Player Name: kuey
Character Name: Umbrutani Shadnani
Chronicles Completed: 3
Fame: 6
PP: 2
XP: 3
GP: 148.44
Society ID: 215076-15
Faction: Grand Lodge
Umbrutani Shadnani
Wayang alchemist (mindchemist) 2 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 4 274, Pathfinder RPG Ultimate Magic 19)
NG Small humanoid (wayang)
Init +4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 13 (2d8)
Fort +2, Ref +7, Will +0; +2 bonus vs. poison, +2 vs. shadow spells
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Offense
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Speed 20 ft.
Melee dagger +1 (1d3-2/19-20)
Ranged bomb +8 (1d6+5 fire) or
. . light crossbow +7 (1d6/19-20)
Special Attacks bomb 9/day (1d6+5 fire, DC 16)
Alchemist (Mindchemist) Extracts Prepared (CL 2nd; concentration +7)
. . 1st—reduce person (DC 16), shield, (free), (free)
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Statistics
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Str 7, Dex 18, Con 9, Int 20, Wis 10, Cha 7
Base Atk +1; CMB -1; CMD 12
Feats Extra Bombs[APG], Point-Blank Shot, Throw Anything
Traits firebug (splash), student of philosophy
Skills Acrobatics +4 (+0 to jump), Bluff -2 (+5 on checks to lie), Craft (alchemy) +10 (+12 to create alchemical items), Diplomacy -1 (+6 on checks to persuade others), Disable Device +11, Knowledge (arcana) +14, Knowledge (dungeoneering) +11, Knowledge (nature) +14, Knowledge (planes) +12, Knowledge (religion) +12, Linguistics +6, Perception +7, Spellcraft +9, Stealth +12; Racial Modifiers +2 Perception, +2 Stealth
Languages Abyssal, Aklo, Azlanti, Common, Draconic, Goblin, Infernal, Tien, Wayang
SQ alchemy (alchemy crafting +2), cognatogen (+4/-2, +2 natural armor, 20 minutes), discovery (precise bombs [5 squares]), dissolution’s child[ARG], light and dark, perfect recall
Combat Gear wand of ant haul (50 charges), wand of cure light wounds (50 charges), acid, alchemist's fire, antiplague[APG], antitoxin, smelling salts[APG], smokestick; Other Gear mithral chain shirt, dagger, light crossbow, alchemist starting formula book, alchemist's lab, alchemy crafting kit[APG], backpack, bandolier[UE], bedroll, grappling hook, hemp rope (50 ft.), masterwork thieves' tools, tindertwig, trail rations (4), waterskin, 133 gp, 4 sp, 4 cp
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+5 (9/day, DC 16) (Su) Thrown Splash Weapon deals 1d6+5 fire damage.
Cognatogen (DC 16) (Su) Mutagen adds +4 to a mental & -2 to a physical attribute, and +2 nat. armor for 20 minutes.
Darkvision (60 feet) You can see in the dark (black and white only).
Dissolution’s Child (2 rounds, 1/day) (Su) Assume the appearance of a shadow, as invisibilty.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Perfect Recall At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he may add his Intelligence bonus on the check a second time. Thus, a mindchemist with 5 ranks in Knowledge (history) and a +2 Intelligence bonus has a total skill bonus
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Su) Exclude up to 5 squares from splash damage of your bombs.
Shadow Resistance +2 on saves vs. shadow spells.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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Formula Book
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1st Crafter's Fortune, Cure Light Wounds, Disguise Self, Endure Elements, Heightened Awareness, Identify, Longshot, Monkey Fish, Reduce Person, Shield, Targeted Bomb Admixture
Bot Me!:
Tactics Umbrutari instinctively avoids the light and keeps to the shadows, stealthily entering combat where possible to catch the enemies flat-footed. He will use his bombs in the early part of combat, excluding his allies (up to 5) with precise bombs. He will ration his bombs, keeping to no more than 2-3 each encounter. If necessary, he will use his flasks of acid or alchemist's fire to supplement. After that, he'll pelt the targets with crossbow bolts. He avoids close combat like the plague, activating dissolution's child or his smokesticks if necessary. If time affords and the upcoming fight looks to be a tough one, he'll buff himself with his cognatogen and/or other extracts.
[dice=bomb vs touch AC]1d20+8[/dice] [dice=dmg]1d6+5[/dice] splash damage 6, ref DC16 for half