | Prescience: 8/8 | Spells: 1st 7/7 2nd: /6 3rd: 5/5 4th: 4/4| Active conditions: None.

Sorry, I'm having a little trouble figuring out where everyone is, esp. with reference to the two statues.

Initiative: 1d20 + 4 ⇒ (14) + 4 = 18

Seeing as how Jeskit and Patros are ready to bring the pain to our enemies, and where Kioshi is ready to drop our foes with slumber, Unknown will cast a Flaming Sphere at the furthest enemy he can see that isn't otherwise engaged by his allies.

DC 17 Reflex save from impacted target

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Moving Jeskit to the assumed target on the map for clarity.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Patros looses an arrow at his target.

attack: 1d20 + 7 ⇒ (20) + 7 = 271d8 ⇒ 8

crit: 1d20 + 7 ⇒ (2) + 7 = 92d8 ⇒ (4, 6) = 10


Core Helms ! Wizards Wanted Gameday X

Jeskit drops the first guard and the party hops into action. Two statues collapse in a pile of flesh, one of the tiger heads rolls off revealing a human one underneath. Kioshi puts the remaining sand back into his spell component pouch.

Patros looses an arrow and the unsuspecting guard cries in shock as he grips the quivering shaft.

The Great Unknown calls upon arcane energy for a great effect. The guard finding herself standing in the flame suddenly thinks, I should move. Reflex: 1d20 ⇒ 3

R1 Party is up!
P (21): <-- here now
K (20): <-- here now
U (18): <-- here now
J (9): <-- here now
Bandit guards (3):

Surprise Round
P (21): shoots guard Ini: 1d20 + 6 ⇒ (15) + 6 = 21
K (20): casts sleep
U (18): casts flaming sphere
J (9): cdg N guard
Bandit guards (3):ini: 1d20 + 2 ⇒ (1) + 2 = 3


Core Helms ! Wizards Wanted Gameday X

Map is updated. The target with Patros arrow is in red.
Unknown, please roll damage for the sphere.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Patros loads another arrow and fires again, trying to drop him quickly. He then moves to beside Kioshi, should anyone try to engage him.

on phone atm...can someone move me to beside Kioshi please? Ty!

attack: 1d20 + 7 ⇒ (20) + 7 = 271d8 ⇒ 3

holy 20s!!crut: 1d20 + 7 ⇒ (18) + 7 = 252d8 ⇒ (6, 3) = 9

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Kioshi takes out his crossbow while moving into the close range and then shoots at the forth guard.

I cannot access the map. So 1 was hit by Jeskit, 2 is dealt with by Unknown and 3 is dealt with by Patros. So I take 4. Can you move me a little closer please.

crossbow: 1d20 + 4 ⇒ (19) + 4 = 23
crossbow crit confirm: 1d20 + 4 ⇒ (7) + 4 = 11

crossbow damage: 1d8 ⇒ 4

crossbow damage if crit: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

moved y'all. Waiting on Unknown sphere damage to see if the guard i dropped before i take my turn.

The Exchange

Male LN Kelishite Wiz 6 PfFA 1 Cyphrmg 1 | HP 51/51| AC 20* T 20 FF 17 | CMB +0, CMD 12 | F: +7, R: +9, W: +10 | Init: +6* | Perc: +4, SM: +01 | Speed 30ft | Prescience: 8/8 | Spells: 1st 7/7 2nd: /6 3rd: 5/5 4th: 4/4| Active conditions: None.

3d6 ⇒ (2, 4, 6) = 12 Fire Damage coming at that lucky guard. :) If he dropped, then I'll move the sphere. If not, I'll need another Reflex save from him; if unsuccessful, he takes another: 3d6 ⇒ (5, 2, 4) = 11 Fire Damage.


Core Helms ! Wizards Wanted Gameday X

Yup. I should have move, she thinks before dropping to the ground. Patros second arrow finishes of his target who also drops to the ground. The fourth and final guard notices the commotion, but not before Kioshi's bolt lands in his chest.

Jeskit is 90 ft. (18 squares); flaming sphere is 45 ft. (9 squares) from remaining guard. Presuming double move on both parts the sphere will reach the enemy first. It is up to Unknown, so I will spoiler both choices and you can reveal the guard's action, then the party is up again for R2.

If double moving the sphere:
Reflex: 1d20 ⇒ 12. The damage above is enough to kill the guard.

If not double moving the sphere:
The guard tries to move, dropping his bow. The flame is blocking his escape. He drops to his knees, and cries out for mercy.[/b] "Please don't kill me!"[/b]

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit turns the corner and sprints down the wall to arrive just short of the guard.

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Kioshi runs to the two beings that he put to sleep and guards them ready to give them a killing blow if they should awake.

The Exchange

Male LN Kelishite Wiz 6 PfFA 1 Cyphrmg 1 | HP 51/51| AC 20* T 20 FF 17 | CMB +0, CMD 12 | F: +7, R: +9, W: +10 | Init: +6* | Perc: +4, SM: +01 | Speed 30ft | Prescience: 8/8 | Spells: 1st 7/7 2nd: /6 3rd: 5/5 4th: 4/4| Active conditions: None.

Unknown will double-move the sphere. (Will now check spoiler text, and see if I have a swift.)

With the guard dead, Unknown will just 5' closer to his comrades.


Core Helms ! Wizards Wanted Gameday X

Out of combat.

The two men under the sleep spell look nothing like the bandits. Their hair is long and ropey, their robes are simple and homespun and their sandals are made of twine.

The headware doesn't match at all. It is well worked leather fashioned into the muzzle and head of a tiger. The mask's eyes are tiger -eye stones, black pupils in a golden-green orb.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Check for anyone left in the area. These 2 look like vagrants they enlisted, strange. What does our wayfinder say? Jeskit searches the area for clues and traps.

perc: 1d20 + 4 ⇒ (20) + 4 = 24
survival: 1d20 ⇒ 17

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

“They will wake up soon. They are both cooperating with bandits. I would kill them. “ Kioshi says with little hesitation.

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