WEAPONS:
Sickle: -2 to hit, 1d6, x2, trip (6gp)
Sling: - +3 to hit, 1d4, x2, 50ft
Bullets, sling (100) (1gp)
MISC:
Potion of Cure Light Wounds (50gp)
Wand of Magic Missile - 48 Charges (2PA)
ADVENTURING:
Crowbar (2gp)
Dungeoneering Kit, Common (15gp)
Silk Rope(100ft) (20gp)
Explorer's Outfit (10gp)