Ezren

Caern Esriellen's page

85 posts. Organized Play character for Cable17.


Race

Human

Classes/Levels

Arcanist 1 - HP 6/8,- AC 12/T: 12/FF: 10 - Perception +2 - F: +1/ R: +2/ W: +3 - CMB: -2 - CMD: 10, Speed: 30, Init. +2

Gender

Male

Size

Medium

Age

67

Alignment

Chaotic Good

Languages

Celestial, Common, Draconic, Goblin, Orc, Sylvan

Strength 7
Dexterity 14
Constitution 13
Intelligence 20
Wisdom 12
Charisma 7

About Caern Esriellen

Combat:

GENERAL
Initiative: +2
Speed: 30ft

ATTACKS
Melee attack: -2
Ranged attack: +2

COMBAT MANEUVERS
CMB: -2
CMD: 11

DEFENSES
HP: 8/8
AC: 12
Fort: +1
Ref: +2
Will: +3

ARCANE RESERVOIR
Current: 1
Max: 3 (lvl*3)

Spells:

PREPARED:
Cantrips - 4/day, DC 15/(16)
Daze (Will Save)
Detect Magic
Ray of Frost - 1d3 frost damage, 'close' ranged touch attack: 1d3
Sotto Voce (Will Save)

1st - 4/day, DC 16/(17)
-Burning Hands*
-Infernal Healing

KNOWN:
Cantrips
All

1st
Burning Hands* - 1d4/lvl fire damage in a 15ft cone from caster, Reflex DC 16, specialized spell: 4d4
Color Spray
Feather Fall
Infernal Healing - Fast Healing 1, 1 minute duration
Mage Armor - +4 AC, hour/lvl
Silent Image
Summon Monster I

* = Evocation spell

Arcane Exploits:

Bloodline Development - Shaitan
-Arcana: May convert energy damage dealt by spell to acid damage
-Acid Ray: Ranged touch attack, 1d6 (+lvl/2) acid damage, 3+CHA time per day

Feats:

Spell Focus (Evocation) - +1DC
Spell Specialization (Burning Hands) - +2 effective spell level to the chosen spell

Skills:

Knowledge (Arcana): +9
Knowledge (Dungeoneering): +9
Knowledge (Local): +9
Knowledge (Planes): +9
Knowledge (Religion): +9
Perception: +4
Spellcraft: +9
Use Magic Device: -1

Traits:

Magical Lineage (Fireball) – When applying metamagic to the chosen spell, treat the effective spell level as being 1 lower than it would normally be with metamagic, as long as the spell’s effective level would not have exceeded 9th level before this adjustment
Precocious Apprentice - Burning Hands,

Favored Class Bonuses:

+1 HP

Equipment:

WEAPONS:
Sickle: -2 to hit, 1d6, x2, trip (6gp)
Sling: - +3 to hit, 1d4, x2, 50ft
Bullets, sling (100) (1gp)

MISC:
Potion of Cure Light Wounds (50gp)
Wand of Magic Missile - 48 Charges (2PA)

ADVENTURING:
Crowbar (2gp)
Dungeoneering Kit, Common (15gp)
Silk Rope(100ft) (20gp)
Explorer's Outfit (10gp)