Lord Raheem Pandisar

Zymir al-Qa'im's page

129 posts. Organized Play character for Evan Whitefield.


Full Name

Zymir al-Qa'm

Race

Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)

Classes/Levels

Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Gender

Oracle of Lore 5

Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5

Alignment

LG

Deity

Nethys

Languages

Common, Elven, Kelish, Oiriani

Strength 7
Dexterity 10
Constitution 12
Intelligence 14
Wisdom 12
Charisma 22

About Zymir al-Qa'im

Zymir al-Qa'im
#5331-10
Scarab Sages
Oracle of Lore 5
LG, Male, Half-Elf

This Scenario:

0 use of Exotic Cologne
0 Charge of Bless Wand
0 Charge of CLW wand

Cast:
1st: 0/8

2nd: 0/5

Spell Like:
Brain Drain 0/2

Defense:

AC 21 5 Armor +6 Cha)
Touch 16, Flat-footed 15
CMD 11 (10 base +3 BAB -2 Str +0 Dex)

hp 33 (28 Oracle +5 Con)

Fort +2 (1 Oracle +1 Con)
Ref +7 (1 Oracle +6 Cha)
Will +5 (4 Oracle +1 Wis)

Offense:

Initiative: +0
Spd 20ft
BAB: +3 (3 Oracle)
CMB: +1 (3 BAB -2 Str)
Melee
Quarterstaff +1 (1d6-2/ x2)

Spells:

Caster Level: 5
Concentration: +11

0th Level- DC 16
Detect Magic, Read Magic, Guidance, Resistance, Create Water

1st Level-8/day DC 17
Cure Light Wounds(b), Identify(m), Murderous Command*, Command*, Shield of Faith, Protection from Evil,

2nd Level-5/day DC 18
Cure Moderate Wounds(b), Tongues(m), Hold Person*, Cat's Grace

Spell Like: 1/day DC 18
Brain Drain: 5d4 damage and Detect Thoughts; Will save to negate; 30ft

Special Modifiers:
Eastern Mysteries: Increase DC of one spell/ day by +2
Spell Focus (enchantment)*: +1 to the DC of Enchantment spells

Skills:

(20 Class +10 Int +5 Favored Class =35)
Diplomacy: +14 (5 Rank +3 Class Skill +6 Cha)
Heal: +5 (1 Rank +3 Class Skill +1 Wis)
Knowledge:
Arcane: +14 (5 Rank +3 Class Skill +6 Cha)
Dungeon: +11 (2 Rank +3 Class Skill +6 Cha)
History: +10 (1 Rank +3 Class Skill +6 Cha)
Local: +11 (2 Rank +3 Class Skill +6 Cha)
Nature: +10 (1 Rank +3 Class Skill +6 Cha)
Planes: +11 (2 Rank +3 Class Skill +6 Cha)
Religion: +14 (5 Rank +3 Class Skill +6 Cha)
Perception: +3 (1 Wis +2 RB)
Perform (oratory): +10 (1 Rank +3 Class Skill +6 Cha)
Spellcraft: +15 (5 Rank +3 Class Skill +1 Int +3 Feat +2 Feat)
Use Magic Device: +17 (5 Rank +3 Class Skill +6 Cha +1 Trait +2 Feat)

Special Modifiers:
Healer’s Kit: +2 on heal checks
Wayfinder: +2 on Survival checks not to get lost
Exotic Cologne: +1 on Charisma based checks vs Humans

Statistics:

Str 7 -2 (-4 pts)
Dex 10 +0 (0 pts)
Con 12 +1 (2 pts)
Int 14 +2 (3 pts +1 level)
Wis 12 +1 (2 pts)
Cha 20 +5 (17 pts +2 RB +2 Enhancement)

Traits:
Eastern Mysteries: Increase DC of one spell/ day by +2
Dangerously Curious: +1 on UMD checks; UMD becomes class skill

Feats:
Skill Focus (Spellcraft): +3 to skill checks; +6 with 10 or more ranks
Extra Revelation (Side Step Secret)
Spell Focus (enchantment)
Magical Aptitude: +2 to Spellcraft and Use Magical Device checks

Racial Abilities:
Low-Light Vision,
Adaptability: Skill Focus (Spellcraft)
Elven Immunities: immune to magical sleep, +2 vs. enchantments
Keen Senses: +2 on Perception Checks
Multitalented: Favored Class (Oracle & Bard)

Class Abilities:
Curse: Lame (20ft movement, not slowed by encumbrance)
Revelation: Side Step Secret, Lore Keeper, Brain Drain

Equipment:

Armor:
+1 Mithral chain shirt: 20lbs, +5 AC, +6 Max Dex, -0 Armor Check

Weapons:
Quarterstaff: 3lbs, Bludgeoning

Worn:

Hot Weather Outfit: 0lbs, +2 Circumstance bonus on Saves vs. hot weather
Spell Component Pouch: 1lbs

Back Pack:
Wayfinder: 1lb, +2 on Survival Checks not to get lost, cast Light at will
Bed Roll: 5lbs, Silk Rope: 5lbs, Waterskin: 4lbs, Rations (x2): 2lbs
Flint and Steel: 0lbs, Grappling Hook: 4lbs, Sunrods (x2)
Chronicler's Kit: 4.5 lbs

Belt Pouch:
Alchemist Fire (x2): 1lb, 10ft, 1d6 fire damage for 2 rounds, DC 15 Ref to put out
Wand of Bless: CL 1, Allies in 40ft burst gain +1 Moral bonus to attack rolls and saves vs. fear; 1/min; 46 charges
Wand of Cure Light Wounds: CL 1, heals 1d8+1 hp; 39 charges
Potion of Cure Light Wounds: 1lb, CL 1, heals 1d8+1 hp
Potion of Lesser Restoration: CL 3, heals 1d4 damage to one ability score, lessens fatigue
Oil of Bless Weapon (x2): 1lbs, CL1, Weapon counts as Good aligned, auto
confirms critical threats vs. evil creatures, 1 min
Exotic Cologne: Derived from the Moon Orchid, a relative of the Thulvian Sun orchid, it has a rich, dark sent; 8 uses left

Waterproof Bag:
Healer’s Kit: +2 on heal checks; 10 uses
Antitoxin: (x2), +5 Alchemical bonus vs. Poison for 1hr
Antiplague: (x2), +5 Alchemical bonus vs. Disease for 1hr
Sooth Syrup: (x2), +5 Alchemical bonus vs. sickening for 1hr
Twitch Tonic: (x2), +2 Alchemical bonus vs. sleep, paralysis, & staggered for 1hr
Wismuth Salix: (x2), +2 Alchemical bonus vs. sickening for 1hr; reroll vs save

Scroll Case 1:
Comprehend Languages (x2): CL 1, Understand all written & spoken languages; 1min
Endure Elements (x2): CL 1, Exist comfortable in hot and cold weather; 24hrs

Scroll Case 2:
Protection from Evil (x2): CL 1, +2 dodge & +2 resistance bonus vs. evil creatures; 1min
Magic Weapon (x2): CL 1, Weapon gets +1 enhancement bonus; 1min

Scroll Case 3:
Touch of the Sea (x2): Swim speed of 30ft; 1 min
Air Bubble (x2): Breath underwater; 1 min

Scroll Case 4:
Lesser Restoration: CL 3, heals 1d4 damage to one ability score, lessens fatigue
Aid: +1 moral bonus to Attacks and saves vs. fear, 1d8+3 temp hp; 3 min
Align Weapon (lawful): 1 Weapon becomes Lawful; 3 min
Lesser Angelic Aspect: Protection from Evil plus resistance 5 to acid and cold; 3 min

Camel:
Saddle Bags:
Rich Blue Nobles outfit of Qadirin Style accented with gold jewelry with ruby shards.