[PFS] GM Lithrac's Abducted in Aether (#7-23) (Inactive)

Game Master Cyril Corbaz

Maps and Handouts


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The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

ok reading through this that I missed.

I am sorry I mis-interpreted that whole thing (again)

So to be clear. Noro is not grappling the elemental right now correct?

Grand Lodge

No, he isn't.

The attack you made with the syringe stabbed the elemental, leaving the syringe inside. To extract it with the essence, you need to succeed on a (non-grapple, generic) CMB check, with the +10 bonus from the syringe.

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

cool that is what I had thought and posted as such for Noro's action (I removed all Grapple only bonuses).

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Glad you are okay, Noro!

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

As militaristic as this race is, I'm guessing it might respond better to Intimidate.

RPG Superstar 2015 Top 16

Alie, you mentioned in our buff planning a lot of castings of Prot from Evil, here - did those actually get cast, or just talked about?

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Well, heck, dien. We discussed casting them, but I can't find that I actually did do so.

Dark Archive

Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

It will be Thanksgiving here in the US on Thursday. I will be travelling Thursday 11/24 and (I think) Sunday 11/27 to and fro visiting family. I will be able to post some while there but obviously not while travelling, and it will be a little slower for me.

Feel free to bot if necessary.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Hi there! Just a heads-up to say that I'll in holidays in London this week-end, thus unavailable to post :) See you Monday!

RPG Superstar 2015 Top 16

1 person marked this as a favorite.

Okay, nobody likes getting their asses curbstomped, but in the interests of helping us all play better in the future-- because if you're going to get a beating you might as well learn something-- I'm aware that our party made some serious mis-steps this one and there's some choices at high level play that are really things players should be taking into account.

Martials: you should have a way to clear your own status conditions, within reason (obviously it's pretty hard to clear, say, your own paralysis). I remember Noro asked at one point for a way to clear fatigue. Even if anybody else in the party had it as a cast (which I don't think we do), that's the sort of thing that in a pitched high-level battle, the support casters are probably playing triage (as Sharna is indeed doing at this point in time, trying to keep everyone on their feet etc), so you can't assume someone will be willing to pop an action on clearing your fatigue. Potions of lesser restoration are pretty cheap at this level though. (Which I just now saw you have-- so you had the way to cure your own fatigue, even though that fatigue never materialized.)

Consumables in general are your friends. Potions of delay poison, potions of antitoxin (SO cheap at this level guys), curative potions, etc etc. Given the random nature of PFS play you just cannot assume you're going to have someone else in the party who can clear dangerous conditions things for you. Noro, you're worried about your bleed, etc, and asking if people can clear it? You could have drunk a curative potion on your last turn and stopped it yourself. Xiaobo, you're aware a wand of mage armor and potions of mage armor would provide a SUBSTANTIALLY cheaper way to get your +4 AC 95% of the time and would have left you like 15K gold to spend on other things that would help you stay alive, right?

Also not to belabor the point but track your own bonuses, etc, like in Xiaobo's case with the poison. Or at least speak up when you're dealing with a condition and make sure it gets cleared BEFORE we're in another fight and you're suddenly a 'two possible turns to death' situation.

This fight would have been a LOT smoother if we'd also had those Prot from Evil up at the start. Though I also expect that any martial at this level is going to have a clear spindle ioun stone: if Noro had been dominated rather than hit with oneiric horror, this fight would probably already have ended in a TPK. We still can possibly pull this off, but we made a ton of unforced errors here.

I made my own screwups, just so it doesn't sound like I'm dumping on people: I should have spellcrafted that forbiddance the first it came up (though I think we probably would still have charged in given our options), but at least it would have given us more warning there. I was slow to chime in on things, but oof, this fight did really not have to be this rough, gang.

Dark Archive

Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None
dien wrote:
(obviously it's pretty hard to clear, say, your own paralysis).

Off Topic:
I got a chuckle at this, as Refen can actually do this through Still + Silent + Eschew Materials + Remove Paralysis. XD
RPG Superstar 2015 Top 16

Haha, well, you're a special snowflake. :D In a good way.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Dien is 100% right. I dropped the ball bigtime by not casting the PfE's like we talked about. I even confirmed I was going to cast them, then I just forgot somehow so that got us off on a rough footing.

Even still, we aren't finished yet!

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Agreed. I should have been more prepared. I also would not have played though if I had known my real world stuff would have been so busy and keeping me from focusing on game. This is also my first 10,11 game.. not really an excuse but it's a totally different ballgame compared to lower level. I will be looking into other ways I can through more support out there also

-Posted with Wayfinder

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

I only asked about healing and fatigue to know if I needed to use my own stuff or not... sorry if that was taken the wrong way.

Grand Lodge

3 people marked this as a favorite.

Sound advice from Dien, thanks for posting that. I'm also going to add that complaining to have to roll nat 20's to save in one's worst save can't be a valid complaint at level 10 if that person didn't take steps to help make things better with aforementioned save. Consumables indeed, but also a more defensive array of feats, like Iron Will, will go a long way. That's the main issue with builds relying solely on offense. Versatility is key, especially at higher levels when you have decent wealth.

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

ok thanks for the advice and lesson learned... I have ususally played most of my PFS in a small local group until we lost 3 players due to other commitments. I stopped playing for just under a year and was using this format to get back into things.

not an excuse of course. so again I have been "schooled" and all is good.

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Voros: The advice to 'fail the save' would basically be because if you're dead then we can worry about getting your body back, which we can't do if you're on that side of the forbiddance effect.

I think the GM said there may be more stuff coming if you were conscious, so I'll wait for a GM post before trying any Sharna actions.

Grand Lodge

No, nothing more. I was only implying that Voros's chosen course of action if he made the save might invalidate yours, so another retcon might have been necessary. Your go, Sharna.

-Posted with Wayfinder

Grand Lodge

Rolling for boons since Gameday is coming to an end and we need to report.
Boon, Voros: 1d20 ⇒ 6
Boon, Refen: 1d20 ⇒ 3
Boon, Sharna: 1d20 ⇒ 5
Boon, Alie: 1d20 ⇒ 9
Boon, Xiaobo: 1d20 ⇒ 13
Boon, Noro: 1d20 ⇒ 13

No boon this time, unfortunately...

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Pssst! Roll a boon for yourself ^^

Dark Archive

Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

Yup, I was told that GMs get to roll for a player boon too using the same rules. ;)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Thanks for running the game for us, DM! You delivered a righteous butt kicking to us, and I think we all learned valuable lessons in his one.

Grand Lodge

Really? Here goes then.
Boon, GM: 1d20 ⇒ 3 Nope.

So, accounting time.

You overcame two encounters, missed one (the advanced iron golem in the hall), and failed at the last one. The scenario isn't very clear about the market mini-encounters, but I'll count them as one so that you can at least get the experience point.

As far as prestige/fame go, you don't get the primary success condition (recovering Zey's soul) but you get the secondary one (basically getting all the items possible in the market). So 1PP.

Reduced gold as follows: you got the aetheric ruins and the maenads, as well as the weapon in the secret room, but didn't get the hall (the items on pedestals guarded by the golem) or Muzthari's items. Hence, you get 4690 out of the 7843 gp for your subtier.

Chronicle sheets are here. Please download them and print them out, additional copies won't be issued.

Alie

Noro

Refen

Sharna

Voros

Xiaobo

Most importantly, I hope you had fun playing this scenario, even if the last encounter was failed. Luckily everyone (save Ra) survived!

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Yes, thank you very much GM, you ran this large and complicated scenario very well even if we did not rise to the challenge. *salute*

Noro: this is meant as friendly advice, but I'd suggest your first purchase should be a clear spindle ioun stone and a wayfinder to slot it in. It won't boost your will save, but it will give you immunity to some of the effects that can most terribly screw up a party at this level. Take that from someone who was playing a barbarian in a non-PFS home game and TPK'd my own party..... twice. >____>

Cloaks of resistance are another default save boosting item. I know you have a cloak already, but given it's got a once a day use, you could always switch it out for the saves-boosting cloak once you've used it.

Xiaobo: It's up to you of course, but if you sold off the bracers of armor at the half cost, that would basically give you 7K-ish extra gold to spend on other things. (Drop 1K on a wand of mage armor and potions, or PP for the wand even. You can UMD the wand or have others cast it, it'll last an hour-- more than enough for scenarios like this one-- and what you lose out in having constantly on coverage of that +4 AC bonus can be made up for in items that otherwise save your bacon!)

/just suggestions, best of luck to everyone.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Sharna I had thought about that but the only down side is that I have to rely on someone else. I have played games with an unoptimized party. So that is why I chose this route. I will be picking up the cloak though. I didn't realize I didn't have one already.

-Posted with Wayfinder

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Sharna, I'd be happy to kick in 1000 of my gold for your cost of replacing your familiar. No reason you should bear the cost alone.

Dark Archive

Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None
Alie Saechel wrote:
Sharna, I'd be happy to kick in 1000 of my gold for your cost of replacing your familiar. No reason you should bear the cost alone.

Ditto, although I think the total cost is 1,450 gp using the Raise Animal Companion spell (which works on familiars).

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Same here, although I must admit I don't know if we're allowed to pay gold for another PFS character. If that's possible, count me in to help you with that!

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Same here

-Posted with Wayfinder

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Refen, that's a fantastic spell, but unfortunately it requires me to actually be able to touch the dead familiar in question. Ra is no longer within touch range. ;)

I appreciate the offer(s), guys, but I think legally you can only contribute gold to raise another dead PC, not animal companions/etc.

(Xiaobo: That's why you also get a few potions of mage armor, for emergencies. They're 50 GP each. If there's no one in the party who can activate the wand (rare at this level, people have UMD even if they don't have the spell), you can still get an hour's worth of your AC for just 50 gold. I have two monks in PFS play, and in twenty + sessions with them, I've only failed to have mage armor up for a fight once-- where we got ambushed while doing an extended overland travel thing. Anyway, your call, obviously.)

Dark Archive

Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

Double checked it... This is what I found on spellcasting services:

Roleplaying Guild Guide:
You may hire a spellcaster to cast a spell using the following rules.

• To hire a spellcaster, you must be able to pay the gold piece cost. Page 163 of the Core Rulebook covers the rules for purchasing spellcasting services and the associated costs are listed in the Spellcasting and Services table on page 159.
If you don’t have sufficient gold, the other players around the table can chip in, but they cannot be compelled to do so.

etc...

Doesn't say anything about it needing to be on a PC.

As for getting your familiar back, I've seen some GMs allow the 5 PP body recovery for it. Of course, that's not actually a rule, but I've seen that used for worse things (Such as getting pulled out of space and time tearing you apart for the low price of 5 PP! And that's even written in the module!)

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

Hey all, sorry i ran away like that, it so unbecoming a Pirate Captain... If you are ever in the Shackles, don't ever mention it. Please.

I can chip in 500 gold for the familiar just say so and I will deduct it from the chronicle.

also, my pdf reader may not be working so well as it looks a little blurry on my screen, is that 1 xp and 1 prestige? or are they 0?

RPG Superstar 2015 Top 16

Well, that'd be at GM discretion whether or not I can spend PP for the body retrieval and go with the much cheaper raise companion/familiar option (which I will happily all of myself, it's not that much). Your call, Lithrac!

Grand Lodge

I would have no problem having you pay the body recovery PP for Ra, of course.

Noro: 1 xp, 1 prestige. I suggest you use another reader, it comes out very clearly on mine.

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Suh-weet. In that case I'll just knock off the PP and buy the raise companion spellcasting from, I dunno, Osprey or someone. :P Caster level 9 * spell level 5 * 10 + 1,000 GP component comes out to (as Refen said) 1,450, which is muuuch cheaper, and I have plenty of PP to burn.

Cheers for the heads-up on that, Refen. Everyone else, keep alla y'all's gold! :D

RA SHALL FLY AGAIN

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