[PFS] GM Lithrac's Murder on the Silken Caravan (#0-03) (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Vasily, could you include the type of saving throw and the DC next time you cast a spell, please? I makes my life much easier. Thanks!

Argus swings but misses. Meanwhile, Vasily starts casting a spell.

The goblins move forward to swarm you, slashing at the camels, the drovers and some of you with their small scimitars. The masked hobgoblins remain behind, shootings arrows despite the harrowing winds.

Some attacks, left unrolled, are aimed at the drovers or camels. Two hobgoblins shoot at Hokama.
Goblin vs Vasily: 1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 2

Goblin vs Argus: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 201d4 ⇒ 1
Goblin vs Argus: 1d20 + 2 ⇒ (10) + 2 = 121d4 ⇒ 3
Goblin vs Argus: 1d20 + 2 ⇒ (3) + 2 = 51d4 ⇒ 3
Goblin vs Argus: 1d20 + 2 ⇒ (2) + 2 = 41d4 ⇒ 3
Goblin vs Argus: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 111d4 ⇒ 2

Goblin vs Idgetun: 1d20 + 2 ⇒ (12) + 2 = 141d4 ⇒ 1
Goblin vs Idgetun: 1d20 + 2 ⇒ (15) + 2 = 171d4 ⇒ 1

Hobgoblin vs Argus: 1d20 + 2 - 4 - 4 - 4 ⇒ (10) + 2 - 4 - 4 - 4 = 01d6 ⇒ 4
Hobgoblin vs Argus: 1d20 + 2 - 4 - 4 - 4 ⇒ (3) + 2 - 4 - 4 - 4 = -71d6 ⇒ 1

Hobgoblin vs Idgethun: 1d20 + 2 - 4 - 4 - 4 ⇒ (20) + 2 - 4 - 4 - 4 = 101d6 ⇒ 2
Confirmation vs Idgethun: 1d20 + 2 - 4 - 4 - 4 ⇒ (8) + 2 - 4 - 4 - 4 = -21d6 ⇒ 5
Hobgoblin vs Idgethun: 1d20 + 2 - 4 - 4 - 4 ⇒ (15) + 2 - 4 - 4 - 4 = 51d6 ⇒ 1

Will DC 14: 1d20 - 1 ⇒ (1) - 1 = 0
Will DC 14: 1d20 - 1 ⇒ (19) - 1 = 18
Will DC 14: 1d20 - 1 ⇒ (14) - 1 = 13
Will DC 14: 1d20 - 1 ⇒ (11) - 1 = 10
Three goblins fall asleep, while another grins as he resists Vasily's spell. I'll just remove three of them from the map.

Initiative - round 2 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Detestable little vermin. mutters zymir as he retrieves his wand and bless the party, May the legends of old inspire you to a glorious future!

Bless is up +1 to attacks!

Scarab Sages

Human (Osirian) Cleric 4 HP: 36/36 | AC: 20 | T: 12 | FF: 19 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +9| Init: +1 | Perc: +6 | Sense Motive: +8 | Speed 20 ft./ Channel [7/7] ; Bit of Luck [7/7] ; Deflection aura [1/1] ; Domain spell 1 [1/1] ; Domain spell 2 [1/1]

Narhamon use his domain power to give +2 deflection bonus to AC.

Deflection Aura (Su)
Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level.
Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

"Great Shelyn protect us from those awfuls, unsightly and disgusting beasts "

And he move taking his moringstar in hand.

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Idgethun thanks Pharasma for the wards guarding her despite the errant arrow that managed slice a small graze across her shoulder. With the battle still furious, she asks her goddess for the blessing of strength. Fervor to swift-cast Bull's Strength.

Pulsing with divine power, her daggers fly left and right. If Red falls from the first attack, Odd steps into the former goblin's space and attacks Blue.

Dagger @ Red, TWF, Storm, Bless, Bull's Str: 1d20 + 7 - 2 - 2 + 1 + 2 ⇒ (17) + 7 - 2 - 2 + 1 + 2 = 23
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Dagger @ Red, TWF, Storm, Bless, Bull's Str: 1d20 + 7 - 2 - 2 + 1 + 2 ⇒ (14) + 7 - 2 - 2 + 1 + 2 = 20
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

Idgethun steps forwards as she slices throught the first goblin, and sends a second one to her goddess a split-second later!

Meanwhile, Nahramon and Zymir conjure the blessings of the gods upon the Pathfinders.

Initiative - round 2 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Dirty little rats!

Argus growls as the small blade cuts a shallow cut across his arm. Narrowing his eyes against the raging storm, Argus strikes out against two of the mangy ambushers.

Brawler's Flurry against Red first, then Blue
Unarmed @ Red, Storm, Bless, Hatred, Flank: 1d20 + 3 - 2 + 1 + 1 + 2 ⇒ (13) + 3 - 2 + 1 + 1 + 2 = 18
Damage, Lethal: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Unarmed @ Blue, Storm, Bless, Hatred: 1d20 + 3 - 2 + 1 + 1 ⇒ (1) + 3 - 2 + 1 + 1 = 4

Grand Lodge

Argus punches one of the goblin until he's a bloody mess!

Initiative - round 2 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy Shayn looks at a goblin and says "Be currrsed, savage beast!"

EVIL EYE (-2 on AC) on red goblin for 6 rounds. Will save DC 14 to reduce it to 1 round.

Grand Lodge

Will: 1d20 - 1 ⇒ (11) - 1 = 10

The goblin curses... because he's been cursed!

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Vasily sidesteps the goblin threatening him, moving 5' to his south. He then lunges at the goblin with his rapier, but missing badly in the process.

Vasily rapier: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

The goblins spring forward in the most chaotic onslaught that can ever be imagined! They slice one of the camels' throat, start biting the beasts (alive or not), and give a hard time to the camel drovers. The poor keleshites attempt to defend themselves, but they aren't armed or trained to do so properly.

Some of the goblins attack you!
Goblin vs Vasily: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 3 *threat*
Confirmation: 1d20 + 2 ⇒ (6) + 2 = 8 *not a crit*

Goblin vs Nahramon: 1d20 + 2 ⇒ (1) + 2 = 3 *miss*

Goblin vs Argus, flanking: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 231d4 ⇒ 1 *threat*
Confirmation: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 231d4 ⇒ 3 *crit*
Goblin vs Argus, flanking: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 *miss*

Goblin vs Idgethun, flanking: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 *miss*
Goblin vs Idgethun, flanking: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 *miss*
Goblin vs Idgethun: 1d20 + 2 ⇒ (11) + 2 = 13 *miss*

The hobgoblins shoot with their bows to provide support to the goblins.
Hobgoblin vs Vasily: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Hobgoblin vs Vasily: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7

Hobgoblin vs Argus: 1d20 + 2 - 4 - 4 ⇒ (16) + 2 - 4 - 4 = 10
Hobgoblin vs Argus: 1d20 + 2 - 4 - 4 ⇒ (8) + 2 - 4 - 4 = 2

Hobgoblin vs Idgethun: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
Hobgoblin vs Idgethun: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4

Initiative - round 3 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Zymir points his staff at one of the hobgoblin archers. Focusing his will he besieges the creatures mind with false images of betrayal. Stories do not deceive, he will betray you!

Murderous command on one of the hobgoblins to the south.

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Little beasts are going to make it hard to finish this trip if they kill off all the camels.

Argus lashes out at two of the goblins flanking him.

Attack @ North, Storm, Bless, Hatred: 1d20 + 3 - 2 + 1 + 1 ⇒ (5) + 3 - 2 + 1 + 1 = 8

Attack @ South, Storm, Bless, Hatred: 1d20 + 3 - 2 + 1 + 1 ⇒ (17) + 3 - 2 + 1 + 1 = 20
Damage, Lethal: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Wow, what is it with only being able to hit with one attack.

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Odd sighs, seeing her caravan-mates suffering under the assault. She gives up her current quest to take down the archers and moves back towards drovers. She adds another spell to boost her combat abilities, determined to keep the rest of the caravan alive. Fervor for magic weapon on primary dagger.

Dagger @ Blue, TWF, Storm, Bless, Bull's Str, Magic Weapon: 1d20 + 7 - 2 - 2 + 1 + 1 ⇒ (2) + 7 - 2 - 2 + 1 + 1 = 7
Dagger @ Blue, TWF, Storm, Bless, Bull's Str, Magic Weapon: 1d20 + 7 - 2 - 2 + 1 + 1 ⇒ (2) + 7 - 2 - 2 + 1 + 1 = 7

Poorly. Attacking poorly. :)

Grand Lodge

Will: 1d20 + 1 ⇒ (20) + 1 = 21
The hobgoblin's mind steels itself against Zymir's mind tricks!

Argus misses the first goblin, while he manages to break the second one's skull with his bare fists! Idgethun isn't as successful, though, impeded by the sand hurled in her face.

Initiative - round 3 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

Nahramon, could you play Papy for this round? His player is away for this week, as you know.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Seeing the overwhelming number of goblinoids starting to turn the tide, Vasily steps back from engagement with the brutes, and begins singing a Chelish war-song he learned in his last Society adventure.

The song, about a group of soldiers who stood at their post against overwhelming odds and turned the tide of the battle, sends a burst of inspiration through the beleaguered defenders.

Start Inspire Courage, adding +1 to attack and damage rolls and saves vs charms and fear.

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

I managed to get some Wi-Fi :D

Papy curses on and on... "You'll eat worrrrms in the sands soon enough!"

EVIL EYE (-2 AC) on a goblin for 6 rounds. Will save DC 14 to reduce it to 1 round.

Scarab Sages

Human (Osirian) Cleric 4 HP: 36/36 | AC: 20 | T: 12 | FF: 19 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +9| Init: +1 | Perc: +6 | Sense Motive: +8 | Speed 20 ft./ Channel [7/7] ; Bit of Luck [7/7] ; Deflection aura [1/1] ; Domain spell 1 [1/1] ; Domain spell 2 [1/1]

Sry I come late from work.
Narhamon make a five foot step and give the luck of Shelyn to Argus.

Bit of luck (SP): You can touch a willing creature as a standard action, giving it a bit of luck.
For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

And don't forget the +2 deflection bonus to your AC guys !

Grand Lodge

Will: 1d20 - 1 ⇒ (14) - 1 = 13
Since you didn't specify which goblin, I'll pick one for you - the orange one.

The goblins continue their onslaught, bringing death and mischief around them. The "unattended" goblins on the western side kill one of the drovers as well as one of the camels!

The goblins on the eastern side try to swarm Argus and Idgethun, seeing them as the only thing that separates them from a quick victory!
Goblin vs Argus, flanking: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 191d4 ⇒ 1 *hit*
Goblin vs Argus, flanking: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 181d4 ⇒ 2 *hit*
Goblin vs Argus, flanking: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 *miss*

Goblin vs Idgethun, flanking: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 241d4 ⇒ 4 *threat*
Confirmation: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 *miss*
Goblin vs Idgethun, flanking: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 *miss*
Goblin vs Idgethun, flanking: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 *miss*
Goblin vs Idgethun: 1d20 + 2 ⇒ (20) + 2 = 221d4 ⇒ 1 *threat*
Goblin vs Idgethun: 1d20 + 2 ⇒ (13) + 2 = 15 *miss*

The hobgoblins shoot a volley of arrows at Nahramon and Vasily!
Hobgoblin vs Nahramon: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14 *miss*
Hobgoblin vs Nahramon: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9 *miss*

Hobgoblin vs Vasily: 1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 4 *hit*
Hobgoblin vs Vasily: 1d20 + 2 ⇒ (12) + 2 = 14 *miss*
Hobgoblin vs Vasily: 1d20 + 2 ⇒ (13) + 2 = 15 *miss*
Hobgoblin vs Vasily: 1d20 + 2 ⇒ (5) + 2 = 7 *miss*

Vasily: 20 AC with Nahramon's aura, right? It looks like you already have a +1 deflection.

Total damage taken this round:
Argus: 3
Idgethun: 5
Nahramon: 0
Vasily: 4

Initiative - round 4 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

"DON'T LET THEM TAKE ANOTHER!" Idgethun shouts furiously over the storm. Reaching ever deeper into her well of resolve, she lends a magic enhancement to her off-hand weapon. Spiritual weapon enhancement as swift action for +1 on offhand, so both daggers have it now.

Dagger @ Blue, TWF, Storm, Bull's Str, Inspire Courage, Bless, Enhance: 1d20 + 7 - 2 - 2 + 2 + 1 + 1 + 1 ⇒ (11) + 7 - 2 - 2 + 2 + 1 + 1 + 1 = 19
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (5) + 2 + 2 + 1 + 1 = 11

When the goblin falls, Odd steps over its body and attacks another nearest the civilians. Five foot step atop dead Blue to attack Purple.

Dagger @ Purple, TWF, Storm, Bull's Str, Inspire Courage, Bless, Enhance: 1d20 + 7 - 2 - 2 + 2 + 1 + 1 + 1 ⇒ (5) + 7 - 2 - 2 + 2 + 1 + 1 + 1 = 13
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (4) + 2 + 2 + 1 + 1 = 10

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

I can heal people if they need it. Just let me know ic

He will BETRAY YOU! Zymir focuses his will on the hobgoblin again.
Murderous command DC 17

Grand Lodge

Idgethun manages to behead another goblin, then steps up onto its body to pierce another one's lung! Both goblins now lie dead in a pool of blood and sand.

Zymir tries to trick the mind of another hobgoblin with his whispering lies but the sandstorm must be too loud, because the goblinoid doesn't appear to listen.
Will: 1d20 + 1 ⇒ (17) + 1 = 18

Initiative - round 4 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

Scarab Sages

Human (Osirian) Cleric 4 HP: 36/36 | AC: 20 | T: 12 | FF: 19 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +9| Init: +1 | Perc: +6 | Sense Motive: +8 | Speed 20 ft./ Channel [7/7] ; Bit of Luck [7/7] ; Deflection aura [1/1] ; Domain spell 1 [1/1] ; Domain spell 2 [1/1]

Nahramon channel selectively (the two goblins with the biggest injuries are not included) heal: 2d6 ⇒ (2, 4) = 6

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Blood boiling over the downed civilian, Argus lashes out at more of the goblins.

Flurry vs Orange, Storm, Hatred, Bless, Inspire: 1d20 + 3 - 2 + 1 + 1 + 1 ⇒ (14) + 3 - 2 + 1 + 1 + 1 = 18

Damage, Lethal: 1d6 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11

Flurry vs Next to Orange, Storm, Hatred, Bless, Inspire: 1d20 + 3 - 2 + 1 + 1 + 1 ⇒ (4) + 3 - 2 + 1 + 1 + 1 = 8

Odd, can you hold these here? The others are coming in.

Argus yells over the storm, gesturing over to the other side of the attack.

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

"That's what I was thinking, too," she replies over her shoulder, cutting down a squealing goblin in the process. "But this is as good a place for me as any. I'll hold off this lot here!"

No sense in us both rushing over. I'll stay put. :)

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy finds that he likes cursing goblins. "More currrrsing be currrsed!"

EVIL EYE (-2 AC) on a goblin for 6 rounds. Will save DC 14 to reduce it to 1 round.

Grand Lodge

Argus, you're still not using Nahramon's bit of luck... a shame, really! I'll reroll the second attack for you so that we don't lose any time.
Flurry: 1d20 + 3 - 2 + 1 + 1 + 1 ⇒ (17) + 3 - 2 + 1 + 1 + 1 = 21
Damage: 1d6 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7

Argus slays two more goblins while Nahramon heals everyone and Papy curses more goblins.

Will: 1d20 - 1 ⇒ (16) - 1 = 15
The goblin resists the curse, though it still affects him for a short time.

Initiative - round 4 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

GM Lithrac, you are correct, Vasily normally has a +1 deflection, so he takes the hit from hobgoblin arrow.

Seeing himself caught in a crossfire from the two sets of hobgoblins, Vasily retreats back into the fold with the rest of the group. Continuing his bardic performance, he falls on the red-outlined Goblin with his rapier.

Vasily rapier, storm effect: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
Dmg, if hit: 1d6 + 1 ⇒ (2) + 1 = 3

Bardic performance continues, 2/9 rounds used

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Bah forgot about the luck. He did just cast it this round on me correct, or have I forgotten it before?

Grand Lodge

I think it's the first time, at least in this fight.

Vasily misses his quarry because of the sand hurled by the wind to his face.

The remaining goblins attack with unbridled furor!

Goblins vs Papy: 1d20 + 2 ⇒ (4) + 2 = 6 *miss*

Goblins vs Zymir: 1d20 + 2 ⇒ (6) + 2 = 8 *miss*
Goblins vs Zymir: 1d20 + 2 ⇒ (17) + 2 = 19 *miss*

Goblins vs Argus: 1d20 + 2 ⇒ (17) + 2 = 191d4 ⇒ 2 *hit*

Goblins vs Idgethun: 1d20 + 2 ⇒ (16) + 2 = 18 *miss*

Goblins vs Vasily: 1d20 + 2 ⇒ (5) + 2 = 7 *miss*

Some of the hobgoblins drop their bow and draw their scimitars as they attack Nahramon and Argus.

Hobgoblin (bow) vs Zymir: 1d20 + 2 - 4 - 4 ⇒ (14) + 2 - 4 - 4 = 8 *miss*
Hobgoblin (bow) vs Zymir: 1d20 + 2 - 4 - 4 ⇒ (2) + 2 - 4 - 4 = -4 *miss*

Hobgoblin (scimitar) vs Nahramon: 1d20 + 3 ⇒ (16) + 3 = 19 *miss*
Hobgoblin (scimitar) vs Nahramon: 1d20 + 3 ⇒ (10) + 3 = 13 *miss*

Hobgoblin (scimitar) vs Argus: 1d20 + 3 ⇒ (3) + 3 = 6 *miss*
Hobgoblin (scimitar) vs Argus: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 1 ⇒ (4) + 1 = 5 *hit*

Total damage inflicted this round:
Argus: 7

Initiative - round 5 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy backs away 5' and spits at the goblin that tried to attack him.
"Back off, verrrrmin!"

MISFORTUNE on the goblin that attacked me for 1 round. Will save DC 14 to negate.
I'll let you edit the map.

Grand Lodge

Will (pink): 1d20 - 1 ⇒ (13) - 1 = 12
One of the goblins appear to be fumbling!

Scarab Sages

Human (Osirian) Cleric 4 HP: 36/36 | AC: 20 | T: 12 | FF: 19 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +9| Init: +1 | Perc: +6 | Sense Motive: +8 | Speed 20 ft./ Channel [7/7] ; Bit of Luck [7/7] ; Deflection aura [1/1] ; Domain spell 1 [1/1] ; Domain spell 2 [1/1]

Nahramon make a five foot step, and use his bull strenght spell on Argus.
"The Force be with you!"

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

"Uh, Argus? Maybe we should stay here a bit longer..." Odd calls over the howling wind, stepping towards the hobgoblins. Her twin blades flash in the weak sunlight that penetrates the swirling sands.

Dagger @ Blue, TWF, Storm, Bull's, Bless, Inspire, Magic Weapon: 1d20 + 7 - 2 - 2 + 2 + 1 + 1 + 1 ⇒ (12) + 7 - 2 - 2 + 2 + 1 + 1 + 1 = 20
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 2 + 1 + 1 = 7

If that drops Blue, aiming for Purple next. If not, the second attack will go at Blue as well.

Dagger @ ???, TWF, Storm, Bull's, Bless, Inspire, Sacred Weapon: 1d20 + 7 - 2 - 2 + 2 + 1 + 1 + 1 ⇒ (6) + 7 - 2 - 2 + 2 + 1 + 1 + 1 = 14
Damage: 1d6 + 1 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 + 1 = 6

Grand Lodge

Idgethun drops both of her opponents, cutting through their ranks with great ease.

Initiative - round 5 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Stepping around the side of the attacking goblin, Vasily stabs once again with his rapier, squinting his eyes against the scouring sand.

Vasily rapier, storm: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Wiping away the blood from the pair of new cute, Argus spits sand from his mouth as he feels the surge of power from Nahramon's spell.

Yeah I suppose you're right.

Thinking back, Argus remembers tricks he learned on a caravan. Tricks that were supposed to let you guide your weapon to it's target easier.

Using Martial Flexibility to gain Weapon Focus Unarmed. Then flurrying the two hobgoblins.

Flurry vs Green, Storm, Hatred, Bless, Inspire, Bull's, Focus: 1d20 + 3 - 2 + 1 + 1 + 1 + 2 + 1 ⇒ (7) + 3 - 2 + 1 + 1 + 1 + 2 + 1 = 14

Damage??: 1d6 + 3 + 1 + 1 + 2 ⇒ (3) + 3 + 1 + 1 + 2 = 10

Flurry vs Green/other, Storm, Hatred, Bless, Inspire, Bull's, Focus: 1d20 + 3 - 2 + 1 + 1 + 1 + 2 + 1 ⇒ (18) + 3 - 2 + 1 + 1 + 1 + 2 + 1 = 25

Damage: 1d6 + 3 + 1 + 1 + 2 ⇒ (1) + 3 + 1 + 1 + 2 = 8

Grand Lodge

Argus's fists drop another two hobgoblins, leaving them stone dead on the sand.

Vasily's attacks, however, prove far less precise.

The last goblins appear to gaze at their hobgoblins master, but those do not break away from the fight!

Initiative - round 5 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

That Hobgoblin is exceptional resilient, let us see if his companion is also as strong willed. Zymire concentrats on the hobgoblin next to the one he's been trying to control YOU WILL BETRAY HIM!
Murderous command DC 17

Grand Lodge

Will: 1d20 + 1 ⇒ (3) + 1 = 4
The hobgoblin's mind finally gives in to the oracle's whispers! He slashes at his companion, wounding him.
Hobgoblin vs hobgoblin: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (1) + 1 = 2

His companion doesn't seem to understand, and adopts a defensive stance while trying to process with his slow mind what went wrong. Total defense.

The remaining goblins swarm you!
Goblin vs Papy: 1d20 + 2 ⇒ (7) + 2 = 9 *miss*
Goblin vs Papy: 1d20 + 2 ⇒ (11) + 2 = 13 *miss*

Goblin vs Zymir: 1d20 + 2 ⇒ (7) + 2 = 9 *miss*
Goblin vs Zymir: 1d20 + 2 ⇒ (4) + 2 = 6 *miss*

Goblin vs Argus: 1d20 + 2 ⇒ (5) + 2 = 7 *miss*
Goblin vs Argus: 1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 2 *hit*

Goblin vs Vasily, flanking: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 *miss*
Goblin vs Vasily, flanking: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 *miss*

Initiative - round 6 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Idgethun contemplates grabbing a helm from one of the fallen hobgoblins, but decides that time is of the essence. She leaves the eastern goblins in the hands of Argus and Vasily, skirting through the sands to help out the casters. She positions herself between the hobgoblins and their smaller minions, hoping to draw attacks. Meanwhile, she gets in one good slash at Blue with a dagger (she de-activates the sacred power of the other to conserve resources).

Dagger @ Blue, Storm, Bull's, Bless, Inspire, Magic Weapon: 1d20 + 7 - 2 + 2 + 1 + 1 + 1 ⇒ (12) + 7 - 2 + 2 + 1 + 1 + 1 = 22
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (4) + 2 + 2 + 1 + 1 = 10

Grand Lodge

Idgethun slays another goblin!

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Ah, good you are the week willed one. Stand still while my companion finishes off your friend.
Hold Person on the same hobgoblin
Cast defensively: 1d20 + 10 ⇒ (13) + 10 = 23 DC 19 to cast
Woot!
DC 19 or become paralyzed.

GM:

I just realized that I never updated my character sheet on here from when I was at a con. I've made my changes (upgraded armor and a head band). Sorry about the confusion.

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Good hunting Odd

Moving to fill in the gap Odd left, Argus strikes out at the goblin flanking Vasily.

Flurry @ Green, Storm, Hatred, Bless, Inspire, Bull's, Focus: 1d20 + 3 - 2 + 1 + 1 + 1 + 2 + 1 ⇒ (14) + 3 - 2 + 1 + 1 + 1 + 2 + 1 = 21
Damage: 1d6 + 3 + 1 + 1 + 2 ⇒ (6) + 3 + 1 + 1 + 2 = 13

Flurry @ Red, Storm, Hatred, Bless, Inspire, Bull's, Focus: 1d20 + 3 - 2 + 1 + 1 + 1 + 2 + 1 ⇒ (2) + 3 - 2 + 1 + 1 + 1 + 2 + 1 = 9

Come on you little desert rats. Come at me.

Scarab Sages

Human (Osirian) Cleric 4 HP: 36/36 | AC: 20 | T: 12 | FF: 19 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +9| Init: +1 | Perc: +6 | Sense Motive: +8 | Speed 20 ft./ Channel [7/7] ; Bit of Luck [7/7] ; Deflection aura [1/1] ; Domain spell 1 [1/1] ; Domain spell 2 [1/1]

Narhamon make a five foot step and try to crush the head of the yellow goblin :
" Disgusting monster submit my ire !"
Morningstar,storm,flank, bless: 1d20 + 3 - 2 + 2 + 1 ⇒ (17) + 3 - 2 + 2 + 1 = 21 for B/P Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy backs away from the slashes of the goblins 5' step and curses one of them.
"Have you not underrstood? It is vain to try to kill me!"

EVIL EYE (-2 AC) on blue goblin for 6 rounds. Will save DC 14 to reduce it to 1 round.

Grand Lodge

Will: 1d20 + 1 ⇒ (6) + 1 = 7

It seems the tide of the battle has turned, for Zymir paralyses the weak-willed hobgoblin while Argus and Nahramon each dispatch one more goblin.

Will: 1d20 - 1 ⇒ (15) - 1 = 14
Papy curses another goblin, though it won't last long.

Initiative - round 6 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Did we loose Vasily?

Grand Lodge

I'll delay him for the time being, since his turn was more than 24 hours ago.

The last hobgoblin tries to slice Idgethun's throat, and manages to slice through her armor.
Scimitar: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (5) + 1 = 6 *threat*
Confirmation: 1d20 + 3 ⇒ (13) + 3 = 16 *not a crit*

Goblin vs Zymir: 1d20 + 2 ⇒ (11) + 2 = 13 *miss*

Goblin vs Papy: 1d20 + 2 ⇒ (17) + 2 = 191d4 ⇒ 3 *hit*

Goblin vs Argus: 1d20 + 2 ⇒ (13) + 2 = 15 *miss*
Goblin vs Argus: 1d20 + 2 ⇒ (15) + 2 = 17 *miss*

Goblin vs Vasily: 1d20 + 2 ⇒ (15) + 2 = 17 *miss*

Initiative - round 7 - bold may act!
1. Nahramon, Zymir, Papy, Vasily, Argus, Idgethun
2. Goblins, Hobgoblins

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Odd lets out a surprised gasp when the hobgoblin manages to land a blow, knocking the wind out of her. Recovering after a moment, she sends back an answer of her own.

Dagger @ Green, TWF, Storm, Bull's, Bless, Inspire, Magic Weapon: 1d20 + 7 - 2 - 2 + 2 + 1 + 1 + 1 ⇒ (19) + 7 - 2 - 2 + 2 + 1 + 1 + 1 = 27 CRIT THREAT
Confirm: 1d20 + 8 ⇒ (1) + 8 = 9 nope haha
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (3) + 2 + 2 + 1 + 1 = 9

Assuming he falls, five foot to Blue and cut with t'other...

Dagger @ Blue, TWF, Storm, Bull's, Bless, Inspire: 1d20 + 7 - 2 - 2 + 1 + 1 ⇒ (3) + 7 - 2 - 2 + 1 + 1 = 8 nope

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