Eberron: The Mark of Death (Inactive)

Game Master BloodWolven

Resource page/mounts
Combat Map!


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Here we go now. Please post your players questions and OOC character questions here.

I still need to sort through your characters and see those background stories.

Please don't post in gameplay until I communicate with you.

Cil and Thar feel free to RP, with the dwarf and Saronis. This will get to a point where the others will come in.

Please check in here with any of the answers to my questions in the recruit thread.

The Exchange

Question am I playing or not?
And is that drawback for feats or traits?


You may take up to two drawbacks for two extra traits.
Just as you may take up to two flaws to gain two extra feats.

Walter please submit a character sheet and background if you still want to play.

It looks like we have a rogue, a 'cleric', a fighter, a magus, and a bard. Though it sounded like you were going to do an artificer.


I hope that everyone can post at least once per day... Are you up for the challenge?


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

i am. i am adding the traits to Quantos and he will be ready to go.


M Humanborn

is Quantos in the group or is he to be introduced with the other newcomers later?


Quantos and the others will be joining the original 3 later.


M Humanborn

alrighty, i will wait until then.

i was going to post and then i thought "wait a minute..."


Please post with your new avatars like Quantos has here in the discussion thread.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

Ok posting.


M Humanborn

I have a work-related formal dinner event to attend tomorrow night, coupled with a project that I have been working on whose culmination is tomorrow morning. As such, my posts may be sparing for the next 48 hours. "Bot" me as needed, although I don't anticipate that being necessary.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Huh, I haven't been seeing updates for this thread at all. Not that there's been much chatter in here, I just haven't been seeing anything. On second thought, I'm not entirely sure I've looked at the thread before.


M Humanborn

i am back


Cool, now feel free to join gameplay as you wish. If you want anymore information besides what is in the gameplay thread please ask here or PM me.


You may want to put a description down of your character, sometimes it is handy to have rather than think it up every time someone looks at you and it needs to be explained. Also a picture would be great with the description.


M Humanborn

Quantos? I purposely described him as the avatar picture.


If you find that adequate then so be it.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Here she is Lady Alexandrite Taurmaline

Shes big shes is hard cruel and unkind.


Hp 20/26 AC 18 / 12 /14 (+8 Perc; +4 Init; Fort +2, Ref +5, Will +3)

HP: 1d8 ⇒ 71d8 ⇒ 5


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Taking av on HP
Close to done, I need to know if the hells play. Big part in the background setting


Feel free to join in coming in the same door as Quantos and the half-orc. Describe yourself and your entrance. I will check your crunch later tonight. Alexandrite and Jake.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

KK GM


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

One thing I noticed right off the bat, your stat boni from race are incorrect. If you're an Oni-spawn, then you should not have a +2 Int. You've also spent points equal to a 28 point buy, not 25.

I also do not recommend allowing flaws from the site you've linked to, as the majority of it (including the flaw you've taken) is homebrew, as well as wildly out of balance.

If you're going to keep your Dexterity at a 14, your Initiative should be a +2, not a +1. Your Flat-footed AC should be a 16, not a 17, as the Dodge bonus from neither Dodge or your domain should be added to that total.

As far as I've seen, you've not asked GM Wolf if you can roll on the alternate ability chart, which is where I now see you're getting the additional +2 to intelligence from.

As well, something that someone's already been told to change their character for, your alignment. LE is still evil, which was the issue, and worshipping a Devil Lord doesn't have a ton of leeway on that, really, as far as I can tell. Sure, by the rules, you can be either NE or LN and still worship and get powers, but LN would be, at least in my opinion, stretching it. Not to mention, of course, that your goals, as given to you by your deity, could /easily/ put you at odds with the party.

I'll take a closer look tomorrow, but those were the things that stood out to me tonight.

Edit: THe person in question, regarding my alignment comment, was actually asked to change due to class, now that I think about it, but alignment was still brought up, and if I remember correctly, it was asked that there be no evil characters.


M Humanborn
Tharivello Siannodel wrote:
If you're going to keep your Dexterity at a 14, your Initiative should be a +2, not a +1.

I cant speak to the other things you mentioned, but i believe the +1 would be due to the plate armor, its max dex is +1


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7
Tenro wrote:
Tharivello Siannodel wrote:
If you're going to keep your Dexterity at a 14, your Initiative should be a +2, not a +1.
I cant speak to the other things you mentioned, but i believe the +1 would be due to the plate armor, its max dex is +1

In her AC breakdown, she's got written down "Brest Plate", so I assumed that it was Breastplate, but now I see that under the gear section is written Plate Armor, priced as full plate, so it very well may be another problem entirely.

If that's the case, then her values in general are off. Her AC should, then, be 22, with Touch being 13 and Flat-footed being 19.


Yes good points Thar. Thank you for being very observant for me.

I was trying to get the ball rolling in the gameplay thread, I am sorry for any changes that need to be made. I have been pressed for time today. I hope everything can be settled.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

I am still working out some back ground stuff, so the crunch is off,
its not 100% done yet as Domains have changed.

and I am talking to the GM

also LN now not LE with a god fixed.

Flaw is linked to her Back story and was taken from a link posted here, its a wee bit late now to remake her around a new one.
Me and the GM are happy with her background and linked flaw.
Not really in the mood to change her over that


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Ok She's LN but worships the NG goddess of luck, I think that works a lot better :)

I like the way she would be into luck because of the way her life as turned out.


If you are going with that god, I would suggest being Neutral alignment then. Luck seems to be more closely related to chaos than law. Plus you need to be one alignment off, otherwise you cannot be a cleric of that god. LG would be the other option, though Neutral makes more sense and shows that your character is seeking...


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

If you're going to be using the Armored Kilt that you've got, then your AC's going to be bumped up to 20/13/17, just so you know.

You say that the flaw was allowed just fine, but was the alternative ability? Barring that allowance, not many GMs I've seen allow you to just pick, and I've not seen a percentile roll in the recruitment or discussion thread. It may have happened in PMs, but I obviously haven't seen it, if so. If that's the case, my apologies.

I'm not entirely certain of how the Rich Parents trait interacts with WBL. Rich Parents doesn't simply add 900GP to your starting gold, it resets your starting GP value to 900. I've no idea on the correct ruling, but figured I'd bring it to attention.

I'm also not certain how you've gotten your Concentration check to where it is, as we've switched to the Pathfinder system at it's base, using 3.5e sourcebooks. Concentration is no longer a skill, but has become CL+Casting Stat Modifier+Misc Modifiers, and should therefore be +5, not +15.

For Jake Cassard, I haven't had a chance to really look over it yet, but I did notice that you appear to have one too many feats. That, or you've not listed an Archetype or something that grants you an additional feat.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

He has the 1/4 elf flaw for the bonus feat and the weapon proficiency is from trading in the adaptability race trait. For a total of 4 feats.

I think he is a dervish dancer but your right he isn't very clear on that fact.

As for rich parents

James Jacobs wrote:

Starting gold, in this case, refers to the amount of gold a fresh new 1st level character begins with, as listed on table 6–1 of page 140 of the Core Rulebook.

If you're starting at a higher level than 1st, this trait is useless to you since your starting gold is not set by that table; it's set by the wealth by level chart (table 12–4 on page 399), which does not stack with the starting wealth from table 6–1.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

I knew about the flaw, but completely forgot about the Ancestral Arms alternate ability for half-elves.

Regarding Rich parents, that's how I thought it worked, but I wasn't sure. On the same sort of topic, an Adamantine Greatsword might be a bit much on the side of the flaw, but again, that could just be me. I don't like the flaw to begin with, but it's been allowed by the DM. In any case, a blade worth more than the WBL of our level seems a bit much for a flaw.

As well, the cost of said greatsword should be 300gp less, as the Masterwork component is subsumed in the cost of the Adamantine component.


Well if you still want to keep rich parents trait I would be fine with your wealth at a 3rd level character to be 3500 instead of 3000. Though it should show in a MC weapon or a minor magic item, considering your parents.

Well the sword and the flaw are going to give you hell in many different ways, but that works into the story well enough.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

i figure river boat for a path, although i could be swayed another way that doesnt cost me 500 crowns


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Tharivello has next to nothing as far as monetary value is concerned, that wasn't just purchased. Tharivello wasn't there for the first bout of loot, and most, if not all, of the money has already been spent from it. It's definitely the safest route, but not necessarily the most cost-efficient way, especially since, with this group, I could see us being decently able to protect ourselves.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

This is pathfinder, killing is the only way to the next level 90% of the time,

Air cost to much
Water, err we sink in water us in kind of metal armor pretty much.
Land, walking no way, but on dinky donky back and cart
There is my vote.

:)


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

I can't see us doing ok with out some kind of wand. Either a full CLW or infernal healing unless Alexandrite gets to use the 1 point cure spell. Unless of course we get attacked by the armies of hell in which case we all die.

edit: I could put down 250 gp for a wand.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

If the GM says it's OK I can give her Cure Minor Wounds 3.5
Good as we all know after a fight but not much use in one, 1Hp a round

Tharivello Siannodel dos have bunch of healing wands.
sorry peelers at your PC sheet to check layout on mine

Wand of Lesser Vigor, fast healing 1 10+ rounds [depending on level]
And QLW
But if we need another
What's the local price for one and can we get one before we set off?
I don't think she would be happy using infernal healing.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Cure Minor Wounds was specifically changed to Stabilize because of the changes to Cantrips/Orisons, so it's not a good idea to bring it into the game now, since that's functionally infinite healing in a day. Wands of CLW and Lesser Vigor are already good enough, honestly.

Feel free to look at my Character Sheet for whatever you need. It's not formatted perfectly, but it gets the job done.

I've got 58 Charges of Lesser Vigor, and 30 further of CLW, in addition to 2 or 3 healing belts distributed amongst the original party, for what it's worth, and a few people in the party are able to use the wands, in the event that I'm incapacitated. That being said, if you really want to purchase a healing wand of whatever spell, go for it.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Ye I agree about CMW was very misused. I've seen combats brake off wile a party healed up over 5 mins game time with that spell. Then head back in only to repeat.

Well if we have 3 wands in the party and my has one, ok 4 charges but still, I don't see the point of more. Money could be better spent on shield or such.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

if the GM is fine with it, i could swap my 7 cure light potions for a half-charged wand of cure light. net gain of 18 charges.

that said, while i have use magic device, i'd have to hit a DC 21 with my +4 mod, making it an 85% chance of failure.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

You could get a wand of infernal healing fast healing 1 for 10 rounds can't heal good weapon damage or silver weapons. the spell is on the magus list.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

ooh la la


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

Well it is a full round cast so not very useful in combat.


Cure Minor Wounds is off the board. Some suggestions would be lesser vigor, Cure Light Wounds wands, or belts of healing. As Thar pointed out.

15 gp per charge is standard for a Cure Light Wounds wand.

Armies of hell never, a legion possible, a squad plausible. :)

No switching out now, you can sell the potions if you want, but you probably should keep the sure thing.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Zehameti: Lesser Vigor is ever so slightly better at CL1, healing 11 from any source, and not marking you as evil, though this would allow him to use a healing wand without UMD checks. This Wand would also, in theory, be replaced less often, being more of emergency healing in the case of one or both of the Divine casters becoming incapacitated.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

I see that haven't played much 3.5 so I didn't know about it.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

well that makes it easy for me anyway, keeping my potions.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Ye moved so e skill points are this is just not going to work and we will be walking

Well she can now kind of ride now


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Ok this game is a lot slower than I thought it would be

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