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Should also point out that the red goblin has taken at least 3 damage, 14 if its less than AC 19, so I'm going to wait for the damage to update before I take my turn.

GM V |

The daze was on one of the other goblins and i thought you didnt get that until magus level 2. My bad. And the red would have taken more but has cover from Jeware. You are up.
Round 2
Skreek [-5]
BG [Dogs down Goblins Commandos -3]
Jeware
Isobel
BG 2
Lad

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Spell combat is level 1. Spellstrike (where you put the spell on the sword and only roll to hit with that once) is level 2.
I'll move myself later, but i'll only take one step upwards and send a ray of frost at Red.
ray of frost vs touch: 1d20 + 4 ⇒ (18) + 4 = 22 for damage: 1d3 ⇒ 2

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Moved Lad
sKrEek sighs in relief as the dog falls down and takes aim with his crossbow, dropping the dagger to the ground. Aiming at the same foe as Lad the Ratfolk fires before scurrying behind the Gnome for safety.
Free to drop dagger, move to reload Crossbow, standard to fire then 5' step behind Lad.
Crossbow vs Red, pbs: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 for damage: 1d8 + 1 ⇒ (8) + 1 = 9

GM V |

Lad hits one of the goblins while Skreek misses! The goblins then fire at lad!
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 ⇒ 4
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 ⇒ 4
Round 3
Skreek [-5]
BG [Dogs down Goblins Commandos Red-5 Blue -3]
Jeware
Isobel
BG 2
Lad [-8]

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Isobel hasn't posted in almost 2 weeks. I think it's safe to assume it'd be a Daze on a goblin, and then we can move this along?

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Waiting on the GM. I think we might prefer posting more than twice a week if we want to get this finished.

GM V |

If it gets too close i will do up chronicles and then you all just cant die :)
Will: 1d20 - 1 ⇒ (18) - 1 = 17
One goblin stands dazed and the other attacks Isobel!
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 ⇒ 2
Round 3
Skreek [-5]
BG [Dogs down Goblins Commandos Red-5 Blue -3]
Jeware
Isobel
BG 2
Lad [-8]

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sKrEeK scrambles forwards and quickly creates a bomb with his free hand, hissing at the stubborn Goblins, the Ratfolk hurls the bomb at the Goblin dressed in purple.
"Surrender or die Goblinfolk!"
Bomb vs Touch, Purple, PBS: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 for damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
The green goblin needs a DC14 reflex save. On a fail it takes 6 damage. On a Pass it takes 3 damage

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Lad sees her opportunity and darts in to stop the goblins firing at her allies. Rush into combat with red and blue.
She then takes a stab at the red goblin.
rapier vs red: 1d20 + 7 ⇒ (20) + 7 = 27 for damage: 1d4 - 1 ⇒ (1) - 1 = 0
crit confirm: 1d20 + 7 ⇒ (20) + 7 = 27 for extra damage: 1d4 - 1 ⇒ (1) - 1 = 0
2 Non-lethal. Best. Critical. Evar.

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Also, the first goblin that attacks me next turn might get parried: 1d20 + 7 ⇒ (19) + 7 = 26 and riposte: 1d1d20 + 7 ⇒ (1) + 7 = 8 for damage: 1d4 - 1 ⇒ (4) - 1 = 3

GM V |

Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
Lad rushes forward and attacks scoring a hit! Then Skreek downs 2 with a bomb!
The commando that lad stabbed takes a step back and they both fire!
Attack Lad: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d4 ⇒ 2
Attack Lad: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 ⇒ 2
Crit Confirm: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d4 ⇒ (2, 4) = 6
Lad goes down under a hail of arrows! Roll to stabilize
Round 4
Skreek [-5]
BG [Dogs down Goblins Commandos Red-5-2nonlethal Blue -3]
Jeware
Isobel
Lad [-18]

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JAware steps forward to cover Lad, pulling out a wand and dropping it on him.
"I've got a wand on him, I'll keep focusing on the goblins, can somebody else stabilize him?"
longbow vs red: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d8 + 3 ⇒ (5) + 3 = 8

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Whooping as he bomb causes the fall of the two Goblins, sKrEeK starts at Jaware's shout and scurries over, grabbing the wand from the prone Lad.
"Yes Yes, sKrEeK has wand, will heal scary Gnome lady. Give sKrEeK a second!"
Move action to get there, move action to pick up wand

GM V |

Isobel im pretty sure you have dazed them all at least once now and that can only be used 1 time on a target. You can change your action
The blue one shoots at Jeware!
Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 ⇒ 4
Round 5
Skreek [-5]
BG [Dogs down Goblins Commandos Red Down Blue -3]
Jeware
Isobel
Lad [-18]

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sKrEeK stands over Lad, crossbow held and wand at the ready and looks over the scary Gnome lady for the source of the most bleeding. Shaking Jaware's wand for good measure, the ratfolk places it gently on the wound and activates the healing magic, sealing the puncture holes in lad's flesh though not her clothes.
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8 Putting Lad on 7/17
The Alchemist startles as Lad's eyes open. "sKrEeK sorry! sKrEeK not rob Scary Gnome Lady, sKrEeK heal see?" he says waving the wand at her for good measure.

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Name is Jaware not Jeware.
Jaware takes a half step back and easily dodges the goblin arrow.
Jaware nocks another arrow and returns fire, trying to finish off the blue one.
longbow: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 3 ⇒ (8) + 3 = 11

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Still hoping to preserve her more powerful spells for later in their explorations, Isobel fires a blob of acid at the blue goblin.
acid splash: 1d20 + 2 ⇒ (7) + 2 = 91d3 + 1 ⇒ (2) + 1 = 3

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"Thank you, SkReEk! They were some nasty gobbos, eh? Did we get 'em?"
Lad pulls out her Infernal healing wand and stands up. If we're out of combat, she'll offer to heal up SkReEk before herself, and then anyone else who needs it.

GM V |

Jaware downs the final goblin! The bigger goblins both have a potion of cure moderate wounds.
You explore.
Top left room.
Piles of rags and bones are piled up into nest-like beds around this circular room. A door to the northeast leads to other rooms.
Top right
This round tower is badly damaged, its floor strewn with rubble.
Middle Open area
From this curving room, doors lead east and west, and a passage leads south. A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates.
You find a path and a trap here. Its easy to avoid
The southern section of the room is described below.
Rubble and sharpened sticks barricade the western entrance to this curved room, and a thin wall runs down the room’s middle. To the north, a short passageway leads to a similar room. Doors are set in the eastern wall of the room and both walls of the passageway.
Do you enter this area quietly? You notice a goblin that looks like its stacking food on a sleeping compatriot. If you are quite she doesnt notice you.

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I'll also heal my wounds with infernal healing. Is lighting still an issue? Can torches or spells provide better lighting now?
Isobel looks around and says "This place is so strange. I guess let's keep going, though. What about those double doors?" she says, pointing to the south.

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sKrEeK thanks the scary Gnome Lady for the healing and marvels as his wounds close up seemingly on their own. "sKrEeK thank Lad, now we be on, sKrEeK take one potion, who take other?"
sKrEeK then opens up his mouth and places the potion inside it, rummaging around for a moment but obviously not swallowing the potion.
Placed in cheek pouches
sKrEeK holds up a paw for quiet and then points at the Goblin ahead of them, busy playing a trick on a companion. Gesturing to them all, the Ratfolk makes a tip-toeing motion with clawed fingers.
We should maybe avoid Goblin? Or use element of surprise to take Goblin out? The Alchemist whispers.
Stealth: 1d20 + 6 ⇒ (7) + 6 = 13

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I'm not great at sneaking, but stealth: 1d20 + 3 ⇒ (6) + 3 = 9
If we are trying to knock out the goblin, don't rely on me for damage. I'd rather we sneak past it.

GM V |

Perception: 1d20 - 5 ⇒ (15) - 5 = 10
Even engrossed in her task the goblin notices you!
BG: 1d20 + 6 ⇒ (19) + 6 = 25
Lad: 1d20 + 3 ⇒ (1) + 3 = 4
Isobel: 1d20 + 2 ⇒ (16) + 2 = 18
Skreek: 1d20 + 3 ⇒ (19) + 3 = 22
Jaware: 1d20 + 6 ⇒ (5) + 6 = 11
The goblin fires an arrow at Isobel!
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 ⇒ 2
Perception: 1d20 - 5 ⇒ (18) - 5 = 13 The other goblin wakes up at the sound of fighting and looks around groggy.
Round 1
BG
Everyone

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Lad instinctively brandishes her rapier, and flings acid at the gobbo we so rudely interrupted.
acid splash vs touch: 1d20 + 4 ⇒ (12) + 4 = 16 for damage: 1d3 ⇒ 1

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Muttering about the lack of quiet in this accursed hall, sKrEeK steps forwards and expertly mixes a bomb, throwing it at the first Goblin so that it splashes on its friend.
Bomb vs touch, PBS: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 for damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 6 Splash damage for the other, DC 14 reflex for half

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Also, I have/can use my wand, so I think we should give the other potion to Jaware. Can occultists use cure wands too?

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Some occultists can, Jaware doesn't have the right schools to do so though.
Jaware also fires into the goblin mess, targeting the wounded goblin if still conscious, otherwise the second goblin.
bow: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
damage: 1d8 + 3 ⇒ (7) + 3 = 10

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"Dumb goblins. I feel kinda bad for them.", sighs Lad as she pokes one to make sure it's down.
"We should make extra effort to be more sneaky, I think."

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sKrEeK looks at Lad puzzled and the Ratfolk scratches the fur behind their ear. Shuffling the bandolier slung around their shoulder he nods slightly and looks at the goblins, ruffling through their scorched pockets.
"Sorry for Goblin-blood? sKrEeK wonder why? They nasty creatures mostly that torture and kill. Though I suppose many people think that of Ratfolk cause we look different. Odd" His tone is not judgemental, purely curious.

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"They're cruel, yeah. These guys never stood a chance though. And they're too dumb to just run away. It feels like squashing a bug when you could just move it outside, y'know?"
As she says this, Lad is also rifling through their pockets and carefully releasing anything living in them.

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sKrEeK thinks about the Scary Gnome Lady's words for a moment and scratches under their chin, enjoying the slight lull in Goblin-slaying to enjoy getting to know his fellow agents. Nodding slightly he leans back against the scorched wall.
"sKrEeK see, get your analogy, so what you're saying is that killing Goblins is fine as they are evil and horrible but it feels bad to kick them, or in our case blow them up, while they are literally sleeping?"
The Ratfolk turns to the others in the group and grins at them.
"What about you Scary Jaware and Isobel, killing Goblins good or bad?"

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Jaware shrugs, not much for extensional conversation "Better them then me."
Jaware continues "Lets hurry up and finish our job in this accursed place. Even though I can see in the dark, there's just something not right."

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"I guess it's easier for we smaller folk to relate to them.", she turns away, finishing her search of the bodies.
"You are right, though. We should move quickly."