GM V |
PM'd people and we will see if they hop in. In the mean time
You all remember, being awoken in the middle of the night by Venture Captain Drendle Dreng or one of his assistants. They told you to meet in a clearing by a famed site known as the Emerald Spire. You were given directions and told to explore the first level of the site and then report back with what you find. After many days of travel you begin to arrive at the clearing.
Basically you are in a big clearing and arrive 1 at a time. So feel free to introduce yourselves while we wait on others to arrive.
sKrEeK |
Shocked to receive an invitation from the esteemed Venture-Captain Dreng after recently joining the society, sKrEeK hurriedly gathers their positions and heads to the arrival point, various vials clanging together from expertly placed bandoliers. The Alchemist wears carefully altered armour that may have been originally for a Halfling and has a crossbow hanging from their belt along with the potions and Alchemical supplies.
Making sure the place was empty before they arrived, the Ratfolk skulks in, standing around 4' tall with pitch black fur, beady orange eyes and various patches of charred fur, sKrEek sits down and lifts up their goggles before unfurling a small sheet.
On the sheet, in carefully painted Taldane is the following:
This is sKrEeK. sKrEeK is PATHFINDER.
"Lad" |
A cute-looking gnome girl arrives soon after, choosing a comfortable spot to sit on the ground and begin tinkering with various trinkets. You notice a small rapier at her hip, which she keeps touching subconsciously, as if paranoid about losing it.
"Hmhm." Giggling at the ratfolk's sign, she considers that perhaps speaking simply might serve in many situations. For instance, some that may wish to tell lies might be forbidden to do so, and careful wording can lead to false implications. Forcing others to speak directly would make that much more difficult. She wonders if this man-rat is as unintelligent as he seems.
"sKrEeK? I see you like to play with fire. I guess I should give you plenty of room in there?" She says jokingly, but making a mental note to give the alchemist no reason to aim anywhere near her.
Jaware_ |
A hideously deformed Tiefling skulks into the clearing, glances around, flashes his wayfinder and mumbles "Jaware."
He's got a holy symobl of Erastil and a darkwood bow over his back he clearly holds in great reverence .
Isobel the Nymph |
A delicate figure nears the gathered group. She appears nearly human, only with long ears tapering to points above her head. Her beauty is almost painful in its perfection. She wears a simple silken sash lined with articulated metal plates and tied about the stomach to protect it over elegant clothing with a nature motif.
"Is this the right place?" she asks the others. "For the Pathfinders, I mean."
sKrEeK |
sKrEeK examines the three newcomers suspiciously for a moment, but seems to visibly relax when the aren't hell bent on attacking them. Habitually fiddling with their goggles and standing from their spot the Ratfolk smiles, revealing well kept pointed fangs.
"Yes Yes, sKrEeK Pathfinder, well met, you all here for the odd missive regarding the infamous Emerald spire? sKrEeK does not 'play with fire' sKrEeK is a true master who bends alchemy to their very will!"
The ratfolk's speech starts slow and halting but quickly shows more eloquence by the end of their question.
GM V |
We might have 1 more pop in but in the mean time.
You are standing in a clearing that is unnaturally perfect. The clearing seems to be the same distance from the spire in all directions, making it a perfect circle. They only thing that grows here is short grass.
Give me some perception checks as you move up.
Jaware_ |
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Jaware puts a single finger in the air and makes a circling motion as he draws his bow and begins a circle around the spire, for reconnoitering purposes before advancing much closer.
sKrEeK |
sKrEeK packs up his banner and stuffs it in a purpose built pocket in his backpack, like Jagare the ratfolk draws their crossbow and slides a bolt into the slot, creeping off the other direction to the malformed Tiefling and creeping forwards.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
stealth: 1d20 + 6 ⇒ (8) + 6 = 14
Isobel the Nymph |
Isobel looks pleased at the perfection of the clearing.
"I did not know this place was going to look so beautiful!" she exclaims. "I love beautiful things!"
perception: 1d20 + 3 ⇒ (20) + 3 = 23
I'm going to go ahead and say I'm jealous of the Ratfolk character. I would love to play something not everyone can. The closest I've come is a Sylph...which I got 6 months before everyone could play one!
"Lad" |
perception: 1d20 - 1 ⇒ (17) - 1 = 16
Lad is less focused on her surroundings, much more concerned with gathering her trinkets. She strolls confidently at the head of the party, listening intently to the strange group of people assembled here. The rat is particularly interesting. I've never seen one before; I wonder how many more there are?
GM V |
The stone staircase that led up to the tower’s door is now nothing more than a rubble-strewn cliff. On the tower’s south side, a dirt path winds up the steep embankment to a pitch-black doorway.
You also hear something talking in an odd language up here. how would you like to approach?
Isobel the Nymph |
I speak common, sylvan, and elven.
Isobel nods.
"I thought it was prettier farther away from the tower," she whispers as they get closer. "This looks pretty worn down from here."
sKrEeK |
sKrEeK creeps on, trying their best to not be overheard by the strange creatures beyond them, quickly evaluating the paths the Ratfolk nods to the ugly Tiefling's suggestion and scurries towards the overgrown path, crossbow ready and pointing ahead.
"Hmm, yes yes, this place is terrible terrible, this could go bad for us no?" he whispers to Isobel.
stealth: 1d20 + 6 ⇒ (11) + 6 = 17
no Goblin either
"Lad" |
Lad takes the lead from sKrEeK, creeping up to the tower.
stealth: 1d20 + 5 ⇒ (10) + 5 = 15
She is however, less practiced at this particular skill.
Crouching down, she begins to tap into her magic, intending to cast Ray of Frost- if necessary for self-defence of course.
GM V |
Is everyone stealthing up? If so roll it.
Perception: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
As you approach the goblin cries out and shoots an arrow at you!
BG: 1d20 + 3 ⇒ (14) + 3 = 17
Lad: 1d20 + 3 ⇒ (17) + 3 = 20
Isobel: 1d20 + 2 ⇒ (20) + 2 = 22
Skreek: 1d20 + 3 ⇒ (18) + 3 = 21
Jaware: 1d20 + 6 ⇒ (1) + 6 = 7
Round 1
Isobel
Skreek
Lad
BG
Jaware
sKrEeK |
I am assuming we can throw up the hill? If not then I will double move to the end of the path
Startled by the sudden arrow fire, sKrEeK creeps forwards, hugging the wall and standing ahead of the cocky Gnome who pushed past. Fiddling with the bombs on his chest he throws it up at the goblin, aiming to hurt both.
bomb vs touch: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 for damage, fire: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 The dog needs a DC 14 reflex save: 6 damage on a fail, three damage on a fail
Isobel the Nymph |
Isobel looks up the pathway at the goblin indignantly.
"Hey, we haven't done anything to you! Get away, you ugly thing!" she exclaims.
Her beauty is something to behold, tempting even the goblin to look on her.
Casting Daze, DC 19 Will.
"Lad" |
"Welp, all guns a-blazin'!"
Lad continues advancing and lets loose the ray on the goblin.
ray of frost: 1d20 + 4 ⇒ (17) + 4 = 21 (touch)
For damage: 1d6 ⇒ 3 cold
GM V |
It would be a hard throw as it is a decent grade so you would suffer a few negatives.
Will: 1d20 + 1 ⇒ (20) + 1 = 21
The goblin is able to shake off the effects of Daze!
Skreek throws but just misses the goblin! Miss: 1d8 ⇒ 7
Reflex Goblin: 1d20 + 5 ⇒ (18) + 5 = 23
Reflex Goblin Dog: 1d20 + 4 ⇒ (13) + 4 = 17
Lad is able to hit the goblin with some cold.
Then the goblin and dog move back into the door and vanish into darkness. And you hear some shouting.
Round 1
Isobel
Skreek
Lad
BG [-5] Dog [-2]
Jaware
Jaware_ |
Jaware's bow glows as the tiefling moves with a sudden burst of speed.
As a swift action, you can expend 1 point of mental focus to grant yourself a burst of speed. This increases your land speed by 30 feet for 1 minute. This ability does not stack with itself.
Jaware moves up. If he can see a goblin from there he will take a shot at it, otherwise he will ready to shoot if one comes into view.
arrowed: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 2 ⇒ (5) + 2 = 7
+1 hit/dam from point blank shot if within 30
sKrEeK |
Cursing at the poor angle and their mostly ineffective bomb, sKrEeK scurries up the cliff path and hides behind the malformed Tiefling peering between the devilkin's legs, the climb had taken much of the Ratfolk's stamina and he was breathing heavily.
Double Move
"Lad" |
"Scaredy cats!"
Lad is visibly disappointed that the goblin ran off, and decides to give chase. Double move, darkvision.
Jaware_ |
Jaware moves up to the entryway and sticks his head in before advancing slightly further.
If he can see a goblin he will fire, otherwise he will ready to do so once he sees one.
bow shot: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 2 ⇒ (2) + 2 = 4
Additionally he will call back to his allies what he sees.
Speaking of such, what do I see once inside?
"Lad" |
"If my sharp eyes can't see anything, this must be a magical darkness. Does anyone have magical light?"
Lad looks to the others for help.
sKrEeK |
sKrEek shakes their head animatedly, their fur ruffling at the effort of it.
"No no light here!" the Ratfolk confirms sadly.
GM V |
You cannot see anything from there.
Round 3
Isobel
Skreek
Lad
BG [-5] Dog [-2]
Jaware
Flavor text
The footpath climbs up to a jagged hole in the side of the green glass tower. The light outside the tower does not penetrate into the building more than a few feet. Beyond that, it’s pitch black.
Isobel the Nymph |
Isobel proceeds closer to the entrance, but does not like the look inside.
"That's too dark and scary. How about some light?"
The sorceress casts dancing lights to provide some illumination.
"Lad" |
When the lights appear, Lad cautiously enters the tower, sword drawn, and another ray of frost held ready.
sKrEeK |
I'm going with the asumption that those of us with Darkvision (All but Isobel) can see fine, just no signs of Goblins. And that isobel needs light to see, if I am wrong and this is in fact Deeper Darkness, then please make that clear ^^
Scurrying forwards but making sure they keep themselves behind the large Tiefling and plucky Gnome, sKrEek holds their crossbow ready in the darkness, their eyes piercing the gloom. He seems ready to strike at any foe foolish enough to show themselves.
Readied Crossbow: 1d20 + 4 ⇒ (19) + 4 = 23 for damage: 1d6 ⇒ 3 if they are within 30' then +1 attack and damage
Crit Confirmation: 1d20 + 4 ⇒ (16) + 4 = 20 for extra damage: 1d6 ⇒ 2
"Lad" |
Sorry, readied attack rolls:
ray of frost on the first enemy to come into sight: 1d20 + 5 ⇒ (6) + 5 = 11 for damage: 1d3 ⇒ 3 cold.
"Lad" |
Lad continues to slowly advance, assuming the rest of the group stay in sight of her.
Does she see anything at all inside the tower? (Like, scenery and such).