Tiefling

Jaware_'s page

68 posts. Alias of Pirate Rob.


Race

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Size

Abjuration 3/4 Transmutation 4/7 S1: 4/5 S2: 3/4: S3 1/2

About Jaware_

Jaware
Male tiefling occultist (battle host) 7 (Pathfinder RPG Bestiary 264, Pathfinder RPG Occult Adventures 46, 100)
LN Medium outsider (native)
Init +9; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 25, touch 16, flat-footed 20 (+7 armor, +1 deflection, +5 Dex, +2 natural)
hp 73 (7d8+35)
Fort +10, Ref +10, Will +6
Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee +2 elven branched spear +13 (1d8+5/×3)
Ranged darkwood composite longbow +12 (1d8+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +2 elven branched spear)
Spell-Like Abilities (CL 7th; concentration +4)
. . At will—deathwatch
Occultist Spell-Like Abilities (CL 7th; concentration +11)
. . 1/day—spirit warrior
Implement Schools
. . Abjuration (BranchSpear, 4 points) Resonant—warding talisman; Focus—energy shield, mind barrier
. . Transmutation (BranchSpear, 7 points) Resonant—physical enhancement (dexterity); Focus—legacy weapon, mind over gravity, quickness, sudden speed
Occultist (Battle Host) Spells Known (CL 7th; concentration +11)
. . 3rd (2/day)—dispel magic, keen edge
. . 2nd (4/day)—perceive cues[APG], resist energy
. . 1st (5/day)—lead blades[APG], shield
. . 0 (at will)—open/close (DC 14), resistance
--------------------
Statistics
--------------------
Str 14, Dex 23, Con 16, Int 18, Wis 9, Cha 5
Base Atk +5; CMB +7; CMD 24
Feats Combat Reflexes, Power Attack, Toughness, Weapon Finesse
Traits reactionary, sargavan guard
Skills Appraise +8, Disable Device +18, Escape Artist +13, Knowledge (arcana) +11, Knowledge (engineering) +10, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nobility) +10, Knowledge (planes) +11, Knowledge (religion) +11, Perception +9, Sense Motive +9, Spellcraft +8, Survival -1 (+1 to avoid becoming lost)
Languages Common, Draconic, Hallit, Infernal, Orc, Shadowtongue
SQ battle reading, battle skill, fiendish sprinter[ARG], heroic splendor, implements 4, mental focus (11/day), panoply bond
Combat Gear cold iron arrows (50), wand of cure light wounds (50 charges), alchemist's fire, alkali flask[APG], tangleburn bag[UE], weapon blanch (adamantine)[APG]; Other Gear +1 mithral breastplate, +2 elven branched spear, darkwood composite longbow (+2 Str), amulet of natural armor +1, belt of mighty constitution +2, cracked dusty rose prism ioun stone, cracked opalescent white pyramid ioun stone, headband of vast intelligence +2, ring of protection +1, wayfinder[ISWG], masterwork thieves' tools, silk rope (50 ft.), 150 gp
--------------------
Special Abilities
--------------------
Abjuration (BranchSpear) Abjuration implements are objects associated with protection and wards.

Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Battle Reading (Su) Use object reading only on weapons, armor, and shields.
Battle Skill +3 Add half level on Use Magical Device checks with armor, weapons, and shields.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Energy Shield (35 damage) (Sp) 1 focus, swift action: Summon energy shield absorbs acid, cold, electricity, or fire damage.
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Heroic Splendor (1/day) (Su) Give yourself +4 insight bonus to physical stat for 1 minute.
Implements (Su) Gain a series of items which grant access to schools and powers.
Mental Focus (11/day) (Su) You have a pool of points that activate your focus powers.
Mind Over Gravity (7 minutes) (Sp) 1 focus: Gain 60-ft fly speed w/perfect maneuverability.
Panoply Bond (Su) You bond with a specific weapon, suit or armor, or shield.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quickness (7 rounds) (Sp) 1 focus: target gains supernatural quickenss, as haste, but +2 AC/Reflex saves.
Spirit Warrior (1/day) (Sp) Summon spirit of dead warrior to fight with you, as spiritual ally.
Sudden Speed (Sp) 1 focus: As swift action, gain +30 land speed for 1 minute.
Transmutation (BranchSpear) Transmutation implements can alter the properties of both objects and creatures.