[PFS] GM ShieldBug's The Silverhex Chronicles (Inactive)

Game Master ShieldBug

Maps and Handouts

Silverhex:

As you may have gathered from my absence, I’ve made a few enemies who would be all too pleased to see me leave the region—or worse. Like so many matters in the River Kingdoms, the range of thugs that might want an honest explorer dead are as diverse and numerous as the kingdoms
themselves. The last several months of my time here have been exciting and perilous enough that exactly who my real enemies are is unclear. Until I can sort out the sides, I’m lying low in a nearby hideout. I should be safe there and can meet with you soon to complete our transaction.


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Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Seeing their leader switch her attack from him to Forrest, Yaiho yells "NO! YOU ATTACK YAIHO! YAIHO FIGHT YOU!" He swings his large weapon at the woman again, hoping to finish her this time.

Earthbreaker +Rage vs Red: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19; Better.
Damage +Rage: 2d6 + 7 + 2 ⇒ (5, 6) + 7 + 2 = 20

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Guess she shouldn't have made him mad... and Forrest, I have a batd and Skald in other games just begging to have a chance for Timely Inspiration and here it was... and me with no bard.

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

"Forrest!" Danicka shrieks in worry.


Year of the Skykey

The woman with the flail smiles menacingly at Brock, welcoming the challenge, "Bring it on little man," and starts whirling her flail again to build up momentum. As Brock advances with his blade, the barbarian attempts to dodge to the side, but Brock's hand is too quick and he leaves a nasty slash in her torso. Before she can retaliate with a blow of her own, however, she is hit by the concussive force of Danicka's merciful missle. The Kellid woman just sniffs derisively at the wizard before returning her attention to the real fun.

Unable to fend off the fury of the Kellid leader, Forrest falls to the floor with a extremely serious looking wound in his chest. The leader, enjoying her moment of revenge, then starts laughing. However, the laughing stops mere moments after it had begun as every bone in her chest is suddenly shattered by Yaiho's truly terrifying attack.

You don't mess about do you! I think she just died twice. :)
___

COMBAT TRACKER - Round 1 - Bold may act - Map
------------------------------------------------------------

Danicka ( )
Sinaryn (-5hp)
Brock ( )
---------------------------
Round 2 - Bold may act
---------------------------
Forrest (-15hp, dying)
Yaiho (rage)
Umbrutani (cognatogen)
---------------------------
Red (-35hp, deader than dead)
Yellow (-9hp)
Purple ( )
Green (-8hp, 2 nonlethal, charged, rage 5/6)

ONGOING EFFECTS / ENVIRONMENT
The path is quite narrow, climb checks will be needed if you want to move any higher than Sinaryn has already.

PENDING
None

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]
Brock Swiftread wrote:
Guess she shouldn't have made him mad... and Forrest, I have a batd and Skald in other games just begging to have a chance for Timely Inspiration and here it was... and me with no bard.

That would have been so epic, I might have cried.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Sinaryn is watching the melee ensue below as the arrow comes flying at her. Used to dodging shrapnel and scrap from her pistol she attempts to dodge out of the way. Gunslinger's Dodge +2 to AC. Immediate Action. 2/3 Grit

She then moves to stop the retreat of the fleeing Kellid (Yellow) with vengeance in her eyes.

She races alongside them on the ridge and unleashes a wicked shot from the pistol. Up Close and Deadly. 1/3 Grit

Pistol v. Touch: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage: 1d6 ⇒ 3
Damage, Up Close and Deadly: 1d6 ⇒ 3

Yeesh! That what I get for being asleep during combat At least Up Close and Deadly does half damage if I miss.


Year of the Skykey

Surprisingly, you still hit him.

In an impressive display of athleticism, Sinaryn jumps out of the way of the arrow headed straight for her heart. However, the bowman was too close and the arrow too fast and the tip still grazes her side, leaving a significant cut. After a short chase, she returns the favour and the Kellid man looks down at the hole in stomach in shock. His legs wobble as he looks back up at the smoking barrel, the look on his paling face makes it apparent this is the first and probably the last time he has ever seen a gun in action.
___

COMBAT TRACKER - Round 1 - Bold may act - Map
------------------------------------------------------------

Danicka ( )
Sinaryn (-5hp)
Brock ( )
---------------------------
Round 2 - Bold may act
---------------------------
Forrest (-15hp, dying)
Yaiho (rage)
Umbrutani (cognatogen)
---------------------------
Red (-35hp, deader than dead)
Yellow (-15hp)
Purple ( )
Green (-8hp, charged, rage 5/6)

ONGOING EFFECTS / ENVIRONMENT
The path is quite narrow, climb checks will be needed if you want to move any higher than Sinaryn has already.

PENDING
None


GM Construct - Botting Guide

Click - accessing botting protocol for Umbrutani - whirr - activating...

Umbru advances towards the fleeing bowmen, making sure to maintain the same distance between them as he whips out another vial. Safely away from the duel between Brock and the Kellid woman, Umbru tosses the bomb at the man with purple warpaint engulfing him in flames.

bomb vs purple touch AC, cognatogen, range penalty: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
dmg: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13

It has been 24 hours, so I'm botting Umbru. Kellid actions will be up soon...


Year of the Skykey

With the tunnel vision that comes with rage, the tall Kellid woman ignores all else but Brock, and she seems to be truly relishing the challenge. Her earlier failed attempt to dodge his blade brings her around to his side and she whirls her flail towards Brock's head, narrowly missing with what was sure to be a fatal blow.

Atk. Flail (Brock); Rage: 1d20 + 6 ⇒ (11) + 6 = 17
Dmg. Bludgeoning: 1d10 + 7 ⇒ (10) + 7 = 17

The man with the hole in his stomach glances around, and blanches at seeing the mangled mess of his leader, the other woman soon to be surrounded by clearly very capable warriors, and his fellow bowmen on fire. Torn between running or fighting, his friend makes up his mind for him as the man with purple warpaint advances on a target of his own. Not wanting to face the dishonour of being the only one to flee, the man in yellow warpaint draws back his bow, but screams in pain as his wound worsens. He passes out as soon as he releases the arrow towards Sinaryn.

Atk. Bow (Sinaryn): 1d20 + 3 ⇒ (12) + 3 = 15
Dmg. Piercing: 1d8 ⇒ 8

The remaining bowman advances towards Umbrutani, suffering from severe burns and trailing smoke from his scolded armour. Apparently not enjoying the ranged contest between them, he tosses his bow aside in favour of drawing his longsword "Enough of cowardly witchcraft!" He slashes viciously at Umbru's torso, but is somehow unable to draw blood despite the leaving shallow gash in his studded leather armour.

Atk. Longsword (Umbru): 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Dmg. Slashing: 1d8 + 1 ⇒ (7) + 1 = 8

Some real close calls in that round, but everyone is unscratched. Everyone is up.
___

COMBAT TRACKER - Round 2 - Bold may act - Map
------------------------------------------------------------

Danicka ( )
Sinaryn (-5hp)
Brock ( )
---------------------------
Round 3 - Bold may act
---------------------------
Forrest (-15hp, dying)
Yaiho (rage)
Umbrutani (cognatogen)
---------------------------
Red (-35hp, deader than dead)
Yellow (-16hp, dying)
Purple (-13hp, charged)
Green (-8hp, rage 4/6)

ONGOING EFFECTS / ENVIRONMENT
The path is quite narrow, climb checks will be needed if you want to move any higher than Sinaryn has already.

PENDING
None

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

These guys don't mess around!

Brocks grin widens as he narroely escapes death one again, never feeling quite as alive as he does in the midst of lethal combat.

Whirling his blade he strikes again.

Attack Green: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Missing, he taunts the barbarian, unperturbed.

"Know that you are dying this day, and you will be forgotten. Run now and you may yet live to be remembered."

Standard to attack, Omen trait to swift action Demoralize. Not sure if it triggers an AoO, if so Ill 5' step first

Demoralize: 1d20 + 7 ⇒ (15) + 7 = 22

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Earthbreaker +Rage vs Green: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage +Rage: 2d6 + 7 + 2 ⇒ (1, 5) + 7 + 2 = 15

Still in a Rage fervor, Yaiho spots his next victim and steps toward her, sending the head of his earthbreaker swinging at her head with such force that her head might go flying.

Free Action: Rage, 5' Step
Standard Action: Attack


Year of the Skykey

Don't worry, intimidating won't trigger an AoO.

The tall Kellid woman sways away from Brock's blade and stares him down as she prepares for a strike of her own. However, her eyes widen ever so slightly at Brock's threat, perhaps realising for the first time just how bad things have gone for her comrades. She doesn't flee though, but steps closer instead, whirling her massive flail, "I would rather die than shame myself by fleein-" Her speech is cut short when the side of her head suddenly caves in from the impact of Yaiho's blow. Without another word, she crumples to the floor with a heavy thud.
___

COMBAT TRACKER - Round 2 - Bold may act - Map
------------------------------------------------------------

Danicka ( )
Sinaryn (-5hp)
Brock ( )
---------------------------
Round 3 - Bold may act
---------------------------
Forrest (-15hp, dying)
Yaiho (rage)
Umbrutani (cognatogen)
---------------------------
Red (-35hp, deader than dead)
Yellow (-16hp, dying)
Purple (-13hp, charged)
Green (-23hp, 2 nonlethal, dying)

ONGOING EFFECTS / ENVIRONMENT
The path is quite narrow, climb checks will be needed if you want to move any higher than Sinaryn has already.

PENDING
None

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

"Forrest?" Danicka calls out with worry, seeing her terrifying little halfling friend still unmoving on the ground. She rushes over to him, throws herself on the ground beside his bleeding body and pulls out a potion from her belt pouch.

"Hang on, Forrest!" she cries.

She can't feed it to him until next turn.

Dark Archive

Minatan Wayang NG Alchemist (Mindchemist) L2 | HP: 13/13 | AC:19 T:15 FF:15 | CMB:-1 CMD:12 | Saves F:2 R:0 W:0 (+2 vs poison, shadow) | Init:+4 | Per:+7 | Spd: 20 | Reroll: 1/1 | Status: bombs 9/9, cognatogen 1/1, dissolution's child 1/1, light & dark 1/1 | Condition:

Umbru freezes briefly in terror as the sword's swing comes within inches of slashing open his throat, and a strange sense of deja vu descends upon him.

Heh heh, yeah 1 more AC and Umbru's staggered... Getting bad memories 'cos Umbru's earlier incarnation died in his first scenario, gored by a minotaured.

Umbru starts glancing around rapidly around the battlefield, his first close combat and he senses a well of fear threatening to overwhelm him. On one hand, he is filled with the urge to just turn and flee from this warrior in front of him. He also glances at the dying Forrest, knowing that he holds Yahoi's the wand of healing that could bring him back before he dies.

But he pushes all this away. If we want to be part of this world, then we have to prove it. Forrest, hang in there. Umbru takes a step away from the warrior, whips out another bomb and throws it at him at near point blank.

bomb vs purple touch AC, cognatogen, PBS: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 dmg: 1d6 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]

Quietly Bleeding Out, DC10: 1d20 + 2 - 3 ⇒ (2) + 2 - 3 = 1

lol. -4 HP. 8 rounds till permadead.

As Danicka kneels beside him, she sees a small trail of blood leak out of his mouth and into his fiery red beard. With each pained breath, more blood pours from his chest wound.


Year of the Skykey

Yeah, that minotaur is pretty scary for a first level character, as are the two barbarians in this quest. :)

The final Kellid curses as his sword swings just short of it's target, but before he is able to try again he is once again surrounded by the flames of one of Umbru's bombs. The man falls to the ground, as Danicka rushes to Forrest's aid, kneeling beside the ailing halfing and pouring the healing potion the Pathfinders had acquired from Ninefingers down his throat. The nasty wound on his chest closes and his eyes flicker open.

COMBAT OVER!!!

Potion of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Final damage counts: Forrest (-7hp), Sinaryn (-5hp)
Normally I'd ask you to update your stat bars, but this is the end of the quest anyway and y'all will be full health soon enough.

Now that the danger has passed, a peaceful quiet returns to the mountain top.

End of part 2

You can finish up here and then carry on back to your boat. It is time once again to pick a quest. Wherever you go you should be able to pop in somewhere to identify the properties of the bracelet.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock snarls as his opponent is crushed in front of him, his glory robbed.

He started to rip out a sulphorous oath and reprimand for stealing his glory.

Then he saw the blood mad face of his raging barbarian companion, and decided that thanks were a more prudent option.

Smiling at the half orc, he says "well done!"

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Sinaryn slides down from the ridge with a cheer. "Did you see that big one carry on with a hole in his gut? Glad I was up there. Forrest, y'ok?" she talks fast being pumped up with adrenaline.

As she winds down she winces at the slice on her side but it isn't serious so she just applies pressure. She walks up beside Danicka and Forrest and speaks quietly, "Hey, while i'm not sorry for what we did...I am sorry that we had to do it. Good work patching up our table dancer."

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Yaiho looks around for more people to crush but seeing the others come closer he lets his rage subside as the familiar feeling of exhaustion takes over.

Yaiho then walks over to Forrest and looks down at him with a big grin. "Will be nice scar to show to the ladies. Ladies like big nice scars."

I had popped in my 2nd level rogue to take on the Confirmation, since I hadn't done it yet but unfortunately that minotaur got a Crit on my rogue and killed him outright. No chance of saving him.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock again lets out a sardonic grin, more of a sneer, as he looks over the now still battlefield. Shaking the blood from his blade he sheathes it and recovers his crossbow.

Looking about, he mutters "Well, I did warn her we would be looting her corpse before long, so I might as well get to looting."

Matching action to words, after seeing the others save Forrest, he pokes about the barbarians bodies, looking for interesting loot.

Finishing with his task, he wanders to rhe group. "Where to next?"

I don't suppose Danicka is gonna stabilise these 3 dying barbarians is she?

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]
Sinaryn wrote:
our table dancer.

I might need to change my Perform(Dance) skill into something a little more risque now.

As the potion works its way through his system, Forrest's eyes flicker open. "What... That woman! Stronger than any commoner I've ever seen." He looks up at Danicka. "Thank you, friend. I am sorry I insulted you at the bar. I owe you a debt."

He slowly gets up and smiles gingerly at Yaiho. "That is good, friend. I could use some help in that area. Perhaps you can teach me some tricks."

He'll stick with 5HP. Also, I picked Crash, so somebody else should pick the next one!

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

I dunno, you picked this one and got smoked. I'm not super eager to be next :)

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Yaiho helps Forrest to his feet and then points down to the female leader that hurt him. "Yaiho crush her for you." Then points to the other closest warrior, "Yaiho crush her too."

Mausoleum:1, Mists:2, Colony:3: 1d3 ⇒ 1

Yaiho tries to think hard on the other missions and then one pops into his head. "Raid tomb next. Take heirloom, fight undead, avoid traps." A big grin shows up, "Fun!"

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

"Oh, my goodness Forrest!" Danicka exclaims. "Are you alright? I thought you were dead!" she throws her arms around Forrest and gives him a big hug.

Suddenly she pulls back, blushing furiously and wiping tears from her eyes.

"You... You don't owe me anything."

Seeing the carnage around her she scrambles quickly over to the other dying people all over the road and tries her best to do what she can...

Heal to stabilize yellow: 1d20 + 2 ⇒ (14) + 2 = 16
Heal to stabilize purple: 1d20 + 2 ⇒ (3) + 2 = 5
Heal to stabilize green: 1d20 + 2 ⇒ (16) + 2 = 18

"Oh, my! If I put this here, maybe?"

"Oh, these definitely belong inside..."

On anyone she can't save, she apologizes to their corpse quietly.

"Does anyone have a shovel?" she asks.

If someone borrows her a shovel she gets to work digging a grave for the dead, and if no one has one she instead starts making a cairn for them.

She doesn't put in an opinion on where to go next, instead solemnly laying the dead to rest and looking sad about it.

The Exchange

1 person marked this as a favorite.
Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock will never admit it but he purposly did not slit wounded throats (while looting) in deferwnce to danicka.

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

See? Changed. Even if only temporarily.... lol

Dark Archive

Minatan Wayang NG Alchemist (Mindchemist) L2 | HP: 13/13 | AC:19 T:15 FF:15 | CMB:-1 CMD:12 | Saves F:2 R:0 W:0 (+2 vs poison, shadow) | Init:+4 | Per:+7 | Spd: 20 | Reroll: 1/1 | Status: bombs 9/9, cognatogen 1/1, dissolution's child 1/1, light & dark 1/1 | Condition:

Umbru takes a second or two to still his racing heart as he takes down the warrior, knowing that it was only a matter of chance that he is still standing. He shakes that off and races over to Forrest's side but Danicka has already brought him back from the brink of death. He steps aside to give them a moment. :)

He turns to examine the carnage, his heart unsettled over the killing on one hand, yet recognising that the Kellids had started the combat first. Is it ever going to be like this as a Pathfinder? Killed or be killed? He quietly joins Danicka to help keep the former enemies alive but skilled he is in alchemical agents, he knows little about things living and is little help.
heal: 1d20 + 0 ⇒ (4) + 0 = 4

He looks solemnly at Danicka and assist with the grave.


Year of the Skykey

While Brock searches the bodies for anything valuable, Danicka does her best to stabilise the fallen Kellids. The leader is obviously too far gone to even try, and the burns all over the Bowman with purple warpaint, even with Umbru's help, proved far too severe for Danicka to deal with without proper medical supplies. However she does manage to poke around inside the man with a hole in his gut and pulls out the bullet before closing the wound, and she believes that if left alone, the man will likely wake in a few hours. Surprisingly, the woman Yaiho smashed in the head with that terrifying blow will also make it, although she will need considerable time and care (or magic) before she eventually wakes from her coma.

Unfortunately for Brock, Kellids are an austere people and carry very little worth looting. Although their weapons are huge, they are also quite primitive and will be of little value to anyone. The same goes for their jewellery which consists of impossibly large animal teeth and claws threaded through leather cords or of small charms made out of bundles of twine, hair, and stone. The only things of any real value are the two potions of cure light wounds, one on each of the women, and a total of four thunderstones.

Unfortunately, because each quest counts as a separate scenario, unless it's specific treasure like the bracer and silverdisks, you cannot use anything you find in one quest for future quests. However, thinking about it, since Forrest had the potion out of combat, I'll say that you can replace it with one of the found ones.

While the others decide on their next course of action, Umbrutani and Danicka lay the two fallen Kellids to rest by building a cairn with the ample supply of rocks on the mountain top.

Looks like we're heading to the Mausoleum! However, since it's the weekend, I'll wait until tomorrow before moving you onto the next quest. ;)

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

"Thank you, Umbrutani" Danicka tells him, grateful for his assistance with the wounded and the dead.

Eventually, exhausted from the physical labour of building a cairn, Danicka is ready to move on. She offers a quick prayer over the graves, picks up her broom-like staff and follows the others back to the boat quietly.

---

When we're back in civilization, Danicka will attempt to have the bracers powers identified. She has every intention of wearing it for the rest of the quests.

Consumables looted don't carry over? We should remove the looted alchemists fire and cure light wounds from our loot list, then?

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

After reading and rereading the journal for information on the trip to the mausoleums, Danicka comments aloud.

"Ulisha sounds so... Mean! She worked for these men, betrayed them, robbed one, and now that one died she wants us to rob his grave? What importance could a recently deceased mans coffin have for the Pathfinders Society?"

She sighs and shakes her head, clearly disapproving of Ulisha and her greed.


Year of the Skykey

Noted, I'll include your attempts to find someone to identify the bracelet in the next update. As for looted consumables, the alchemist's fire and potions are a special case, there's even a box on the chronicle sheet to note that you managed to acquire them from the merchant for use in future quests.

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Got it. Thanks!

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]

Quests are so weird with items and such.

Forrest helps with the cairn, more out of thanks to Danicka than actual remorse. "I agree, Danicka. She does not seem to be a great person. But, we must work with people such as these to further the society's aims."

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Danicka thanks Forrest as well as Umrbutani for helping with the cairn, then.

"I suppose...." Danicka replies quietly. "Cooperate. I know."

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Having finished searching the corpses and the soon to be corpse and the probably not going to be a corpse, Brock scoffs, "Bah! A measly potion, no wonder they wanted to rob us," he stops to spit in the dirt, "and no wonder they lie bleeding in the dust. Very poor brigands they are... er, were"

He listens to his compatriots debate the morals of the missing Pathfinder with his signature sardonic smile, but chimes in "I share your concerns about Ulisha. Disreputable woman like that probably intended to stiff us the whole time." he sighs, "But we have to complete this wild goose chase or we don't get paid."

He turns away muttering, "Or get browny points for spreading peace and love or whatever you do gooders do this stuff for."

Dark Archive

Minatan Wayang NG Alchemist (Mindchemist) L2 | HP: 13/13 | AC:19 T:15 FF:15 | CMB:-1 CMD:12 | Saves F:2 R:0 W:0 (+2 vs poison, shadow) | Init:+4 | Per:+7 | Spd: 20 | Reroll: 1/1 | Status: bombs 9/9, cognatogen 1/1, dissolution's child 1/1, light & dark 1/1 | Condition:

Umbru frowns and sighs deeply upon reading the note. He is clearly disturbed, enough that he actually speaks up, albeit still no louder than a whisper. "This is my first mission with the Pathfinder Society, and I would normally keep my opinions to myself. But I have to agree with Lady Danicka. I would keep my word to support the Society regardless, but this particular task is leaving a sour taste in my mouth. Is the Society no more than an organisation of grave robbers?"

Oh, and murder hobos... :)


Year of the Skykey

Mausoleum

Despite some growing misgivings about Ulisha's character, the group of Pathfinders decide to get the tomb-robbing over and done with. Even though the journey to Gralton is slightly further than it was to get to the mountains from Daggermark, it takes roughly the same amount of time to get there. Thanks largely to the fact that most of way was downstream, but the fact that you hired a carriage from Artume, a town famous for their superior horses probably helped as well.

Once in the small city of Gralton, some of you look for information about the job while Danicka sets about finding someone who can tell her what possible use there is for a bracelet that does what it does to her hair. The process takes quite some time, since none of the usual sources could figure out the first thing about it, but eventually she stumbles upon a small curio shop squeezed between the magic shop and an alchemist’s. Heading in on the off chance, Danicka finally finds someone who knows what he is talking about, "C’est is from Numeria, non?" The human proprietor asks in a thick Galtan accent as he scrutinises the bracelet carefully, pointing at a strange series of lines on the inside, he continues, "Ah yes, this thing, it is most interesting! See these lines? They are the power of this device, not magic..." After a little experimentation, he manages to identify the bracelet’s properties and explains them, "...Thank you for showing this thing to me, mademoiselle! If only it were not broken..."

The silver bracelet creates some sort of field that dampens the kinetic energy of any objects moving toward the wearer. Mechanically, this grants the wearer 15 temporary hit points, but due to damage the bracelet sustained, there is no way to recharge these temporary hit points. Further, the energy is running out and the is only enough charge to maintain this field for a further 24 hours, after which it is just a fancy bracelet.

Note that you can attempt DC 10 Knowledge checks untrained. You can also take 10. ;)

Know. Local *or* Diplomacy (DC 10):
Laban Tullivor was a corrupt and cruel man. Before dying, he boasted about the treasure to be entombed with him as well as about a magical trap that could be bypassed by ‘one who earns Tullivors’ thanks.’

By the time everyone is ready to head to the cemetery indicated in Ulisha’s journal, the sun has started to set. It’s probably just as well since you are planning to break into someone's tomb. The cemetery is surprisingly ostentatious for such a small city, an indication of the heritage of the city and how most of the population consists of refugees from the revolutions that have racked Galt for generations. Here, deposed Galtan nobles have erected grand tombs in a vain attempt to evoke memories of their lost glories. The tomb of one such noble, Laban Tullivor, lies just beyond the cemetery gate that currently hangs ajar and unguarded in front of you, his treasure ready for the taking.

Know. Local (DC 10):
This is very unusual state of affairs for Gralton. The gate should be locked and guarded.

The journal excerpt that led you here is now spoilered at the top of the page for easy reference. What do you want to do?

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Danicka blushes at the shopkeep's gratitude. "Thank you good sir!" Danicka replies with a sweet smile. "Your help is much appreciated."

Turning her attention back to the bracelet she remarks aloud, "Fascinating..."

---

Local: 1d20 + 4 ⇒ (7) + 4 = 11

Nearing the Mausoleum, Danicka sighs once more, shakes her head, and gets down to business.

"Laban Tullivor--the man we are to rob--was said to be a corrupt and cruel man. He boasted about a great treasure that was to be buried with him, and the magical trap which would protect his tomb which can be bypassed by 'one who earns Tullivors' thanks.' An unlikely outcome for us since we're about to break in. Still, there might be some trick to the words. A clue, perhaps."

Seeing the ajar cemetery gate, Danicka slows her pace and looks around nervously.

Local: 1d20 + 4 ⇒ (5) + 4 = 9
Perception on the cemetery: 1d20 + 3 ⇒ (14) + 3 = 17

She grips her fancy broom tightly in her slender hands and takes a steadying breath.

Keep it together! You're not about to become a criminal... Oh, dear! I am! No, it's for the greater good! No, it's not! Oh, dear, this job is horrible! Oh, I'll never be a hero at this rate! Mother forgive me!

Lost in her own tangled thoughts, Danicka creeps along at the back of the group.

Are we travelling by moonlight for secrecy?

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Yaiho walks through the cemetery gate and looks around and then smiles down at Danicka. "All clear. No undead baddy yet." Mistaking Danicka's worry look over fear of undead instead of tomb robbing.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Ill go ahead and take that untrained 10 local check... :)

Diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14

Brock travels simply, eating the long hours playing various card games with his companions and fellow travellers, or long nights at tavern stopovers.

Gamble: 1d20 + 4 ⇒ (9) + 4 = 13

His luck and skill were barely adequate to keep even, but it passed the time.

Approaching the cemetary he notices the unlocked gate and mutters, "This gate should be locked, locals say. We may not be the only grave robbers this night. Maybe someone else will do is the favor and trigger any traps before we get there."

He keeps a keen look out for trouble.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Year of the Skykey

More twilight (so that you can still see well,) and more for the atmosphere than the secrecy. I mean, why explore a cemetery in bright sunshine when you can visit while the sun sets and a cool mist gathers around your ankles? :) Anyhoo, since it's not that interesting standing in front of an empty gate, lets move things on a little.

Once you step through the gates, you have very little trouble finding the baroque marble tomb of the Tulivor family, as it clamors for your attention like a gaudy flag waving for a once noble house. Its most audacious feature is a sculpted badger that looms, gargoyle-like, above the door. The iron door itself is decorated not only with the Tullivor name and crest, but also with an elaborate arcane rune.

It seems that Yaiho may have spoke too soon, though, as both Brock and Danicka soon spot a humanoid figure slumped over the small marble pedestal just in front of the tomb. However, because of the long shadow cast by the spire of the neighbouring mausoleum, you have to get very close before you are able to make out that the body is that of a young human male. His outfit is very fine, marking him as a noble of some sort, and his arms are wrapped around a marble bust, bound around the wrists by rope.

If you wish to investigate the body closely, you can attempt the following skill checks.

Survival (DC 10):
There are two sets of humanoid footprints surrounding the pedestal, and you’re pretty sure you could follow them further into the cemetery if you wanted to. You also note that there was a matching set of prints near gates, accompanied by hoof prints.

Perception (DC 10):
The man has an unusual belt buckle resembling a badger and his facial features somewhat resemble that of the bust’s.

Know. Nobility (DC 15):
The badger is the Tullivor sigil.

If you know the results of the above perception check, you can also read the following spoiler.

Spoiler:
Given the resemblance and the badger belt buckle, the victim is most likely Laban’s heir, Northis Tullivor.

Heal *or* Perception (DC 15):
The man was was killed with a short sword and also bears scratches on his face.

If you know the results of the previous check, you can also attempt the following check.

Survival *or* Know. Nature (DC 15):
Hawk talons are the most likely source of the scratch marks.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Does my previous perception roll work for this? If not

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]

Forrest approaches the body, unafraid. Take ten on the first two checks. "His killer went deeper into the cemetery. The killer was riding a horse when he entered. I'm guessing he is a relative of Tullivors. "

Survival: 1d20 - 2 ⇒ (17) - 2 = 15

Forrest notices some curious marks. " Our killer may have a falcon companion as well. "


Year of the Skykey

@Brock: I had thought about it, but finally decided that since these checks are very localised on the body (as opposed to making sure you weren't ambushed by dancing zombies,) you should probably make a new roll.

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Survival: 1d20 + 2 ⇒ (18) + 2 = 20
Perception: 1d20 + 3 ⇒ (6) + 3 = 9

---

"Oh, my!" Danicka exclaims with worry, rushing over to check on the corpse. "This poor man!" she cries, unable to save him.

She looks around, worried at first, but then with determination.

"Yes," she agrees with Forrest. "We could follow their trail, if we wanted."

She eyes the tomb behind the poor dead man.

"Dead right outside the tomb we're here for..." she remarks ponderously. "That's unlikely to be a coincidence." She seems lost in thought for a while. "But if it's related to the Tulliver's and their trapped treasures, why kill some poor man? How could that earn their thanks?"

After another few moments of silence she sighs. "It could be unrelated... A message to the Tulliver's perhaps? A message. A warning... A threat?"

She turns a wary eye to the surrounding cemetery. "Should we go after the m-m-m-murderer?" she stutters, clearly nervous now that the reality of their situation has sunk in.

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Oh! I meant to ask my comrades! We were just going in by moonlight for secrecy, or did we want to chance using a light source?

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

tossed a roll in in the question post, should suffice I believe

Brock approaches the dead man, looking him over. "From the looks of his belt buckle and features, we might have a relative of old Tulliver, I agree. Looks like our killer did him in with a sword."

Looking around, "Looks like we definately have company. Wonder if they killed this man here to get in the crypt?"

He grips his crossbow tightly as he looks around.

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]

Forrest looks around nervously. "So we are at a crossroads. Crypt or murderer? I vote bad guy. This place is spooky enough without a crazy hawk man around every corner. "


Year of the Skykey

That looks like two (maybe three?) votes for following the tracks, so it looks like we may go that way. However I want to give others time to post first. In the mean time...

As soon as those investigating the dead body start moving away, the bust he is wrapped around starts talking. The bust's mouth actually moves and it speaks one sentence before falling silent once more "When the last sun falls upon this spot, receive my thanks." If anyone investigates further, they find that the message repeats every time someone stands right behind the body, "When the last sun falls upon this spot, receive my thanks..."

Know. Arcana (DC 22):
This is a magic mouth spell, a simple illusion.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock looks about as his companions try to figure out a path.

"I say follow the tracks, crypt ain't goin nowhere and the murderer might have what we see already."

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