Laureglyn
|
sure, and Muna, if you need healing as well as disease, I can do the healing hp part for you, but your status line shows you have no hp damage.
Muna
|
Muna moves in the direction pointed by Kaleless, watching for anything dangerous or interesting.
perception: 1d20 + 8 ⇒ (12) + 8 = 20
| GM Skipper |
A tiled walkway surrounds a square patch of earth and sand in this high atrium. A balcony on the second floor overlooks the courtyard, and a square hole in the ceiling opens to the sky. Four columns in the corners of the atrium support the roof above, and the walls are decorated with symbols and hieroglyphs depicting animals, celestial creatures, and the sun and moon.
A beautiful woman made entirely of sand stands in the center of the yard and gives you a mournful look.
Xanac Candledark
|
Linguistics to try to figure out what she's saying: 1d20 + 9 ⇒ (17) + 9 = 26
If that fails, and nobody else speaks Terran or has other ways to bridge the communication gap, I will try to use detect thoughts to do so.
Xanac Candledark
|
"She is simply remarking that it has been a long time since she's had visitors. Who would have guessed?"
Knowledge (Planes) to identify: 1d20 + 9 ⇒ (9) + 9 = 18
Can I somehow use Linguistics to talk to her?
Laureglyn
|
"Fair lady, do you perhaps speak common, so we have a language in common?" Laureglyn will ask her after learning what she said.
Xanac Candledark
|
"Wait a second...perhaps it is for the best if she can't understand us. This is what they call a sandman. There'd be a reason she's had no visitors. They make poor hosts, if you catch my drift. Be wary...."
Can I ready an action to zap her with a magic missile if she starts trying to use her no-doubt soporific powers on us?
| GM Skipper |
The sandman becomes impatient with you, and its beautiful form melts away into a medusa-like horror with tentacles and an enormous jaw that widens into a mouth full of fangs almost as large as its head.
Laureglyn: 1d20 + 3 ⇒ (19) + 3 = 22
Muna: 1d20 + 2 ⇒ (1) + 2 = 3
Patros: 1d20 + 6 ⇒ (8) + 6 = 14
Rathh: 1d20 + 3 ⇒ (2) + 3 = 5
Xanac: 1d20 + 2 ⇒ (16) + 2 = 18
1d20 + 5 ⇒ (1) + 5 = 6
Combat Round 1
Bold may act
_____________________________________
Kaleless, Laureglyn, Patros, Xanac
Sandman
Rathh, Muna
Patros Therinor
|
Patros darts forwards and lashes out with his blade. He then readies a defensive strike if attacked.
attack: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 4 ⇒ (2) + 4 = 6
parry: 1d20 + 7 ⇒ (6) + 7 = 13
riposte: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 4 ⇒ (7) + 4 = 11
crit: 1d20 + 7 ⇒ (1) + 7 = 82d8 + 8 ⇒ (1, 7) + 8 = 16
Xanac Candledark
|
Xanac stares at the creature, waiting for it to use whatever terrible powers it might possess against them....
readied magic missile in the event it tries to use a spell or spell-like ability: 1d4 + 1 ⇒ (1) + 1 = 2
Laureglyn
|
Laureglyn draws his blade and casts shocking grasp and prepares to engage her. The steel crackles with energy.
| GM Skipper |
Patros' blade strikes true, but the sandman's amorphous body is seemingly unaffected by the attack. (Immune to crits + DR)
Xanac and Laureglyn both prepare for the imminent horrors the sandman is bound to commit.
Combat Round 1
Bold may act
_____________________________________
Kaleless, Laureglyn, Patros, Xanac (readying)
Sandman
Rathh, Muna
Kaleless
|
Kaleless tries to dodge by and attacks with a club but the creature moves out of the way.
acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25
attack club flank: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 1 ⇒ (1) + 1 = 2
| GM Skipper |
Kaleless slips past the sandman, but misses it entirely.
The sandman steps to the side and suddenly a wave of drowsiness washes over you.
Will, Kaleless: 1d20 + 0 ⇒ (20) + 0 = 20
Will, Muna: 1d20 + 1 ⇒ (4) + 1 = 5
Will, Patros: 1d20 + 2 ⇒ (9) + 2 = 11
Will, Rathh: 1d20 + 7 ⇒ (2) + 7 = 9
Muna, Patros and Rathh slump to the ground, sound asleep.
It then lashes out at Kaleless.
Attack v Kaleless: 1d20 + 6 ⇒ (6) + 6 = 12
Combat Round 1/2
Bold may act
_____________________________________
Kaleless, Laureglyn, Patros (asleep), Xanac
Sandman
Rathh (asleep), Muna (asleep)
Laureglyn
|
Laureglyn shakes Muna awake, then moves forward, sword in hand to flank the sandman with Kaleless.
Xanac Candledark
|
The sandman steps to the side and suddenly a wave of drowsiness washes over you.
That would be what I was waiting for. My magic missile is unleashed, possibly prompting a concentration check to not botch their magic!
Xanac Candledark
|
The ghostly noise of a vengeful chair walking ominously down the hall echoes in Rathh's ears....
Standard action to wake up Oliver Hardy there.
Rathh Gnatstrain
|
Rathh rubs his sleepy eyes, not exactly wanting to get up.
"But I was promised a restful sleep..." he says, then realizes he must have fallen into some dark magic. He groans as he lifts his massive bulk from the ground, then lumbers toward the enemy creature that had done this, drawing his mace as he goes.
Xanac Candledark
|
Another crumbling brick goes flying through the air!
telekinetic projectile: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 ⇒ 1
Rathh Gnatstrain
|
Rathh coughs with the exertion of swinging his mace, but the blow is accurate.
MW Heavy Mace (Silver): 1d20 + 3 ⇒ (19) + 3 = 221d8 + 1 ⇒ (6) + 1 = 7
Laureglyn
|
Laureglyn moves closer to flank and strikes at the sandman.
to hit: 1d20 + 5 ⇒ (10) + 5 = 15
dmg if hits: 1d6 + 2d6 + 1 ⇒ (3) + (4, 1) + 1 = 9
if doesn't hit, the spell is not expended
Xanac Candledark
|
Xanac's body, wraith-like enough as it is, appears to partially sublime as he creeps around to the monster's flank and directly assaults it with baleful power....
Entering Formless Body, giving me the benefits of blur for the round, and spending 1 Phrenic point to cast chill touch as part of the same action (before moving into melee).
chill touch, flank: 1d20 + 2 ⇒ (3) + 2 = 5
Okay, that misses horribly, but at least it's not expended.