
GM ShieldBug |

Hello and welcome to the game! Please make yourselves at home. Unless something changes I'm looking to open the gameplay thread on the 10th of November for character introductions, and we'll start properly soon after that. In the meantime, feel free to dot and delete in the gameplay thread, and discuss which characters you'll be using (or just discuss anything really) here. If there are any questions, ask away!
Thanks and I'm looking forward to our time together! :)

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Meloriel, reporting for duty with Danicka Raburnus!
Thanks for the invite!

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Forrest Glavo, ready for his field commission! I have a typical swashbuckler here. If need be, my ranged bard should be available as well if we have to many front liners.

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Aye, Sinaryn. A wicked shot and a wicked tongue is here.

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Yaiho here. Yaiho likes breaking things. People or items, Yaiho break.

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Well, hello again, Yaiho!

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Yaiho smles at Danicka.

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Before I forget. Yaiho will spend 2 PP to get a Wand of CLW and will let someone who can use it borrow it for this scenario.

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Hey all. Umbrutani Shadnani, wayang alchemist here. Haven't played this fellow yet, and likely to still tweak a bit before we start. Oh, you are call him Umbru, for short.

GM ShieldBug |

Noted Yaiho, that's always a good first purchase :)
Welcome aboard Umbru! Yes, we still have a week before things get started, so tweak away.

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Hello all, Brock reporting in.
Daring champion cavalier ready to stab stuff till it dies and he gets paid :)

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Though if we have too many frontliners I have an idea for a switch hitting gun tank (going into axe musket eventually) that may br fun to try.

GM ShieldBug |

Welcome aboard Brock! At my count y'all have three at the front, and three at the back-ish. That's doesn't seem too bad a balance to me, unless you really want to give the gun tank character a try of course. ;)
Now that we are all here, I think it's time for me to introduce myself properly.
About me
I like to keep my games moving along at a reasonably steady pace and will typically make only one substantive post a day to move the story along, but I will post more often during combat and the occasional conversation to help keep things flowing nicely. I am a roleplay and story-oriented GM and love it when players take advantage of the format to play off of each other, have conversations, and describe how they are doing the things they are doing. That said, I also really enjoy combat and will try to keep y'all on your toes and make combats challenging and fun - bad guys with high acrobatics skills and the intelligence to use it, for example, will make full use of it to pop up where you don't want them. I highly encourage y'all to think out of the box as well, jump on tables for the higher ground bonus to hit, for example, both useful and fun! :)
Some expectations
I expect players to post at least once a day, but I understand that this is not always possible. Please tell me if you anticipate that you will be unable to post. If you're going on holiday or are in the middle of a crazy week at work, that's okay. Just let me know so that we can keep things rolling smoothly in your absence. I'll tell you when I'll be unable to post too. Also, if everyone can have a 'bot me' spoiler in their profile with key strategies and pre-formatted dice rolls, that would be great!
In combat, please indicate what actions you are using on your turn. Just a little bit of ooc text at the end of your post like this: standard action to cast fireball, move action to draw rod of everlasting awesomeness.
And finally, have fun! I'm hoping for teamwork, enthusiasm, and a healthy dose of heroism. :)
Tell me about your characters
Is there anything fun or unusual about your characters I should know about before we begin? Just so that I have time to look up the necessary rules, or refresh my memory on how grappling works if any of your characters specialise in wrestling. ;)

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I'll stick with the Cavalier.
I'm still thinking up Brock's personality some as I rebuilt him from a hunter (decided I wanted full martial).
Being Order of the Cockatrice he will be selfish and self serving, motivated by money and adventure over altruism.
To keep him from being too jerkish I'll internalize any of that, he can appreciate good comrades just fine.

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Danicka is super meek and shy, but desperately wants to follow in her mother's footsteps to be a hero. She always carries around her mother's old bonded object--which is a broom, and often gets mistaken for being a maid or servant. Unfortunately, Danicka's never been able to get the thing to work right, so mostly she just whacks people with it when backed into a corner.
Danicka is also very wary of killing people. She's more likely to use non-lethal tactics against humanoids than she is to kill them. The being said, she's unlikely to speak up if anyone disagrees with her, so it shouldn't mess up other peoples tactics much.
She's an awkward, gangly thing, and just super fun to role-play, so I'm excited to get started.
Also, I'm still new to PFS so bear with me here. Haha.
Rules-wise there's nothing really you'll need to look up for her.

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Yaiho is a 9 INT, 7 CHA Brute. So I wouldn't expect anything clever from him. He will charge into combat without thinking doing massive damage to his enemy but is also a damage sponge. Why I'll lend a Wand of CLW to someone to use.
I've built Yaiho to also be good a damaging objects. At higher level it will be truly impressive, but currently he just has the Vandal Trait which allows him to break objects easier. If there is a barred/locked door, he is likely to smash it if a rogue doesn't start to pick the lock first.
He likes to take on the strongest opponents first but he will temper his battle lust to protect his companions. So if of you are really hurt, he might break off from his current opponent to kill the enemy that hurt you.
He can be reasoned with though. Good example, his last chronicles he opted to do non-lethal damage at Danicka's request. Because of that, I'm tempted to get that feat that allows you to do non-lethal damage with bludgeoning weapons without penalty.

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Hahaha. And she appreciated it!

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Sin is in many ways your typical sailor on the surface. She is vulgar and finds diplomacy to be more risk than reward. Her intelligence and intuition guides her through the sometimes dangerous decisions she makes.
Being raised by a caravan of Varisian travelers and ship crews made her appreciate the fact that family was more than blood. She grew fiercly protective of her family and those that don't have a family to count on.
She chose the life of a sailor due to the natural draw her heritage gives her to the water and from a desire to explore her freedom with other like minded individuals. Her crews bravado made the Squall's Purchase the go to vessel for transport through dangerous waters.

GM ShieldBug |

Wow, thanks guys for all the character info. I really can't wait to start this game now!

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Forrest is a fiery halfling with a knack for getting into, then out of, trouble. Quick on his feet, and armed with a devilish smile, he is able to adapt to most situations.
As a runaway slave (the noble he butler'd for died in a highway robbery and he escaped) he has a serious distrust of authorities. He is brash, usually the first or second through a door. (Probably right behind Yaiho!) He is a tad prideful and attempts to land the final blow on most enemies.
As for rules, I will probably Intimidate in combat once or twice. I also am building around the Swashbuckler parry tactic.
Opportune Parry and Riposte (Ex): When an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.
TLDR: I will try to dodge big scary blows. If successful, I get an AoO. Also, I get 4 AoO per round. So, I'm limited by Panache, which I get back from knocking out opponents.

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Ok, think I've decided on Umbru's final tweaks.
Umbru is a wayang, small and weak even by the standards of the small race. He hails from the foothills of the remnants of Mount Shibotai in the isles of Minata, where most wayangs make their homeland. Like the shadows his race prefers, Umbru instinctively avoids the light, keeping to the shadows. That pretty much describes his personality as well, avoiding the limelight. When he speaks, he is soft and mellow, although formal, almost stilted. But like the bombs that he wields, when he acts, it is with flash and flurry.
He dedicates himself to enhancing his mind, turning to study under master alchemists who had studied the same for thousand of years, blending worldly alchemical materials with elements of the shadow world to enhance not the body but mind. He finds the use of the more flashy alchemical tools like bombs vulgar but a necessary evil.
He has left the lands quite reluctantly, but was convinced by the Grand Councillor, whom he is also an apprentice of, that to rejuvenate the race requires the members to break out of their often self-imposed exile.
At early levels, Umbru in combat is reduced to just throwing bombs. He'll do his utmost to avoid damaging allies, with targeting space for AC5 (almost definitely hit) then risk missing, or switching to his crossbow.

GM ShieldBug |

Thank you Forrest and Umbru, sounds like we have an interesting mix of characters. :)
It's the 10th and that means the game has started! Once everybody has checked into the gameplay thread and made their introductions, I'll get things going properly. If you could also please fill in the your information on slide 2 of the handouts, that'll make things a lot easier for me to get set up and fill in your chronicle sheets later.
I hope y'all have fun!

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Looks like I can't update the slide 2 until I get on my laptop later this morning. Until then.
Brock Swiftread
XP: 1
PA: 1
Player Name: Remnar
PFS #: 239098-1
Faction: The Exchange
Day Job: Profession (Gambler): 1d20 + 4 ⇒ (15) + 4 = 19

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Can you download the Slides app? It let's you edit Google Slides from your phone. SUPER convenient.
Also, I'll take 10 on my day job check, for a 20.

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Have it, its just not letting me enter the info.
Normally don't have issues with the maps and such, so it should be fine (hopefully)

GM ShieldBug |

Sorry, I think that may have been my bad. I forgot to switch the link to be editable until a little while after I posted. Hopefully it'll be fine now.

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1 person marked this as a favorite. |

I typed in your information Brock, except for your preferred Marching Order.

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Thanks, I prefer a front line spot as I am primarily melee. 1 or 2 or so.

GM ShieldBug |

I know I said we were going to start on Monday, but you folks are obviously enthusiastic, so we'll be starting the first quest very soon.
P.S. I’m loving the roleplay so far! I've stopped marking posts as favourites now because it'll start getting ridiculous if I do it for every single one. :)

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She meets his gaze."I trust your judgement. Lead the way."
Poor life choices. :P

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My thoughts exactly!

GM ShieldBug |

I've added a 'Loot Tracker' to the slides to make it easier to keep track of anything you gain during the course of the quests. You don't have to worry about who's carrying the gold, but it might be good to know how the potions of CLW and Alchemist's fire are spread out. Oh and slide 3 will be updated with relevant images as we make our way through the quests.

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1 person marked this as a favorite. |

Tomorrow's news article:
1. Foreigners enter the land.
2. Foreigners find and remove historical artifacts illegally.
3. When attempting to flee the country, they are stopped by some brave citizens.
4. Whom they promptly murder.
5. Upon returning to their home country, they proceed to sell these artifacts to a mercenary organization known only as "The Pathfinders."
We might be bad people...

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They don't call us Murder Hobos for nothing!

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Danicka resists your labels.

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There's always gotta be one. But how much can we really feel judged by a woman who jumps into mystery space ships and pushes random buttons then, not learning her lesson, slaps mystery possibly cursed bracers on willy nilly?
:P

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Haha. Plenty! You'll see. After our time is over, Danicka will have changed one of you.
Though, admittedly, it's unlikely to be Brock...

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Yeah, if he let you do that he'd fall from his order.
Gotta love the order of selfish crazitude

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Well, not drastically change anyone! lol Only a little bit.

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You could change Forrest. He's mildly bloodthirsty, but his main goal is to better himself and free the oppressed.

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Well they did threaten us! Self-defense!

GM ShieldBug |

I'm with Sinaryn on this one. I mean the leader did try to steal all your gold as well as the artefacts, then she yelled 'Kill them all'. I'd call it preemptive self-defence. :)

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Preemptive self defense, very One Eye of you.
Brock gave them (in his eyes) ample chance to survive, he didn't even throw any taunting kissyfaces or anything!

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Bye the by, Brock informs the group to leave his target alone and what is Danika's FIRST action... attack his target.
And in a useless non lethal way to boot!
I love it.

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Hopefully that 20 damage I did plus the damage Forrest already did is enough to take out the leader and avenge Forrest.
In these situations though, I always hope for a Crit. Where a companion is seriously hurt and then Yaiho scores a crit against them as revenge and the look of horror on the enemy's face as Yaiho does around 60 damage.

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I believe the scientific term for that is "chunky salsa"

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Haha. She's worried you'd kill her. Maybe that 2 non-lethal will save the 'poor womans' life!

GM ShieldBug |

In these situations though, I always hope for a Crit. Where a companion is seriously hurt and then Yaiho scores a crit against them as revenge and the look of horror on the enemy's face as Yaiho does around 60 damage.
Given how much damage she already taken from Forrest's attack, I think in this case the 20 damage has pretty much the same effect as a crit. :)

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Sorry going through an intensive background check for a lateral job change and it is keeping me extremely busy.