Sajan

Nahramon's page

26 posts. Organized Play character for Orgor.


Full Name

Narhamon Parricuta Oli

Race

HP: 36/36 | AC: 20 | T: 12 | FF: 19 | CMD: 13 | Fort: +6 | Ref: +3 | Will: +9| Init: +1 | Perc: +6 | Sense Motive: +8 | Speed 20 ft./

Classes/Levels

Channel [7/7] ; Bit of Luck [7/7] ; Deflection aura [1/1] ; Domain spell 1 [1/1] ; Domain spell 2 [1/1]

Gender

Human (Osirian) Cleric 4

Size

Medium

Age

24

Deity

Shelyn

Languages

Commun,Osiriani

Occupation

massagist

About Nahramon

- Not everyone is beautifull inside.

Active bonuses:
None!

Macros:

[dice=Perception]1d20+6[/dice]
[dice=Initiative]1d20+1[/dice]
[dice=Morningstar]1d20+3[/dice] for [dice=B/P Damage]1d8[/dice]

Narhamon
Male Human Cleric 4 Domains Luck and Defense
LN Medium humanoid (Human)
Init +1 ; Senses Perception +6

[spoiler=Appearance]Coming soon!

Background:
A cleric who whorship the wonderfull Shelyn

Defense
AC 20, touch 12, flat-footed 19 (+6 armor, +2 shield, +1 Dex)
HP 30
Fort +6, Ref +3, Will +9

Offense
Speed 20 ft.
Melee Morningstar (1d8/x3)

Special Abilities:

Active
Channel 2d6 [7/7]
Bit of Luck [7/7]
Deflection aura [1/1]
Domain spell 1 [1/1] Shield or True Strike
Domain spell 2 [1/1] Aid or Barkskin

Bit of luck (SP):
You can touch a willing creature as a standard action, giving it a bit of luck.
For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.
You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Deflection Aura (Su):

Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level.
Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

Spells:

Lvl 0 detect magic/read magic/ light/stabilize
Lvl 1 [1/1] magic weapon/shield of faith/sanctuary/protection evil
Lvl 2[1/1] Aid / Bull strenght /Spear of Purity

Passive

Statistics
Str 10, Dex 12, Con 14, Int 10, Wis 18, Cha 14
Base Atk +3; CMB +3; CMD 13

Feats Selective Channel, Extra channel (+2), Science of canalisation (+2DD)

Traits Armor expert, Sacred Conduit

Skills (-0 ACP already applied)
Acrobatics +1 (2 ranks)
Appraise +0
Bluff +2
Climb 0
Diplomacy +6 (2 rank)
Disguise 2
Escape Artist 1
Fly 1
Handle Animal 2
Heal +10 (3 rank)
Intimidate +2
Knowledge (History) +4 (1 rank)
Knowledge (Nobility) +4 (1 rank)
Knowledge (Religion) +5 (1 rank)
Linguistics +0
Perception +6 (2 rank)
Profession (massagist) +8 (1 rank)
Ride 1
Sense Motive +1
Stealth +1 (1 rank)
Survival + 1
Swim -1

Languages Common, Osiriani

Consumables
Wand of Cure Light Wounds (38 charges), Wand of Bless (45 charges)

Other Gear
Symbole ; Morgingstar; Rope 50 feet ; Cleric's kit ; Scroll cure moderate wounds ; Scroll give life;

Boons:

Pharasma's Blessing
You really be goblin
Owlbear Companion
Gift of the Ghaele
Twin Tomes
Explorer's Endurance

[spoiler=PFS information for the GM]PFS #93584-1
XP: 10 (normal advancement)
Faction: Scarab Sages
Fame: 17 / Prestige: 13
Nahramon additional resources can be scanned on demand for GMs, please ask via PM.

Chronicles applied:

Spoiler:

#5 MISTS OF MWANGI
THE GODSMOUTH HERESY
#3-21 THE TEMPLE OF EMPYREAL ENLIGHTENMENT
WE BE GOBLINS TOO !
#35 VOICE IN THE VOID
#29 The Devil we know-part: 1
#4-19 The Night March of Kalkamedes
#3-06 Song of the sea witch