GM Lithrac
|
By the time Darius uses the scroll, the Pathfinder is long gone, the bushes preventing any view of what's ahead. However, her tracks are still very clear and easy to follow. They seem to go where the other two sets of humanoid tracks continue.
Grimtooth licks Osric's face, visibly very happy with his master.
You tie up Nikolai without any trouble.
Atum Nakhti
|
"Well whoever or whatever has control of them knows we're coming now. Better keep moving."
Atum Nakhti
|
I think that's the only track we have to follow, right? Yep, we're going after her and the rest.
Osric Longstride
|
Osric nods, and calls out to Grimtooth as he runs forward, bow in hand.a
"Grim, track! The rest of you, try to keep up!"
Despite this, Osric will not deliberately outpace the more encumbered team members. He is not anxious to get into a solo battle given what they've seen so far.
-Posted with Wayfinder
GM Lithrac
|
You follow the tracks and arrive shortly after in sight of the escaped Pathfinder who rests peacefully near a secluded pool, oblivious of your presence here. A broad, slow-moving waterfall feeds the clear water, and the area is somewhat cooler and more pleasant than its oppressively hot surrounding. To the south are several pits and piles of soil where two Pathfinders have dug out what they believe will be a foundation for the new lodge here.
At the edge of the water, a beautiful woman stands atop a massive amaranth flower growing out of a mass of thorny vines. Her golden hair stretches the length of her body and elongated pointy ears hint at a
fey heritage. She greets you as you approach.
"Agents, welcome to your new home. I was curious if any of Nikolai’s friends would be joining us. Please come and join us near the pool, the water is fresh - you'll like it here."
Near her are sitting three Pathfinders, one of whom is the sorceress which escaped as you knocked Nikolai out. They appear to be looking in the vague, their eyes lost in contemplation. A broad smile adorns their face, and they don't react to your presence at all.
Osric Longstride
|
"Yes, you'll have to pardon our skepticism. Nothing has gone as expected today."
Osric tries to identify the fey-like "woman".
Knowledge Nature: 1d20 + 14 ⇒ (19) + 14 = 33
-Posted with Wayfinder
Osric Longstride
|
-Posted with Wayfinder
Ace of the Flesh Puppets
|
New home? With no bevvies of beautiful ladies to fawn over me nightly? I don't think so. Ace scoffs at her offer.
GM Lithrac
|
The talking plant sighs, the a fierce air can be seen in her eyes. "You will join your companions here, as my thralls!" she hisses as she lunges to attack.
Initiative (Darius): 1d20 + 8 ⇒ (6) + 8 = 14
Initiative (Arnthoth): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative (Osric): 1d20 + 6 ⇒ (2) + 6 = 8
Initiative (Cairo): 1d20 ⇒ 9
Initiative (Ace): 1d20 + 11 ⇒ (5) + 11 = 16
Initiative (A): 1d20 + 5 ⇒ (2) + 5 = 7
Initiative (K): 1d20 + 4 ⇒ (10) + 4 = 14
Initiative - round 1
>>> Atum
>>> Arnthoth
>>> Ace
>>> Darius
K
Cairo
Osric
A
Atum, Arnthoth, Ace and Darius can act!
Atum Nakhti
|
Atum moves up, growing in stature as he does so. "I think not, fair lady."
+3 adamantine bec de corbin, power attack: 1d20 + 17 ⇒ (11) + 17 = 28
damage (vital strike): 4d8 + 23 ⇒ (5, 8, 7, 4) + 23 = 47
Osric Longstride
|
Osric calls out what he knows:
"Watch out! It's a plant! Don't bother trying to affect its mind! But it has magic that could affect yours. It can cause wounds that bleed unnaturally, and both constrict and feed on its victims!"
Speaking as an immediate action.
Ace of the Flesh Puppets
|
Ace does what Ace does best this scenario, rocking so hard that people's minds are blown. He starts his classic rock anthem "Henny" and casts Haste on the party.
Countersong and Haste affecting the party. Will Saves against are: 1d20 + 23 ⇒ (9) + 23 = 32.
Arnthoth Koortuskson
|
Arnthoth reaches into his bandolier and draws a potion, drinking it. His form begins to grow until he matches Atum's size. Nodding to Volife, Anrthoth point toward the south and the wolf pads toward Atum and readies to attack if an enemy nears.
Damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20
Trip: 1d20 + 12 ⇒ (5) + 12 = 17
Darius Swiftblade
|
Darius uses a swift to make his weapon +4 keen and then uses Spell Combat to cast Monstrous Phy II choosing the form of a Tikbalang.. He morphs into a rather unpleasent looking large hooved beast.. He gains Darkvision, Low-Light Vision, Scent, Pounce, Bite and 2 Hoove Attacks, +4str/+4na/-2dex With his new form and movement enhancement he moves and pounces on the lady..
Charge Attack 1: 1d20 + 21 ⇒ (19) + 21 = 40
Attack 2: 1d20 + 14 ⇒ (7) + 14 = 21
Haste: 1d20 + 19 ⇒ (10) + 19 = 29
Bite: 1d20 + 14 ⇒ (2) + 14 = 16
Hoove 1: 1d20 + 9 ⇒ (13) + 9 = 22
Hoove 2: 1d20 + 9 ⇒ (10) + 9 = 19
Confirm Charge Attack 1: 1d20 + 25 ⇒ (14) + 25 = 39
Dam 1: 1d8 + 18 ⇒ (8) + 18 = 26
Crit Dam 1: 1d8 + 18 ⇒ (4) + 18 = 22
Haste Dam: 1d8 + 18 ⇒ (8) + 18 = 26
Current AC is 26, Current CMD is 31.. He has 5 mirror images as well
GM Lithrac
|
Osric, speaking is a free action that you don't have to do on your turn, not an immediate action. It doesn't change anything except that it won't eat your swift action next turn.
Darius, can you point me at the post where you cast mirror image, please? I can't seem to be able to find it. You've travelled for quite some time in the jungle before reaching Nikolai. Moreover, you can't charge if you used spell combat, since charge is a full-round action.
Pounce (Ex)
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).Charge
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.Spell Combat (Ex)
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
Emphasis mine. Those are two different full-round actions. I'll wait until Darius changes his action before moving on with the fight.
Darius Swiftblade
|
It was the first time ive used that spell so my bad..
Dairus instead casts the Monstrous Phy II and moves up to 10'.. He also makes his blade +4 keen as a swift..
I didnt realize it had been that long.. The images would be gone then..
GM Lithrac
|
Another plant-like creature comes out of a massive tree trunk next to the rear guard of your group. It seems very different from the other plant, however, and blows a cloud of suffocating smoke on Ace, Cairo, Arnthoth, Grimtooth and Osric.
Fort 18 or be nauseated for 1 round.
Initiative - round 1
Atum (R)
Arnthoth (Volfie -> R)
Ace
Darius
K
>>> Cairo
>>> Osric
A
Cairo and Osric can act!
Cairo.
|
Fort: 1d20 + 10 ⇒ (18) + 10 = 28
Swift- Aura of Heroism 30 feet.
Cairo fights off the smoke in his lungs and calls on Sarenrae's grace. Blessing of Fervor which gets everyone. Everyone but Atum and one of the wolves is in the Aura of Heroism.
Osric Longstride
|
Fort: 1d20 + 11 ⇒ (14) + 11 = 25
Osric fights off the painful burning sensation, and steps back 5'.
He sends some arrows at the newly arrived plant, using the Blessing of Fervor to attack more swiftly.
Manyshot, PBS, Deadly Aim, Heroism: 1d20 + 19 + 1 - 3 + 2 ⇒ (4) + 19 + 1 - 3 + 2 = 23
Damage? Maybe?: 2d8 + 8 + 2 + 12 + 4 ⇒ (5, 3) + 8 + 2 + 12 + 4 = 34
Fervor Xtra attack: 1d20 + 19 + 1 - 3 + 2 ⇒ (2) + 19 + 1 - 3 + 2 = 21
Damage?: 1d8 + 4 + 1 + 6 + 2 ⇒ (1) + 4 + 1 + 6 + 2 = 14
Iterative: 1d20 + 14 + 1 - 3 + 2 ⇒ (8) + 14 + 1 - 3 + 2 = 22
Damage?: 1d8 + 4 + 1 + 6 + 2 ⇒ (5) + 4 + 1 + 6 + 2 = 18
Osric tries to ID the new plant as well.
Knowledge Nature: 1d20 + 14 ⇒ (6) + 14 = 20
Well those attack rolls were crap. 25/40 cold iron arrows shot.
| Grimtooth the Wolf |
Fort: 1d20 + 11 ⇒ (15) + 11 = 26
Grim fights off the foul stench as well.
Osric calls for him to attack the new plant as well, if it survives. The wolf slide over 5' and bites away, spurred on by Cairo's blessing!
Bite, Heroism: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Damage: 1d8 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Bite, Fervor, Heroism: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Bite, Iterative: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Trip on Bite #1, if it can be tripped...: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
Ace of the Flesh Puppets
|
Fort Save: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Ace feels a wave of nausea wash over him, but it doesn't last long.
Don't forget that you have haste as well. A different Blessing of Fervor besides the extra attack would be a better choice.
Osric Longstride
|
Right! If the GM allows it, I will retcon for +2 to attacks and AC. Its effects don't stack with haste, as in the spell, so I think my results would only be 2 higher, not 3. So 25, 23 and 24 for Osric. Thnks for the reminder Ace!
-Posted with Wayfinder
GM Lithrac
|
Cairo empowers his allies with boldness and fervor.
Osric's first arrows hits its mark, but the other ones miss. Sure, I'll take that into account. It actually allows your first arrow(s) to hit!
Moreover, the ranger is able to recognize the creature as a younger version of a Kapre. One question.
Grimtooth bites the strange tree creature, piercing the tough bark skin. It also manages to put the creature to the ground!
The charming she-plants invokes the power of nature, summoning a wall of thorns to split the party in two!
Initiative - round 2
>>>Atum
>>>Arnthoth
>>>Ace
>>>Darius
K
Cairo
Osric
A
Atum, Arnthoth, Ace and Darius can act!
Arnthoth Koortuskson
|
Veins in his neck bulging, and eyes bloodshot with rage, Arnthoth moves north of Ace and swings his lucerne hammer at the kapre.
Rage, Blessing, PA, Haste, Hero: 1d20 + 14 + 2 + 2 - 3 + 1 + 2 ⇒ (13) + 14 + 2 + 2 - 3 + 1 + 2 = 31
Vital Strike, PA, Blessing: 6d6 + 13 + 9 + 2 ⇒ (5, 3, 5, 2, 3, 3) + 13 + 9 + 2 = 45
Elemental Rage (Cold): 1d6 ⇒ 1
At a word from his master, Volfie charges the southern creature!
Attack, Charge, Blessing, Haste: 1d20 + 10 + 2 + 2 + 1 ⇒ (19) + 10 + 2 + 2 + 1 = 34
Damage: 2d6 + 9 ⇒ (3, 5) + 9 = 17
Trip: 1d20 + 12 ⇒ (9) + 12 = 21
Arn: AC 16 HP 112
Volfie: AC 21
Atum Nakhti
|
"That was not a smart decision," Atum notes as he closes in on the plant woman.
+3 adamantine bec de corbin, power attack: 1d20 + 17 ⇒ (2) + 17 = 19
damage (vital strike): 4d8 + 23 ⇒ (1, 6, 3, 6) + 23 = 39
Darius Swiftblade
|
Did my charge/pounce lane really get closed by a wolf? The other pathfinders are not interfering correct? Need to know before my action since i cant charge anymore..
Atum Nakhti
|
Forgot to take +2 from BoF if that helps at all on my attack.
GM Lithrac
|
Arnthoth rages and almost beats the Kapre to a pulp, but the plant holds on to its life... for now.
Volfie charges and bites the creature, but finds it quite impossible to trip it. Can't be tripped, unfortunately. As for asking Volfie to move around, don't think he'd do it since his master is raging, out of sight and unable to give specific orders like this one. Sorry for your Darius, but it just wouldn't make any sense for the wolf to act that way.
Despite divine guidance, Atum swings at the creature without being able to pierce its tough bark skin.
Initiative - round 2
Atum
Arnthoth
>>>Ace
>>>Darius
Kapre (north)
Cairo
Osric
A (south)
Ace and Darius can act!
Ace of the Flesh Puppets
|
Ace will cast Good Hope on the party behind the wall of thorns, which will maintain his epic power ballad for another round. If I can see through the wall of thorns, then I will cast it on the other grouping.
Cairo, Osric, Arntooth, Grimtooth, Ace: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls; +1 to hit, Reflex saves, Dodge AC; +30 ft. movespeed; +1 attack during a full attack
Volfie, Atum, Darius:+1 to hit, Reflex saves, Dodge AC; +30 ft. movespeed; +1 attack during a full attack
Oh snap! We are fighting Johendar and Antonella aka "Tuna"!
Ace of the Flesh Puppets
|
Quick! Bring out the Sahuagin! Does anyone know how to summon them? I guarantee we will win if we can get them in a boat and surrounded by Sahuagin...
GM Lithrac
|
I thought you'd like it! I wanted to include an easter egg for you. ;)
Ace, the wall of thorns appears to be solid and you won't be able to see through it according to the spell's description. So you buff your side of the wall.
Ace emboldens the party while Darius surrounds himself with magical images.
The Kapre stands up (which provokes from Grimtooth), then brings down his massive gnarly fist on the poor wolf.
Slam, PA: 1d20 + 13 ⇒ (11) + 13 = 241d10 + 18 ⇒ (5) + 18 = 23
Initiative - round 2
Atum
Arnthoth
Ace
Darius
Kapre (north)
>>>Cairo
>>>Osric
A (south)
Cairo and Osric can act!
Osric Longstride
|
So how high are the thorns? Any way I have line if sight at the BBEG? And can we move around the wall, through the trees?
-Posted with Wayfinder
Cairo.
|
No more Aura of Heroism then.
Cairo will cast a spell, empowering himself and moves to melee the plant. Divine Favor. Taking AC and Attack Bonus from BoF. AC is 28 for any AOOs provoked by moving in. 30 if the plant is evil since my magic circle is still up I believe.
| Grimtooth the Wolf |
Grimtooth bites at the tree, even as his chain boarding turns away the slam!
Bite: 1d20 + 13 + 2 + 2 ⇒ (17) + 13 + 2 + 2 = 34 Damage: 1d8 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Bonus on attacks from Good Hope and Blessing of Fervor. Extra Damage from GH. Current AC 29.
-Posted with Wayfinder
| Grimtooth the Wolf |
Osric begins to work his way around the thorny wall.
Double move.
After his opportune strike, Grim bites again in hasty, fervored fashion.
Bite: 1d20 + 13 + 2 + 2 ⇒ (15) + 13 + 2 + 2 = 32
Damage: 1d8 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Hasty Bite: 1d20 + 13 + 2 + 2 ⇒ (8) + 13 + 2 + 2 = 25
Damage: 1d8 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Iterative Bite: 1d20 + 8 + 2 + 2 ⇒ (3) + 8 + 2 + 2 = 15
Damage: 1d8 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Trippin' if anything hits and it still lives: 1d20 + 13 + 2 + 2 ⇒ (14) + 13 + 2 + 2 = 31
-Posted with Wayfinder
Osric Longstride
|
[ooc]*facepalm* I forgot about my armor! If you'll allow a minor retcon I will use a standard action to cast fly from my Celestial Armor. Then move to fly 25' straight up.[ooc]
-Posted with Wayfinder
GM Lithrac
|
Sure, no worries.
Grimtooth tears the kapre apart with his fangs!
The she-plant casts two spells. First, glowing particles of gold fall on Volfie, Darius and Atum. Glitterdust, Ref DC 17 to avoid being blinded.
Then, she beams a smile at Darius and attempts to paralyze him!
Casting Defensively: 1d20 + 18 ⇒ (13) + 18 = 31
Hold Monster, Will DC 20 or be paralysed.
Initiative - round 2
>>>Atum
>>>Arnthoth
>>>Ace
>>>Darius
>>>Cairo
>>>Osric
A
Everyone can act!