PFS Gameday V Emerald Spire Floor 1

Game Master Vahanian 89

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Deity, Benevolent or Malevolent that remains to be seen.

Half-melted blocks of green glass lie thick on he floor. A crumbling archway to the north leads into another chamber, while a door to the west leads into the round tower at the southwest corner of the building. To the east, a barricade of rubble and wooden stakes blocks a passage leading into the tower.

Does anyone not have darkvision?

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

I'm only low-light, but also have a light source

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

The rest of us have Darkvision? Are we no longer in combat then? As Isobel, Lad and I have made our combat posts...

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Jaware indeed has darkvision and a bow at the ready.


Deity, Benevolent or Malevolent that remains to be seen.

So Isobel. Your light source only works in the 5ft directly around you. That is it. The rest of you can see fine. We are in pseudo rounds but everyone give me a perception check.

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

perception: 1d20 + 3 ⇒ (3) + 3 = 6

"Why is it so dark in here? I can't see anything!" Isobel says with trepidation in her voice.

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

perception: 1d20 + 4 ⇒ (9) + 4 = 13

"I can see at least Isobel. Try spreading your dancing lights out a little, maybe that'll help out."

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

perception: 1d20 + 7 ⇒ (15) + 7 = 22

sKrEeK peers between Jaware's legs, ensuring they are protected from attack by the hulking Tiefling.

"Yes yes, sKrEeK can see Isobel, seems as dark as sewer tunnel, sKrEeK can see fine"

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

perception: 1d20 - 1 ⇒ (4) - 1 = 3

Goblins don't have darkvision do they?

"Hey, most of us can see fine in here. Do you think you could trust us Isobel? That light might attract more nasty goblinses..."

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel frowns. "I'm not sure how much help I'll be without any light..."

Okay, so to be clear here, it seems we are either 1) in an area of magical darkness that we need to move through quickly so I can see or 2) my light source, or a torch, or anything else we could use for light, should illuminate more than 5'. So let's move on and see what's going on.


Deity, Benevolent or Malevolent that remains to be seen.

Skreek hears things to the south, behind the barricade, as well.

Isobel you think this is a magical effect that is limiting your light source.

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

sKrEeK hushes the group for a moment before pointing to the south, the Ratfolk's voice a whisper in the cavern.

"Voices to the south, yes yes, behind the Barricade. We should move carefully, I can throw a bomb when closer to disperse enemies yes yes."

Once Jaware and Lad start to move on, sKrEeK follows carefully, Crossbow still held ready.

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Jaware moves up a few more feet to the wall to the east and peeks around the north side of it.


Deity, Benevolent or Malevolent that remains to be seen.

Jeware sees the goblin from before with his dog, who seems healed, and now another goblin. How would you like to handle this? Or just run in and begin killing?

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Jaware shouts in common "Surrender now, your darkness tricks don't work on us."

I am happy to do other things than fight where some people can't see what's going on, will defendmyself if they attack though.

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

sKrEeK decides to follow the big man's lead and peers out from behind the ugly Tiefling, his crossbow is still out but not pointed at the Goblins. The ratfolk tries to look stern and threatening to the goblins.

"Yes yes, drop weapons and come out quietly, your barricade will burn nicely!"

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel tries to see what is going on around her companions, but can barely see right in front of her.

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

"Yeah, get out now or we'll start throwing all sorts of nasty things at you!

intimidate: 1d20 + 9 ⇒ (11) + 9 = 20

Ready a Ray of Frost.

"You've got until 3! One! Two...!"


Deity, Benevolent or Malevolent that remains to be seen.

They scream something in goblin and fire arrows!

Init:

BG: 1d20 + 3 ⇒ (15) + 3 = 18
BG 2: 1d20 + 6 ⇒ (6) + 6 = 12
Lad: 1d20 + 3 ⇒ (3) + 3 = 6
Isobel: 1d20 + 2 ⇒ (11) + 2 = 13
Skreek: 1d20 + 3 ⇒ (17) + 3 = 20
Jaware: 1d20 + 6 ⇒ (9) + 6 = 15

Round 1
Skreek
BG
Jeware
Isobel
BG 2
Lad

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

sKrEeK starts as he sees the extra gobin and dog from round the corner as well as those behind the barricades.

"Hmm, I would have suggested different if I knew they were more! Yes Yes!"

Hastily preparing another thrown device, the Ratfolk hurls it at the lead dog, it's fire spreading around the others. Red Dog

Bomb vs Flat Footed Touch, PBS: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

re-roll, 1 star

Bomb vs Flat Footed Touch, PBS,Star: 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22 for Fire Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Red and Blue Goblin and Blue Dog need a DC 14 Reflex save or they take 6 Fire Damage, 3 Fire damage if they pass the save


Deity, Benevolent or Malevolent that remains to be seen.

The goblin dog goes down!
Reflex Red: 1d20 + 5 ⇒ (19) + 5 = 24
Reflex Blue: 1d20 + 5 ⇒ (19) + 5 = 24
Reflex Dog: 1d20 + 4 ⇒ (20) + 4 = 24

The goblins fire back!

Attack Skreek: 1d20 + 5 ⇒ (2) + 5 = 7
Attack Skreek: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 ⇒ 2

The dog attacks!
Bite: 1d20 + 2 ⇒ (4) + 2 = 6

Round 1
Skreek
BG
Jeware
Isobel

BG 2
Lad

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Jaware shouts back to Isabel, "There's a dog right here, can you deal with it?"

Jaware will wait until after Isobel goes firing his bow at the best target.

If the dog is still capable of taking AoOs Jaware will step back and fire at it, otherwise he will hold his ground and fire at the red goblin.

arrowed: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

I still can't see anything, right? If not, I had better delay. I can't think of anything useful I could do without sight.

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

I thought you could see things within 5ft, which is why I was giving directions. I could be wrong though.

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Right, but nothing is within 5' of me, so I can't see them, right?


Deity, Benevolent or Malevolent that remains to be seen.

Does anyone else have a light source? If so you can see the 5ft surrounding them as well.

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Dancing Lights should let you illuminate multiple squares, right?

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

Yeah, dancing lights is 4 orbs of light so you should get to choose 4 squares to illuminate.
Jaware did shout a warning, so one would assume you'd send lights to see the enemy.

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Even in the dim light, the goblins can see Isobel's great beauty, and she turns her deadly gaze on the in purple.

Okay, I'll send one light south and one east to see them. Casting Daze, DC 19 Will on the purple goblin.


Deity, Benevolent or Malevolent that remains to be seen.

As written no but sure. The lighting mechanic on this level is bad. very bad.

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

What are we currently waiting on?

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

BG 2's go


Deity, Benevolent or Malevolent that remains to be seen.

Sorry everyone Looks like my post from friday got eaten.

The goblins fire at lad!
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Attack: 1d20 + 4 ⇒ (13) + 4 = 17 But miss.

Round 1
Skreek
BG
Jeware
Isobel
BG 2
Lad

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

5-foot step into melee with the dog, first hitting it with my rapier and then with Ray of frost, casting defensively.

Rapier: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
for damage: 1d4 - 1 ⇒ (1) - 1 = 0

Ray of frost concentration check: 1d20 + 1 + 4 ⇒ (20) + 1 + 4 = 25 vs DC 15.
touch attack vs blue dog: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
for cold damage: 1d3 ⇒ 3

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

Not wanting to risk a bite from the foul dog, the Ratfolk scurries into an advantageous position opposite the deformed Tiefling and draws their dagger, swiping at the Goblin Dog in the tattered blue collar.

Dagger vs Blue, Flank: 1d20 + 0 + 2 ⇒ (20) + 0 + 2 = 22 for damage: 1d3 - 1 ⇒ (1) - 1 = 0

confirm, flank: 1d20 + 0 + 2 ⇒ (12) + 0 + 2 = 14 for extra damage: 1d3 ⇒ 1

So one Non-lethal damage if don't confirm, 1 real damage if I do confirm...

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Jaware shouts "Nice shots guys!"


Deity, Benevolent or Malevolent that remains to be seen.

Skreek thats does provoke from the dog.
AoO: 1d20 + 2 ⇒ (14) + 2 = 16

The goblin dog gets annoyed by the rat folk and tries to bite again!
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 3 ⇒ (2) + 3 = 5 Plus fort save vs disease

Then the 2 goblins fire!

Attack Skreek: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Attack Skreek: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6

Round 2
Skreek [-5]
BG
Jeware
Isobel

BG 2
Lad

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Jaware steps back and fires at the dog.

ranged into melee: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8
damage: 1d8 + 2 ⇒ (4) + 2 = 6

"Grah, somebody get this dog out of the way."

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

A 5' step to flanking and a dagger attack against the goblin dog does not provoke. So I don't take any damage. I've also got 17 AC so it would have missed anyway...


Deity, Benevolent or Malevolent that remains to be seen.

Yep the damage is from the dogs actual attack

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel targets a different goblin with her daze spell, hoping to keep them from organizing in their ambush.

DC 19 Will, targeting Green


Deity, Benevolent or Malevolent that remains to be seen.

Jeware fires and misses! Will: 1d20 - 1 ⇒ (6) - 1 = 5 The green goblin stands there drooling while his friend fires again!

Attack Jeware: 1d20 + 4 ⇒ (2) + 4 = 6

Round 2
Skreek [-5]
BG
Jeware
Isobel
BG 2
Lad

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

"Grah! I HATE dogs!" Lad steps into flanking position with sKrEeK.

rapier attack vs the dog: 1d20 + 7 + 2 - 2 ⇒ (1) + 7 + 2 - 2 = 8 for damage: 1d4 - 1 ⇒ (2) - 1 = 1

shocking grasp concentration: 1d20 + 5 ⇒ (15) + 5 = 20 vs dc17
touch vs dog: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
Reroll: touch vs dog: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16
For electric damage: 1d6 ⇒ 2

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

fort: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18

Giving out a worried squeak as they are bitten, the Ratfolk looks to the plucky Gnome as his saviour, he looks at the Dog to see if it falls to the shock before thinking of his next move.

The dog has taken a lot of bee stings so I think it is down, but I will post two options in case:

If the Dog is downed:

sKrEeK cheers for Lad and then drops his dagger to the floor, with his free hand he mixes another explosive and hurls it at the Goblins firing at him!

Bomb vs Red Goblin, Touch, PBS: 1d20 + 6 ⇒ (14) + 6 = 20 for damage: 1d6 + 5 ⇒ (1) + 5 = 6

Blue Goblin needs a DC 14 Reflex or they take 6 Fire Damage, if they pass they take 3

He then scurries away behind the wall and Lad for safety from reprisal.

If the Dog still stands:

Crying out in frustration, sKrEeK lamely thrusts at the flanked goblin dog with his Dagger.

Dagger, flank: 1d20 + 2 ⇒ (17) + 2 = 19 for damage: 1d3 - 1 ⇒ (2) - 1 = 1

If it still stands at this point, the Ratfolk steps to put the dog between him and the Goblin's bow. if it has fallen he scurries out of the way to safety


Deity, Benevolent or Malevolent that remains to be seen.

Skreek hits the dog again and it bites back! Also your fine

Attack: 1d20 + 2 ⇒ (4) + 2 = 6

The archers also fire!

Attack: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
Attack: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5

Round 2
Skreek [-5]
BG [Dog -4]
Jeware
Isobel

BG 2
Lad

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

How has the dog only taken 4 damage? i have dealt it 3 with a bomb and 2 with dagger attacks at least. Lad has also attacked it a fair few times, most recently 2 damage from shocking grasp, 3 from a ray of frost and one non-lethal from a rapier so thats mor like 10 and one non lethal

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Having already cast this spell on two other goblins, Isobel moves to a different target, casting daze on the red goblin.

DC 19 Will save

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

My apologies for the slow response.

Jaware fires over the scrum and at red.

arrowed: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 3 ⇒ (8) + 3 = 11


Deity, Benevolent or Malevolent that remains to be seen.

Sorry i havent been on much this week. I had a family emergence and forgot to take my surface when i left in a rush. Im really sorry!

Also Lad how are you attacking twice? You missed the first attack where does the second come from?

The other goblins fire at Jeware

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 ⇒ 4
Crit confirm: 1d20 + 4 ⇒ (14) + 4 = 18

Attack: 1d20 + 4 ⇒ (14) + 4 = 18

Round 2
Skreek [-5]
BG [Dog -4 Maybe more?]
Jeware
Isobel
BG 2
Lad

Forgot the save
Will: 1d20 + 1 ⇒ (17) + 1 = 18

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

The Magus class grants spell combat at level 1, which is like two weapon fighting but one is a spell (hence the concentration checks for casting in combat). This is why I've been takin -2 on all my attacks too.

My archetype limits the amount I cam do it, but its only a swift action to turn it on/off, and I am keeping track of the number of rounds I have used up.

The dog should be downed.

Also, daze should be preventing goblin attacks, so you need to make the save before they attack.

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