[PFS] GM Lithrac's The Traitor's Lodge (#5-09) (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Kawrock looks at the shadowy figure. "Hello, have you been down here long?"

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

Fissa throws Hiko a confused look. Who's he talking to?

Grand Lodge

The figure comes out of the shadows, its hideousness now fully visible. "Are you Pathfinders as well?" it asks, "Gods be praised, help at last. I am VALAIS DURANT, VENTURE-CAPTAIN OF THIS LODGE. BOW TO ME, PUNY ONES! I have travelled from Numeria to Mendev on a mission for Ambrus Valsin, I was part of the team that aimed at finding out Thurl's deepest, darkest secrets - ones you don't dare whisper in the open, lest it reaches a nosy ear, the irony!"

She stops for a moment, smiling in a horrible, yet honest and gentle fashion, at you. What is most disturbing with this woman is that she doesn't have one voice, but three different ones. A human one (written in normal characters), a booming, overly proud one (in capital letters), and a soft, hissing, almost nefarious one (in italics).

"“The traitor Thurl built a hidden workplace past this room, and that’s where he performed his most vile experiments. If the Society is to understand just how FOOLISH he is, someone must uncover his terrible schemes. That’s where you come in, Pathfinders. There is a hidden door against that wall.” She waves a crimson claw toward the reading table. “Beyond you shall find his lair. ANY QUESTIONS?”

Sense Motive DC 15:
She is clearly delusional when she pretends being the Venture-Captain of this lodge, which could result from a serious trauma - what made her what she is, for example. However, she seems honest when she calls herself a Pathfinder.

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

SM: 1d20 + 3 ⇒ (17) + 3 = 20

Kawrock looks rather perplexed."Are you all right? How long have you been down here?"

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

Will all your money
Buy you forgiveness
Keep you from sickness
Or keep you from cold?
When you're down in the hole...

Sense Motive (Versatile:Sing): 1d20 + 11 ⇒ (10) + 11 = 21

Fissa approaches Valais in a combination of shock and curiosity, and tries to sample the true meaning behind her words.

Was it Thurl... Thurl that did this to you?

What horrors await us down there?

Grand Lodge

Female Summoner 4 | Init +0 | HP 39/39 | AC 17, T 10, F 17 | F +7, R +4, W +8 | CMB +3 CMD 13 | Per +9

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

Taken aback the the abomination, Shazzara gasps. What did Thurl do to you, you poor creature? Whatever it is, we will put a stop to him. He's obviously a twisted man who's been corrupted beyond redemption by the Worldwound.

Grand Lodge

The creature smiles again, its twisted mouth convulsing to give you an answer. “Thurl turned on me when he realized the Decemvirate had me investigating his operation. When one of his PATHETIC MINIONS turned me in, he surprised me and knocked me unconscious. I awoke in one of the chambers below, and made my way here. And here I wait, in the shadows…

Then responding to Shazzara's implied accusation on the former Venture-Captain: “Thurl is working with demons, and is trying to harness their powers in strange ways below. How exactly, I was not able to figure out, but it was clear that he had no moral boundaries in his research.”

Grand Lodge

Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

Taking 10 on SM, if possible, for 19.
Hiko shudders a little at the thought of the pain and torture she must have gone through, "Do you have any idea of what might be awaiting us below? "

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

"You have sacrificed much for the society, I would like to make sure that it will not go to waste. Can we escort you to the Starsipre so you can recover and make a full report?"

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory opens the door after making sure it is untrapped.

Jory gets +10 to perception with the potion for one hour

After he hears about Thurl:
"This Thurl is a disgrace to all dwarves. Make sure I get to put an arrow in him."

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

So you know your way around the chambers below? What awaits us there?

Grand Lodge

"Beyond this door is a large area that Thurl used as some kind of dumping ground. A small shrine conceals a secret passage to a second level below, but that shouldn’t be a problem to get past with me around." she suggests. “YOU WILL LEARN TO FEAR THE POWER CONTAINED BELOW! Sadly, I don’t know much of what was happening in the lower levels, as I escaped just after I woke up. I’ve waited here since, expecting the Decemvirate to send me some fresh minions.”

With those words, her twisted mouth returns to rest, and her graceful blue eyes peer at you with incredible compassion. She seems quite keen on following you inside.

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Heal: 1d20 + 7 ⇒ (3) + 7 = 10

"You seem to have endured a rather traumatic experience and may not be ready for a trip back down at this time. Also you have learned much and if something were to happen to you while down there that knowledge would be lost. Then there is the issue with the three voices, you are aware you are speaking with different voices right?"

Grand Lodge

Valais looks surprised, even puzzled. "What do you mean? I AM FULL WELL. First, it is not your choice as I AM YOUR COMMANDING OFFICER. Then, I would be a great asset to you in understanding this place, where I was born from the deepest shadows."

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory bows:
"Lead on commander."
He respects rank in the pathfinders. He did not remember if being dead stripped you of your rank.

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8
Jory wrote:


"This Thurl is a disgrace to all dwarves. Make sure I get to put an arrow in him."

Something tells me that had better be one with a tip of cold iron.

Fissa is ready to follow Jory through the door.

Grand Lodge

Past the hidden door found by Jory, the passage grows dark until you reach the next room worthy of attention. This chamber stretches ahead and to either side as far as the eye can see. Wall segments stretch from floor to ceiling, as much resembling overgrown stalactites as architectural features, and chunks of shattered masonry and other rubble litter the otherwise even floor. Long since expired torches rest in sconces affixed intermittently to the walls.

Time for me to ask: what light sources do you have?

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory prefers no light sources with excellent darkvision.

Cautioning his new friends to keep light from getting to close to him. Jory steps into the dark.

He moves not so quietly--anxiously looking back to see if the ghost lady is mad at him and stepping a little loudly.
stealth: 1d20 + 14 ⇒ (4) + 14 = 18
Take 10 for 34 perception

Grand Lodge

Female Summoner 4 | Init +0 | HP 39/39 | AC 17, T 10, F 17 | F +7, R +4, W +8 | CMB +3 CMD 13 | Per +9
GM Lithrac wrote:
Time for me to ask: what light sources do you have?

Shazzara has darksight. Perfect vision even in supernatural darkness, no range limit.

Kilgharrah has darkvision.

Grand Lodge

Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

Hiko picks up a book at random and casts light on it. She then draws and loads her crossbow and picks up the shining book.

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Kawrock draws his cold iron nodachi and stays back while Jory scouts out ahead.

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

Fissa makes sure to keep the 'Venture-Captain' in view as the group moves along. He is somewhat comforted by her intentions, but those looks aren't something to get over easily.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul keeps an eyebrow raised as he carefully watches Valais out of the corner of his sight. I'm not so sure I'm comfortable with her joining us, but it seems I'm not the only one...

With a few incantations, Raoul taps his simple signet ring casting light on it. The ring glows and provides light to those around him.

GM, Raoul has the 'Forwarned' special ability as part of the Divination Wizard School. It allows him to act in the surprise round, even if he doesn't succeed on a perception check. I know not every combat will have a surprise round, but just thought I'd let you know.

Grand Lodge

Thanks for letting me know, Raoul!

GM's screen:
1d20 + 10 ⇒ (14) + 10 = 24

An eerie light emanates from Raoul's signet ring, shedding a strange light on this place of immense proportions. What seems to be distressing is that this room has no visible end, it stretches as far as your eyes can see.

As you make your way through this room, you soon notice that Valais steers clear of the rubble, and has a hard time accepting to cross over it. She walks instead in the middle of these corridors between pilings of rubble. "Something is wrong here, I can feel it. In the shadows, whispers are more distinct, make your deepest fears surface."

Jory:
While following a wall, you suddenly see a transluscent horn and the tip of a cow's muzzle protrude from one of the walls. It is soon gone, as though it had never been here. Is your mind playing tricks on you?

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Kawrock will cast a spell and take a look around."This Thrul person seems a nasty sort perhaps he will need more then one arrow.

detect magic

perception: 1d20 + 11 ⇒ (6) + 11 = 17

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul follows the others. Seeing Kawrock making the motions for detecting magic, Raoul decides to do the same - covering space that the tengu doesn't.

"Indeed, Kawrock. A Venture Captain gone off the rails? I cannot readily imagine a more formidable foe."

Grand Lodge

Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

"Let's just hope he is our only foe and he hasn't brought, or created, more 'friends.'"
Hiko then takes her book over to one of the piles of rubble and looks at it closely.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Kawrock looks at Hiko and whispers,"我們必須小心,這家合資公司的船長。誰知道她的心思可能會在什麼狀態"

Tien:
"We must be careful of this Venture Captain. Who knows what state her mind might be in."

Grand Lodge

Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

Hiko, while still examining the rubble pile, whispers back, "はい、そうだけど、カッブタンさんがたくさん知ってるから一緒に来たほうがいいと思います。そして、これから行かないともしそんな事したら危ないんです。何す るダメから気お付けてだけ出来ます。"

Tien:
"Yes that's true, but Mrs. "Captain" knows more about this place than we do, she won't leave and if she did she would be in danger. We don't have any good choices so we will just have to be careful."
I know tien is usually represented with Chinese but I am really enjoying the Japanese practice I can get from this, if you don't mind.

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

It's all flavor to me, I only know enough to tell the difference in writing.

Grand Lodge

Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

Well then if it's fine with GM Lithrac, there should be no problem. I have a feeling I just stated something extremely obvious...

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

At the mentions of whispers, Fissa tries to hear if anyone is talking

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Grand Lodge

I don't mind Japanese at all, on the contrary! I've always found weird that all Tian Xia would have the same language anyway. I know it's another common language, but I prefer diversity. の日本語を語らせる

Near the center of the maze stands a raised altar made of ivoryinlaid wood, its virtually pristine condition a sharp contrast to the shattered walls around it. At the center of the altar rests a statue of two figures locked in combat: a brass bull and an iron dwarf that gripes the animal by a horn from over its shoulder while holding a warhammer aloft. Delicately incised words encircle the statue’s base, reading, “In my name is the strength of my history, my tradition, and my people. Speak your name into my ear, and I shall judge your worth.”

Knowledge (Religion), Knowledge (Arcana) and Perception checks can be made. Those who reach 25 on their Perception checks can also make another Knowledge (Religion) check.

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

"Anyone know a reason why I should not talk to the statue?"

Grand Lodge

Female Summoner 4 | Init +0 | HP 39/39 | AC 17, T 10, F 17 | F +7, R +4, W +8 | CMB +3 CMD 13 | Per +9

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Not at all Kawrock, feel free to tell it your name.

Grand Lodge

Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

Wow three skills she actually has ranks in. perception: 1d20 + 9 ⇒ (4) + 9 = 13 dang rng hates me seeing things...
Knowledge(religion): 1d20 + 4 ⇒ (19) + 4 = 23
I think only one knowledge check is probably needed. Unless Arcana tells you something else...

"It's probably best if we don't mess with the statue, unless someone knows what it is. However, if you really want to, I won't stop you Kawrock, I'll just stand way over here."

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

K(Rel): 1d20 + 4 ⇒ (15) + 4 = 19
K(Arc): 1d20 + 8 ⇒ (14) + 8 = 22
Prc: 1d20 + 6 ⇒ (18) + 6 = 24

Looks like some kind of dwarf in a bull fight. I wonder what whispering names has anything to do with it, unless it's some kind of stage announcement - but that's hardly whispering, is it?

Grand Lodge

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M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory takes the request literally and speaks the two words: "Your name" into her ear.

Grand Lodge

Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

At the dwarf's foolishness, Hiko releases a snort of laughter and quickly turns around, shaking with muffled mirth.
That made my day Jory, thanks

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Knowledge (Arcana): 1d20 + 10 ⇒ (14) + 10 = 24
Perception): 1d20 + 9 ⇒ (10) + 9 = 19

"As it is a statue of a dwarf wrestling a bull - then perhaps dwarven should be spoken to it?" Raoul wonders aloud.

Grand Lodge

Kawrock:
That statue isn't what it seems. At first, it seemed to you that the dwarf was winning his fight, but a careful inspection reveals that he is in fact off-balance and that the brass bull is poised to strike.

Hiko & Fissa:
The dwarf is in fact the god Torag. He is a stoic and serious god who values honor, planning and well-made steel. He is an often distant deity, lending magical power to his clerics, but leaving his followers to make their own way through life, knowing that this will make them strong and determined.

Raoul & Fissa:
The brass bull is a creature called a gorgon. Gorgons are magical, foul-tempered creatures—while they might appear to be constructs at first glance, beneath their artifical-looking armor plates they are made of flesh and bone. Like aggressive bulls, they challenge any unfamiliar creature they encounter, often trampling their opponent's corpse or shattering its stony remnants until the creature is unrecognizable.

Apparently, neither Jory's jest nor Kawrock's indirectly uttered name have any consequence, save for Hiko's mirth.

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

Fissa starts singing to introduce himself to the statue, treating the god Torag to his personal introduction song in a painful bout of conceitedness:

To whoever wants to hear
Be you far or be you near
I'll cry it out and say it clear
Fissa Fuihlah is here!

Grand Lodge

GM rolls:
Perception(Shazzara): 1d20 + 9 ⇒ (11) + 9 = 20
Perception(Kawrock): 1d20 + 11 ⇒ (8) + 11 = 19
Perception(Hiko): 1d20 + 9 ⇒ (7) + 9 = 16
Perception(Jory): 1d20 + 14 ⇒ (1) + 14 = 15
Perception(Fissa): 1d20 + 6 ⇒ (20) + 6 = 26
Perception(Raoul): 1d20 + 9 ⇒ (9) + 9 = 18

Fissa:
Before the passage opened, you distinctively heard the statue echo your name, as if it was transmitted to something, or someone, further.

There is a faint click after a few seconds that seem to be an eternity., then the statue shifts to open a dark passage going deep into the earth, a staircase leading the way.

This passage finally reaches a room. A cage-like spiral staircase of rusting wrought iron descends along one wall of this room. Dim but vibrant green light pulses from two large glass vats that stand from floor to ceiling in the far corners. Powdery rust coats much of the floor, though several lines of footprints crisscross the room. Metal doors lead to the east and west.

Thurl's Laboratory Map

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul looks around the room. "What do you suppose is in those vats?" He holds his hands out in front of himself in an effort to detect any magic that may be emanating from the vats.

He notes the footprints in the rusty dust. "Well, which way shall we go?"

Grand Lodge

Female Summoner 4 | Init +0 | HP 39/39 | AC 17, T 10, F 17 | F +7, R +4, W +8 | CMB +3 CMD 13 | Per +9

We should go through the western door.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory nods and leads the way after examining the western door.
Perception =34 on door after taking 10

stealth: 1d20 + 14 ⇒ (5) + 14 = 19 Still anxious about their 'commander' Jory continues to be somewhat noisier than normal as he anxiously looks back.

Grand Lodge

Male Human Bard 4
Stats:
HP 32/32 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +7 /W: +5 | CMD 14 | Speed 30 | Init. +2, Prc +6
Skills:
ACR+8|APP+2|BLF+4(Sing:8)|CLM-1|CFT+2|DIP+11|DSG+4|ESC+2|FLY+2|ITM+4|KNW(AR C)+8|KNW(ENG)+8|KNW(HIS)+10|KNW(LOC)+11|KNO(*)+4|LNG+6|PRC+6|PFM(SING)+11|R ID+2|SSM+0(Sing:11)|SLH+6|SPL+6|STH+9|SRV+0|SWM-1|UMD+8

"At least they know who I am now. Fissa has entered the building!"

prc: 1d20 + 6 ⇒ (8) + 6 = 14

Fissa tries to get a better view of what is in the vats, then asks "captain? Have you seen these before?"

is this some kind of intricate trap?

-Posted with Wayfinder

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Remembering he almost dies last adventure when the rest of party looked at things he turns his attention to the vats too.
perception: 1d20 + 24 ⇒ (16) + 24 = 40

Grand Lodge

Female Summoner 4 | Init +0 | HP 39/39 | AC 17, T 10, F 17 | F +7, R +4, W +8 | CMB +3 CMD 13 | Per +9

Are the vats filled with liquid or empty?

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

With his weapon still drawn, Kawrock keeps a nervous eye on Valais.

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