| GM Skipper |
Brightly colored columns stand in the four corners of this foyer. Hieroglyphs cover the walls and tiled floors, obscured in places by piles of dust and sand. Open archways lead to the north, east, and west, while a set of stone double doors exit to the south.
Three skeletons in ancient, decayed guard panoply snap to attention and move towards you with rusted kopeshes drawn.
Laureglyn: 1d20 + 3 ⇒ (6) + 3 = 9
Muna: 1d20 + 2 ⇒ (12) + 2 = 14
Patros: 1d20 + 6 ⇒ (2) + 6 = 8
Rathh: 1d20 + 3 ⇒ (6) + 3 = 9
Xanac: 1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 6 ⇒ (8) + 6 = 14
Combat Round 1
Bold may act
________________________________
Xanac
Skeletons
Kaleless, Laureglyn, Muna, Patros, Rathh
Xanac Candledark
|
Xanac likes ruins...so much rubble....
telekinetic projectile vs blue: 1d20 + 4 ⇒ (10) + 4 = 14
bludgeoning damage: 1d6 ⇒ 2
| GM Skipper |
With Kaleless obstructing his line of fire, Xanac misses the skeleton.
All three undead pile into the open door, and both Kaleless and Patros get attacked.
Attack v Kaleless: 1d20 ⇒ 14
Damage: 1d8 ⇒ 1
Attack v Patros: 1d20 ⇒ 9
Combat Round 1/2
Bold may act
________________________________
Xanac
Skeletons
Kaleless (1 damage), Laureglyn, Muna, Patros, Rathh
Xanac Candledark
|
Xanac tries again....
telekinetic projectile, melee penalty, soft cover vs blue: 1d20 - 2 ⇒ (17) - 2 = 15
bludgeoning damage: 1d6 ⇒ 3
Laureglyn
|
Unable to reach the skeletons to attack, Laureglyn instead tries a different tactic and creates grease under them, hoping to make them all fall, giving those in front a better chance to hit them.
dc 14 or fall prone
| GM Skipper |
Reflex, blue: 1d20 + 2 ⇒ (5) + 2 = 7
Reflex, green: 1d20 + 2 ⇒ (15) + 2 = 17
Reflex, yellow: 1d20 + 2 ⇒ (13) + 2 = 15
The satisfying crunch from Xanac's flung brick and Laureglyn's spell knock over a single skeleton.
Combat Round 1/2
Bold may act
________________________________
Xanac
Skeletons (blue: 3 damage, prone)
Kaleless (1 damage, Guidance), Laureglyn, Muna, Patros, Rathh
Patros Therinor
|
Patros lashes out with his blade.
attack: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 4 ⇒ (3) + 4 = 7
He then sets up a retaliatory strike if attacked.
parry: 1d20 + 7 ⇒ (3) + 7 = 10riposte: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 4 ⇒ (7) + 4 = 11
| GM Skipper |
Patros smashes the prone skeleton to pieces, and Kaleless damages his own attacker.
Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8
Reflex: 1d20 + 2 ⇒ (7) + 2 = 9
The skeleton at the back tries to move forward but slips on the grease and then gets back to its feet.
Attack v Kaleless: 1d20 ⇒ 1
The last one fumbles its attack.
Combat Round 2/3
Bold may act
________________________________
Xanac
Skeletons (yellow: 2 damage)
Kaleless (1 damage, Guidance), Laureglyn, Muna, Patros (Ward hex), Rathh
Xanac Candledark
|
The nearer skeleton's form ripples and distorts bizarrely as Xanac directs his will against it.
magic missile: 1d4 + 1 ⇒ (4) + 1 = 5
| GM Skipper |
Acrobatics, Kaleless: 1d20 + 7 ⇒ (19) + 7 = 26
Acrobatics, Patros: 1d20 + 8 ⇒ (18) + 8 = 26
Kaleless and Patros step surefootedly onto the grease, but only Patros hits the skeleton, his falcata ineffective against its fleshless form.
Combat Round 2/3
Bold may act
________________________________
Xanac
Skeleton (green: 2 damage)
Kaleless (1 damage, Guidance), Laureglyn, Muna, Patros (Ward hex), Rathh
Rathh Gnatstrain
|
Rathh looks over the shoulders of the front line, not looking particularly eager to step into the grease. He casts guidance on Kaleless instead.
| GM Skipper |
Botting Laureglyn:
Acrobatics, tumble: 1d20 + 6 ⇒ (20) + 6 = 26
Acrobatics, grease: 1d20 + 6 ⇒ (10) + 6 = 16
Laureglyn dances past the skeleton and over the grease to strike the surviving undead.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
The skeleton retaliates mindlessly.
Attack: 1d20 ⇒ 11
Combat Round 3/4
Bold may act
________________________________
Xanac
Skeleton (green: 2 damage)
Kaleless (1 damage, Guidance), Laureglyn, Muna, Patros (Ward hex, Guidance), Rathh
Xanac Candledark
|
Brick to the head!: 1d20 - 2 ⇒ (5) - 2 = 3
bludgeoning damage: 1d6 ⇒ 6
Xanac manages to make a brick slide across the grease like a hockey puck.
Kaleless
|
Kaleless tries to dash around the skeleton and strike from behind with his club.
Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20
attack w/ flank guidance: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d6 + 1 ⇒ (1) + 1 = 2
sneak attack: 1d6 ⇒ 1
Laureglyn
|
sorry, didn't realize you were waiting on me...thanks for the bot! it's exactly what he would have done, except for the missing part, lol
| GM Skipper |
A large tiled pool sits in the center of this chamber, surrounded by sloping tiled floors. A few steps descend into the basin, which has accumulated a deep layer of sand on its bottom. Faded murals on the walls depict scenes of life along a river, with recurring themes of running water and aquatic life running through the artwork. In the northeast corner, a tarnished bronze spigot juts from the wall just above head level. Archways lead north and west, and a stone door stands in the eastern wall.
| GM Skipper |
A spacious yard fills the compound east of the house. To the east, several small stone outbuildings have been built right into the compound's outer wall. A well stands between two of these outbuildings, opposite a stone table and benches that sit in the shadow of the house. To the west, two sets of steps, both flanked by columns, lead up to doors into the main house. To the northwest, an open doorway leads into an extension of the house, next to a small structure with a domed roof.
Kaleless spots no apparent threats.
Kaleless
|
Kaleless moves to the west to check out the closest door way.
"Should we go this way?"
He moves to the door and checks for traps along the way.
PERCEPTION: 1d20 + 6 ⇒ (19) + 6 = 25
Laureglyn
|
"Looks in pretty bad shape here, everything deteriorated beyond usefulness." Laureglyn casts detect magic and scans the room, to see if there's anything hidden or if things might not be as they seem for some reason.
| GM Skipper |
Muna's search turns up an untarnished engagement ring. As soon as she touches the ring, a ghostly scene superimposes itself over the ruins of the room, as translucent furniture and decorations like potted palm trees and richly upholstered divans waver into existence. In the center of the room, a ghostly young man clasps the hands of ethereal young woman. They speak in Ancient Osiriani, but you can all mysteriously understand.
"I'm so sorry," the young man says. "I can't find the ring I bought you anywhere. I just had it!"
"It's all right, my love," the girl replies quietly. "It's not the right time to tell my family anyway."
"Come with me, Ariseti! Come across the river where we'll be safe!"
"Not just yet, darling. My father says we'll be safe here. You go, and when all this is over, you can come back for me, and we'll announce our engagement then."
She pauses, and reaches out to touch the man's forehead.
"Are you feeling all right? You're burning up!"
With this the vision ends, as first the figures fade from view, followed by the room and its furnishings.
Laureglyn: 1d20 + 3 ⇒ (15) + 3 = 18
Muna: 1d20 + 8 ⇒ (15) + 8 = 23
Patros: 1d20 + 5 ⇒ (5) + 5 = 10
Rathh: 1d20 + 8 ⇒ (8) + 8 = 16
Xanac: 1d20 + 5 ⇒ (3) + 5 = 8
Kaleless: 1d20 + 4 ⇒ (16) + 4 = 20
Muna: 1d20 + 2 ⇒ (17) + 2 = 19
As the ghostly vision ends, Kaleless and Muna feel a hot and fetid breeze on the back of the neck.
You both have a surprise round's worth of actions.
| GM Skipper |
Fortitude, Muna: 1d20 + 2 ⇒ (4) + 2 = 6
Muna feels the hot flush of a fever.
Intelligence damage, Muna: 1d4 ⇒ 2
Among the mess you also recover a silver anklet set with tiny gems and an ankh charm, a tarnished silver serving tray and a small ornate vase.
Laureglyn
|
spellcraft dc 20: 1d20 + 8 ⇒ (15) + 8 = 23
"That's a ring of protection with minimal effect.. still useful of course!"
Xanac Candledark
|
I'll take it if no one else wants it more.
Laureglyn
|
maybe worst ac likely to go into combat would benefit best... maybe Kaleless?
Xanac Candledark
|
You're a pretty good candidate, actually. You have fewer hit points than I do.