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Greetings everyone.
Info:
#119407-1 Qadira(trading faction now, forgot its name) Tarquin
dayjob alchemy: 1d20 + 18 ⇒ (20) + 18 = 38

EndlessForms |

Hello everyone! I haven't decided who I want to play yet. I have a level 5 Druid and a level 6 monk or level 7 cavalier, with other options for low tier.. I'll wait for a couple more to check in first. I'll be out until tomorrow night watching Mrs. Endless run the Chicago Marathon.

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Sad enters the discussion thread, holding his mighty club in hand.
"This where Sad start? Sad good packminder; Sad *not* monster!" Sad reminds everyone in the thread, in case they were confused.
Sad is lvl 4 and has no preference for high or low tier. 11226-7. Sad loosely follows the Silver Crusade and his day job is Packminder, aka nothing.

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Woot! Pain!!!
Same here as EF... I'd select a character based on the tier. I have available a studious, professor at level 3 and a dirty Besmaran pirate at level 6. The professor is the more likely to visit the museum if that's where we're going, but the pirate's happy to loot, err I mean travel along too.

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Woot! Pain!!!
Agreed! I saw that you had signed up and I followed. That was going to be good, then I saw that we get to bring pain and torment to EF as well, and I rejoiced.
Sad scratches his rocky ass, waiting to see what other Pathfinders enter the thread.

EndlessForms |

Excellent! I think for Sad's and the Prof's sake we should stay low tier then (as much I'd like to play my level 6 oread monk alongside Sad), which means I can bring my ifrit bard or my grippli gunslinger. I haven't decided which would be better and I haven't gotten the chance to play either one yet so I'll play whatever you guys want if you have a preference.
(The ifrit bard is level 3 vanilla bard and the grippli is ranger 2/musketmaster 2 if that matters.)

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George is ready for action.
PFS 73433-1
Day Job: Craft(Alchemy): 1d20 + 24 ⇒ (18) + 24 = 42

EndlessForms |

wakedown wrote:Woot! Pain!!!we get to bring pain and torment to EF as well, and I rejoiced.
You mean we get to bring pain and torment to Lithrac together!

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95737-4
Perc +2
Init +6
Dayjob Craft Bow: 1d20 + 6 ⇒ (2) + 6 = 8

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The Professor just reached 3rd level and I just finished up leveling him tonight. I haven't had a chance to see what the final verdict was from PFS Management on the requirements of the Technologist feat in Season 5, but given that this PC is a nod to a certain eccentric spacefaring professor, I may want to pick that feat up instead of Selective Channeling (his current 3rd level selection).
Sadly, with a newborn, I need to go try to catch some Z's and do that research tomorrow morning over coffee!

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If we are going lower tier I will use this lvl 3 summoner for the job.
I want to save Tarquin for a higher level job.
# 119407-5 Cheliax Tywin
Perception -2 and +6(eidolon)
Init is +5
Anyone know if there is a prestige option to get dayjob rolls with the ride skill?

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And for some reason it is not appearing in my wayfinder list grmbl ¬¬

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Ok, looks like we have enough firepower so I'll leave the Clint-Eastwood-grippli for another time and go with my bard.
#55162-20
Scarab Sages
Perform (wind): 1d20 + 13 ⇒ (15) + 13 = 28
Initiative +2
Perception +6 (+5 on vision because of her veil)
She is 4th level but I'll have to wait until tonight before I update her profile. Her perception may be one higher.

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Also, I'll get a better intro post up in the gameplay tonight. I can't do a proper detailed intro post over my phone. Took me long enough to type the above ^ post :/

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Yup! Unfortunately the registration does not allow me picking that on the boards :).

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Upon further inspection now that I'm home I realized that I put my GM credit from this one on my grippli gunslinger (he's Dark Archive and iirc this one has special stuff for them that I wanted to make sure he got). So it was a good thing I chose my bard!

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"How about a little liftsy-poo to this museum? I'll give you a lollipop once we're all done?". The tiny gnome opens his arms like a toddler waiting for his mommy to carry him.
Wakedown, you bust me up. Age of Enthronement, eh?
I'll respond to this piece as soon as I figure out when and where we are. Not sure that we're not waiting for DDr to annoy us more.
In short, Sad is confuzzled.

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Continuing the discussion about stone shield here to avoid disrupting the Gameplay thread too much.
School conjuration (creation) [earth]; Level bloodrager 1, cleric 1, druid 1, magus 2, sorcerer/wizard 1, summoner 1
CASTINGCasting Time 1 immediate action
Components V, S, DF
EFFECTRange 0 ft.
Effect stone wall whose area is one 5-ft. square
Duration 1 round
Saving Throw none; Spell Resistance noDESCRIPTION
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. The stone shield provides you with cover from that enemy until the beginning of your next turn, granting you a +4 bonus to Armor Class and a +2 bonus on Reflex saving throws. If the opponent's attack misses you by 4 or less, the attack strikes the shield instead. The stone shield has hardness 8 and 15 hit points. If the shield is destroyed, the spell ends and the shield crumbles away into nothingness. Spells and effects that damage an area deal damage to the shield.
You cannot use this spell if you are not adjacent to a large area of earth or stone such as the ground or a wall. A qinggong monk may select this spell as a ki power at 4th level.
Bold Strider: Except that the shield would give him cover from one direction, not both (read "an opponent of your choice" in the spell description). The wall occupies a full 5-foot square, so technically he couldn't even fit it between him and the robot. However, the description is contradictory.
My take is this: when you're under attack by an opponent of your choice, you may choose to erect the shield against him, gaining the bonuses and cover described in the spell. However, it won't protect you from blows coming from other directions.
Painlord: I suggest the following. Everytime something attacks you, I'll declare the attack but won't roll it. Then you declare your use (or lack thereof) of stone shield, then I'll roll and resolve the action. Does it sound okay for you? It's a bit tedious, but it's the fairest way to deal with it, in my opinion. I agree that it really doesn't interact well with PbP play, but that shouldn't stop you from using that amazing spell.
EDIT: I've just checked your stat block, but didn't see stone shield memorized for today. Do I have your correct list of spells?
. . 2nd—barkskin (2), stone call{super}D,APG{/super}, warp wood (DC 15)
. . 1st—detect aberration{super}D,APG{/super}, faerie fire, liberating command{super}UC{/super}, longstrider, shillelagh (DC 14)
. . 0 (at will)—create water, mending, spark{super}APG{/super} (DC 13), stabilize
. . D Domain spell; Domain Cave domain

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Fair enough. I figured it was like a 5' circle around you or something like that based on the effect line. I didn't read it very throughly, but I now see it says "The stone shield provides you with cover from that enemy until the beginning of your next turn". Good call, Lithrac.

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My take is this: when you're under attack by an opponent of your choice, you may choose to erect the shield against him, gaining the bonuses and cover described in the spell. However, it won't protect you from blows coming from other directions.
Painlord: I suggest the following. Everytime something attacks you, I'll declare the attack but won't roll it. Then you declare your use (or lack thereof) of stone shield, then I'll roll and resolve...
It all sounds fine, but too much slowdown for the already-slowed down PbP. This was the first time I've attempted to use that spell, let alone an immediate action, within the confines of PFS. In a F2Face game, it's easier and clearer how and when one can interrupt for an immediate action.
In PFS PbP, to use it effectively, we either:
1) Needs to slow things down like suggested above; or...
2) Have a pre-scribed set of conditions upon which the imm action would trigger. It might be preset in the OOC thread: i.e. "When I'm flanked by murderous killer robots, I'll use this."
That said, neither one is really worth it. And maybe there is another answer I have yet to ponder yet.
That said, I think the best and easiest solution is for Sad to take the damage, and, if you'll allow GM Lithrac, I'll switch out the spell to a Produce Flame.
Also, I had today's current spells in my Sad Rock alias under personality.
Let's play on.

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Ah, thanks for the updated list! As you'll read in the Gameplay thread, I decided to allow the stone shield this round. From your list, it seems you had only one memorized, so it won't be a problem anymore (since the whole scenario takes place the same night).
Done. Let's play on.
Thanks for working through this with me...I know it's an odd situation.

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I feel that this encounter with the high dmg, high hardness (which does get bypassed by spells and fire btw! Think you substracted that) and regen is going to make this an extremely hard fight for low tier without adamantine. Are there any knowledge checks we can roll or perception checks to find weaknesses?

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How does hardness work for creatures? Does energy damage such as cold deal half damage to creatures with hardness (Pathfinder RPG Core Rulebook 173-174) even before applying the flat numerical reduction?
When a creature with hardness sustains damage, subtract its hardness from the damage dealt. The rules for halving damage, doubling damage, dealing damage with ineffective tools, immunities, and the like only apply to damaging inanimate objects.
Hardness applies to all kinds of damage, even elemental or magic damage. The only thing that bypasses hardness (provided it's less than 20) is an adamantine weapon.
As I've stated in the first post of that encounter, Knowledge (engineering) is appropriate to identify these creatures and ask questions about their weaknesses. Shahrazad passed the check, and asked one question regarding hardness, which I answered.
I understand your frustration, since dealing with this encounter without adamantine is an ordeal. I also agree that it shouldn't happen in a tier 3-7 scenario, especially subtier 3-4 where most people haven't invested in adamantine weaponry yet (2,000 gp is a big deal at those levels).

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Sorry I guess I missed the roll and info. Also mistaken with hardness of 3.5 or dr/adamantine I guess.
Yeah not having adamantine is being punished hard with 2 baddies that regenerate as well :(. Adamantine weapons cost 3000 btw. Something noone buys at this tier besides the occasional blanche for arrows.
If it was dr/5 it would be overcome, but 10...

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Yeah... when I ran this, they ran away after half the party dropped and had to pay PP to get their bodies rescued. They had to admit defeat and go home. So far we're doing slightly better than they did though (they were also playing up with a mixed party) so I haven't lost all hope yet.

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I've just read the GM prep thread and there are a couple of things I have overlooked so far. First, the Knowledge (engineering) check had to be made untrained (just with the int modifier) if you don't have the Technologist feat. This is actually true for many things related to technology...
I also missed a stat block mistake which gives the robots +7 damage instead of +5 (since a spear is a two-handed weapon and they have strength 20).
Oh well... as if this fight wasn't hard enough...

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lol yea that technologist feat goofed up a bit this season so far. I don't know very many characters that will use a feat slot for that. Kind of hefty of a price for it for a season. Now if they made it a skill check for maybe 2 ranks equals a single point or something I would gladly go for it, but not a feat.

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Hey everyone,
Seeing how the pace goes and provided it continues to go well, there's a good chance we may be able to finish the scenario in time for PbP Gameday 3! We'll need to keep an intensive posting rate for that, though.
I'm starting to work on the CS, but I still need a day job (roll or mention you haven't got one) from Tywin and Sad Rock.

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dayjobroll caravan diplo: 1d20 + 9 ⇒ (3) + 9 = 12
¬¬

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Heads up: I'll be on a work trip from tomorrow afternoon to Monday night. I think I'll still be able to post at least once/day but just in case I'm holding things up, feel free to bot me.

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Only thing I can think of now is to grapple him all together (aiding eachother) and tie him down and hope the lighting elemental is able to do some shocking dmg then. Or would a lightning elemental be allowed to try a melee touch for just its lightning dmg Lithrac? That might just be lucky enough to hit.
Erh...I would prefer to keep my actions in character, given by characters.
Not saying that Sad will or won't play along, but such things should be discussed in character.

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I apologize for the amount of ooc. It is kind of frustrating not to be able to do anything when everything seems to go to hell.
Also because it just took hold of George I think the cr of the beast just got bumped up quite a bit. We are all on our last resources and nowhere near defeating the creature I think. So I reckoned we needed to discuss some tactics out of character before doing them in character.

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Thanks a lot! It was definitely a fun scenario

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Thank god that was tense :d
And we get laser guns!
Thanks for running, and apologies for my ooc'ing. I was afraid this would be our last adventure at times.