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VOLUNTARILY FAIL YOUR SAVE VOROS /ducks (nah, do what's best for you bro). Though obviously if he is conscious I'd like to potentially action retcon again.

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Wow, that's what I got for keeping on fighting while the frontliners cower away... Anyway, if Voros fails his save, he takes 91 damage total dropping him to -27 and deader than dead. I don't understand your advice, then, Sharna.
GM: As I read Spontaneous Healing, it would make sense that it activates only on the character's round. It is not really specified when the healing occurs, saying "automatically each round" and not "automatically when the alchemist falls unconscious", which would be mostly dangerous for the alchemist. Since the healing is a free action and not an immediate, it must take place during the character's round, I think.
The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. If the alchemist falls unconscious because of hit point damage and he still has healing available from this ability, the ability activates automatically each round until he is conscious again or the ability is depleted for the day.
Will save or die, DC 19: 1d20 + 12 ⇒ (19) + 12 = 31 Okey dokey
Concentration, DC 23: 1d20 + 15 ⇒ (17) + 15 = 32 The dice gods want Voros to live!
Voros gets conscious and, remembering the horror, drinks an extract to fly away in a gaseous form.

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Sorry for the delay. Okay, so Voros is misty and the others are out except maybe/maybe not Refen? As I mentioned, he still shows on the map for me, in the secret room with the fireplace. In theory I could run in there with him, hope I get a next round action, and teleport us out (Alie can get out with her own d-door), but since the GM is saying he's long gone, then I'll just teleport Alie and I from my current map position, since I have cover from the rose bushes and we can avoid the potential risk of a failed defensive cast. (If Refen is still in the secret room please let me know. I would not willingly leave him behind. Especially since I'm spending a minimum of 5K to replace my familiar, so I'd like Ra's death to have accomplished something. :P )
Mechanically speaking, closing eyes completely at this point I guess. Don't need to see to teleport. (Going to the red square)
Sharna grabs hold of Alie's hands and squeezes her eyes shut so she does not throw a last look towards the body of her faithful companion. Tears slide out her kohl-lined eyes, but she mutters sharp words and gestures, sending them both outside in the direction she last saw her colleagues running-- the doors leading south.
She is not laughing anymore.

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Damn this hurts! Is there a way to send a team of pathfinders search your familiar through prestige?

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Ack. From here-- there was confusion about whether or not I was still within 30' of Refen, and I was mis-reading you said about my being 'way farther away' from him as meaning that he was no longer in that room. But throughout the fight I was within 30' of him in a straight line-- Cackle doesn't say that it has to be an uninterrupted 30 feet, and since it's an audible effect causing things I've always assumed it does not in fact need to be an unbroken visual line. Though now I'm wondering if it works on deaf creatures. Haha. Well, okay, sorry then: FOURTH RETCON OF THIS TURN INCOMING (if permitted)

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I fully understand if as GM you're like 'screw this' lol, Lithrac, so if you want to not allow any further retcons that's more than valid as your right. However, if you'll allow, I would indeed try and get Refen out of here. So, if permitted, and if not, ignore this post and go with the teleport:
"Get yourself out! Refen can't even hear that we are leaving!" Sharna says to Alie, and turns to fly in the direction she last saw Refen run-- she saw him move into a room she knows has no other exits, after all.
Withdraw action, flying (I had used my Fly Hex when we first hit this complex) to go from my original position of the square into the secret chamber. Since you can't withdraw when you can't see, I have to have my eyes open, so averting gaze.
Avert: 1d100 ⇒ 61
Seeing Refen, she holds out her hand urgently.
Refen still has Fortune up likely regardless of the 30 foot ruling because it lasts for 2 rounds? Well, at GM discretion anyway.

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We're already 4 days late for the end of the Gameday (let alone one whole month after the end of the first slot), so allow me to storytell the ending instead.
Muzthari, strangely enough, doesn't press her advantage. She doesn't move for a split second, allowing Refen to join hands (or claw?) with Alie and teleport safely out of the mansion. At that moment, the eerily manical laughter of the sahkil echoes in your ears. "Yes, run. Report to your masters that Zey's soul and all its secrets are mine and mine alone. Now begone."
You regroup safely and return to the Grand Lodge, where your failure to recover is only met with bitter disappointment in the eyes of Kreighton Shaine and Sorrina Westyr. "Those news are dire indeed. We will investigate this sahkil and its alien designs, but I fear by the time we get Aram Zey's soul back for good, many of the secrets he knew could be extracted and sold to our worst enemies. In any case, you mustn't blame yourselves. From your report, this enemy sounds formidable in power, and difficult to deal with on its own terrain. For now, get some rest and recover, you have earned it. We will come up with a better plan somehow." comments Westyr.
We'll finish the scenario here, because we already took double the time allowed for it. Chronicles will be posted shortly in the Discussion thread.