
GM ShieldBug |

Ignoring 18 Hardness is quite impressive! Even adamantine won't be able to stop you. :)
I have no idea what 'good' damage is at level 11, but that does sound quite nasty, Brock. :)
Just dropping in to say that as Christmas approaches, I will have a few traditional family events that will make it hard for me to post on certain days. The first few events will be tomorrow (Friday), and Sunday, but Saturday may be a bit of a struggle too. Of all my games, y'all are my priority and I will try to keep things moving nicely, but if things slow down slightly, you'll know why. ;)

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Oh, I have a huge family that all fights with each other, and young children, so I'll be out for days around Christmas.
No worries if you guys don't post during the holidays, or on some of the days leading up to the holidays. December's a crazy month. I have four birthdays to celebrate this weekend alone.

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Well, this group and GM have a mildly ridiculous speed of posting, so slowing down occasionally won't hurt us at all!

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No worries. I expect most of my games will slow down greatly if not temporarily stop during Christmas.

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My weekend posting may slow some when I'm with my family and GREATLY increase when I'm at my inlaws in the coming month.

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Right? We have a pretty great pace so slowing down isn't a big deal especially for a big Holiday. I work at a computer most of the time and luckily (for now) they don't block Paizo. They are on to me though...they got d20pfsrd the other week, lol.

GM ShieldBug |

Thanks folks! :)
Okay, so here's the revised list of Scenarios I promised.
1st Level:
The Silverhex Chronicles
6-05 Slave Ships of Absalom
2nd Level:
6-15 The Overflow Archives
7-05 School of Spirits
7-01 Between the Lines
3rd Level:
7-14 Faithless and Forgotten, Part 1 - Let Bygones Be
7-16 Faithless and Forgotten, Part 2 - Lost Colony of Taldor
7-17 Faithless and Forgotten, Part 3 - The Infernal Inheritance
4th Level:
6-08 The Segang Expedition
6-12 Scions of the Sky Key, Part 1 - On Sharrowsmith's Trail
6-14 Scions of the Sky Key, part 2 - Kaava Quarry
5th Level:
6-16 Scions of the Sky Key, Part 3 - The Golden Guardian
6-01 Trial by Machine
6-18 From Under Ice
6th Level:
6-19 Test of Tar Kuata
6-09 By Way of Bloodcove
6-11 The Slave Master's Mirror
7th Level:
7-19 Labyrinth of Hungry Ghosts
6-02 The Silver Mount Collection
6-21 Tapestry's Toil
8th Level:
6-03 The Technic Siege
7-09 The Blakros Connection
6-07 Valley of the Veiled Flame
9th Level:
7-25 Orders from the Gate
7-17 Thralls of the Shattered God
6-17 Fire of Karamoss
10th Level:
6-04 Beacon Below
6-13 Of Kirin and Kraken
7-04 The Ironbound Schism
11th Level:
7-11 Ancients' Anguish
7-23 Abducted in Aether
6-20 Returned to Sky
I added a few extra Season 6 scenarios:
6-05 Slave Ships of Absalom
6-01 Trial by Machine
6-02 The Silver Mount Collection
Removed a couple:
6-22 Out of Anarchy
6-06 Hall of the Flesh Eaters
And swapped all Season 4 scenarios for Season 7 ones. How does that look for everyone?

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Looks fine to me. Didn't see anything conflicting.

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I've played Slave Ships, but everything else looks good!
(I believe everyone could play Rise of the Goblin Guild. Maybe we could swap that out for Slave Ships? Or I could sit it out and GM a game to catch him up. )
Also, I'm excited to see this group go through some of those multi part series!

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Query: dealing nonlethal damage does nothing to the "lethal" hp track, right? You still have to do full nonlethal hp damage to drop a dude even if he has taken lethal damage?
Edit: I ask because I only started Pathfinder last Feb. Prior to that my last PnP wad AD&D 2nd ed some... uh, many years ago so Im still learning aspects of this system.

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If you have 9 hp, take 8 lethal and 2 nonlethal, you're unconscious. But you're stable cause of the 2 nonlethal.
Or that's how I understand it, I should say. lol

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Ahh, ok. If that's how it works it makes more sense.
Too much time with Shadowrun 2nd and 3rd with the seperate stun and lethal wound tracks.

GM ShieldBug |

Danicka has the right of it. NL damage is a separate track, but if someone has more NL damage than their current HP, then they are knocked out.
(I believe everyone could play Rise of the Goblin Guild. Maybe we could swap that out for Slave Ships? Or I could sit it out and GM a game to catch him up.)
Yaiho cannot play Goblin Guild, but I can easily swap out Slave Ships for something else. I only really added it because of the number of Liberty Edge characters here, I wasn't really a fan when I played it. ;)
I'll have another look through the scenarios available, and pick something else for our next outing.

GM ShieldBug |

I would probably normally bot about now, but since I already said that I'm unlikely to post this weekend (especially tomorrow,) it doesn't really make any sense to do so. I'll see you tomorrow evening (my time), but until then, I think I have the final list of scenarios:
The Silverhex Chronicles
7-21 The Sun Orchid Scheme
2nd Level:
6-15 The Overflow Archives
7-05 School of Spirits
7-01 Between the Lines
3rd Level:
7-14 Faithless and Forgotten, Part 1 - Let Bygones Be
7-16 Faithless and Forgotten, Part 2 - Lost Colony of Taldor
7-17 Faithless and Forgotten, Part 3 - The Infernal Inheritance
4th Level:
6-08 The Segang Expedition
6-12 Scions of the Sky Key, Part 1 - On Sharrowsmith's Trail
6-14 Scions of the Sky Key, part 2 - Kaava Quarry
5th Level:
6-16 Scions of the Sky Key, Part 3 - The Golden Guardian
6-01 Trial by Machine
6-18 From Under Ice
6th Level:
6-19 Test of Tar Kuata
6-09 By Way of Bloodcove
6-11 The Slave Master's Mirror
7th Level:
7-19 Labyrinth of Hungry Ghosts
6-02 The Silver Mount Collection
6-21 Tapestry's Toil
8th Level:
6-03 The Technic Siege
7-09 The Blakros Connection
6-07 Valley of the Veiled Flame
9th Level:
7-25 Orders from the Gate
7-17 Thralls of the Shattered God
6-17 Fire of Karamoss
10th Level:
6-04 Beacon Below
6-13 Of Kirin and Kraken
7-04 The Ironbound Schism
11th Level:
7-11 Ancients' Anguish
7-23 Abducted in Aether
6-20 Returned to Sky
It's the same as the last list except that Slave Ships was replaced by The Sun Orchid Scheme. ;)

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I bet she shoots Folloch in his fat face.

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Hah sorry. Things are getting hectic at work as I train up people to replace me. More often than not she shoots things or people in their face.

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Hey, sorry. I didn't realize it at first, since the GM running it didn't advertise it very well, but I'm currently playing 7-14,7-16 and 7-18, the Faithless and Forgotten trilogy with another character. Can we swap that one for something else as well? It's placed a level 3 on your list.

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Oh, no! You're out of the whole trilogy??? Nuts...
Yaiho, what three scenarios can you play from season 4?

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Difficult to say. The problem was that I am already committed to a Season 4 long campaign which has already started. I gave a list early of the conflicting chronicles with the original list.
Here is the list of chronicles the other campaign is running.
The Consortium Compact
Rise of the Goblin Guild
Severing Ties
The Disappeared
The Cypermage Dilemma
The Veteran's Vault
In Wraith's Shadows
The Sanos Abduction
The Blakros Matrimony
My Enemy's Enemy
The Way of the Kirin
The Way of the Kirin
Glories of the Past 1
Glories of the Past 2
Glories of the Past 3
Rivalry's End
The Golemworks Incident
The Green Market
King of th Storval Stairs
The Cultist's Kiss
The Refugee of Time
The Fabric of Reality
Tower of Ironwood Watch
The Walking Rune

GM ShieldBug |

Not to worry, there are three more scenarios that I could add to replace the trilogy with (7-24 Dead Man's Debt, 7-12 The Twisted Circle, and 6-22 Out of Anarchy,) or I could swap the whole trilogy for a single module (Masks of the Living God.) What do y'all think?

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Module sounds fun, but it all seems good to me.

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The Trilogy or Module are good for me.

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I am highly tempted to rework Brock into an order of the Flame Ghost Rider Cavalier.
Chain Glorious challenging my ghost horse across the battlefield seems awfully fun, plus I miss heavy armor.
Of course then I gotta buy two books, but Occult Adventures is already on my list to buy soon.

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Ooh, a module would be fun! I haven't played one of those yet!
Also, a ghost rider cavalier?!? That would be sweet....

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I think Im gonna do it, though I'll stick with Cockatrice order.
Lose some damage if I cant charge my horse, but I can live with it, plus then Forrest can be our swashbuckler solo

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So I hope I can use the mount a few times, but for dungeons I store it in my head and still have a capable fighter, should be great!

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Is it level 4 where you can get the feat which makes your horse skinny enough to go into dungeons? (Slim frame? Or something like that?)

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I think you can take it at 1, but I don't have that book (nor do I wish to).
Narrow frame is the feat.

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Something I got for my large roc companion for another character is to get it the belt of the weasel. You do need to get your animal companion to get the feat Extra Item Slot (PFS Guide pg 22), but with the compression ability, your large animal companion can go anywhere with you. Even some places you can't. Without penalty. :)

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Or I may just buy animal archive and work in narrow frame

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Yeah, I'm committed to the whole trilogy.
But I'm good with all the replacement options, scenarios or module.

GM ShieldBug |
1 person marked this as a favorite. |

A ghost rider cavalier does sound quite fun. :)
Lets go with the module then, it might be an interesting change of pace and seems quite fitting after this most recent quest.
The Silverhex Chronicles
7-21 The Sun Orchid Scheme
2nd Level:
6-15 The Overflow Archives
7-05 School of Spirits
7-01 Between the Lines
3rd Level:
Masks of the Living God
4th Level:
6-08 The Segang Expedition
6-12 Scions of the Sky Key, Part 1 - On Sharrowsmith's Trail
6-14 Scions of the Sky Key, part 2 - Kaava Quarry
5th Level:
6-16 Scions of the Sky Key, Part 3 - The Golden Guardian
6-01 Trial by Machine
6-18 From Under Ice
6th Level:
6-19 Test of Tar Kuata
6-09 By Way of Bloodcove
6-11 The Slave Master's Mirror
7th Level:
7-19 Labyrinth of Hungry Ghosts
6-02 The Silver Mount Collection
6-21 Tapestry's Toil
8th Level:
6-03 The Technic Siege
7-09 The Blakros Connection
6-07 Valley of the Veiled Flame
9th Level:
7-25 Orders from the Gate
7-17 Thralls of the Shattered God
6-17 Fire of Karamoss
10th Level:
6-04 Beacon Below
6-13 Of Kirin and Kraken
7-04 The Ironbound Schism
11th Level:
7-11 Ancients' Anguish
7-23 Abducted in Aether
6-20 Returned to Sky
Umbru, if you wanted to stick around for a bit, is there any arrangement of the lower level games that'll allow you to have a bit of a run before we start doing all the scenarios you have already played?

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Is it level 4 where you can get the feat which makes your horse skinny enough to go into dungeons? (Slim frame? Or something like that?)
Gah! Narrow frame is a normal feat, so yeah, gotta wait until at least level 5 to pick it up.

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I'll give the Ghost Rider a shot next adventure, then decide when I hit level 2.

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Umbru, if you wanted to stick around for a bit, is there any arrangement of the lower level games that'll allow you to have a bit of a run before we start doing all the scenarios you have already played?
Thanks for considering. Hmm, of the lower level ones (L1-L5), these are the ones I haven't played.
7-01 Between the LinesMasks of the Living God
6-01 Trial by Machine
Lol! So really don't plan with me. It would be rather challenging. :)

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It definitely sounds like an interesting archetype that I have not seen before. Those are the best kind.

GM ShieldBug |

Eep, that is a bummer, Umbru! I am very surprised, however, that we [i]do[i] have a list that works for five out of six of you. I really wasn't expecting that when I first mentioned the long campaign to y'all. :)
Okay, so it is official then, the next game will be 7-21 The Sun Orchid Scheme and I'll have to recruit one more player. I think it'll be best if I ask for support character, or at least someone who knows how to use a wand of cure light wounds. ;)
I'll give the Ghost Rider a shot next adventure, then decide when I hit level 2.
Yes, I love the 1st level rebuild rules for exactly this reason. You get to try a few things to make sure they work with your character without being committed to anything from the get go. :)

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For party composition, I could swap Forrest out for my Bard. (Also with one game played, conveniently enough.)
He's an archer bard, so support and range. As well as skills.

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For party composition, I could swap Forrest out for my Bard. (Also with one game played, conveniently enough.)
He's an archer bard, so support and range. As well as skills.
Also can use a CLW wand!

GM ShieldBug |

That's really up to you, Forrest. If I have to recruit someone anyway, it should be easy to find a Bard or similar character, but if you want to play as a Bard, go for it. :)

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Ok, I think I'll stick with Forrest. His fight for glory with Brock mixed with attempting to work with Danicka is pretty fun.

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I find it a little bit funny. For a while now, I've been wanting to do a long PFS campaign with the same group of players/characters and suddenly I'm in three of them. This one, the Season 4 one, and a Emerald Spire one doing the entire thing.

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Wait... was I not supposed to pop out? I thought they saw us...
I may have been channeling Forrest's thirst for glory to much.

GM ShieldBug |

Just a warning, I might not be able to get another update done until quite late tonight, or tomorrow morning. I have an especially heavy load at work, and plenty of letters to write today. ;)

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Not a problem. I understand the work load issue all too well. It rains when it pours here.
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I honestly wouldn't mind switching out to one of my other characters. This being a chance to see a character develop not just in the role playing perspective but also mechanically. Gunslinger is still just a gunslinger at all levels.
I can always nab something that can at least use a wand. My -1 is an alchemist and I have plenty of ideas for others.
Either way what the groups want I am all for.

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I keep trying to find a way to make a Picaroon (swash archetype) work, but the mechanics are just so sub par its hard to justify over anything else, not to mention you pretty much have to go 1 level of gunslinger so testing in PFS isn't possible without passing the point of no return.

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I've never played a 'damsel' before. It's actually lots of fun. Haha.

GM ShieldBug |

Haha, that's the first time I've ever seen a pathfinder faint. Nicely done! :)
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Sinaryn, if you want a character that evolves mechanically over the course of a campaign, an Alchemist might be a very good choice. The sheer weirdness of some of their discoveries and the way the mutagen can change could provide some nice roleplay. Totally up to you, whatever you decide to go for, I'll try to fill in any gaps in skills or abilities when I recruit the last member of our party. ;)

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With Yaiho around, someone needs to invest in Moment of greatness cause doubling his rage bonus is just, fun.
My Battle Oracle/Bloodrager plans to use it often. Though fates favored Divine Favor will probably be his goto.