PFS: Masks of the Living God
(Inactive)
Game Master
R D
Void-Touched Sorcerer 2
Sorry no flasks.
Don't Worry Tan'ia! We'll save you!
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d3 ⇒ 1
The mask on Tan'ia's face takes a second point of damage, but remains in place.
Berosius and Tan'ia are up!
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Alright, assuming she recalls where she was standing, Tan'ia will turn herself to face the nearest wall, and slam her face against the wall, hoping to knock the mask off.
What do I roll for that?
That's AWESOME, Tan'ia! :-D Roll 1d3 and add your STR bonus.
1d3 ⇒ 3 LOL! Max damage! That did it; the mask falls off.
Berosius is up!
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Good, I have no strength bonus :)
Berosius delays. The swarm does its thing. It seems locked onto Harrow. 1d6 ⇒ 1 He takes another point of damage.
The party is up!
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
So Tan'ia, Lumnessa and Berosius are fully healed while Harrow is at 16/20, is that right? If so, Berosius does delay.
Berosius delays. Harrow, Lumnessa, and Tan'ia are up!
Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
Harrow growls in frustration, steps back and pulls an acid flask from his baldolier, and throws it accurately at the creatures, though it seems to have little effect.
acid flask: 1d20 + 3 ⇒ (18) + 3 = 211d6 ⇒ 1
Harrow does more damage.
Lumnessa and Tan'ia are up!
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Fire Bolt: 1d20 + 2 ⇒ (14) + 2 = 16 for 1d6 + 1 ⇒ (6) + 1 = 7 at the golem.
Tan'ia, the golem is immune to most magic. Would you like to do something else?
Void-Touched Sorcerer 2
Tan'ia! Use Acid! Lumnessa yells as she lobs another blob of acid at the swarm.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d3 ⇒ 1
You've also seen that physical attacks do hurt this particular creature--even in swarm form.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Uh...immune to magic -and- physical attacks? At 2nd level? Is this secretly The Tomb of Horrors?
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Would Knowledge (Religion) or Knowledge (Planes) get me anywhere?
Physical attacks have been working. :-) Your perception cannot fail to notice that there are significantly fewer masks now than at the start of the combat. Frankly, one or two more hits ought to do it.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Oops. Misread that as "do not hurt". Still, you could be Gary Gygax in disguise. Bet no one's ever seen you together.
OK. Skipping ahead. The swarm does its thing. 1d6 ⇒ 1
Harrow does his thing, and the party cannot fail to kill it next round.
Please take as much time as you need to heal and prepare. You know that you've awoken the cultists.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Berosius calls upon Milani and channels energy.
Channel Energy: 1d6 ⇒ 6
Anyone still hurt?
Harrow should be full up after that.
The party is healed up. I've put everybody at the entrance of the room in which you discovered the golem. Suddenly, two doors open and Heralds of Razmir step out. "What's going on here?"
Harrow goes first. (Since he's traveling, I will bot.)
"You bad raisin meyers!"
Nodachi+Power Attack: 1d20 + 7 ⇒ (19) + 7 = 26, Crit?: 1d20 + 7 ⇒ (18) + 7 = 25, Ouch: 2d10 + 18 ⇒ (2, 7) + 18 = 27
The herald yet stands! But he looks very, very, very, very sad.
Berosius and Lumnessa are up!!!
Void-Touched Sorcerer 2
Lumnessa darts into the room and sends out as sheet of fire at the other herald. We don't like you or your silly cult! We Quit!
Damage: 3d4 ⇒ (1, 3, 2) = 6 DC 17 reflex for half
Reflex: 1d20 + 6 ⇒ (14) + 6 = 20 The herald dives to the side and only gets a little burned.
Berosius is up! Then, the heralds.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Berosius doesn't hurt people. He'll wait until someone needs his help.
Delay.
The Herlads attack!
Rapier: 1d20 + 7 ⇒ (4) + 7 = 11, miss!
Rapier: 1d20 + 7 ⇒ (5) + 7 = 12, miss!
Because they just woke up from bed, and hurried to deal with the commotion, they're still in their pajamas. Just as they're about to strike, they notice that they're both wearing the exact same Hello Kitty outfit. They point at each other and: "Gasp!"
Offended and embarrassed by the coincidence, they both miss with their attacks.
Sorted Initiative Order:
Harrow
Berosius
Lumnessa
Herald (Red)
Herald (Blue)
Tan'ia
Tan'ia is up!
Not a lot of options for Tan'ia without provoking attacks of opportunity. Since Harrow is traveling, let's take his turn next.
Nodachi+Power Attack: 1d20 + 7 ⇒ (8) + 7 = 15 Harrow obliterates one of the Heralds.
Berosius delays.
Tan'ia is welcome to step in anytime.
Lumnessa is up next!
Void-Touched Sorcerer 2
Lumnessa sticks out her tongue and blows a raspberry at the cultists as she steps back and summons the void to surround the cultist.
Black Motes:
Damage: 1d4 + 1 ⇒ (2) + 1 = 3 DC 16 to negate
1d20 ⇒ 10
He takes 3 HP of damage.
1d20 ⇒ 11
He swings and misses.
The party is back up again!
Harrow: 1d20 + 7 ⇒ (13) + 7 = 20, damage: 1d10 + 9 ⇒ (10) + 9 = 19
Tan'ia is up.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Sorry, work was difficult this week.
Tan'ia will swing her greataxe: 1d20 + 2 ⇒ (18) + 2 = 20 at the herald, hitting for 1d12 ⇒ 2 damage.
He's out! This combat is over.
You can hear other cultists getting ready in other rooms.
You still need to gather evidence and get out.
Presumably, everyone heals up. Please free free to retroactively roll your CLWs.
You can hear a door handle jiggle. The next enemy is about to come into the area. You have 1 round to ready yourselves, adjust your position, etc.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Berosius channels energy to cure his companions.
Channel Energy: 1d6 ⇒ 4
How's everyone doing?
Everyone should be good!
Any further actions before the next door opens?
Someone approaches up the stairs. It's your old cult "mentor". It's the bully, Krant! He roars: "What's going on here?!?" (From your previous dealings with him, it is obvious that he has levels in a martial class.) He wields a greatclub.
Initiative order:
1) the party
2) Krant
The party is up! Do what you gotta do!
Harrow moves up and says, "We quit cult! No more raisins for us!"
Nodachi+Power Attack: 1d20 + 7 ⇒ (18) + 7 = 25, Damage: 1d10 + 9 ⇒ (8) + 9 = 17
Krant is surprised and enraged by the attack.
Berosius, Lumnessa, and Tan'ia are up next!
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Tan'ia will cast FireBolt: 1d20 + 2 ⇒ (9) + 2 = 11 and if she hits (touch) will deal 1d6 + 1 ⇒ (5) + 1 = 6 fire damage.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
I hate when I have a decent damage roll but the attack misses.
Would you like to use your re-roll?
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Sure. Why not.
Reroll Attempt: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
F Human, with Orcish qualities Mom-12
D'oh!
That was a standard action. Would you like to take a move action?
Also, Berosius and Lumnessa are up!
Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
I'm back!!! Sorry for all the delay...I thought I would have more connectivity, but should be back to regular posting.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Yah, sorry, I moved her into the hallway and behind Berosius.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Sensing he would soon be needed, Berosius glided up behind the big half-orc and readied himself to be useful.
Harrow, don't forget that you still benefit from the shield of faith spell (+2 AC.)
Just awaiting Lumnessa's action. Then Krant will go.
Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
"Get'em Teasy Nome!" Harrow yells.
Thx for the buff Bero!!!
Krant swings his greataxe:
1d20 + 13 ⇒ (4) + 13 = 17, Miss!
1d20 + 8 ⇒ (9) + 8 = 17, Miss!
The party is up!
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