Fissa Fuihlah
|
If it hits me, it hits me.
Fissa Fuihlah
|
Fissa tries to remember how to best defeat urns:
K(engineering?): 1d20 + 2 ⇒ (16) + 2 = 18 Worth a shot - all knowledge goes at +2 for me.
We keep slugging it out then
Tired of having to repeatedly bruise his ego, Fissa just bites the bullet and starts subduing the woman She'll thank me for it later. I hope
Attack, nonlethal: 1d20 - 4 ⇒ (11) - 4 = 71d6 - 1 ⇒ (5) - 1 = 4
How you do nonlethal damage with a rapier, you ask? I don't know, but I couldn't find any rules that prevent it.
Alkenstar Thrune
|
Don't have one unfortunately Felinros. I could hold out my whip for you to pull yourself up with if you want. Or if you have a rope that you could toss up I could secure that to something; maybe even directly to the urn.
Is it possible to tie something to the urn so it could just be pulled down from the ground?
Fissa Fuihlah
|
that rope we used to tie up the woman with should still be on the floor
-Posted with Wayfinder
Brother Felinros
|
Felinros digs into his pack and pulls out a rope and grapnel, begins to swing and throws toward the archeologist. Hook it on the urn and I'll pull it down
Assuming after a try or two this will work...
| GM Zahmahkibo |
Fissa - I imagine you could thwap them with the middle of the blade, or maybe cold-cock them with the pommel. Doesn't make perfect sense, but I don't see a reason to disallow it.
Fissa menaces the unconscious woman with his rapier, but fails to inflict any meaningful effect.
He recalls that ceramic brain vessels, such as this one, are susceptible to corrosion. They can be smashed by mundane means, but are unlikely to be harmed by weak blows and short falls.
Felinros' attack roll: 1d20 + 1 ⇒ (15) + 1 = 16
The well-rested Felinros tosses his grapple toward Allkenstar, which lands neatly in the bard's hands.
Caern still has a turn to take, but if anyone wants to pre-post that would be fine.
Brother Felinros
|
Once the rope is secure, Felinros heaves until the urn falls.
Strength Check: 1d20 + 4 ⇒ (12) + 4 = 16
Strength Check: 1d20 + 4 ⇒ (14) + 4 = 18
Strength Check: 1d20 + 4 ⇒ (10) + 4 = 14
Strength Check: 1d20 + 4 ⇒ (1) + 4 = 5
If it survives the fall, he will begin to destroy the urn with his sword, hacking away until it is in pieces.
Let me know if you need more rolls.
Fissa Fuihlah
|
Corrosion! It's vulnerable to corrosion.
I'm the Gypsy - the acid queen.
Pay before we start.
Unconscious? I thought the woman was only stunned.
Fissa will continue dealing nonleathal damage
A, D: 1d20 - 4 ⇒ (7) - 4 = 31d6 - 1 ⇒ (5) - 1 = 4
A, D: 1d20 - 4 ⇒ (17) - 4 = 131d6 - 1 ⇒ (1) - 1 = 0
A, D: 1d20 - 4 ⇒ (3) - 4 = -11d6 - 1 ⇒ (6) - 1 = 5
And continue being awful at it
Brother Felinros
|
Alright then...
Felinros begins to hack at the item attempting to destroy it.
Falchion: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11
Falchion: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13
Falchion: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13
| GM Zahmahkibo |
Sorry, stunned is correct.
Fissa smacks their mysterious adversary around a bit, but she seems to hardly notice.
2nd attack hits. 1 nonlethal damage to the woman.
The clang of the inquisitor's blade echoes around the walls of the cavern as Felinros hacks away at the canister. Large cracks appear on the relic, but it does not shatter.
1st and 3rd attacks hit. 4 damage to the jar. Alkenstar and Caern may still take their 3 turns.
Alkenstar Thrune
|
Once I'm off the arch, I don't really have much more to contribute. I have no acid or way to harm the jar. I guess I'll start searching the room.
perception: 1d20 + 3 ⇒ (11) + 3 = 14
perception: 1d20 + 3 ⇒ (16) + 3 = 19
perception: 1d20 + 3 ⇒ (18) + 3 = 21
Fissa Fuihlah
|
Help me knock out the woman?
Caern Esriellen
|
Caern readies an action to Color Spray the woman again if she wakes up and becomes un-stunned.
This is assuming all positions on the map are still the same, which means I can spray NE without hitting any allies. If there was an undocumented move, can I redo this to at least move somewhere where I won't hit anyone?
PS: I could spray the jar with 5d4 acid damage (I can convert Burning Hands to acid), but I'm guessing that won't really be necessary if Felinros keeps pounding on it. Thoughts?
Caern Esriellen
|
In that case, I'll go spray acid all over the lovely urn we found.
"Felinros, would you mind standing back for a moment?" Caern inquires, as he approaches the jar.
Burning Hands at the jar (damage type converted to acid).
Acidic Hands: 5d4 ⇒ (1, 1, 4, 2, 2) = 10
Fissa Fuihlah
|
Either way, I'm planning to blame everything on Fissa as soon as she's herself again.
I just can't, I just can't, I just can't control my feet...
| GM Zahmahkibo |
The arcanist douses the ancient jar in glistening acid, which seeps into cracks and corrodes the hard ceramic exterior, sending up a plume of noxious fumes. Atop the dais, the starry portal begins to tremble and shake, and a low bellow resounds throughout the chamber... but the structure holds together. The jar is clearly on the brink of its constitution, but whatever foul force binds it to this place has not yet released its hold.
Though he perceives these mystical effects in their environs along with the rest of his party, Alkenstar sees nothing else noteworthy about the room.
5 damage to the jar, 9 damage total.
As the stupefying magic wanes, the woman turns to face the group, but Caern is ready with the wand yet again...
Will save: 1d20 + 2 ⇒ (5) + 2 = 7
...and once more renders her insensate.
Blinded and stunned for 1d4 ⇒ 1 round(s), then stunned for 1 round.
Everyone is up! You may take your two rounds at once, if you like.
| GM Zahmahkibo |
Edit: Waaait a minute. A falchion rolls 2d4, not 1d6.
Damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12
With a final mighty swing, Felinros cleaves through the supernaturally durable canister, and feels the hard ceramic give way to something soft and squishy. Amidst the shattered clay pieces on the floor lies a mummified brain, now in several pieces from the force of the half-orc's blow.
Atop the nearby platform, the swirling tapestry of stars suspended within the archway begins to flicker and dim, as a howling wind suddenly fills the chamber. The walls seem to buckle and vibrate, shaking free small shards of basalt to crash into the floor as the dark veil begins to contract. The stars seem to draw further and further out of sight, until there is nothing but a small orb of darkness suspended over the dais--and in a blink, that too disappears.
The wind stops. The Pathfinder see that the tanned woman has collapsed to the floor. Her limbs appear to have shrunk somewhat, now closer to natural human proportions, and the wounds on her head and back from fungal umbilicals have closed up. She opens her eyes groggily, now revealing dark brown irises within white sclera.
"Who..."
Congratulations! You have destroyed the brain cylinder of Kubburum Ishme-dagan, closed the Gate of the Beyond, and saved the life of Imrizade Blakros. I'll have a full endgame write up, along with chronicle sheets, out within a day. In the meantime, feel free to continue to roleplay out the conclusion.
Alkenstar Thrune
|
Welcome back Ms. Blakros. We're Pathfinders; we're here to rescue you.
And any bruising or lingering flashing lights you're experiencing are purely a result of the otherworldly evil that was waving you around like a handpuppet, and in no way a result of our vigorous self-defense.
Fissa Fuihlah
|
That was close Fissa remarks, at a loss for something witty. Looking at the lady, he makes a curteous bow, trying - but failing - not too look to nervous in the process.
Day job roll:
Day job - Sing!: 1d20 + 8 ⇒ (5) + 8 = 13
PFS#: 108716-2