[PFS] GM Lithrac's The Silver Mount Collection (#6-02) (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Discussion thread is open. We'll start as soon as everyone is ready. Please post your PFS #, faction, and you can already roll your day job.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Greetings everyone.

Info:
#119407-1 Qadira(trading faction now, forgot its name) Tarquin
dayjob alchemy: 1d20 + 18 ⇒ (20) + 18 = 38

Grand Lodge

Almost forgot, could you also post your Initiative and Perception scores, please?


The Flaxseed Pathfinder Lodge

Hello everyone! I haven't decided who I want to play yet. I have a level 5 Druid and a level 6 monk or level 7 cavalier, with other options for low tier.. I'll wait for a couple more to check in first. I'll be out until tomorrow night watching Mrs. Endless run the Chicago Marathon.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad enters the discussion thread, holding his mighty club in hand.

"This where Sad start? Sad good packminder; Sad *not* monster!" Sad reminds everyone in the thread, in case they were confused.

Sad is lvl 4 and has no preference for high or low tier. 11226-7. Sad loosely follows the Silver Crusade and his day job is Packminder, aka nothing.

Shadow Lodge

Woot! Pain!!!

Same here as EF... I'd select a character based on the tier. I have available a studious, professor at level 3 and a dirty Besmaran pirate at level 6. The professor is the more likely to visit the museum if that's where we're going, but the pirate's happy to loot, err I mean travel along too.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.
wakedown wrote:
Woot! Pain!!!

Agreed! I saw that you had signed up and I followed. That was going to be good, then I saw that we get to bring pain and torment to EF as well, and I rejoiced.

Sad scratches his rocky ass, waiting to see what other Pathfinders enter the thread.


The Flaxseed Pathfinder Lodge

Excellent! I think for Sad's and the Prof's sake we should stay low tier then (as much I'd like to play my level 6 oread monk alongside Sad), which means I can bring my ifrit bard or my grippli gunslinger. I haven't decided which would be better and I haven't gotten the chance to play either one yet so I'll play whatever you guys want if you have a preference.

(The ifrit bard is level 3 vanilla bard and the grippli is ranger 2/musketmaster 2 if that matters.)

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George is ready for action.

PFS 73433-1
Day Job: Craft(Alchemy): 1d20 + 24 ⇒ (18) + 24 = 42


The Flaxseed Pathfinder Lodge
Sad Rock wrote:
wakedown wrote:
Woot! Pain!!!
we get to bring pain and torment to EF as well, and I rejoiced.

You mean we get to bring pain and torment to Lithrac together!

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

95737-4
Perc +2
Init +6
Dayjob Craft Bow: 1d20 + 6 ⇒ (2) + 6 = 8

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

The Professor it is!

The Professor
PFS# 15208-9
Perception +3
Init +0
Day Job (Craft Alchemy): 1d20 + 5 ⇒ (17) + 5 = 22

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

The Professor just reached 3rd level and I just finished up leveling him tonight. I haven't had a chance to see what the final verdict was from PFS Management on the requirements of the Technologist feat in Season 5, but given that this PC is a nod to a certain eccentric spacefaring professor, I may want to pick that feat up instead of Selective Channeling (his current 3rd level selection).

Sadly, with a newborn, I need to go try to catch some Z's and do that research tomorrow morning over coffee!

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

If we are going lower tier I will use this lvl 3 summoner for the job.
I want to save Tarquin for a higher level job.
# 119407-5 Cheliax Tywin
Perception -2 and +6(eidolon)
Init is +5

Anyone know if there is a prestige option to get dayjob rolls with the ride skill?

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

And for some reason it is not appearing in my wayfinder list grmbl ¬¬

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

Ok, looks like we have enough firepower so I'll leave the Clint-Eastwood-grippli for another time and go with my bard.

#55162-20
Scarab Sages
Perform (wind): 1d20 + 13 ⇒ (15) + 13 = 28
Initiative +2
Perception +6 (+5 on vision because of her veil)

She is 4th level but I'll have to wait until tonight before I update her profile. Her perception may be one higher.

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

Also, I'll get a better intro post up in the gameplay tonight. I can't do a proper detailed intro post over my phone. Took me long enough to type the above ^ post :/

Grand Lodge

Alright, it looks like we're playing lower subtier.

Painlord, what's Sad Rock's PFS number, please?

Tywin, I assume you're switching to Dark Archive? Cheliax is no longer a legal faction.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

11226-7. Sad loosely follows the Silver Crusade and his day job is Packminder, aka nothing.

Sad anxiously moves his weight from foot to foot, waiting to get started.

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

Yup! Unfortunately the registration does not allow me picking that on the boards :).

Grand Lodge

Yes, I know. Since the start of season 6, I make the assumption that people pick the corresponding faction to their older ones if they don't state anything. But since you specifically wrote Cheliax in your post above, I figured I'd just bring it to your attention.

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

Upon further inspection now that I'm home I realized that I put my GM credit from this one on my grippli gunslinger (he's Dark Archive and iirc this one has special stuff for them that I wanted to make sure he got). So it was a good thing I chose my bard!

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.
Professor F wrote:
"How about a little liftsy-poo to this museum? I'll give you a lollipop once we're all done?". The tiny gnome opens his arms like a toddler waiting for his mommy to carry him.

Wakedown, you bust me up. Age of Enthronement, eh?

I'll respond to this piece as soon as I figure out when and where we are. Not sure that we're not waiting for DDr to annoy us more.

In short, Sad is confuzzled.

Grand Lodge

Continuing the discussion about stone shield here to avoid disrupting the Gameplay thread too much.

Stone Shield wrote:

School conjuration (creation) [earth]; Level bloodrager 1, cleric 1, druid 1, magus 2, sorcerer/wizard 1, summoner 1

CASTING

Casting Time 1 immediate action
Components V, S, DF
EFFECT

Range 0 ft.
Effect stone wall whose area is one 5-ft. square
Duration 1 round
Saving Throw none; Spell Resistance no

DESCRIPTION

A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. The stone shield provides you with cover from that enemy until the beginning of your next turn, granting you a +4 bonus to Armor Class and a +2 bonus on Reflex saving throws. If the opponent's attack misses you by 4 or less, the attack strikes the shield instead. The stone shield has hardness 8 and 15 hit points. If the shield is destroyed, the spell ends and the shield crumbles away into nothingness. Spells and effects that damage an area deal damage to the shield.

You cannot use this spell if you are not adjacent to a large area of earth or stone such as the ground or a wall. A qinggong monk may select this spell as a ki power at 4th level.

Bold Strider: Except that the shield would give him cover from one direction, not both (read "an opponent of your choice" in the spell description). The wall occupies a full 5-foot square, so technically he couldn't even fit it between him and the robot. However, the description is contradictory.

My take is this: when you're under attack by an opponent of your choice, you may choose to erect the shield against him, gaining the bonuses and cover described in the spell. However, it won't protect you from blows coming from other directions.

Painlord: I suggest the following. Everytime something attacks you, I'll declare the attack but won't roll it. Then you declare your use (or lack thereof) of stone shield, then I'll roll and resolve the action. Does it sound okay for you? It's a bit tedious, but it's the fairest way to deal with it, in my opinion. I agree that it really doesn't interact well with PbP play, but that shouldn't stop you from using that amazing spell.

EDIT: I've just checked your stat block, but didn't see stone shield memorized for today. Do I have your correct list of spells?

List you gave me:
Druid Spells Prepared (CL 4th; concentration +9)
. . 2nd—barkskin (2), stone call{super}D,APG{/super}, warp wood (DC 15)
. . 1st—detect aberration{super}D,APG{/super}, faerie fire, liberating command{super}UC{/super}, longstrider, shillelagh (DC 14)
. . 0 (at will)—create water, mending, spark{super}APG{/super} (DC 13), stabilize
. . D Domain spell; Domain Cave domain

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Fair enough. I figured it was like a 5' circle around you or something like that based on the effect line. I didn't read it very throughly, but I now see it says "The stone shield provides you with cover from that enemy until the beginning of your next turn". Good call, Lithrac.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.
GM Lithrac wrote:

My take is this: when you're under attack by an opponent of your choice, you may choose to erect the shield against him, gaining the bonuses and cover described in the spell. However, it won't protect you from blows coming from other directions.

Painlord: I suggest the following. Everytime something attacks you, I'll declare the attack but won't roll it. Then you declare your use (or lack thereof) of stone shield, then I'll roll and resolve...

It all sounds fine, but too much slowdown for the already-slowed down PbP. This was the first time I've attempted to use that spell, let alone an immediate action, within the confines of PFS. In a F2Face game, it's easier and clearer how and when one can interrupt for an immediate action.

In PFS PbP, to use it effectively, we either:
1) Needs to slow things down like suggested above; or...
2) Have a pre-scribed set of conditions upon which the imm action would trigger. It might be preset in the OOC thread: i.e. "When I'm flanked by murderous killer robots, I'll use this."

That said, neither one is really worth it. And maybe there is another answer I have yet to ponder yet.

That said, I think the best and easiest solution is for Sad to take the damage, and, if you'll allow GM Lithrac, I'll switch out the spell to a Produce Flame.

Also, I had today's current spells in my Sad Rock alias under personality.

Let's play on.

Grand Lodge

Ah, thanks for the updated list! As you'll read in the Gameplay thread, I decided to allow the stone shield this round. From your list, it seems you had only one memorized, so it won't be a problem anymore (since the whole scenario takes place the same night).

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.
GM Lithrac wrote:
Ah, thanks for the updated list! As you'll read in the Gameplay thread, I decided to allow the stone shield this round. From your list, it seems you had only one memorized, so it won't be a problem anymore (since the whole scenario takes place the same night).

Done. Let's play on.

Thanks for working through this with me...I know it's an odd situation.

Grand Lodge

No worries at all! I agree that some spells or abilities' mechanics don't mesh very well with PbP, especially if one wants to keep the pace.

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

I feel that this encounter with the high dmg, high hardness (which does get bypassed by spells and fire btw! Think you substracted that) and regen is going to make this an extremely hard fight for low tier without adamantine. Are there any knowledge checks we can roll or perception checks to find weaknesses?

Grand Lodge

Paizo Blog (15th September) wrote:

How does hardness work for creatures? Does energy damage such as cold deal half damage to creatures with hardness (Pathfinder RPG Core Rulebook 173-174) even before applying the flat numerical reduction?

When a creature with hardness sustains damage, subtract its hardness from the damage dealt. The rules for halving damage, doubling damage, dealing damage with ineffective tools, immunities, and the like only apply to damaging inanimate objects.

Hardness applies to all kinds of damage, even elemental or magic damage. The only thing that bypasses hardness (provided it's less than 20) is an adamantine weapon.

As I've stated in the first post of that encounter, Knowledge (engineering) is appropriate to identify these creatures and ask questions about their weaknesses. Shahrazad passed the check, and asked one question regarding hardness, which I answered.

I understand your frustration, since dealing with this encounter without adamantine is an ordeal. I also agree that it shouldn't happen in a tier 3-7 scenario, especially subtier 3-4 where most people haven't invested in adamantine weaponry yet (2,000 gp is a big deal at those levels).

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

Sorry I guess I missed the roll and info. Also mistaken with hardness of 3.5 or dr/adamantine I guess.

Yeah not having adamantine is being punished hard with 2 baddies that regenerate as well :(. Adamantine weapons cost 3000 btw. Something noone buys at this tier besides the occasional blanche for arrows.

If it was dr/5 it would be overcome, but 10...

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

Yeah... when I ran this, they ran away after half the party dropped and had to pay PP to get their bodies rescued. They had to admit defeat and go home. So far we're doing slightly better than they did though (they were also playing up with a mixed party) so I haven't lost all hope yet.

Grand Lodge

I've just read the GM prep thread and there are a couple of things I have overlooked so far. First, the Knowledge (engineering) check had to be made untrained (just with the int modifier) if you don't have the Technologist feat. This is actually true for many things related to technology...

I also missed a stat block mistake which gives the robots +7 damage instead of +5 (since a spear is a two-handed weapon and they have strength 20).

Oh well... as if this fight wasn't hard enough...

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

lol yea that technologist feat goofed up a bit this season so far. I don't know very many characters that will use a feat slot for that. Kind of hefty of a price for it for a season. Now if they made it a skill check for maybe 2 ranks equals a single point or something I would gladly go for it, but not a feat.

Grand Lodge

I think those who want to take that feat either create a character based entirely upon technology, or intend to retrain the feat at the end of the season.

Grand Lodge

Just to let you know that I'll be away on weekend with Mrs Lithrac, I'll return Sunday evening.

Grand Lodge

Hey everyone,

Seeing how the pace goes and provided it continues to go well, there's a good chance we may be able to finish the scenario in time for PbP Gameday 3! We'll need to keep an intensive posting rate for that, though.

I'm starting to work on the CS, but I still need a day job (roll or mention you haven't got one) from Tywin and Sad Rock.

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

dayjobroll caravan diplo: 1d20 + 9 ⇒ (3) + 9 = 12

¬¬

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

Hmm.. for some reason I can't post in the game thread!

Retrying.

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

Heads up: I'll be on a work trip from tomorrow afternoon to Monday night. I think I'll still be able to post at least once/day but just in case I'm holding things up, feel free to bot me.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.
Tywin-RK wrote:
Only thing I can think of now is to grapple him all together (aiding eachother) and tie him down and hope the lighting elemental is able to do some shocking dmg then. Or would a lightning elemental be allowed to try a melee touch for just its lightning dmg Lithrac? That might just be lucky enough to hit.

Erh...I would prefer to keep my actions in character, given by characters.

Not saying that Sad will or won't play along, but such things should be discussed in character.

Grand Lodge

I completely agree with you, Sad. Besides, Tywin is unconscious for now.

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

I apologize for the amount of ooc. It is kind of frustrating not to be able to do anything when everything seems to go to hell.

Also because it just took hold of George I think the cr of the beast just got bumped up quite a bit. We are all on our last resources and nowhere near defeating the creature I think. So I reckoned we needed to discuss some tactics out of character before doing them in character.

Grand Lodge

Here are the Chronicle Sheets. Please download and print them, as they won't remain in googledocs forever.

Sad Rock

Shahrazad

Tywin

George

Kalendir

The Professor

I hope you enjoyed playing it!

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Thanks a lot! It was definitely a fun scenario

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

Thank god that was tense :d

And we get laser guns!

Thanks for running, and apologies for my ooc'ing. I was afraid this would be our last adventure at times.

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

Thanks GM! I won't be able to print until Tuesday. I'll catch up tonight.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

GM Lithrac--

Thanks for running. It was a clean, well done run. You did a great job.

-Sad, who is totally *not* a monster

Grand Lodge

Thanks! Sad Rock is tons of fun to have at the table, glad you joined us!

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