[PFS] GM Lithrac's Abducted in Aether (#7-23) (Inactive)

Game Master Cyril Corbaz

Maps and Handouts


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The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

Almost immediately Noro sees one right in front of her as the door opens.

Guess It's Clobberin' time. Noro unleashes a series of unarmed attacks that might impress even Xiaobo

attack 1: 1d20 + 21 ⇒ (11) + 21 = 32
attack 2: 1d20 + 21 ⇒ (4) + 21 = 25
attack 3: 1d20 + 16 ⇒ (12) + 16 = 28

damage attack 1: 1d6 + 13 ⇒ (5) + 13 = 18
damage attack 2: 1d6 + 9 ⇒ (1) + 9 = 10
damage attack 3: 1d6 + 13 ⇒ (3) + 13 = 16

boar style damage if at least two hits: 2d6 ⇒ (3, 4) = 7

unarmed strikes are considered magic, silver, cold iron for overcoming DR

Grand Lodge

Xiaobo, don't move the enemies on the map, even with your maneuvers. You don't know if it succeeded or not. Use arrows instead. Secondly, you do know that Piranha Strike will give you the attack penalty on your CMB checks too, if they're in the same round, right? Your Trip roll should be 35, not 38. Lastly, your damage is also inconsistant with your character sheet or header (both mention +11 instead of +10). You really need to check the rules and apply them correctly, especially in a subtier 10-11 game.

As Sharna, Alie and Voros prepare for the fight to come, Refen ventures into the room and attacks, but misses the elusive maenad.

Xiaobo enters the room and throws one of the maenads to the ground, then proceeds to stomp her viciously twice. Noro uses the opportunity to pound the maenad more. Noro, you're entitled to an AoO thanks to Xiaobo's Greater Trip feat.

The maenads rush into combat with Xiaobo, while one of them weaves a spell to twist Noro's mind into attacking his allies.
Casting murderous command at Noro: Will save DC 18 or attack Alie.

Attacks against Xiaobo:
Bite: 1d20 + 11 ⇒ (1) + 11 = 121d6 + 6 ⇒ (5) + 6 = 11 If it hits, save vs Poison (Fort DC 21) or take 1d3 ⇒ 3 Con damage.
Claw: 1d20 + 11 ⇒ (7) + 11 = 181d4 + 6 ⇒ (1) + 6 = 7
Claw: 1d20 + 11 ⇒ (14) + 11 = 251d4 + 6 ⇒ (4) + 6 = 10

Bite: 1d20 + 12 ⇒ (18) + 12 = 301d6 + 12 ⇒ (3) + 12 = 15 If it hits, save vs Poison (Fort DC 21) or take 1d3 ⇒ 2 Con damage.

Bite: 1d20 + 12 ⇒ (20) + 12 = 321d6 + 12 ⇒ (6) + 12 = 18 If it hits, save vs Poison (Fort DC 21) or take 1d3 ⇒ 3 Con damage.
Confirmation: 1d20 + 12 ⇒ (12) + 12 = 241d6 + 12 ⇒ (6) + 12 = 18

Debased revelry - round 2
1. Refen, Voros, Noro (one AoO pending, then one Will save), Xiaobo (33, two Fort saves needed), Sharna, Alie
2. Maenads (yellow 90)

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

does the AoO also get the -2 penalty for two-weapon fighting?

will save: 1d20 + 5 ⇒ (17) + 5 = 22

AoO: 1d20 + 21 ⇒ (6) + 21 = 27 (+2 more if the TWF penalty does not apply)

damage if a hit: 1d6 + 13 ⇒ (5) + 13 = 18

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

The five images of Alie cast a spell in unison, granting her teammates more speed, accuracy, and improved defenses as they take on the vicious maenads.

Cast Haste. Remember your Haste bonuses please.

Dark Archive

Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

Non-Action
Refen flies lazily so he can reach multiple targets. Still 5 ft. in the air.

Full Attack
Refen uses his Fortune on the first attack. Starting on Blue and going to Pink if blue ends up dropping.

Bite Attack (Power Attack, Haste): 1d20 + 15 - 2 + 1 ⇒ (19) + 15 - 2 + 1 = 33
(Fortune) Bite Attack (Power Attack, Haste): 1d20 + 15 - 2 + 1 ⇒ (18) + 15 - 2 + 1 = 32
Bite Damage (Power Attack): 1d6 + 7 + 4 ⇒ (6) + 7 + 4 = 17

Claw Attack 1 (Power Attack, Haste): 1d20 + 15 - 2 + 1 ⇒ (10) + 15 - 2 + 1 = 24
Claw Damage 1 (Power Attack): 1d3 + 7 + 4 ⇒ (1) + 7 + 4 = 12

Claw Attack 2 (Power Attack, Haste): 1d20 + 15 - 2 + 1 ⇒ (6) + 15 - 2 + 1 = 20
Claw Damage 2 (Power Attack): 1d3 + 7 + 4 ⇒ (3) + 7 + 4 = 14

Claw Attack 3 (Power Attack, Haste): 1d20 + 15 - 2 + 1 ⇒ (4) + 15 - 2 + 1 = 18
Claw Damage 3 (Power Attack): 1d3 + 7 + 4 ⇒ (3) + 7 + 4 = 14

Claw Attack 4 (Power Attack, Haste): 1d20 + 15 - 2 + 1 ⇒ (20) + 15 - 2 + 1 = 34
Claw Damage 4 (Power Attack): 1d3 + 7 + 4 ⇒ (3) + 7 + 4 = 14

(Haste) Bite Attack (Power Attack, Haste): 1d20 + 15 - 2 + 1 ⇒ (13) + 15 - 2 + 1 = 27
(Haste) Bite Damage (Power Attack): 1d6 + 7 + 4 ⇒ (4) + 7 + 4 = 15

-------------------------------------------------------------------------

Confirmation Rolls
Claw Attack 4 (Power Attack, Haste): 1d20 + 15 - 2 + 1 ⇒ (16) + 15 - 2 + 1 = 30
Claw Damage 4 (Power Attack): 1d3 + 7 + 4 ⇒ (2) + 7 + 4 = 13

Don't think it has come up, but remember that Refen has Reach in this form + Combat Reflexes.

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Sharna takes an adjusting step to better see the fight, laughs wildly, and again her eyes burn with malevolence...

5-ft step, Standard to Misfortune hex both yellow and purple, Will save DC 22 negates; move action to cackle and maintain all hexes (fortune, any failed misfortunes). Misfortune is not a mind-affecting affect.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

no wasn't tracking the piranha strike applied to maneuver, thanks for that. I can do arrows also. My damage is correct, 7 dex 4 piranha strike. unless it should be more or I am missing something it should be 11

do I take both con dmg or just the first one failed

fort: 1d20 + 9 ⇒ (7) + 9 = 16

fort: 1d20 + 9 ⇒ (20) + 9 = 29

-Posted with Wayfinder

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Noro, yellow is prone just so your tracking the extra +4 to ask it

trip red: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29

atk1: 1d20 + 11 + 4 + 2 ⇒ (4) + 11 + 4 + 2 = 21

dmg: 2d6 + 11 + 1d6 ⇒ (5, 6) + 11 + (5) = 27

atk2: 1d20 + 11 + 4 + 2 ⇒ (9) + 11 + 4 + 2 = 26

dmg: 2d6 + 11 + 1d6 ⇒ (3, 6) + 11 + (1) = 21

haste pink: 1d20 + 19 + 2 ⇒ (10) + 19 + 2 = 31

atk1: 1d20 + 11 + 4 + 2 ⇒ (12) + 11 + 4 + 2 = 29

dmg: 2d6 + 11 + 1d6 ⇒ (1, 3) + 11 + (3) = 18

atk2: 1d20 + 11 + 4 + 2 ⇒ (6) + 11 + 4 + 2 = 23

dmg: 2d6 + 11 + 1d6 ⇒ (5, 4) + 11 + (4) = 24

After attempting another set of amazing feats, Xiaobo will take a step back and use ki to heal 9

-Posted with Wayfinder

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

Thanks, I did not add that in

Grand Lodge

Noro: Actually the AoO happened before you acted, so without Combat Reflexes you can't do it. My bad.

The Noro, Xiaobo and Refen, magically helped by Sharna and Alie, smash the first maenad into oblivion. The three other maenads, their eyes wild with bloodlust mingled with fear, scream as they run away.

If you want to give chase we can continue and remain in initiative, otherwise we can end this combat. Your choice.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros, waiting to see the result, sees the creatures flee. He looks at the others.

"I think we should let them run away. They're not our target." he briefly says.

Dark Archive

Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

"Agreed."

Would rather get out of initiative for time reasons. ;)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"They are going to warn everyone in this place. Let's hurry on and find our target," Alie advises, wanting the group to speed along to the next room.

Grand Lodge

Which room? Could you designate which door you open with an arrow on the map please? Do you wish to backtrack to get the items in the first room?

-Posted with Wayfinder

Dark Archive

Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

"Why don't we hurry while the Haste spell is going and rush through? How about this door off the dining room?"

Refen looks longingly at the door and waits for someone who actually has hands to open it.

Grand Lodge

Okay, set your minis next to the door, then.

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Sharna moves, somewhat slowly, over to the other door-- slowly because she is laughing intermittently.

Going to maintain my Cackle if permitted, given the short distance between the two points. I took the liberty to move everyone so please confirm you're in a spot you're okay with if you can, folks.

She gives a nod at one of the three frontliners-- well, one of the two frontliners who actually have thumbs-- to open the door when ready.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Xiaobo activates is spring loaded wrist sheath and will heal him self with wand of CLW

heal: 1d8 + 1 ⇒ (4) + 1 = 5

Xiaobo won't move yet. He has plenty of speed to use a move action next round to catch up

-Posted with Wayfinder

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie is in a good spot and is ready when a front liner opens the door.

Grand Lodge

Sure, no problem to maintain the hexes via cackle, though without the fighting, that specific noise will be heard.

The door opens into a large ballroom. The fine wooden floor of this ballroom is now warped and cracked as the roots of a massive rose bush grow out from underneath. The thorny stems of the bush have pushed through the windows in the northern and eastern walls, as well, the glass long since broken. A waist-high marble pedestal stands near the center of the room. Next to it, a strange creature corresponding to the description of Muzthari is standing, studying a fist-sized gem. Thorny vines with tiny red flowers grow from this emaciated woman and flow like a train behind her. She takes a good look at you and sighs. "I suppose you're the ones causing all this ruckus. Have you come for this? No matter, you will perish anyway." Behind her, two massive rose bushes animate to defend their mistress.

Init:
init, Voros: 1d20 + 6 ⇒ (14) + 6 = 20
init, Refen: 1d20 + 9 ⇒ (12) + 9 = 21
init, Sharna: 1d20 + 4 ⇒ (6) + 4 = 10
init, Alie: 1d20 + 6 ⇒ (17) + 6 = 23
init, Xiaobo: 1d20 + 7 ⇒ (3) + 7 = 10
init, Noro: 1d20 + 2 ⇒ (3) + 2 = 5
init, Rose bushes: 1d20 + 8 ⇒ (8) + 8 = 16
init, Muzthari: 1d20 + 12 ⇒ (13) + 12 = 25

Muzthari is the first to react, and lays her eyes on Noro. The utter weight of her stare is too much to bear for the barbarian, who feels like giving up all hope.

Noro:
You take a -2 penalty on Will saves and damage rolls until further notice, then you must succeed on a DC 20 Will save. If you fail the save, you believe you're being attacked by a creature out of your nightmares (I'll let you pick according to your background). Each round, you make a full-attack action against the creature. Each round on your turn after making a full attack against the imaginary creature, you can attempt a new saving throw to end the effect. You will be fatigued for 1 minute after the spell ends.

Where the Wild Roses Grow - round 1
1. Muzthari Knowledge (planes) DC 27 to ID
2. Alie, Refen, Voros
3. Rose bushes Knowledge (nature) DC 20 to ID
4. Xiaobo (28, 2 Con damage, poison DC 21), Sharna, Noro

Xiaobo, poison isn't resolved yet so you must make two DC 21 Fort saves (one for the transition round between fights, another for this round) or take 1d3 Con damage. Two consecutive saves are required to end the poison.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Haste, knowing the boys needed the extra attack it provides.

Grand Lodge

We're currently two rounds after you cast haste, so it's still on. Unless you want to refresh it, you can retcon.

-Posted with Wayfinder

Grand Lodge

Noro:
Almost forgot, you take 2 bleed damage at the beginning of your rounds as long as she's staring at you.

-Posted with Wayfinder

Dark Archive

Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

Knowledge Checks
Knowledge (Planes) (Muzthari): 1d20 + 15 ⇒ (18) + 15 = 33
Knowledge (Planes) (Rose Bushes): 1d20 + 15 ⇒ (8) + 15 = 23

GM:
DR (Defenses), Immune to Mind Affecting (Special Defenses), Special Attacks (Attacks). (Not sure how you do knowledge but put some specific (general) in the order I'd like them questions based on how you do it... or you can just give me useful stuff.) ;)

Move Action
Refen flies into the room after the northern large rose bush.

Standard Action
He tries to bite it.
Bite Attack (Power Attack, Haste): 1d20 + 15 - 2 + 1 ⇒ (6) + 15 - 2 + 1 = 20
Bite Damage (Power Attack): 1d6 + 7 + 4 ⇒ (4) + 7 + 4 = 15

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Gotcha DM. I was assuming more time had passed. So my Mirror Images will still be in existence as well.

The five Alie's reach out to Noro and cast Heroism on him as he prepares to enter the room and tangle with the enemy.

+2 on attacks, saves and skill checks for 110 minutes, Noro. Go get'em!

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Knowledge (plane), Muzthari: 1d20 + 10 ⇒ (18) + 10 = 28

Knowledge (nature), Rose Bushes: 1d20 + 16 ⇒ (10) + 16 = 26

GM:

Elemental resistances, Special attacks, immunities, weaknesses

Voros analyzes the fauna of the room before doing anything else.

I'll wait to get the infos before making a decision about Voros' action.

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

will save: 1d20 + 5 ⇒ (15) + 5 = 20 (-2 more if the penalty applied to the inital save as well), but the heroism spell gives a +2 to negate the penalty

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

does the save I passed earlier count as the first?

fort: 1d20 + 9 ⇒ (5) + 9 = 14

fort: 1d20 + 9 ⇒ (19) + 9 = 28

nvm doesn't matter

guys I will die in 2 rounds if I fail both saves.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

will wait to see if Noro gets to act on her own accord first

-Posted with Wayfinder

Grand Lodge

Point of order (mainly Xiaobo this time). Don't open spoilers until your name is on it. Anything else may lead to metagaming, which isn't welcome at this table.

Noro, the heroism spell wasn't up when the spell was cast at you, so it's a failed save (15+5-2).

Alie helps Noro with a spell, albeit a split-second too late.

Refen flies to meet the humongous mass of roses in battle, but fails to land an efficient blow.

Refen:
You recognize this creature as a sakhil. They are notoriously resistant to weapons, save for blessed ones. They aren't immune to all mind-affecting effects, but they are immune to death effects, disease, poison and fear.

As for the rose bushes, they don't have a resistance to weapons.

Voros:
You recognize this creature as a sakhil. They are notoriously resistant to cold, electricity and sonic energies.

As for the rose bushes, they only resist acid, but do so very well. They are very fond of engulfing their preys.

Con damage @Xiaobo: 1d3 ⇒ 3

Where the Wild Roses Grow - round 1
1. Muzthari Knowledge (planes) DC 27 to ID
2. Alie, Refen, Voros
3. Rose bushes Knowledge (nature) DC 20 to ID
4. Xiaobo (28, 5 Con damage, poison DC 21, 1 consecutive save done), Sharna, Noro (2, 2 bleed, -2 Will and damage)

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Xiaobo, are you saying anything in character about the fact that you're feeling weaker?

Dark Archive

Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

Refen slithers a few syllables out.

"Hit the rose bushes with whatever weapon you got"

"The creature in the middle is a sakhil. They resist any weapon that isn't holy. You can hit them with mind-affecting, but not disease, death, poison, or fear."

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros shouts, alarmed: "Rose bushes! They'll try to engulf you and are resilient to acid! The sakhil is resilient to cold, electricity and sonic energies!"

He then looks around and decides to wait before the big guns are in before risking his life in there. He drinks an extract and his shape becomes blurry.

Blur. Sorry to let you alone in there, Refen!

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

since it is an odd number of con dmg, does it round up or down? I don't remember how that works. Am I at 7 con or 8 con.

"guys I am not feeling to well. What ever those creatures had on them when they hit me is making me weaker. My healing isn't helping much either"

Xiaobo will move up to current spot on map and heal again

heal: 1d8 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Xiaobo, you drank one of Sharna's antitoxins back here. Have you been including that +5 on your rolls against the poison? And the con damage doesn't round at all, you're at whatever damage you've taken. The penalties come every two that you take.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

ya that's what I meant. I know the dmg but I should have been more specific. I forgot I drank that. It is up to gm with the plus 5 I would have passed both original saves

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Grand Lodge

Regarding poison, I'll include your bonuses in your latest saves (which still makes it a fail for the first one), but I won't retcon the earlier ones, it's far too late for that. You have to track the beneficial spells and effects you have (possibly create a section for that on your character sheet, that's what I do as a player). Hopefully you'll pass the save next round.

As Refen enters the room, he seems to writhe in pain.

Refen:
You take 6d6 ⇒ (3, 5, 2, 6, 3, 6) = 25 of magical damage as you enter the room. DC 19 Will for half.

The rose bushes move extremely slowly, yet they convey a sense of the inevitable, as haste won't matter in the long run. The white rose bush retaliates, taking four bites at Refen and trying to grab him in its potent plant jaws. Fortunately, the oracle is warded against the bush's deathly embrace. You have freedom of movement cast on yourself, correct?
Bite: 1d20 + 12 ⇒ (19) + 12 = 311d8 + 13 ⇒ (5) + 13 = 18 *hit*
Bite: 1d20 + 12 ⇒ (8) + 12 = 201d8 + 13 ⇒ (3) + 13 = 16 *miss*
Bite: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 13 ⇒ (2) + 13 = 15 *threat*
Confirmation: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 13 ⇒ (3) + 13 = 16 *critical hit*
Bite: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 13 ⇒ (1) + 13 = 14 *hit*
Totalling 63 damage, unless I'm mistaken.

Xiaobo heals his wounds, albeit only mildly.

Noro, I'll let you describe what the others see. Don't forget you get a resave after your full-attack.

Where the Wild Roses Grow - round 1
1. Muzthari
2. Alie, Refen (63 + 25 or 12), Voros
3. Rose bushes
4. Xiaobo (23, 5 Con damage, poison DC 21, 1 consecutive save done), Sharna, Noro (2, 2 bleed, -2 Will and damage)

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Sorry to ask a nitpicky question, GM, but do you know of any ruling on what action it might be to get a familiar out of a familiar satchel (or if they can get out themselves)? I put Ra into the satchel before this fight, but my actions here may be contingent on what I can get done if I have him out. I did some poking but can't find anything in specific, so unless you rule otherwise or rule that the familiar can get out of the satchel themselves, I guess it's the default 'standard unless specified otherwise'.

Grand Lodge

A move action seems sensible to me.

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Dark Archive

Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

Will Save: 1d20 + 9 ⇒ (13) + 9 = 22

Refen would misfortune the critical threat, causing it just to be a hit. Refen has Freedom of Movement. With the passed save, I calculate 60 damage from that. Ouch! ;)

"Yeaouch! These things hurt!"

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

DM, how high is the ceiling in the room where all the action is taking place? I'm
Wondering if I could fly in there and be out of reach? Could Alie take a move action to peek into the room and get the ceiling height?

Grand Lodge

It's a manor house, so ceilings are a bit higher that a normal house, but aren't especially high (think about 3 meters high). You typically can't fly out of reach of a medium-sized creature in here. You don't need an action to know that, the ceiling has the same height in the whole house except the entrance hall where the statues are

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The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

I already rolled the save for round 1, but I think the heroism can be added for round 2 also can I enter rage under this effect?

Noro stands there for a moment as she takes in the scene, there is one person that she ends up focusing all her attention on.

Tsuto Kaijitsu, I thought you were dead. no matter. after what you did to me, you will be dead now!

Noro unleashes all her fury at the imagined adversary.

attacks if rage is allowed:

attack: 1d20 + 21 ⇒ (7) + 21 = 28
attack: 1d20 + 21 ⇒ (18) + 21 = 39
attack: 1d20 + 16 ⇒ (11) + 16 = 27

damage 1: 1d6 + 13 - 2 ⇒ (5) + 13 - 2 = 16
damage 2: 1d6 + 9 - 2 ⇒ (2) + 9 - 2 = 9
damage 3: 1d6 + 13 - 2 ⇒ (5) + 13 - 2 = 16

attack if no rage:

attack 1: 1d20 + 19 ⇒ (20) + 19 = 39
attack 2: 1d20 + 14 ⇒ (2) + 14 = 16

damage 1: 1d3 + 9 - 2 ⇒ (3) + 9 - 2 = 10
damage 2: 1d3 + 9 - 2 ⇒ (1) + 9 - 2 = 8

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Sharna closes her eyes momentarily as she considers the situation: one ally crying of hard-hitting foes from within the room, another badly weakened by poison, and a third apparently striking at shadows. This all seems unfortunate.

"It would perhaps have been wise to notify us of your poisoned injury before we began this conflict," she says to Xiaobo. "Well, I suppose there is nothing for it now. Xiaobo, if you cannot throw off the poison yourself, then I will need you to come next to me, please."

Swift action: Cackle (normally a move, using Hag's Blouse to make it a swift). Move action: retrieve Ra from satchel. Standard: cast cure critical wounds, using Ra to deliver the spell. Ra will fly in to deliver the spell to Refen. He has to enter Refen's square to do it, so if there's a provoked AOO at any point from the bushes, so be it. Ra will attempt Acrobatics... attempt being operative word. I would also like to take a 5-ft step due north but I can't seem to move Sharna.

Ra Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17 Snort yeah

Ra AC = 24, 17 temp hp right now from false life

If he actually reaches Refen - Cure critical wounds: 4d8 + 10 ⇒ (3, 1, 3, 4) + 10 = 21

Maintaining Fortune on Refen, Voros

Grand Lodge

Noro:
Of course it'll be added for further rounds, but you asked about the first round, hence my answer. The spell specifically mentions that you should full-attack, period. So no rage in my opinion. Don't forget your end-of-turn resave. By the way, I love the Tsuto reference!

Noro seems to be hallucinating, as he punches at an imaginary foe. Meanwhile, Sharna sends her familiar to rescue Refen. However, Ra is stricken by an invisible force as it enters the room. Its fate seems to hang in the balance of fate for a split-second.

Sharna:
Ra takes 6d6 ⇒ (2, 4, 6, 2, 2, 4) = 20 magical damage from the forbiddance effect, Will DC 19 halves. Then I need another Will save from Ra, please.

Quick note to everyone: this fight involved a lot of saves, and playing at high level doesn't help either, so I'm really sorry about the rhythm it'll have.

Where the Wild Roses Grow - round 2
1. Muzthari
2. Alie, Refen (60), Voros
3. Rose bushes
4. Xiaobo (23, 5 Con damage, poison DC 21, 1 consecutive save done), Sharna, Noro (2, 2 bleed, -2 Will and damage)

Waiting for Ra's saves before proceeding. AoO pending on him. I'll also need Noro's resave.

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Ra Will 1: 1d20 + 9 ⇒ (1) + 9 = 10
Ra Will 2: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

Ra is smitten by an invisible force, but flies onward into the room to reach the endangered voonith-shaped oracle. The bush made of white roses lashes out to prevent the hawk from ever reaching his companion.
AoO: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 13 ⇒ (3) + 13 = 16 *hit*

Thanks to the necromantic magic Sharna bestowed him with, the hawk survives long enough to deliver its curative energies to Refen, though it is in a dire shape now...

Muzthari cackles in utter delight as she beholds the unraveling of your threads of fate. One of her briar-covered hands is pointed at Refen, and suddenly four deadly thorns are shot at the voonith.
Thorn, shooting in melee: 1d20 + 23 - 4 ⇒ (3) + 23 - 4 = 221d4 + 5 ⇒ (2) + 5 = 7 *miss*
Thorn, shooting in melee: 1d20 + 23 - 4 ⇒ (2) + 23 - 4 = 211d4 + 5 ⇒ (4) + 5 = 9 *miss*
Thorn, shooting in melee: 1d20 + 23 - 4 ⇒ (17) + 23 - 4 = 361d4 + 5 ⇒ (3) + 5 = 8 *hit*
Thorn, shooting in melee: 1d20 + 23 - 4 ⇒ (10) + 23 - 4 = 291d4 + 5 ⇒ (4) + 5 = 9 *hit*

Refen:
Each thorn that hits inflicts the damage above, plus 1d4 bleed at the beginning of your turn. For this turn: 1d4 ⇒ 4. Total damage for Refen so far: 60 - 21 (CCW) +9 +8 (thorns) +4 (bleed this round) = 60 damage if I'm not mistaken.

Moreover, I'll need two DC 22 Fort saves against poison. 1d3 Wis damage (you can roll it yourself if you fail one of the saves; multiple doses don't stack since it's an injury poison), cure 2 consecutive saves.

Then she takes a step towards Refen and Ra, thus coming close enough for both of them to cross her dread gaze.

Refen and Ra:
One final save, DC 25 Will. If you fail you're panicked for 1 round, then shaken for 1d4 ⇒ 4 rounds thereafter. Ra has already failed his save (it was the second roll I asked for in anticipation), and is panicked for 1 round, then shaken for 1d4 ⇒ 2 rounds thereafter.

To be clear, Muzthari has a gaze attack. When you enter the room you have a choice (on your turn only, and your chosen option remains for the whole round):
- avert your eyes: gives you 50% chance to avoid her gaze but you take a 20% miss chance against your target.
- close your eyes completely/wear a blindfold/etc.: you don't cross her gaze but you take a 50% miss chance against your target.
- do nothing special: no miss chance for you, but you cross her gaze.
For percentile rolls, consider that rolling high is good. Thus, if you have 50% chance to avoid her gaze, you need to roll 51+ to avoid it. Any questions?

Also, everyone who enters the room please roll a Will save to hasten things up.

Where the Wild Roses Grow - round 2
1. Muzthari
2. Alie, Refen (60, bleed 1d4, Fort/Fort/Will saves pending), Voros
3. Rose bushes
4. Xiaobo (23, 5 Con damage, poison DC 21, 1 consecutive save done), Sharna & Ra (36, panicked then shaken 2 rounds), Noro (2, 2 bleed, -2 Will and damage, Will resave pending)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

The five Alie's delay until the other two in her group take actions this round. "Everyone move from in front of the door and I can use fire against the creatures," she calls out, remembering Voros's advice.

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

will save after last attack: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13

does anyone have a way of removing fatigue?

Grand Lodge

It becomes clear to Alie that Noro isn't herself and won't move away for now.

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