Demon

Shazzara Grymholdt's page

84 posts. Organized Play character for Michael Sumrall.


Classes/Levels

Female Summoner 4 | Init +0 | HP 39/39 | AC 17, T 10, F 17 | F +7, R +4, W +8 | CMB +3 CMD 13 | Per +9

About Shazzara Grymholdt

Shazzara Grymholdt
Female Kyton-Spawn Tiefling Summoner 4
CN Medium outsider (native)
SIN: 30469-7
Init +0; Senses bond senses, darkvision 120 ft., low-light vision, see in darkness; Perception +9
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Defense
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AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 39 (4d8+16)
Fort +7, Ref +4, Will +8
Defensive Abilities shield ally; Resist cold 5, electricity 5, fire 5, shield ally
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Offense
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Speed 30 ft.
Melee cold iron heavy mace +3 (1d8) and
. . mithral dagger +4 (1d4/19-20)
Spell-Like Abilities (CL 4th; concentration +7)
. . 6/day—summon monster
. . 1/day—web (DC 15)
Summoner Spells Known (CL 4th; concentration +7):
. . 2nd (2/day)—bull's strength, haste
. . 1st (4/day)—compel hostility, grease, mage armor, shield
. . 0 (at will)—acid splash, detect magic, guidance, mage hand, mending, read magic
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Statistics
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Str 10, Dex 10, Con 16, Int 14, Wis 12, Cha 17
Base Atk +3; CMB +3; CMD 13
Feats Fiend Sight, Fiend Sight
Traits keleshite princess, observant
Skills Bluff +4, Diplomacy +11, Escape Artist +2, Handle Animal +7, Intimidate +6, Knowledge (planes) +7, Linguistics +6, Perception +9, Sleight of Hand +1, Spellcraft +6, Use Magic Device +7
Languages Abyssal, Common, Goblin, Infernal, Kelish
SQ eidolon link, life link, prehensile tail, share spells with eidolon
Combat Gear oil of bless weapon (2), potion of magic fang (2), wand of infernal healing (20 charges), wand of protection from evil (43 charges); Other Gear +1 mithral chain shirt, +1 mithral buckler, cold iron heavy mace, mithral dagger, cloak of resistance +1, jewelry, noble's outfit, spell component pouch, 1,669 gp, 5 sp
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Special Abilities
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Bond Senses (4 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane.
Caravan (3 @ 43.48 lbs, Diplomacy) Can use the chosen skill to make Day Job rolls.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Summon Monster II (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Wand of infernal healing (20 charges) Add this item to create a wand of a chosen spell.
Wand of protection from evil (43 charges) Add this item to create a wand of a chosen spell.

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Kilgharrah
Quadruped
CN Medium outsider
Init +6; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 30 (+3)
Fort +4, Ref +5, Will +3
Defensive Abilities evasion; Resist fire 5
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Offense
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Speed 40 ft., climb 40 ft.
Melee bite +7 (1d6+4) and
. . 2 claws +7 (1d4+4)
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Statistics
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Str 17, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +6; CMD 18 (22 vs. trip)
Feats Improved Initiative, Iron Will
Skills Acrobatics +4 (+8 jump), Bluff +4, Climb +13, Linguistics -1, Perception +5, Sense Motive +5, Stealth +7
Languages Common, Draconic
Other Gear amulet of mighty fists +1
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Special Abilities
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Climbing (40 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) No damage on successful reflex save.
Pounce (Ex) You can make a full attack after a charge.