[PFS] GM Lithrac's The Sealed Gate (#5-20) (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

By the time Darius uses the scroll, the Pathfinder is long gone, the bushes preventing any view of what's ahead. However, her tracks are still very clear and easy to follow. They seem to go where the other two sets of humanoid tracks continue.

Grimtooth licks Osric's face, visibly very happy with his master.

You tie up Nikolai without any trouble.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

"Well whoever or whatever has control of them knows we're coming now. Better keep moving."

Grand Lodge

Does the group follow her? She doesn't have that much of a headstart.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Cairo would like to, but he'll go with the party.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

I think that's the only track we have to follow, right? Yep, we're going after her and the rest.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric nods, and calls out to Grimtooth as he runs forward, bow in hand.a

"Grim, track! The rest of you, try to keep up!"

Despite this, Osric will not deliberately outpace the more encumbered team members. He is not anxious to get into a solo battle given what they've seen so far.

-Posted with Wayfinder

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius follows..

Grand Lodge

You follow the tracks and arrive shortly after in sight of the escaped Pathfinder who rests peacefully near a secluded pool, oblivious of your presence here. A broad, slow-moving waterfall feeds the clear water, and the area is somewhat cooler and more pleasant than its oppressively hot surrounding. To the south are several pits and piles of soil where two Pathfinders have dug out what they believe will be a foundation for the new lodge here.

At the edge of the water, a beautiful woman stands atop a massive amaranth flower growing out of a mass of thorny vines. Her golden hair stretches the length of her body and elongated pointy ears hint at a
fey heritage. She greets you as you approach.

"Agents, welcome to your new home. I was curious if any of Nikolai’s friends would be joining us. Please come and join us near the pool, the water is fresh - you'll like it here."

Near her are sitting three Pathfinders, one of whom is the sorceress which escaped as you knocked Nikolai out. They appear to be looking in the vague, their eyes lost in contemplation. A broad smile adorns their face, and they don't react to your presence at all.

Secluded pool map

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"What did you do to them? They don't look okay."

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

"Yes, you'll have to pardon our skepticism. Nothing has gone as expected today."

Osric tries to identify the fey-like "woman".

Knowledge Nature: 1d20 + 14 ⇒ (19) + 14 = 33

-Posted with Wayfinder

Grand Lodge

Osric:
This creature is a powerful sentient plant called an Alraune. You can ask five questions.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Im sure we would, unfortunately we must return to Absalom.. With our companions. I'm sure you understand."

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

GM:
OK then: DR? Resistances? Immunities? Special attacks? Casting/SLA's? On the last, just can it cast? I realize you can't reveal an exact spell list

-Posted with Wayfinder

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

New home? With no bevvies of beautiful ladies to fawn over me nightly? I don't think so. Ace scoffs at her offer.

Grand Lodge

Osric:
No DR, Plant traits (Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep effects, and stunning). Special attacks include bleeding damage, feeding from its targets, and constricting. She has many spell-like abilities, most of which are charm or compulsion-related.

The talking plant sighs, the a fierce air can be seen in her eyes. "You will join your companions here, as my thralls!" she hisses as she lunges to attack.

Initiative rolls:
Initiative (Atum): 1d20 + 3 ⇒ (17) + 3 = 20
Initiative (Darius): 1d20 + 8 ⇒ (6) + 8 = 14
Initiative (Arnthoth): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative (Osric): 1d20 + 6 ⇒ (2) + 6 = 8
Initiative (Cairo): 1d20 ⇒ 9
Initiative (Ace): 1d20 + 11 ⇒ (5) + 11 = 16
Initiative (A): 1d20 + 5 ⇒ (2) + 5 = 7
Initiative (K): 1d20 + 4 ⇒ (10) + 4 = 14

Initiative - round 1
>>> Atum
>>> Arnthoth
>>> Ace
>>> Darius
K
Cairo
Osric
A
Atum, Arnthoth, Ace and Darius can act!

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum moves up, growing in stature as he does so. "I think not, fair lady."

readied attack if an enemy comes near:

+3 adamantine bec de corbin, power attack: 1d20 + 17 ⇒ (11) + 17 = 28
damage (vital strike): 4d8 + 23 ⇒ (5, 8, 7, 4) + 23 = 47

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric calls out what he knows:

"Watch out! It's a plant! Don't bother trying to affect its mind! But it has magic that could affect yours. It can cause wounds that bleed unnaturally, and both constrict and feed on its victims!"

Speaking as an immediate action.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace does what Ace does best this scenario, rocking so hard that people's minds are blown. He starts his classic rock anthem "Henny" and casts Haste on the party.

Countersong and Haste affecting the party. Will Saves against are: 1d20 + 23 ⇒ (9) + 23 = 32.

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Arnthoth reaches into his bandolier and draws a potion, drinking it. His form begins to grow until he matches Atum's size. Nodding to Volife, Anrthoth point toward the south and the wolf pads toward Atum and readies to attack if an enemy nears.

Readied Attack:
Attack, Haste: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20
Trip: 1d20 + 12 ⇒ (5) + 12 = 17

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius uses a swift to make his weapon +4 keen and then uses Spell Combat to cast Monstrous Phy II choosing the form of a Tikbalang.. He morphs into a rather unpleasent looking large hooved beast.. He gains Darkvision, Low-Light Vision, Scent, Pounce, Bite and 2 Hoove Attacks, +4str/+4na/-2dex With his new form and movement enhancement he moves and pounces on the lady..

Charge Attack 1: 1d20 + 21 ⇒ (19) + 21 = 40
Attack 2: 1d20 + 14 ⇒ (7) + 14 = 21
Haste: 1d20 + 19 ⇒ (10) + 19 = 29
Bite: 1d20 + 14 ⇒ (2) + 14 = 16
Hoove 1: 1d20 + 9 ⇒ (13) + 9 = 22
Hoove 2: 1d20 + 9 ⇒ (10) + 9 = 19

Confirm Charge Attack 1: 1d20 + 25 ⇒ (14) + 25 = 39

Dam 1: 1d8 + 18 ⇒ (8) + 18 = 26
Crit Dam 1: 1d8 + 18 ⇒ (4) + 18 = 22
Haste Dam: 1d8 + 18 ⇒ (8) + 18 = 26

Current AC is 26, Current CMD is 31.. He has 5 mirror images as well

Grand Lodge

Osric, speaking is a free action that you don't have to do on your turn, not an immediate action. It doesn't change anything except that it won't eat your swift action next turn.

Darius, can you point me at the post where you cast mirror image, please? I can't seem to be able to find it. You've travelled for quite some time in the jungle before reaching Nikolai. Moreover, you can't charge if you used spell combat, since charge is a full-round action.

PRD wrote:

Pounce (Ex)

When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Charge
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.

Spell Combat (Ex)
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Emphasis mine. Those are two different full-round actions. I'll wait until Darius changes his action before moving on with the fight.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

It was the first time ive used that spell so my bad..

Dairus instead casts the Monstrous Phy II and moves up to 10'.. He also makes his blade +4 keen as a swift..

I didnt realize it had been that long.. The images would be gone then..

Grand Lodge

Another plant-like creature comes out of a massive tree trunk next to the rear guard of your group. It seems very different from the other plant, however, and blows a cloud of suffocating smoke on Ace, Cairo, Arnthoth, Grimtooth and Osric.

Fort 18 or be nauseated for 1 round.

Initiative - round 1
Atum (R)
Arnthoth (Volfie -> R)
Ace
Darius
K
>>> Cairo
>>> Osric
A
Cairo and Osric can act!

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Fort vs DC 18: 1d20 + 11 ⇒ (17) + 11 = 28

Arnthoth coughs a little, fanning the smoke from his face.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Fort: 1d20 + 10 ⇒ (18) + 10 = 28

Swift- Aura of Heroism 30 feet.

Cairo fights off the smoke in his lungs and calls on Sarenrae's grace. Blessing of Fervor which gets everyone. Everyone but Atum and one of the wolves is in the Aura of Heroism.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Fort: 1d20 + 11 ⇒ (14) + 11 = 25

Osric fights off the painful burning sensation, and steps back 5'.

He sends some arrows at the newly arrived plant, using the Blessing of Fervor to attack more swiftly.

Manyshot, PBS, Deadly Aim, Heroism: 1d20 + 19 + 1 - 3 + 2 ⇒ (4) + 19 + 1 - 3 + 2 = 23
Damage? Maybe?: 2d8 + 8 + 2 + 12 + 4 ⇒ (5, 3) + 8 + 2 + 12 + 4 = 34

Fervor Xtra attack: 1d20 + 19 + 1 - 3 + 2 ⇒ (2) + 19 + 1 - 3 + 2 = 21
Damage?: 1d8 + 4 + 1 + 6 + 2 ⇒ (1) + 4 + 1 + 6 + 2 = 14

Iterative: 1d20 + 14 + 1 - 3 + 2 ⇒ (8) + 14 + 1 - 3 + 2 = 22
Damage?: 1d8 + 4 + 1 + 6 + 2 ⇒ (5) + 4 + 1 + 6 + 2 = 18

Osric tries to ID the new plant as well.

Knowledge Nature: 1d20 + 14 ⇒ (6) + 14 = 20

Well those attack rolls were crap. 25/40 cold iron arrows shot.


Animal Companion 12 | HP 92/105 | AC 29 T 13 FF 25 | Saves: F: +12 R: +7 W: +4 | CMD: 28 | Init: +3 Percep: +10

Fort: 1d20 + 11 ⇒ (15) + 11 = 26

Grim fights off the foul stench as well.

Osric calls for him to attack the new plant as well, if it survives. The wolf slide over 5' and bites away, spurred on by Cairo's blessing!

Bite, Heroism: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Damage: 1d8 + 10 + 2 ⇒ (4) + 10 + 2 = 16

Bite, Fervor, Heroism: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17

Bite, Iterative: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13

Trip on Bite #1, if it can be tripped...: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Fort Save: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19

Ace feels a wave of nausea wash over him, but it doesn't last long.

Don't forget that you have haste as well. A different Blessing of Fervor besides the extra attack would be a better choice.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Right! If the GM allows it, I will retcon for +2 to attacks and AC. Its effects don't stack with haste, as in the spell, so I think my results would only be 2 higher, not 3. So 25, 23 and 24 for Osric. Thnks for the reminder Ace!

-Posted with Wayfinder

Grand Lodge

Cairo empowers his allies with boldness and fervor.

Osric's first arrows hits its mark, but the other ones miss. Sure, I'll take that into account. It actually allows your first arrow(s) to hit!

Moreover, the ranger is able to recognize the creature as a younger version of a Kapre. One question.

Grimtooth bites the strange tree creature, piercing the tough bark skin. It also manages to put the creature to the ground!

The charming she-plants invokes the power of nature, summoning a wall of thorns to split the party in two!

Initiative - round 2
>>>Atum
>>>Arnthoth
>>>Ace
>>>Darius
K
Cairo
Osric
A
Atum, Arnthoth, Ace and Darius can act!

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Veins in his neck bulging, and eyes bloodshot with rage, Arnthoth moves north of Ace and swings his lucerne hammer at the kapre.

Rage, Blessing, PA, Haste, Hero: 1d20 + 14 + 2 + 2 - 3 + 1 + 2 ⇒ (13) + 14 + 2 + 2 - 3 + 1 + 2 = 31
Vital Strike, PA, Blessing: 6d6 + 13 + 9 + 2 ⇒ (5, 3, 5, 2, 3, 3) + 13 + 9 + 2 = 45
Elemental Rage (Cold): 1d6 ⇒ 1

At a word from his master, Volfie charges the southern creature!

Attack, Charge, Blessing, Haste: 1d20 + 10 + 2 + 2 + 1 ⇒ (19) + 10 + 2 + 2 + 1 = 34
Damage: 2d6 + 9 ⇒ (3, 5) + 9 = 17
Trip: 1d20 + 12 ⇒ (9) + 12 = 21

Arn: AC 16 HP 112
Volfie: AC 21

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

"That was not a smart decision," Atum notes as he closes in on the plant woman.

+3 adamantine bec de corbin, power attack: 1d20 + 17 ⇒ (2) + 17 = 19
damage (vital strike): 4d8 + 23 ⇒ (1, 6, 3, 6) + 23 = 39

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Did my charge/pounce lane really get closed by a wolf? The other pathfinders are not interfering correct? Need to know before my action since i cant charge anymore..

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

My bad Darius, I wasn't thinkin about your lane. Volfie has enough movement to circle around and attack from the north. I'll move him to the north if the GM is ok with it.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Forgot to take +2 from BoF if that helps at all on my attack.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Eh, its fine.. If the gm wants to let you retcon thats fine, if not ill do something else.. No biggie..

Grand Lodge

Arnthoth rages and almost beats the Kapre to a pulp, but the plant holds on to its life... for now.

Volfie charges and bites the creature, but finds it quite impossible to trip it. Can't be tripped, unfortunately. As for asking Volfie to move around, don't think he'd do it since his master is raging, out of sight and unable to give specific orders like this one. Sorry for your Darius, but it just wouldn't make any sense for the wolf to act that way.

Despite divine guidance, Atum swings at the creature without being able to pierce its tough bark skin.

Initiative - round 2
Atum
Arnthoth
>>>Ace
>>>Darius
Kapre (north)
Cairo
Osric
A (south)
Ace and Darius can act!

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius will cast Mirror Image and move up on Atum's left side..

MI: 1d4 + 3 ⇒ (3) + 3 = 6

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace will cast Good Hope on the party behind the wall of thorns, which will maintain his epic power ballad for another round. If I can see through the wall of thorns, then I will cast it on the other grouping.

Cairo, Osric, Arntooth, Grimtooth, Ace: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls; +1 to hit, Reflex saves, Dodge AC; +30 ft. movespeed; +1 attack during a full attack

Volfie, Atum, Darius:+1 to hit, Reflex saves, Dodge AC; +30 ft. movespeed; +1 attack during a full attack

Oh snap! We are fighting Johendar and Antonella aka "Tuna"!

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9
Ace of the Flesh Puppets wrote:
Oh snap! We are fighting Johendar and Antonella aka "Tuna"!

Yeah! I found that hilarious.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Quick! Bring out the Sahuagin! Does anyone know how to summon them? I guarantee we will win if we can get them in a boat and surrounded by Sahuagin...

Grand Lodge

I thought you'd like it! I wanted to include an easter egg for you. ;)

Ace, the wall of thorns appears to be solid and you won't be able to see through it according to the spell's description. So you buff your side of the wall.

Ace emboldens the party while Darius surrounds himself with magical images.

The Kapre stands up (which provokes from Grimtooth), then brings down his massive gnarly fist on the poor wolf.
Slam, PA: 1d20 + 13 ⇒ (11) + 13 = 241d10 + 18 ⇒ (5) + 18 = 23

Initiative - round 2
Atum
Arnthoth
Ace
Darius
Kapre (north)
>>>Cairo
>>>Osric
A (south)
Cairo and Osric can act!

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

So how high are the thorns? Any way I have line if sight at the BBEG? And can we move around the wall, through the trees?

-Posted with Wayfinder

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

No more Aura of Heroism then.

Cairo will cast a spell, empowering himself and moves to melee the plant. Divine Favor. Taking AC and Attack Bonus from BoF. AC is 28 for any AOOs provoked by moving in. 30 if the plant is evil since my magic circle is still up I believe.

Grand Lodge

Osric, the wall of thorns is about 20 feet high, no line of sight, trees would be difficult terrain.


Animal Companion 12 | HP 92/105 | AC 29 T 13 FF 25 | Saves: F: +12 R: +7 W: +4 | CMD: 28 | Init: +3 Percep: +10

Grimtooth bites at the tree, even as his chain boarding turns away the slam!

Bite: 1d20 + 13 + 2 + 2 ⇒ (17) + 13 + 2 + 2 = 34 Damage: 1d8 + 10 + 2 ⇒ (7) + 10 + 2 = 19

Bonus on attacks from Good Hope and Blessing of Fervor. Extra Damage from GH. Current AC 29.

-Posted with Wayfinder


Animal Companion 12 | HP 92/105 | AC 29 T 13 FF 25 | Saves: F: +12 R: +7 W: +4 | CMD: 28 | Init: +3 Percep: +10

Osric begins to work his way around the thorny wall.

Double move.

After his opportune strike, Grim bites again in hasty, fervored fashion.

Bite: 1d20 + 13 + 2 + 2 ⇒ (15) + 13 + 2 + 2 = 32
Damage: 1d8 + 10 + 2 ⇒ (3) + 10 + 2 = 15

Hasty Bite: 1d20 + 13 + 2 + 2 ⇒ (8) + 13 + 2 + 2 = 25
Damage: 1d8 + 10 + 2 ⇒ (8) + 10 + 2 = 20

Iterative Bite: 1d20 + 8 + 2 + 2 ⇒ (3) + 8 + 2 + 2 = 15
Damage: 1d8 + 10 + 2 ⇒ (4) + 10 + 2 = 16

Trippin' if anything hits and it still lives: 1d20 + 13 + 2 + 2 ⇒ (14) + 13 + 2 + 2 = 31

-Posted with Wayfinder

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

[ooc]*facepalm* I forgot about my armor! If you'll allow a minor retcon I will use a standard action to cast fly from my Celestial Armor. Then move to fly 25' straight up.[ooc]

-Posted with Wayfinder

Grand Lodge

Sure, no worries.

Grimtooth tears the kapre apart with his fangs!

The she-plant casts two spells. First, glowing particles of gold fall on Volfie, Darius and Atum. Glitterdust, Ref DC 17 to avoid being blinded.

Then, she beams a smile at Darius and attempts to paralyze him!
Casting Defensively: 1d20 + 18 ⇒ (13) + 18 = 31
Hold Monster, Will DC 20 or be paralysed.

Initiative - round 2
>>>Atum
>>>Arnthoth
>>>Ace
>>>Darius
>>>Cairo
>>>Osric
A
Everyone can act!

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Cairo will try to dispel the wall of thorns.

Dispel: 1d20 + 8 ⇒ (1) + 8 = 9

Reroll plus stars!: 1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 30 Boo ya.

He then moves up.

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