Berosius
|
"I think we'd better try to talk our way out of this," says Berosius.
Cast enhanced diplomacy on himself. (+2 competence bonus to Diplomacy or Intimidate.)
GM Engleaktig
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The sea hag "charges" towards the boat! (It is now only 40 feet astern.) Everyone now has to make saving throws vs its horrific appearance.
Harrow: 1d20 + 6 ⇒ (9) + 6 = 15
Lumnessa: 1d20 + 2 ⇒ (7) + 2 = 9
Tan'ia: 1d20 + 4 ⇒ (7) + 4 = 11
Str Damage: 1d6 ⇒ 4
Sorry about these rolls, guys...
The sight of the hag this close to you is so revolting that Berosius, Lumnessa, and Tan'ia each take 4 points of Strength damage! It's a mind affecting effect, so Harrow is OK. ;-P
Tan'ia is up! (She might be delayed because of RL stuff. So we'll keep going. If she posts, she is allowed to make several actions to account for her variable availability.)
The barge rockets a whopping 40 more feet away from the hag. She is now 80 feet away from the barge.
Lumnessa and Berosius may also post.
Lumnessa Raziel
|
That lady makes my muscles sad. Lumnessa wines.
currently at 3 Str!
Berosius
|
Ha! STR 4! Take that, Lumnessa!
Dragging himself to the rail with an effort, the halfling oracle attempts to reason with the hideous hag.
"Grandmother, we mean no offense in your watery demesne! Give us poor sailors leave to pass, we pray you!"
Diplomacy and enhanced diplomacy: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Any efforts to aid might not go amiss.
Tan'ia
|
Unless she's immune and I know it.
Tan'ia will cast Doom
In the alternative, Tan'a will cast Cause Fear
DC is 14 for either. If neither work I'll come up with something else in the morning.
Harrow Tatterhood
|
Seeing they cannot outrun the hag, Harrow abandons his oar. He picks up a javelin and throws it angrily toward a random direction.
"That not my grandmother!"
javelin: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 4 ⇒ (5) + 4 = 9
Berosius
|
I have no idea, since my companions seem intent on harming you during my diplomacy...
"Because we asked nicely," said Berosius. "Plus we have pies. You can share with me."
GM Engleaktig
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Did Doom work or was it the other? I want to mark the correct one off my sheet.
Either one. Your choice. Her save was more than enough to save for either.
I have no idea, since my companions seem intent on harming you during my diplomacy...
Yeah... but they failed, so...
"Because we asked nicely," said Berosius. "Plus we have pies. You can share with me."
Startled by the halfling's unusual reaction to her presence, the hag asks: "Oh. Really? Hm. Do you have people flavored soylent green pies?"
Lumnessa Raziel
|
I ate all the blueberry ones Lumnessa whispers to Berosius, and then smiles sweetly at the Hag. There are some really good rhubarb ones! the gnome offers, They have a very nice tart flavor! I don't think you heard me before but my name is Lumnessa. What is yours? We're on our way to some place (I don't remember where) to see why some people (I forge who) are causing trouble. I think it has something to do with treasure, or at least I hope it does! Doesn't that just sound sooooooo exciting?!?
Diplomacy Aid: 1d20 + 6 ⇒ (15) + 6 = 21
GM Engleaktig
|
I gave Berosius a circumstance bonus to his diplomacy roll because of sheer chutzpah! On a personal note, I think the random encounters that I'm supposed to roll during your boat ride are unnecessary--they neither contribute to the story nor provide you with loot or XP. (If this was a home game, it could contribute to your experience, but XP is fixed in PFS.) Since I rolled several hags for the next set of random encounters (and they'll probably deplete your resources) here's what I'm gonna do...
A single tear rolls down the hag's cheek. "Rhubarb? I love rhubarb! Do you also have sour apple? And cherry? If I bring some pies back for the rest of my coven, we won't bother you for the remainder of your trip."
The party checks their pie supplies and (1d100 ⇒ 72) seventy-two percent of their remaining pies are, in fact, rhubarb, sour apple, and cherry. With a sweet smile the hag takes them all (leaving you with one pie each).
"Thank you, friends! My name is Maeva."
Lumnessa Raziel
|
Well she certainly was pleasant. I don't know why the crew was so confrontational.
Harrow Tatterhood
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Harrow looks mournful at the loss of the pies. "And not even my grandma...someone elses grandma."
Hurray for skipping resource-draining, random encounters!
Berosius
|
Yay for thoughtful GMing!
"You seem a bit on edge, Captain Walren," chirps Berosius, munching on a bit of pie. "What's going to make you happier? Pushing on through the dark or waiting until morning?"
GM Engleaktig
|
About 1 hour after dark, when the lights of Tamran are just visible in the distance, your ship (the Black Mist) glides silently through the water. The captain is on edge. The ship's mate is on edge. They don't speak. When they move, they act with economy--no motion is wasted. They also act with stealth. It's clear that they expect the same from you.
Thick cloud cover blankets the night. There's hardly and moonlight. The crew navigates by the faint lights of the city ahead.
Harrow: 1d20 + 6 ⇒ (20) + 6 = 26
Lumnessa: 1d20 + 0 ⇒ (14) + 0 = 14
Tan'ia: 1d20 + 5 ⇒ (20) + 5 = 25
(Nice! No surprise round!)
Seemingly out of nowhere, another boat (operating just as silently as the Black Mist) scoots along the water just to your starboard. The three men aboard this new ship have crossbows drawn on you.
Captail Walren suddenly shouts: "Molthuni Privateers! Prepare to repel boarders!!!"
Harrow: 1d20 + 1 ⇒ (1) + 1 = 2
Lumnessa: 1d20 + 2 ⇒ (4) + 2 = 6
Tan'ia: 1d20 + 1 ⇒ (14) + 1 = 15
Privateer: 1d20 + 1 ⇒ (3) + 1 = 4
Privateer: 1d20 + 1 ⇒ (11) + 1 = 12
Privateer: 1d20 + 1 ⇒ (18) + 1 = 19
This is round 1.
One man shoots at Harrow. (crossbow: 1d20 + 5 ⇒ (11) + 5 = 16, Bolt: 1d8 ⇒ 7) The half-"ling" doesn't feel the bolt's head tear into his flesh, but everyone can see the pint of orc-touched blood that falls to the deck from the wound. Then the enemy drops his crossbow and draws his sword as he leans forward a smiles eagerly. His stance betrays his intention; on his next turn he means to step on your boat and do you harm.
Sorted Inits:
Privateer -- Acted
Tan'ia -- You're up!
Privateer
Lumnessa
Berosius
Privateer
Harrow -- 7 HP damage
Tan'ia, you're up!!!
Harrow Tatterhood
|
Harrow's AC is 20 with his new full plate...was there an extra unseen modifier, or did that bolt miss? 16 was his old AC, though.
GM Engleaktig
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Harrow's AC is 20 with his new full plate...was there an extra unseen modifier, or did that bolt miss? 16 was his old AC, though.
I see. You haven't updated it in your line beneath your name. (Classes/Levels still shows FF: 15.)
The bolt bounces harmlessly off of Harrow's armor.
Sorted Inits:
Privateer -- Acted
Tan'ia -- You're up!
Privateer
Lumnessa
Berosius
Privateer
Harrow
Tan'ia, you're up!!!
GM Engleaktig
|
Seeing their ill intent, the Cleric of Angradd focuses the righteous fury of her deity and unleashes it upon the Privateer who shot at Harrow--burning about a quarter of his body.
"Aaaaa!" He screams with pain and fury. He remains standing and ready to attack.
His ally shoots at Tan'ia in retaliation (Crossbow: 1d20 + 5 ⇒ (4) + 5 = 9), and misses!
Sorted Inits:
Privateer1 -- Acted, 4 HP damage
Tan'ia -- Acted
Privateer2 -- Acted
Lumnessa
Berosius
Privateer3
Harrow
Lumnessa, you're up!!!
Lumnessa Raziel
|
How far away are they? I don't see a map.
PIRATES! ARRRRRR! Lumnessa cheers as she scrambles into a good positions and fires off a spell
Burning Hands
Damage: 3d4 ⇒ (1, 1, 2) = 4 DC 17 reflex for half
Produce Flame
Attack: 1d20 + 3 ⇒ (7) + 3 = 10 touch
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Harrow Tatterhood
|
"Avast ye, me hearties! Blow the bilge-sucking buckos down and cleave them to the brisket!" Harrow yells.
"Harrow not know what it mean, but heard pirates talk once!"
not my turn...
GM Engleaktig
|
Same map as the boat before. Their boat is right next to yours. ( Reflex: 1d20 + 2 ⇒ (2) + 2 = 4, Reflex: 1d20 + 2 ⇒ (4) + 2 = 6,Reflex: 1d20 + 2 ⇒ (3) + 2 = 5 ) Bwahahahaha! :-D
Lumnessa burns all three of them badly. They drop their weapons as they whimper at the pain of scarred and charred flesh. Unless you guys want to prevent them from running away, combat is over! :-) Their tactics say that they toss alchemist fire to set the barge aflame, but Berosius has create water... I'm not worried about it. Though you are all very welcome to role play it out.
Lumnessa Raziel
|
Stop being mean! Lumnessa yells as she waves goodbye the fleeing pirates.
GM Engleaktig
|
As the privateer's flee and try to put out the flames consuming their bodies (and, what the heck, their boat, too!), a small chest falls off their boat and bobs in the water towards you. The barge's mate, Ewem, fishes it out of the water. The heavily scarred Kellid man hands it to the closest party member saying: "I suppose this belongs to you lot, now."
Taking 20 to get it open, you find the following inside:
- a bag containing 13 pp, 28 gp, and 16 sp
- the privateers’ charter, signed by the Molthuni governor
- a feather token (anchor)
____________________________________________________________
After the battle, the captain puts as much distance as possible between the Black Mist and the privateers’ vessel. About 2 hours later, the city of Tamran draws near. The captain thanks you for your assistance and suggests that you stay at the Gar’s Last Meal--a good, safe establishment down near the water.
In the dark, Tamran glitters with hundreds of tiny lights, emanating from the windows and lamps that dot the city. It has the look of a new town, built primarily of wood, though some older buildings linger here and there, many showing signs of damage from the war with Molthune to the south. Cracked walls and burnt remnants can be seen even from this distance, fresh scars from the long conflict.
____________________________________________________________
You have some options here:
1) You can search for your Pathfinder contact
2) scout out the area around the temple (where the followers of Razmir operate)
3) try to learn more by questioning the locals
Remember your mission: Cygar would like you to learn what you can about the followers of Razmir (whose description matches the masks you found in the crypt) and, if possible, recover the amulet fragments so they can be returned to their resting place.
Berosius
|
"Hullo!" says Berosius to Lumnessa. "You really frightened those brigands!"
No need to limit ourselves to just one of the above methods. Let's try all three. I recommend we try them in order.
"I believe we would be wisest to establish contact with the local lodge first," says Berosius, happily fingering the privateer charter.
Harrow Tatterhood
|
"Harrow not remember any places to check for Pathfinder contact guy except temple...check temple?" Harrow asks.
Lumnessa Raziel
|
Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24
Hi I'm Lumnessa! Me and my friends are new here and could use some help finding our way around. Do you know where we can find some the best Pies around here?
Lumnessa Raziel
|
Lumnessa gives him a pie for his trouble.
GM Engleaktig
|
You hear about a talented local baker, Welton Grompus. His bakery, called the Harvest Hearth, is located just three blocks away from the temple where the followers of Razmir are headquartered. He supplies fresh bread and rolls to most of the inns and taverns in the area.
His specialty is a particular type of pillow-soft, buttery, slightly sweet dinner roll. Locals say you can smell them from a good three or four blocks away! You don't so much eat them; you just let them melt in your mouth.
He makes variations (both sweet and savory) of these rolls: fruit filled, maple-bacon, cinnamon, rosemary, etc.
Harrow Tatterhood
|
Harrow stuffs three rolls into his mouth at the same time, then says to his companions with crumbs and slobber making his words even more difficult to understand.
"Harrow not sure he want to continue mission now," the half-orc says as he eats the rolls. "Maybe Harrow stay here and Pathfinders go on without him. Well, at least Harrow know what we do next day until appointment."
Berosius
|
Berosius tries unsuccessfully to avoid the shower of crumbs descending from Harrow's height. Brushing off his shoulders and hair, he steps back a pace and agrees with the half-orc.
"There is something of magic in this," he agrees. "Divine intervention if ever I saw it, er tasted it!"
When the four (and Berosius's pack) are stuffed, he waddles over to the base of a nearby tree and settles in for a nap, his mission temporarily forgotten. "We have a whole day," he says happily. "And I want to be right here for elevenses."