Names: Iladrie “Lad”
Gnome Eldritch Scion Magus 2, Inspired Blade Swashbuckler 1
NG Humanoid (Gnome)
Init +3; Senses: Darkvision 60’, Perception -1; Sense Motive -1
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armour, +3 Dex, +1 size)
hp 23
Fort +4, Ref +6, Will +2
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Offense
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Speed 20 ft.
Melee: +8 (18-20,x2); d4-1
Ranged: -
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Statistics
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Str 8, Dex 16, Con 12, Int 12 , Wis 8, Cha 18
Base Atk +2; CMB +0; CMD 13
Feats: Weapon Finnesse (Rapier), Weapon Focus (rapier) – Swashbuckler bonus
Traits: Planar Savant (cha to k.planes, not int)
Skills:
Acrobatics ()*
Bluff (1)* +8
Climb ()*
Craft (trinkets) (1)* +7
Diplomacy ()*
Escape Artist ()*
Intimidate (3)* +10
Knowledge (arcana) (1)* +5
Knowledge (dungeoneering) (1)* +5
Knowledge (local) ()*
Knowledge (nobility) ()*
Knowledge (planes) (1)* +8
Perception (1)* +3
Perform ()*
Profession ()*
Ride ()*
Sleight of Hand ()*
Spellcraft (1)* +5,
Use Magic Device (1)* +8
*Class Skill
SQ : +2 vs illusion magic
Combat Gear: MW Rapier, Lamellar (leather), infernal healing wand
Spells
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Level 0
Acid Splash
Arcane Mark
Ray of Frost
Disrupt Undead
Dancing Lights
Ghost Sound
Level 1 – 3 per day
Shocking Grasp
Frostbite
Touch of Combustion
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Special Abilities
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Arcane pool 5, spell combat, 5 Panache, Spellstrike
Disruptive Bloodrage (Su): At 1st level, the DC to cast spells defensively increases by 2 for enemies within your threatened area. This increase stacks with that granted by the Disruptive feat.
Arcane Bloodrage (Sp): At 4th level, when entering a bloodrage you can choose one of the following spells and apply its effects to yourself: blur, protection from arrows, resist energy (choose one energy type), or spider climb. These effects last for as long as you continue bloodraging, regardless of the spell’s normal duration.