PFS Gameday V Emerald Spire Floor 1

Game Master Vahanian 89

Map


1 to 50 of 149 << first < prev | 1 | 2 | 3 | next > last >>

Deity, Benevolent or Malevolent that remains to be seen.

Please dot in.

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

dot

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

O

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

Dot

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

Dot


Deity, Benevolent or Malevolent that remains to be seen.

PM'd people and we will see if they hop in. In the mean time

You all remember, being awoken in the middle of the night by Venture Captain Drendle Dreng or one of his assistants. They told you to meet in a clearing by a famed site known as the Emerald Spire. You were given directions and told to explore the first level of the site and then report back with what you find. After many days of travel you begin to arrive at the clearing.

Basically you are in a big clearing and arrive 1 at a time. So feel free to introduce yourselves while we wait on others to arrive.

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

Shocked to receive an invitation from the esteemed Venture-Captain Dreng after recently joining the society, sKrEeK hurriedly gathers their positions and heads to the arrival point, various vials clanging together from expertly placed bandoliers. The Alchemist wears carefully altered armour that may have been originally for a Halfling and has a crossbow hanging from their belt along with the potions and Alchemical supplies.

Making sure the place was empty before they arrived, the Ratfolk skulks in, standing around 4' tall with pitch black fur, beady orange eyes and various patches of charred fur, sKrEek sits down and lifts up their goggles before unfurling a small sheet.

On the sheet, in carefully painted Taldane is the following:

This is sKrEeK. sKrEeK is PATHFINDER.

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

A cute-looking gnome girl arrives soon after, choosing a comfortable spot to sit on the ground and begin tinkering with various trinkets. You notice a small rapier at her hip, which she keeps touching subconsciously, as if paranoid about losing it.

"Hmhm." Giggling at the ratfolk's sign, she considers that perhaps speaking simply might serve in many situations. For instance, some that may wish to tell lies might be forbidden to do so, and careful wording can lead to false implications. Forcing others to speak directly would make that much more difficult. She wonders if this man-rat is as unintelligent as he seems.

"sKrEeK? I see you like to play with fire. I guess I should give you plenty of room in there?" She says jokingly, but making a mental note to give the alchemist no reason to aim anywhere near her.

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

A hideously deformed Tiefling skulks into the clearing, glances around, flashes his wayfinder and mumbles "Jaware."

He's got a holy symobl of Erastil and a darkwood bow over his back he clearly holds in great reverence .

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

A delicate figure nears the gathered group. She appears nearly human, only with long ears tapering to points above her head. Her beauty is almost painful in its perfection. She wears a simple silken sash lined with articulated metal plates and tied about the stomach to protect it over elegant clothing with a nature motif.

"Is this the right place?" she asks the others. "For the Pathfinders, I mean."

DC 20 Sense Movite:
Isobel is kitsune.
Isobel will spend the scenario in her human form.

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

sKrEeK examines the three newcomers suspiciously for a moment, but seems to visibly relax when the aren't hell bent on attacking them. Habitually fiddling with their goggles and standing from their spot the Ratfolk smiles, revealing well kept pointed fangs.

"Yes Yes, sKrEeK Pathfinder, well met, you all here for the odd missive regarding the infamous Emerald spire? sKrEeK does not 'play with fire' sKrEeK is a true master who bends alchemy to their very will!"

The ratfolk's speech starts slow and halting but quickly shows more eloquence by the end of their question.

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Jaware nods to hi other companions "Is that everybody?"


Deity, Benevolent or Malevolent that remains to be seen.

We might have 1 more pop in but in the mean time.

You are standing in a clearing that is unnaturally perfect. The clearing seems to be the same distance from the spire in all directions, making it a perfect circle. They only thing that grows here is short grass.

Give me some perception checks as you move up.

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Jaware puts a single finger in the air and makes a circling motion as he draws his bow and begins a circle around the spire, for reconnoitering purposes before advancing much closer.

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

sKrEeK packs up his banner and stuffs it in a purpose built pocket in his backpack, like Jagare the ratfolk draws their crossbow and slides a bolt into the slot, creeping off the other direction to the malformed Tiefling and creeping forwards.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19
stealth: 1d20 + 6 ⇒ (8) + 6 = 14

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel looks pleased at the perfection of the clearing.

"I did not know this place was going to look so beautiful!" she exclaims. "I love beautiful things!"

perception: 1d20 + 3 ⇒ (20) + 3 = 23

I'm going to go ahead and say I'm jealous of the Ratfolk character. I would love to play something not everyone can. The closest I've come is a Sylph...which I got 6 months before everyone could play one!

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

perception: 1d20 - 1 ⇒ (17) - 1 = 16

Lad is less focused on her surroundings, much more concerned with gathering her trinkets. She strolls confidently at the head of the party, listening intently to the strange group of people assembled here. The rat is particularly interesting. I've never seen one before; I wonder how many more there are?


Deity, Benevolent or Malevolent that remains to be seen.

Having trouble with the map i will try to get it posted tomorrow.

You spot a worn path and as you ascend it you begin to hear the sounds of something speaking.

Anyone speak goblin?


Deity, Benevolent or Malevolent that remains to be seen.

The stone staircase that led up to the tower’s door is now nothing more than a rubble-strewn cliff. On the tower’s south side, a dirt path winds up the steep embankment to a pitch-black doorway.

You also hear something talking in an odd language up here. how would you like to approach?

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

No speak-o el Goblin-o

Jaware will keep his bow drawn and whisper.

"I don't think they seen us yet, shall we head up the smaller path on the south side?"

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

I speak common, sylvan, and elven.

Isobel nods.

"I thought it was prettier farther away from the tower," she whispers as they get closer. "This looks pretty worn down from here."

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

sKrEeK creeps on, trying their best to not be overheard by the strange creatures beyond them, quickly evaluating the paths the Ratfolk nods to the ugly Tiefling's suggestion and scurries towards the overgrown path, crossbow ready and pointing ahead.

"Hmm, yes yes, this place is terrible terrible, this could go bad for us no?" he whispers to Isobel.

stealth: 1d20 + 6 ⇒ (11) + 6 = 17

no Goblin either

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel shrugs.

"Let's go see what it is first. Maybe they're friendly!"

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

Lad takes the lead from sKrEeK, creeping up to the tower.

stealth: 1d20 + 5 ⇒ (10) + 5 = 15

She is however, less practiced at this particular skill.
Crouching down, she begins to tap into her magic, intending to cast Ray of Frost- if necessary for self-defence of course.


Deity, Benevolent or Malevolent that remains to be seen.

Is everyone stealthing up? If so roll it.

Perception: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19

As you approach the goblin cries out and shoots an arrow at you!

Init:

BG: 1d20 + 3 ⇒ (14) + 3 = 17
Lad: 1d20 + 3 ⇒ (17) + 3 = 20
Isobel: 1d20 + 2 ⇒ (20) + 2 = 22
Skreek: 1d20 + 3 ⇒ (18) + 3 = 21
Jaware: 1d20 + 6 ⇒ (1) + 6 = 7

Round 1
Isobel
Skreek
Lad

BG
Jaware

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

I am assuming we can throw up the hill? If not then I will double move to the end of the path

Startled by the sudden arrow fire, sKrEeK creeps forwards, hugging the wall and standing ahead of the cocky Gnome who pushed past. Fiddling with the bombs on his chest he throws it up at the goblin, aiming to hurt both.

bomb vs touch: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 for damage, fire: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 The dog needs a DC 14 reflex save: 6 damage on a fail, three damage on a fail

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel looks up the pathway at the goblin indignantly.

"Hey, we haven't done anything to you! Get away, you ugly thing!" she exclaims.

Her beauty is something to behold, tempting even the goblin to look on her.

Casting Daze, DC 19 Will.

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

"Welp, all guns a-blazin'!"

Lad continues advancing and lets loose the ray on the goblin.
ray of frost: 1d20 + 4 ⇒ (17) + 4 = 21 (touch)
For damage: 1d6 ⇒ 3 cold


Deity, Benevolent or Malevolent that remains to be seen.

It would be a hard throw as it is a decent grade so you would suffer a few negatives.

Will: 1d20 + 1 ⇒ (20) + 1 = 21
The goblin is able to shake off the effects of Daze!

Skreek throws but just misses the goblin! Miss: 1d8 ⇒ 7

Reflex Goblin: 1d20 + 5 ⇒ (18) + 5 = 23
Reflex Goblin Dog: 1d20 + 4 ⇒ (13) + 4 = 17

Lad is able to hit the goblin with some cold.

Then the goblin and dog move back into the door and vanish into darkness. And you hear some shouting.

Round 1
Isobel
Skreek
Lad
BG [-5] Dog [-2]
Jaware

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Jaware's bow glows as the tiefling moves with a sudden burst of speed.

Sudden Speed (Sp):

As a swift action, you can expend 1 point of mental focus to grant yourself a burst of speed. This increases your land speed by 30 feet for 1 minute. This ability does not stack with itself.

Jaware moves up. If he can see a goblin from there he will take a shot at it, otherwise he will ready to shoot if one comes into view.

arrowed: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 2 ⇒ (5) + 2 = 7
+1 hit/dam from point blank shot if within 30


Deity, Benevolent or Malevolent that remains to be seen.

For those without darkvision you cannot see into the entryway at all. Those with it can see up to their edge. And that's it.

Round 2
Isobel
Skreek
Lad

BG [-5] Dog [-2]
Jaware

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Sorry, I don't quite follow What do you mean by'up to their edge.'?

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

Cursing at the poor angle and their mostly ineffective bomb, sKrEeK scurries up the cliff path and hides behind the malformed Tiefling peering between the devilkin's legs, the climb had taken much of the Ratfolk's stamina and he was breathing heavily.

Double Move

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel moves cautiously up the path and prepares to daze anything that comes out the door.

readied Daze spell, DC 19 Will

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

"Scaredy cats!"
Lad is visibly disappointed that the goblin ran off, and decides to give chase. Double move, darkvision.


Deity, Benevolent or Malevolent that remains to be seen.

The edge of the entry way. Everything after that is total darkness.

Lad gets close just in time to see the goblin scamber off.

Round 2
Isobel
Skreek
Lad
BG [-5] Dog [-2]
Jaware

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Jaware moves up to the entryway and sticks his head in before advancing slightly further.

If he can see a goblin he will fire, otherwise he will ready to do so once he sees one.

bow shot: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 2 ⇒ (2) + 2 = 4

Additionally he will call back to his allies what he sees.

Speaking of such, what do I see once inside?

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

"If my sharp eyes can't see anything, this must be a magical darkness. Does anyone have magical light?"

Lad looks to the others for help.

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Jaware snaps out a quick response to "Lad" "No help here."

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

sKrEek shakes their head animatedly, their fur ruffling at the effort of it.

"No no light here!" the Ratfolk confirms sadly.


Deity, Benevolent or Malevolent that remains to be seen.

You cannot see anything from there.

Round 3
Isobel
Skreek
Lad

BG [-5] Dog [-2]
Jaware

Flavor text
The footpath climbs up to a jagged hole in the side of the green glass tower. The light outside the tower does not penetrate into the building more than a few feet. Beyond that, it’s pitch black.

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel proceeds closer to the entrance, but does not like the look inside.

"That's too dark and scary. How about some light?"

The sorceress casts dancing lights to provide some illumination.

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Are you saying from inside I can't see anything like I'm blind or I can't see any goblins or other things of interest?

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

When the lights appear, Lad cautiously enters the tower, sword drawn, and another ray of frost held ready.

Scarab Sages

Male Ratfolk Alchemist/1 (Plague Bringer) | HP: 10/10 | AC:17 (14 Tch, 14 Fl) | CMB: -2, CMD:11 | F:+3 , R:+4 , W:+1 ; +2 vs Disease | Init: +3 | Darkvision: Perc: +7, SM: +1 | Speed 20ft | Re-roll (+1) 0/1 | Bombs 4/7 | Plague Vial 1/1 | Active conditions: None.

I'm going with the asumption that those of us with Darkvision (All but Isobel) can see fine, just no signs of Goblins. And that isobel needs light to see, if I am wrong and this is in fact Deeper Darkness, then please make that clear ^^

Scurrying forwards but making sure they keep themselves behind the large Tiefling and plucky Gnome, sKrEek holds their crossbow ready in the darkness, their eyes piercing the gloom. He seems ready to strike at any foe foolish enough to show themselves.

Readied Crossbow: 1d20 + 4 ⇒ (19) + 4 = 23 for damage: 1d6 ⇒ 3 if they are within 30' then +1 attack and damage

Crit Confirmation: 1d20 + 4 ⇒ (16) + 4 = 20 for extra damage: 1d6 ⇒ 2

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

Sorry, readied attack rolls:
ray of frost on the first enemy to come into sight: 1d20 + 5 ⇒ (6) + 5 = 11 for damage: 1d3 ⇒ 3 cold.


Deity, Benevolent or Malevolent that remains to be seen.

You can see in and everything fine with dark vision you just done see the goblin. Also when someone starts up a light effect inside the light only goes in the 5 ft surrounding the person then it goes straight back to blackness

Sovereign Court

Occultist 7 | HP 21/73 | AC:25 T:16 FF:20 CMD: 24 | F+10 R+10 W+6 | Init +9 Perception +*14 Darkvision

Thanks for the clarification, Jaware has darkvision.

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

Lad continues to slowly advance, assuming the rest of the group stay in sight of her.
Does she see anything at all inside the tower? (Like, scenery and such).

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel peers inside the tower.

"I don't like this...why can't we explore somewhere bright and friendly, instead?"

1 to 50 of 149 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Emerald Spire Floor 1 All Messageboards

Want to post a reply? Sign in.