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"Possibly they are enchanted. Or just stupid. This needs to stop."
Nuar will use another charge from his merciful rod and a 3rd level slot to cast Empowered Merciful Fireball on both orcs. It gets the edge of some crops but avoids buildings and allies.
Non lethal Fireball DC 24 Ref: 10d6 ⇒ (4, 2, 3, 1, 6, 4, 5, 5, 4, 1) = 35
Add 50% = 52 Then add 34 = 86 dmg total.
Then he'll move 40ft closer.

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Is Shel still working on the trap, or is it a one round thing?

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Bauble shoots his magic missile spell at the one active orc if he can see it from where he is.
MM damage: 4d4 + 4 ⇒ (4, 3, 3, 2) + 4 = 16
If he cannot see it, he will wait for the orcs to come to him or for the trap to be disabled, or for a call for help. But Naur should be able to fly to safety if things get dangerous. How tough could two lousy orcs be?

GM Skipper |

Reflex, red: 1d20 + 10 ⇒ (15) + 10 = 25
Reflex, blue: 1d20 + 10 ⇒ (2) + 10 = 12
Vladek and Torvald hit the sighted orc with an arrow and a spear thrust before it succumbs to Naur's concussive blast
@Shel: You're still working on the trap unless you want to do something else.
Bauble blasts the other orc, but it still dosen't surrender.
Combat Round 2
Bold may act
______________________________________
Bauble, Eolowyn, Naur, Shel, Torvald
Orcs (blue: 74 damage + 85 NL, unconcious; red: 16 damage + 64 NL, blind 2/3)
Vladek

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Arrano is directed north while Eolowyn shoots three more blunt arrows in rapid succession at the red orc.
Rapid Nonlethal Point Blank Shot: 1d20 + 16 - 2 - 4 + 1 ⇒ (8) + 16 - 2 - 4 + 1 = 19
NL damage: 1d8 + 3 ⇒ (8) + 3 = 11
Rapid Nonlethal Point Blank Shot: 1d20 + 16 - 2 - 4 + 1 ⇒ (15) + 16 - 2 - 4 + 1 = 26
NL damage: 1d8 + 3 ⇒ (5) + 3 = 8
Rapid Nonlethal Point Blank Shot: 1d20 + 11 - 2 - 4 + 1 ⇒ (4) + 11 - 2 - 4 + 1 = 10
NL damage: 1d8 + 3 ⇒ (3) + 3 = 6
Add 2d6 damage to each shot if the orc is evil

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Torvald spits, should have known it, gods damned orcs have destroyed this place Their kind don't know anything else but wanton destruction.

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Shel meets up with the group. "Well, I took care of the trap at least. Glad you were able to contain with situation with this lot."

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"As I said, They were accusing us of doing this. Something odd is going on. We should tie them up and investigate this place."
Nuar casts Detect Magic then searches them.

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Eolowyn has Arrano circling the buildings, just above roof top level

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Bauble recovers his Magic Missile spell with a Pearl of Power, then joins the talk.
"They're still alive?!" He pulls his scimitar as if to kill them but halts when Naur mentions that more information is needed.
"Lets torture them for info!"
In spite of his viscous offer, he makes no move to actually do so. He's rather soft for a 'goblin'. Earned him a lot of ridicule when he was little.

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Torvald looks at Bauble with disgust at the idea of torture. They are monstrous creatures but no living thing deserves to be in pain. We can revive them but I doubt they will tell us anything. Offer them a swift death, it is kindest to them and to those they might harm if we were to let them go
Assuming they are properly restrained and disarmed Torvald will employ his cure wand on one of them to revive it. Ka will stand ready nearby to leap to his masters defence if it tries anything.
Cure light: 1d8 + 1 ⇒ (5) + 1 = 6

GM Skipper |

With his Spellcraft bonus, Naur can't fail any of the identification checks. You find:
4 potions of cure serious wounds, 2 +2 chain shirts, 2 cloaks of resistance +1, 2 +1 falchions, 6 javelins and 440 pp (minted in Cheliax).
Torvald revives one of the orcs, who, after blinkingly readjusting his eyes to the sunlight, continues his tirade of accusations.

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Torvald will try talking to them in a variety of different language, starting with Common. He will lean over them, spear clearly ready to strike if needed while the giant bird looms behind him, his beady eye on a possible snack.
Why did you attack this place, what happened here, answer me and you will receive a clean death.
Intimidate using Orator feat: 1d20 + 19 ⇒ (1) + 19 = 20
Bah, a 1, I shall use my reroll on this, probably unnecessary I know but so be it.
Intimidate reroll at +5 using Orator feat: 1d20 + 19 + 5 ⇒ (10) + 19 + 5 = 34
I should probably have just taken 10 to start with!

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Heal: 1d20 + 2 ⇒ (13) + 2 = 15
In midair Eolowyn steps from Arrano's saddle after she has given him the command to guard the perimeter. She floats down and strides towards the orcs. "Look at them, underfed and they did not get enough sleep. I say we give them some food and let them sleep. They probably will be more inclined to talk in the morning"
I have a ring of feather fall

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"Oh, how the mighty orcs have fallen! I'll bet you were taken out by goblins, weren't you?"
Bauble is going to try to goad them into providing some details. I don't suppose we could invent an annoy skill, something that uses charisma negatives as pluses? :)

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"Good idea Eolowyn. Let's feed them and let them rest. We'll investigate the area for clues then we ome back to them when we have better questions to ask. Where to first?"
Nuar takes one if the cure potions and sets the rest of the items aside for whomever wants them.

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"How about we go house to house. That way we don't miss any more of them and get surrounded. Though I don't think there are many of his kind left."

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"Looks like a good place to star to me!"
Bauble goes over to the building and tries to find a window or door he can sneak a peek through.
stealth: 1d20 + 13 ⇒ (1) + 13 = 14
His ears keep peeking past the veil he's wearing though, and the light is situated to cast a small but significant ear shadow through the portal.

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Shel waves the others back as she goes extra sneaky to check the first house.
Stealth 1d20 + 21 ⇒ (18) + 21 = 39
Perception 1d20 + 16 ⇒ (19) + 16 = 35

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I'll take one of the healing potions.
Not a speaker of Orcish, Vladek can't do much to help with the interrogation.

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Torvald shakes his head at the idea of leaving the orcs tied up. He makes sure they are secure in the building they were hiding in, checking it first to make sure there is nothing in there they could use to escape.
Will they never learn...
With the orcs secure he will leap onto Ka's back and take to the air, scouting the buildings and surrounding fields from above as we search.
Perception: 1d20 + 24 ⇒ (19) + 24 = 43

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Knowledge Religion: 1d20 + 6 ⇒ (18) + 6 = 24
Torvald calls out, Beware everyone, there are some sort of skeletal creatures hiding in the fields!
What by all the Gods happened here...
Anticipating a potential battle Torvald invokes a blessing of Erastil on himself.
Torvald casts divine favour on himself just in case

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"Drop a rock on them!," Bauble shouts.
"A really big one covered with flaming tar!"
He obviously is not considering the shortcomings of his plan, but he is all excited anyway.

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Shel followed up to get together with the others after being warned about the skeletons. "Can any of you mages take them out from afar?"

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"Fireball? Bauble make big fireball and burn, burn, burn!"

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Nuar gets an odd look on his face.
"How could I resist such a request?"
Nuar Fireballs the skeletons.
For 83 fire damage. The crops are probably on fire.
Nuar smiles.

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Baubles eyes grow large
"BOOOOM!" He squeals with joy and does a backflip.

GM Skipper |

Reflex, red: 1d20 + 8 ⇒ (16) + 8 = 24 <- might actually make it, but whatever
Reflex, green: 1d20 + 8 ⇒ (10) + 8 = 18
Reflex, blue: 1d20 + 8 ⇒ (13) + 8 = 21
Reflex, yellow: 1d20 + 8 ⇒ (3) + 8 = 11
Naur's spell engulfs the skeletons, which Torvald is quick to point out were skeletal champions, and the corn erupts into a hastily spreading conflagration, mercifully limited by the gaps between it and the surrounding wooden structures. A smell of rotten, burnt meat wafts up from the inferno.

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Bauble looks doubtful when they mention stables. He follows along, but is a little less enthusiastic. He KNOWS that horses are not dangerous, but a lifetime of prejudice is hard to overcome.

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Shel takes the lead, heading toward the stables.
Stealth 1d20 + 21 ⇒ (8) + 21 = 29
Perception 1d20 + 16 ⇒ (4) + 16 = 20 + 4 vs traps.

GM Skipper |

The pasture in the northwest corner of the bailey is filled with the corpses of a variety of cattle. The stench is unbearable and the field is coated in swarms of flies and other insects. Inside the barn isn’t much better—there are two dozen slaughtered horses here and it looks like someone tried to set fire to the barn but it sputtered out before it could catch the hay. The bodies of two stable hands, both human teenage boys, are just inside the doors to the barn which face east into the bailey.

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Torvald sighs and raises an eyebrow, Naur, don't you think this place has sustained enough damage as it is. I am sure any locals who have survived will be thrilled that you just incinerated their crops...

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"Corpses won't help the crops either. They can be replanted. Is it my imagination or was this fort build next to a volcano? I'd like to check that."

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Shel takes out a cloth and places it over her nose and mouth. She inspects the bodies closely before returning and telling the group the macabre scene she observed. "Something hacked those poor boys to death. It might have been those skeletons or something else entirely."

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heal: 1d20 - 1 ⇒ (5) - 1 = 4
Reminds me of some of those Goblin feasts. Some things I don't miss... Most things I don't miss.
Bauble wanders over by the fenced in pasture and remains there as Shel goes back. He follows shortly afterwards after a thoughtful pause.

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Naur experiences a small, pleasant voice in his head again. He notices Vladek's familiar giving him a quizzical look.
If you were to do that to a field of maize, could you make popcorn?

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With the group having demolished one section of the town Torvald flies over to the southern end where other buildings have already been destroyed to see if he can work out what demolished them.
Perception: 1d20 + 23 ⇒ (9) + 23 = 32

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Eolowyn follows Torvald on Arrano and scans the air while he takes care of the ground
Perception take 10: 10 + 15 = 25

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Ok, something very weird in going on here, buildings don't just collapse into ruddy great craters for no reason! shouts Torvald before swinging Ka back round to check out the buildings near to the bridge.
Taking 10 on Perception for 32