Vaultbreaker

"Lad"'s page

145 posts. Organized Play character for dragonforcehair.


Full Name

Iladrie

Race

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1

Classes/Levels

Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

Size

Small

Alignment

CG

Location

Absalom

Languages

Common, Gnome, Sylvan, Orc

Strength 8
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 8
Charisma 18

About "Lad"

Character Sheet:

Names: Iladrie “Lad”
Gnome Eldritch Scion Magus 2, Inspired Blade Swashbuckler 1
NG Humanoid (Gnome)
Init +3; Senses: Darkvision 60’, Perception -1; Sense Motive -1
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 15 (+4 armour, +3 Dex, +1 size)
hp 23
Fort +4, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee: +8 (18-20,x2); d4-1
Ranged: -
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 12, Int 12 , Wis 8, Cha 18
Base Atk +2; CMB +0; CMD 13
Feats: Weapon Finnesse (Rapier), Weapon Focus (rapier) – Swashbuckler bonus
Traits: Planar Savant (cha to k.planes, not int)
Skills:
Acrobatics ()*
Bluff (1)* +8
Climb ()*
Craft (trinkets) (1)* +7
Diplomacy ()*
Escape Artist ()*
Intimidate (3)* +10
Knowledge (arcana) (1)* +5
Knowledge (dungeoneering) (1)* +5
Knowledge (local) ()*
Knowledge (nobility) ()*
Knowledge (planes) (1)* +8
Perception (1)* +3
Perform ()*
Profession ()*
Ride ()*
Sleight of Hand ()*
Spellcraft (1)* +5,
Use Magic Device (1)* +8
*Class Skill
SQ : +2 vs illusion magic
Combat Gear: MW Rapier, Lamellar (leather), infernal healing wand
Spells
--------------------
Level 0
Acid Splash
Arcane Mark
Ray of Frost
Disrupt Undead
Dancing Lights
Ghost Sound

Level 1 – 3 per day
Shocking Grasp
Frostbite
Touch of Combustion

--------------------
Special Abilities
--------------------
Arcane pool 5, spell combat, 5 Panache, Spellstrike
Disruptive Bloodrage (Su): At 1st level, the DC to cast spells defensively increases by 2 for enemies within your threatened area. This increase stacks with that granted by the Disruptive feat.
Arcane Bloodrage (Sp): At 4th level, when entering a bloodrage you can choose one of the following spells and apply its effects to yourself: blur, protection from arrows, resist energy (choose one energy type), or spider climb. These effects last for as long as you continue bloodraging, regardless of the spell’s normal duration.


Eternal Hope:

Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces defensive training and hatred.

Utilitarian Magic:

Some gnomes develop practical magic to assist them with their obsessive projects. These gnomes add 1 to the DC of any saving throws against transmutation spells they cast. If their Intelligence score is 11 or higher, they also gain the following spell-like abilities: 1/day—mage hand, open/close, prestidigitation, and unseen servant. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Intelligence modifier. This racial trait replaces gnome magic.