[PFS] GM Zahmahkibo's "Voice in the Void"

Game Master Zahmahkibo

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Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

Alkie, could you take a step back? I'd like to blast this thing

... till I get to the bottom and I see you again

Fissa step up, give everybody in the way a chance to step back and

Action:
will cast chord of shards on the canister, trying to catch as many of the tentacles coming from the portal in the blast as well.

Wouldn't Caern's fire work wonders here?

Yeah yeah yeah hey

The Exchange

Human (Chelaxian) Archaeologist 1 / Mysterious Stranger 1

Yeah, no problem. Don't blast me bro.


Where are you firing from, Fissa? The jar is 15 feet off the ground, outside the 15-foot cone range from your current spot.

Once position is established:

Chord of Shard: 2d6 ⇒ (5, 6) = 11

Reflex, DC 14: 1d20 + 3 ⇒ (12) + 3 = 15

The bard sends a cascade of piercing sound towards the jar, but the object somehow manages to vibrate itself out of the spell's path.

Yes, the jar apparently has a statblock, including saves. The party is up!

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

I'll move up to straight under it then. I think the position I just marked on the map should work. I've got about 5 feet for Fissa's own length, so should be able to make 15 feet. Alkenstar would step back, so can I also hit some of these tendrils?

Is there actually some way to reach it? Climb up there?

The Exchange

Human (Chelaxian) Archaeologist 1 / Mysterious Stranger 1

It's up in the air? I didn't realize that.

I'll go back over to where I dropped my bow and switch weapons. Next round I'll start plinking the pot.


It's affixed to the top of the gate. Continuing from the spoiler:

Three of the tendrils are not so lucky, and are shredded to pieces by the burst of noise.

I did skip Caern, though, so he still has a turn.

Scarab Sages

Male Human Arcanist 1 - HP 6/8,- AC 12/T: 12/FF: 10 - Perception +2 - F: +1/ R: +2/ W: +3 - CMB: -2 - CMD: 10, Speed: 30, Init. +2

"We could also attempt to sever the remaining tendrils with this," Caern mentions as he draws his sickle. "It would probably go better if one of you tried to use it though. With my arm strength, I sometimes wonder why I even carry this around with me..."

Move action draw sickle, 5-foot step North, and ready my standard action to hand the sickle to anyone that wants to borrow it to try to sunder the tendrils. -2 STR mod means I would probably take way too long if I attempted to sever anything this way.

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

In case you run into a were-daffodil? Fissa mocks the spell caster.

This whole breaking pots endeavour would be a lot easier if Felinros here would just wake up.

The woman is still unable to act, right? If not, disregard the following:

Fissa will move to the other side, and try to blast the last remaining tendrils with his last spell. He'll catch the woman in the blast as well.

I believe Alkenstart stepped out of the way, but I positioned myself on the other side anyway. I guessed that's where I'd find the remaining tendrils. If it takes a step south to achieve this, or some other position, just move me there.

Chord of shards, Damage: 2d6 ⇒ (5, 3) = 8

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

ZZZZZZzzzzzzzzz..... SNORT! ZZZZZzzzzz.....


The woman reacts violently to the severance of the first three tendrils, though the remaining two pulse with some sort of malevolent energy that seems to sooth her agitation.

Sever damage: 3d3 ⇒ (2, 2, 2) = 6

Woman's reflex save: 1d20 + 6 ⇒ (17) + 6 = 23

This boon does not last, however, as the remaining umbilicals are sliced to bits by another sonic blast. The woman herself, though blinded, somehow manages to sense Fissa's incoming spell and ducks out of the way, avoiding further injury. No damage.

Sever damage: 2d3 ⇒ (1, 2) = 3

Woman takes 6, heals 2, takes 3, for net of 7 damage. She is stunned and blinded for 1 more round, and stunned for 1 round after. She is still prone as well. I believe Felinros has 3 rounds remaining until all the effects of Color Spray wear off, though he will also be prone when he wakes.

The party is up!

The Exchange

Human (Chelaxian) Archaeologist 1 / Mysterious Stranger 1

My lucks run out, but I'll shoot at the pot anyhow.

shortbow, competence: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
damage, competence: 1d6 + 1 ⇒ (6) + 1 = 7

I'm assuming Inspire Courage is still running; if not these rolls are one lower


Addendum: Misread the statblocks, she does not actually have evasion at this tier, and so took half damage from the last Chord of Shards. 11 damage total.

Alkenstar's arrow flies true, but his mighty shot bounces off the jar without so much as a scratch.

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

While the woman is stunned, Fissa will try to grapple and pin her. Anyone have a rope? Something to tie her up with? I would't want her to start flinging spells again.

Grapple: 1d20 ⇒ 18 Against a stunned, prone opponent?


The bold Fissa grapples his insensate opponent, overpowering the injured blind girl in a show of great skill and bravery.

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

Ah, the poor girl that tried to fry Caern...

If poppa Blackros drops by, I'll have so much explaining to do...

The Exchange

Human (Chelaxian) Archaeologist 1 / Mysterious Stranger 1

I'm pretty much out of useful contributions Fissa; I can take over keeping her under control if you want to try something to destroy the pot.

Scarab Sages

Male Human Arcanist 1 - HP 6/8,- AC 12/T: 12/FF: 10 - Perception +2 - F: +1/ R: +2/ W: +3 - CMB: -2 - CMD: 10, Speed: 30, Init. +2

Caern attempts to fire an acid ray at the pot.

Ray of Frost (acid):

Attack Roll: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d3 ⇒ 2


Caern's blob of acid splats against the jar, but the venomous attack leaves no mark.

The woman is incapacitated for 1 more round, Felinros for 2. The rest of the party is up!

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

I'd be very happy if we could tie her up in some way.

Fissa keeps holding the girl pinned, and hopes for a little aid in neutralising her once she wakes up. Alkie, Caern, do any of you have any rope?

Scarab Sages

Male Human Arcanist 1 - HP 6/8,- AC 12/T: 12/FF: 10 - Perception +2 - F: +1/ R: +2/ W: +3 - CMB: -2 - CMD: 10, Speed: 30, Init. +2

"...rope. Right. It's been so long since I bought this that I forgot it was weighing me down in the first place."

Caern withdraws the 100 feet of silk rope from his pack and offers it to anyone that can tie knots better than him (namely everyone).

This is all assuming I have a turn before she wakes up, of course.

The Exchange

Human (Chelaxian) Archaeologist 1 / Mysterious Stranger 1

Go ahead Fissa, you'll do it just as well as I would.

I'll instead get my whip ready to trip her again if need be.

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

Relieved by the wizard's conjuration of a rope, Fissa will try and tie up the woman. It's for her own good.

I'm sure you're all having a good time watching me lose my credibility, but don't we have an urn to smash?

Fissa feels seriously inglorious wrestling and tying up a harmless girl. Except that she wasn't harmless just a moment before. Doesn't add to his inglorious feeling, though.


Tying up normally takes three standards: grapple -> pin -> tie up. Stunned, blinded, and grappled falls a bit short of full restraint, but you can attempt to tie up with only a grapple, and -10 on the CMB roll. You have one more round after this until she's back in action, so it's up to you whether you want to spend this round pinning and tie up next turn, or go for it now.

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

I have no way to know she'll kick back into action next round, so I'll just pin her. Can someone else tie her up while I hold her?

Look, Alkenstar, I'll keep the woman pinned, and try to tie her up. Perhaps if you can help me out here?

In any case, this round I'll pin, next is tie. I think Felinros is itching to have a go...

The Exchange

Human (Chelaxian) Archaeologist 1 / Mysterious Stranger 1

If I'm able to tie her up while you pin her, then I'm game.

CMB: 1d20 ⇒ 15


The bardic duo successfully tie up their captive, who blinks her eyes as her senses begin to return.

She is no longer blinded, but stunned for one more round. Felinros is back in action the following round.

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

Let's hope that cares of her. Now for the urn: I have no more spells to hurt it with, but I still have this... Fissa says as he produces his crossbow, loading an arrow.

Not sure if I got an answer to the question: is there some way to reach the urn by climbing up? This whole thing would be a lot easier to destroy if we could - say - throw it down a 60 foot well.


You can ascend the arch with a DC 10 Climb check per move.

The Exchange

Human (Chelaxian) Archaeologist 1 / Mysterious Stranger 1

In that case, I'm going to try climbing up to it, then grabbing hold of it. Maybe I'll be to heavy for whatever is causing it to levitate. if so, hopefully I'm able to smash it by landing on top of it.

climb: 1d20 + 3 ⇒ (10) + 3 = 13


15 feet up, so you need one more action to cover it at a normal pace. It also isn't levitating--as best as you can tell, it's just sitting atop the highest point of the arch.

The Exchange

Human (Chelaxian) Archaeologist 1 / Mysterious Stranger 1

Oh. In that case it ought to be easy to knock down.


Moved you onto the arch on the map. It will require a Strength check to unseat once you get up there.

The archaeologist dashes up the steps and begins his nimble ascent of the carven gateway.

Fissa has loaded his crossbow. Caern is up, then the awake but bound and prone woman. After her turn we'll be back to a four-man party.

Scarab Sages

Male Human Arcanist 1 - HP 6/8,- AC 12/T: 12/FF: 10 - Perception +2 - F: +1/ R: +2/ W: +3 - CMB: -2 - CMD: 10, Speed: 30, Init. +2

Caern draws his wand of Magic Missile, and readies himself for any new threats.

Basically readying an action to cast Magic Missile at any newcomers that might arrive, due to the woman summoning things or something, if that is possible. I think this kind of readied action is possible since we're still acting in initiative, but if not, I'll just draw the wand. I won't shoot the woman though.


That's too non-specific for a readied action. You need to at least be aware of your target(s), otherwise it's a matter of initiative.

As the stupefying magic wears off, the woman blinks her coal-black eyes and begins to struggle against her bonds.

Escape Artist DC 20: 1d20 + 3 ⇒ (18) + 3 = 21

Despite Alkenstar's best efforts, the lithe sorceress easily slips free of the knotted rope and springs to her feet.

The party is up! The stun wears off Felinros this round, but he is still prone when his full senses return.

The Exchange

Human (Chelaxian) Archaeologist 1 / Mysterious Stranger 1

I'll start pushing on the urn. Hopefully, the dice will work with me.

Strength check: 1d20 ⇒ 8

Stupid dice


You still need one more climb check to reach the top. 30 ft. land speed only gets you 7.5 feet up the 15-foot archway when climbing at a safe pace. If you succeed, roll a new Strength check.

The Exchange

Human (Chelaxian) Archaeologist 1 / Mysterious Stranger 1

Oh. I thought I was already there.

climb: 1d20 + 3 ⇒ (6) + 3 = 9

Stupid Dice


You have one more action this turn, since you didn't fail by 5 or more you haven't lost progress.

Scarab Sages

Male Human Arcanist 1 - HP 6/8,- AC 12/T: 12/FF: 10 - Perception +2 - F: +1/ R: +2/ W: +3 - CMB: -2 - CMD: 10, Speed: 30, Init. +2

Keeping with the creepy theme...

Caern waves his hand whimsically and whispers sweet nothings at the alarmingly slippery girl, using his best demon whisper.

Sotto Voce (Will save DC 15), shaken on a failed save. Let our attempts to traumatize our enemy continue!

The Exchange

Human (Chelaxian) Archaeologist 1 / Mysterious Stranger 1

Let's try that again then.

climb: 1d20 + 3 ⇒ (9) + 3 = 12


Will save: 1d20 + 2 ⇒ (4) + 2 = 6 Fail

Caern's soft creepy voice washes over the woman, eliciting a violent shudder.

Alkenstar, meanwhile, summits the archway, putting himself within reach of the mysterious brain jar.


Bad news, everyone: Sotto Voce is not PFS legal. Should have caught that before, my bad. Caern and Fissa both have a turn to take.

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

Caern, can't you reapply a colour spray?

Fissa will spend another round singing, inspiring competence .

Scarab Sages

Male Human Arcanist 1 - HP 6/8,- AC 12/T: 12/FF: 10 - Perception +2 - F: +1/ R: +2/ W: +3 - CMB: -2 - CMD: 10, Speed: 30, Init. +2

Ah...yes. Yes I can. Thank you for reminding me of that. I'm not even sure if I ever stopped holding that wand? GM ruling on where that wand is right now? (given that, in my forgetfulness, I have drawn a second wand, and also cast a spell naturally, which would need at least one free hand...)


You're still holding the color spray wand. No reason you can't have one in each hand, as far as I know. Since we retconned the Sotto Voce, you can use either on your turn.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Shaking his head, Brother Felinros stands up and gets his blade ready, glaring at the captive girl. "There a good reason she's still alive? he growls.

All her tendrils have been cut, correct?

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

Yes, we can't rescue her if she's dead.

All of them have been cut, yes.

Scarab Sages

Male Human Arcanist 1 - HP 6/8,- AC 12/T: 12/FF: 10 - Perception +2 - F: +1/ R: +2/ W: +3 - CMB: -2 - CMD: 10, Speed: 30, Init. +2

Caern steps back and fires another blast of beautiful colors at the victim they are attempting to rescue.

Step W, Color Spray aimed NE.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Growling with a nod, the half-orc sheathes his blade. "What can I do?"


Caern - You realize that's going to blast Fissa as well, yes?

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