[PFS] GM Lithrac's The Sealed Gate (#5-20) (Inactive)

Game Master Cyril Corbaz


A Pathfinder Society Scenario designed for levels 7–11.

Following its efforts to set up a base camp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when Marcos Farabellus received troubling news: something dire had befallen the camp. What’s worse, these events resulted in the disappearance of one of the Society’s most valuable tools as well as two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition.

Content in “The Sealed Gate” also contributes directly to the ongoing storylines of the Grand Lodge and Silver Crusade factions.

Written by Kyle Baird.

Played at higher subtier (10-11) with 4-player adjustment.

Initiative
[dice=Initiative (Atum)]1d20+3[/dice]
[dice=Initiative (Darius)]1d20+8[/dice] +2 if Heroism up
[dice=Initiative (Arnthoth)]1d20+2[/dice]
[dice=Initiative (Osric)]1d20+6[/dice]
[dice=Initiative (Cairo)]1d20[/dice]
[dice=Initiative (Ace)]1d20+11[/dice]

[dice=Initiative (monster)]1d20+X[/dice]

Perception
[dice=Perception (Atum)]1d20+6[/dice]
[dice=Perception (Darius)]1d20+12[/dice] +2 if Heroism up
[dice=Perception (Arnthoth)]1d20+12[/dice]
[dice=Perception (Osric)]1d20+15[/dice]
[dice=Perception (Cairo)]1d20+3[/dice]
[dice=Perception (Ace)]1d20+12[/dice]

Sense Motive
[dice=Sense Motive (Atum)]1d20+4[/dice]
[dice=Sense Motive (Darius)]1d20[/dice] +2 if Heroism up
[dice=Sense Motive (Arnthoth)]1d20[/dice]
[dice=Sense Motive (Osric)]1d20+6[/dice]
[dice=Sense Motive (Cairo)]1d20+14[/dice]
[dice=Sense Motive (Ace)]1d20+23[/dice]

Will save
[dice=Ace]1d20+4[/dice]
[dice=Arntoth]1d20+3[/dice]
[dice=Atum]1d20+6[/dice] +3 vs. Mind-Affecting
[dice=Cairo]1d20+11[/dice]
[dice=Darius]1d20+10[/dice]
[dice=Osric]1d20+7[/dice]

Mountain cave map
Battlemap