[PFS] GM kuey's The Solstice Scar (#8-99) (Special) - PbP GD6 (Inactive)

Game Master kuey

chronicle sheets

maps and handouts

aid tokens:
During the event, it is possible for characters at one table to assist those at another with Aid Tokens. Each represents the assistance of allied Pathfinder agents who assist the PCs.
Once per encounter, any character at a table can use an Aid Token to assist the group in one of the ways described below. Once a table uses an Aid Token, pick another table and I'll see it is passed onto them.

If a table receives an Aid Token and doesn’t need its benefits, they’re encouraged to boost its potency by expending some of their own resources or attempting a skill check. Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table. A table can neither retry such a skill check nor boost an Aid Token more than once before passing it to another table.

A table may boost a token even while in combat without taking any in-round actions; the scenario assumes the aid was granted before that encounter began.

Some Aid Token benefits may only be used if already boosted by another table. An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following forms.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. To Boost: Succeed at an attack roll against an AC 15. Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to 2. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. The competence bonus is +1. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.

Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also grant these benefits.

Orc benefits:

You gain the following benefits for these rest of this scenario.
Blenta: PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
Borbus: Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
Bukog: Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure. Those who have rolled, go ahead and adjust in the maps and handouts. Those who haven't, remember to add this when you do.
Gekgaro: Each PC gains the Nimble Moves feat until the end of the adventure.
Mirtgog: At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.


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Scarab Sages

M Male Human Cleric 1 | AC 14/14/9 | CMD 10 | HP 9/9 | F+4, R-1, W+8 | Init -1 | Perc +4, SM +8 | Spd 20

Salarian moves forward a bit with the rest of the group. He shouts "I can try to damage that thing with the burst of holy energy, but I'll save my spells for now. Seems you are doing an excellent job so far!"

Sovereign Court

Year of Boundless Wonder

Ree, Xantanax is not flanking the banner. He did not come within 5ft of it to avoid AoO and without a reach weapon, he does not threaten from that direction.

With one quick draw, Ridley whips out his crossbow and fires a bolt at the banner, tearing another nasty hole in it. Xantanax continues moving forward around the banner, encircling it with his teammates. Volyana pulls out a shuriken and throws it at the banner, but with the small hill is in the way, and the shuriken bounces harmlessly off its surface. Ree, with great agility, tumbles past the banner. The animated cloth fails to react in time to take advantage of that opening. However, Ree loses her balance somewhat when landing, and her rapier just misses her target. Both Angela and Salarian moves forward, positioning themselves to best support the rest of the party.

The animated banner, starting to come apart in shreds, doggedly whips out a furl at Ree. This time, it slams across her stomach. Although made of cloth, the blow still bruises. Almost immediately, that furl coils and folds around Ree, binding her tightly!
slam vs Ree: 1d20 + 5 ⇒ (16) + 5 = 21 nonlethal dmg: 1d6 + 3 ⇒ (2) + 3 = 5
grab: 1d20 + 9 ⇒ (18) + 9 = 27 constrict nonlethal dmg: 1d6 + 3 ⇒ (4) + 3 = 7

combat map
Bold may act
-------
Round 2: Status: Nil
~~~
banner (24, grappled)
Salarian
Volyana
-------
Round 3:
~~~
Xantanax
Ridley
Ree (NL12, grappled)
Angela

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

sorry I thought he had a longspear for some reason

Ree grimaces in pain and curses loudly "Get off me you fleabitten sonofa..."

Attack while grappled vs grappled AC: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
Damage!: 1d6 + 4 ⇒ (3) + 4 = 7

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela takes her longspear and tries to tangle up part of the banner enough to help Ree with her attack.

_____

Ooc stuff:

If she can Angela is going to try using aid another to help Ree with her attack. If I'm posting a little too late, I'll try boosting her AC or Xantanax's.
Aid another attack: 1d20 + 2 ⇒ (10) + 2 = 12
A +4 to whatever she can boost.

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Xantanx moves in to attack the banner with his greatsword, trying to be careful not to hurt Ree in the process.

attacking with greatsword: 1d20 + 5 ⇒ (5) + 5 = 102d6 + 6 ⇒ (6, 4) + 6 = 16

Sovereign Court

Year of Boundless Wonder

Xantanax, you forgot to add the flank from Ree. Even though she's grappled, she still threatens. Together with its dex penalty for being grappled itself, you actually hit!

Despite being bound, Ree manages to squirm free somewhat and stabs repeatedly into the animated banner, with some help from Angela. Xantanax steps forward and chops down with his mighty greatsword. He severs the animated banner in half, freeing Rees in the process.

Combat over!

Sovereign Court

Year of Boundless Wonder

While I'm going to post to move to the next encounter, please assume that you have a some time to recover, heal, etc. 'cos I'm going to bed soon at my timezone and I don't want to delay you guys.

As you destroy the banner, effectively dispersing whatever foul will was animating it, you look around and notice that the other Pathfinders have similarly put down the other animates and some modicum of peace has settled in the room. Just bordering this chamber to the left, however, you hear the growling and snarling of animals. After a short breather, your party, together with other teams of Pathfinders, gathers and turns towards the entrance of this adjoining chamber.

Long shadows cast by ruined displays and broken furniture litter the floor. A humanoid-shaped figure made of shattered clockwork lies slumped over a bench. Above, an elaborately painted sign reads “Crusader’s Chronicles.” A number of animals, both mundane and seemingly magical, glare at the Pathfinders that enter this room. Four dogs, one larger than the rest, growl ferociously at your party, threatening to charge you!

handle animal DC18, or wild empathy DC15:
You realise that these guard dogs are more startled by the chaos than truly aggressive. You manage to calm them down with some soothing words and careful gestures. The entire combat below is averted, possibly . If you wish, make a handle animal DC15 to lead the dogs out to safety. Otherwise, they hold their location.

-----
Knowledge (nature) DC 10:
Three of the small-sizes dogs are relatively common animals.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Knowledge (nature) DC 11:
This is clearly the alpha dog, the pack leader. It is larger, medium-sized. A low, menacing growl rumbles up from its chest.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Scarab Sages

M Male Human Cleric 1 | AC 14/14/9 | CMD 10 | HP 9/9 | F+4, R-1, W+8 | Init -1 | Perc +4, SM +8 | Spd 20

"Well done! If all our encounters go as smoothly as this one, we'll clear out this museum in no time! Ree, I was especially impressed with how you got wrapped up in that fight!"

After pausing for a while, he continues "Sorry, that was a really lousy pun..." and grins sheepishly.

Sovereign Court

Year of Boundless Wonder

Guys, don't forget you are still holding onto an aid token. Might as well use it or boost it, even if you don't really need it.

init:

init, Xantanax: 1d20 + 6 ⇒ (8) + 6 = 14
init, Ree: 1d20 + 10 ⇒ (10) + 10 = 20
init, Salarian: 1d20 - 1 ⇒ (8) - 1 = 7
init, Angela: 1d20 + 2 ⇒ (12) + 2 = 14
init, Ridley: 1d20 + 4 ⇒ (1) + 4 = 5
init, Volyana: 1d20 + 2 ⇒ (12) + 2 = 14
init, dogs: 1d20 + 1 ⇒ (13) + 1 = 14

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
Ree (NL12?)
Xantanax
Angela
Volyana
red dog
blue dog
yellow dog
green dog
Salarian
Ridley

Liberty's Edge

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LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

I do not have handle animal or wild empathy, but I would suggest that if anyone has anything along those lines, this would be a good place to use the aid token to boost that if possible. Should no one be able to do this, I am going to advance to where I am on the board prepared to engage the alpha male in the hopes that if it goes down, the other dogs will not engage us.

"I shall engage the large dog if any of you are not able to calm them down." Moving forward and trying not to be too menacing to the dogs, Xantanax advances saying, "Nice doggie, nice doggie."

Should the dogs be neutralized via a player's skill, then I would not do the above move. I am just moving now so as to be able to speed things up and not cause excessive delay.

Just so ya'll know, I'm having a blast! Thanks for playing and running!

Scarab Sages

Female Varisian Monk 2 | HP 18/18 | AC 15 (19) T 15 (19) FF 12 | F +6, R +6, W +5 | Init +2 | Perc +7 | 30' | Stunning Fist 2/2 | Timelost Chronicler 1/1

Volyana rushes one of the dogs, nine-section whip twirling around in a dizzying pattern.

Enter Crane Style
Move 30'
Attack green defensively, AC is 19

Nine-section whip: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Dropping her pack, Angela rushes forward. With her longspear in hand she prepares to help the next attack on one of the crazed animals. She calls out, "I can provide a diversion for whoever wants it." With a glance back at the swashbuckler, she continues, "Ree, maybe?"

______

Rolls n actions:

Free to drop bag, move 30',rady a standard to aid another when ever someone gets close enough.
Aid another: 1d20 + 2 ⇒ (18) + 2 = 20
+4 to that person's attack

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Ree giggles at Salarian's pun but would want to make sure he can hit her with the wand of Cure Light Wounds she gave him before they moved on to fight other things... "I like cheesy puns. Oh yea, that reminds me!"

GM can I assume I got healed up after the fight? My job has weird hours so I only usually get online to post after 11pm central us time just fyi

She reaches into a pouch and finds that most of the reefclaw hors doeuvres she had brought with her got smashed to bits by the animated banner. "sigh...looks like I'll be singing for my supper a different way." as she tosses the smashed cheesy seafood mess in a trashcan before the dogs start barking and attacking!

"Ah ha that's my cue! Here I come Angela!"

Ree rushes forward and does a diving roll over the halfling's head landing on her feet and stabbing at the Red dog!

Attack!: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Damage!: 1d6 + 4 ⇒ (3) + 4 = 7
Boosted aid token damage?: 1d8 ⇒ 5 (not sure how that works?)

If Ree is attacked by more than one dog at once she will attempt to Parry and Riposte the first dog's attack
Parry!: 1d20 + 8 ⇒ (6) + 8 = 14
Riposte!: 1d20 + 8 ⇒ (11) + 8 = 19
Damage!: 1d6 + 4 ⇒ (1) + 4 = 5

Sovereign Court

Year of Boundless Wonder

Seems that the map was moved accidentally. Should that happen, just hit ctrl-Z.
Ree, yes, you may assume you took a few rounds to heal yourself before this combat started. Go ahead to roll the healing and take off the charges. I don't think Salarian will object. :)

Xantanax moves closer, positioning himself for whatever the dogs might do. The rest of the party does not hesitate, however. Volyana reaches one of the dogs, smashing down with her nine-section whip, crushing its skull knocking it unconscious with one blow. Ree also moves up and, with Angela's assistance, stabs her rapier into the bigger (red) dog, just at the same time as a nearby Pathfinder strikes at the same time, gravely injuring the animal.

The dog closest to Xantanax charges at him, but its teeth clangs harmlessly against his shin plate.
blue dog bite Xantanax, charge: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10

The other two dogs, led by their instincts, move to flank Ree and leaps at her almost in unison. Ree, however, seems preternaturally aware and neatly dodges both their clumsy attacks.
red dog bite Ree, flank: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
yellow dog bite Ree, flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
red dog (12)
blue dog (charged)
yellow dog
green dog (7, dying)
Salarian
Ridley
-------
Round 2:
~~~
Ree (NL12?)
Xantanax
Angela
Volyana

Scarab Sages

M Male Human Cleric 1 | AC 14/14/9 | CMD 10 | HP 9/9 | F+4, R-1, W+8 | Init -1 | Perc +4, SM +8 | Spd 20

Bolstered by the ease of the previous encounter and by how well the current encounter seems to be going, Salarian decides - perhaps foolishly - to join the fray.

He runs up to the nearest dog and swings his scimitar at it.


Attack, including flanking bonus: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d16 + 1 ⇒ (12) + 1 = 13

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Ridley sees everyone engage the dogs and takes a moment to ponder to himself. Worth singing my allies a bit to finish off the dogs? Probably not he decides, grumbling under his breath.

crossbow attack: 1d20 + 4 ⇒ (7) + 4 = 11

damage: 1d6 ⇒ 2

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

If the blue dog is still standing when my turn arrives, I will attack it in melee.

Xantanax swings his sword at the dog.

melee attack: 1d20 + 5 ⇒ (19) + 5 = 242d6 + 6 ⇒ (2, 5) + 6 = 13

Depending upon the current status of the battle, Xantanax will take a move action towards any remaining dog as part of his turn.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Wait when did mr. red get so close? and was it a move or a five foot step? Because Angela might have had an AoO.

Angela steps back from the dogs and tries to interfere with the actions of the red dog again.

_______

Actions and rolls:

Five foot step and a standard to aid Ree's next attack against Mr. red.
Aid Another Attack: 1d20 + 2 ⇒ (11) + 2 = 13
+4 to her next attack
and a possible Attack of Opportunity.
AoO?: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (5) + 1 = 6

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

gm does that mean Ree's parry and riposte triggered vs the red dog?

CLW: 1d8 + 1 ⇒ (8) + 1 = 9 charge 1
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 charge 2

(2 licks to the center of...nevermind ;)

Ree will stab at the Red dog (if it didn't go down from the riposte) and if it drops she will take a five foot step (NW) to try and set up a flank with Volyana against the Yellow dog!

Attack!: 1d20 + 8 + 2 + 4 ⇒ (14) + 8 + 2 + 4 = 28
Damage!: 1d6 + 4 ⇒ (3) + 4 = 7

Sovereign Court

Year of Boundless Wonder

Doh, sorry Ree, missed the parry and riposte. Angela, it was a 5-foot step. The maps got messed up a bit, but I keep a copy of the previous round for reference.

As the larger dog attacked, Ree deftly tweaks its with her rapier, causing it to withdraw. Almost immediately, she follows through and stabs the dog through its shoulders. The alpha dog already badly wounded, collapses unconscious.

Sorry, red falling would likely have changed some of your actions. I'll just adjust the targets accordingly. Salarian, as a result, no dogs are within your single move, so I changed your action to double move instead.

Xantanax swings down mightily at the dog he is facing, biting deep into its chest with his greatsword and the dog collapses unconscious, its life blood flowing away. Salarian moves forward to surround the remaining dog. Ridley fires his crossbow at it, but with so many parties engaged with it in melee, he is unable to get a clear shot and the bolt misses. Angela distracts the remaining door with her longspear, giving Ree the opening to plunge her rapier through its chest. The last dog gurgles as its lung is punctured and it, too, falls.

Combat over! Congrats, that is two successes already from our table! Some have not even gotten one yet!

Sovereign Court

Year of Boundless Wonder

Since no injuries were taken this round, I'll move us on!

You notice that most of the other Pathfinders have similarly neutralised the threats of the guard animals, some managing to calm them down, while others were forced to simply put them down like you.

While you hear strange noises and explosions from the garden outside, you also hear raging sounds of battles and objects being broken upstairs. Deciding to leave the outside for those more arcane-talented, your party races upstairs to assist the other Pathfinders.

Gears, glass, and chunks of wax litter the polished wood floor under a sign that proclaims “Scars of the Lich.” The corpse of a Kellid warrior lies in a pool of blood, her furs soaked through. A constant ticking and whirring sound echoes in this area. Hordes of mechanical clockwork devices and statues run amok in this exhibit area. A wax statue of a proud crusader rushes towards you. Thankfully, it does not appear armed, but its flailing arms look threatening nonetheless. It roars at you, ”I am Farlorn the Crusader. I may be weaponless, for some reason, but I will repel you invaders nonetheless!”
-----

Knowledge (arcana) DC 13:
Despite being rather lifelike, you recognise this is a wax golem, a medium-size construct. From the crenellated tower and chisel symbol encrusted on the back of both hands, it appears to be made by Golemworks. You know that wax golems crafted to be lifelike can gain sentience over time.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

combat post coming right up!

Sovereign Court

Year of Boundless Wonder

init:

init, Xantanax: 1d20 + 6 ⇒ (17) + 6 = 23
init, Ree: 1d20 + 10 ⇒ (7) + 10 = 17
init, Salarian: 1d20 - 1 ⇒ (13) - 1 = 12
init, Angela: 1d20 + 2 ⇒ (20) + 2 = 22
init, Ridley: 1d20 + 4 ⇒ (5) + 4 = 9
init, Volyana: 1d20 + 2 ⇒ (11) + 2 = 13
init, red humanoid: 1d20 - 1 ⇒ (14) - 1 = 13

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
Xantanax
Angela
Ree
Volyana
red humanoid
Salarian
Ridley

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Xantanax moves forward to attack the creature, but takes up a position so that hopefully the spellcasters can use some magic to lessen the odds. He engages the creature with his greatsword. "For Liberty!

Greatsword: 1d20 + 5 ⇒ (16) + 5 = 212d6 + 6 ⇒ (1, 1) + 6 = 8

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

As the creature starts rushing forward to the group, Angela freezes for a second, not knowing what it is. But it's at least obvious the thing is belligerent.

Taking the long spear in her hand she rushes forward and prepares to support people however she can again.

_________

Ooc:

Knowledge arcana w/free inspiration: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (2) = 12 That's just disappointing...
As for actions, a move to get closer and a standard to ready an aid another if someone closes into melee.

Aid another AC 10: 1d20 + 2 ⇒ (15) + 2 = 17

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

"Welp here we go again! Chaaarge!"

Chaaarge!: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Daaamage!: 1d6 + 4 ⇒ (5) + 4 = 9

(AC 17 due to charging this round)

Sovereign Court

Year of Boundless Wonder

Almost 24h so botting Volyana.

Xantanax moves forward and chops down with a mighty force on the humanoid. His blade cuts in deep, but when he withdraws, he finds no blood or bones. In fact, his blade is coated by wax. Then it hits him - this is a wax statue that has become animated by some wild magic.

Ree charges straight for the animated statue, plunging her rapier deep into its body. Volyana circles around the target, adopting the stance of a crane. She then moves in, flanking the creature with Xantanax and with Angela distracting the creature with her longspear, strikes across its side with her tian weapon.
9-section whip, defensive, flank: 1d20 + 4 ⇒ (13) + 4 = 17 dmg: 1d8 + 3 ⇒ (1) + 3 = 4

The creature that thinks its Farlorn roars out in anger. "What foul attacks are these? The Tar-Baphon cultists must have trapped me in some living nightmare! Take that!" At that, he swings his waxy fist at the monk, slamming into her side. It then takes a step away from the attackers.
attack who: 1d3 ⇒ 1 slam: 1d20 + 6 ⇒ (17) + 6 = 23 dmg: 1d6 + 3 ⇒ (3) + 3 = 6

combat map
Bold may act
-------
Round 2: Status: Nil
~~~
Xantanax
Angela
Ree
Volyana (6)
red wax humanoid (21)
-------
Round 1:
~~~
Salarian
Ridley

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Knowledge Arcana: 1d20 + 9 ⇒ (14) + 9 = 23

I'll ask for vulnerabilities and resistances. If it is resistant to fire, I will use my crossbow instead of a bomb (the attack mod is -1 from what my bomb is, and there is no + damage

Ahahaha! So nice of you to step away from my companions! Companions, This is a wax golem! It has <insert things Kuey tells us here>

With that, Ridley pulls a bomb out and chucks it at the golem.

Ranged touch attack, Point blank shot: 1d20 + 3 ⇒ (11) + 3 = 14
bomb damage, fire, Point blank shot: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

"We need to fight this with fire! It's made of wax, so normal weapons won't do anything, except maybe dismember it into smaller pieces.

Xantanax will attack again, this time trying to hack off the golem's right arm since that should be closest to him. He steps forward and swings away with his greatsword.

Greatsword: 1d20 + 5 ⇒ (17) + 5 = 222d6 + 6 ⇒ (3, 2) + 6 = 11

"The only thing I have on me for fire are torches. If someone has any, light one and pass it to me to use if there is nothing else! Either that, or step up so I can get one out and light it!"

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela gets in a step closer and prepares to hell Volyana with her next attack.

________
Aid another: 1d20 + 2 ⇒ (20) + 2 = 22
Of all the characters to get a crit in combat it's the one I do not attack with.

Sovereign Court

Year of Boundless Wonder
Ridley Zane wrote:
Ahahaha! So nice of you to step away from my companions! Companions, This is a wax golem! It has ...

"... immunity against cold and magic. However, it is especially vulnerable to fire!" (I threw in the vulnerability as you actually get two questions. And also, also Zantanax has pointed out, it's quite obvious. :) )

Ridley lobs the bomb over the heads of companions and the clumsy wax golem walks right into it! The vial smashes in a fiery explosion, burning the wax golem badly. He screams out in imaginary pain. "Ahh! Why am I melting..." There would be a cover bonus to his AC of +4, but you hit his touch AC nonethless.

Xantanax approaches the badly deformed wax statue who is still flailing away, and hacks the right arm of the creature right off! The punishment is too much for it to take and topples over, completely lifeless once again. You just manage to get it to 0 hp!

Combat over!

Sovereign Court

Year of Boundless Wonder

Ok, moving us onto to next encounter. Volyana, you can heal up along the way before the combat is triggered.

With that final blow, the wax crusader crumples and collapses onto the floor. The sight of the life-like body lying motionless is somewhat unsettling, and you also can’t help but feel sorry for the creature that had thought it really was Farlorn the Crusader.

Celebrating among yourselves at the 3 quick victories the party has had, a quick look out the window however reveals that one final threat still remains. Collecting yourselves, you troop back downstairs and move out into the garden.

Thousands of glowing glyphs form a protective shell around the outside of the museum, casting a sparkling aura of light that bounces off the fountain’s waters. A group of the swarming glyphs tear itself away and fly unerringly towards you!

The swarm is made up of tiny glyphs, so weapon attacks can still cause damage, although piercing and slashing only does half damage. Other than attacking the glyphs, a character that is adjacent to the runes can attempt to shut them down with Disable Device, Knowledge (arcana), Linguistics, Spellcraft, or Use Magic Device. Spells like dispel magic or erase can also help.

-----

Knowledge (arcana) DC 13:
You’ve read of such a phenomena known as living runes, a swarm of tiny constructs. But the sight is much stranger than you can imagine. The runes move and act like they were insects. They were likely set here by Nigel to guard the museum, but clearly something has interfered with its magic and these runes have run amok!
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Sovereign Court

Year of Boundless Wonder

Terrain Info: Assume all squares that have something in them are difficult terrain, e.g. pushing through bush, clambering over benches, squeezing past statues, wading through fountain. Note that the swarm does not have such penalties, however.

perception DC26:
You noticed the faint outlines of a rune floating just an inch of the floor, just one square north of the entrance of the garden, i.e. two squares north of Ree's starting position. It's a trap - specifically an arcane glue trap that seeks to entangle anyone who passes over.

init:

init, Xantanax: 1d20 + 6 ⇒ (19) + 6 = 25
init, Ree: 1d20 + 10 ⇒ (11) + 10 = 21
init, Salarian: 1d20 - 1 ⇒ (13) - 1 = 12
init, Angela: 1d20 + 2 ⇒ (4) + 2 = 6
init, Ridley: 1d20 + 4 ⇒ (6) + 4 = 10
init, Volyana: 1d20 + 2 ⇒ (4) + 2 = 6
init, swarm: 1d20 + 6 ⇒ (11) + 6 = 17

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
Xantanax
Ree
swarm
Salarian
Ridley
Angela
Volyana

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

"All right, this is out of my skill level, gang. I have no idea what to do here other than to make a Perception check and cross my fingers. That looks like something very swarm like and I have nothing whatsoever to affect swarms. I'll play the role of decoy if you need me to do it, but this is where the casters can shine!"

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Scarab Sages

Female Varisian Monk 2 | HP 18/18 | AC 15 (19) T 15 (19) FF 12 | F +6, R +6, W +5 | Init +2 | Perc +7 | 30' | Stunning Fist 2/2 | Timelost Chronicler 1/1

If someone wouldn't mind waving my wand around, I'd appreciate it.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela picks up Volyana's wand and waves it around. Nothing happens. There done, she says as she hands it back.[ooc]

Angela takes a moment to analyze the swarming glyphs as she gives a shudder. Why do all of my assignments include swarms? Ugh

After a moment, her face lights up as she realizes what they are. "They looked so similar to insects that I didn't recognize them immediately but these are living runes."
______

Rolly-Rolls:

[ooc]Here's hoping I can actually roll a good identifying knowledge check!
Knowledge arcana w/free inspiration: 1d20 + 7 + 1d6 ⇒ (14) + 7 + (5) = 26
Yay! I'd like info on special attacks and abilities, if any
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Scarab Sages

M Male Human Cleric 1 | AC 14/14/9 | CMD 10 | HP 9/9 | F+4, R-1, W+8 | Init -1 | Perc +4, SM +8 | Spd 20

Salarian charges at the wax crusader, his scimitar high above his head.

"Oh, it's dead already ... again ... how disappointing ... I mean wonderful!"

Moving on to the swarm, Salarian scans the scene to see if he notices anything special, but fails to spot anything significant.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20.

Determined to at least make his mark on this fight, he prepares himself to move into action as soon as he sees an opening...

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

"Well uhm that was quick...poor um waxy guy?" Ree takes extra care to clean her blade after that last fight as Volyana gets healed up.

Once they're outside Ree is clearly out of her element. "Uh anyone know if fire works on these things? 'Cause other than my blade that's all I got...and I can only do that little trick once a day!" She'll hold her free hand up towards the swarm palm out as if warning them to stay back.

Ree will Ready an action to use her Burning hands spell like ability (DC 14 reflex for half of 2d4 fire x 1.5 vs a swarm) if the swarm gets within range of the party...unless one of the smarter people in the party tell her not to.

Sovereign Court

Year of Boundless Wonder

Xantanax, just want to point out again that for swarms made up of tiny creatures, weapon attacks will still cause damage. However, slashing and piercing weapons only cause half damage. Bludgeoning is still full damage. So you can still attack the swarm.

Sovereign Court

Year of Boundless Wonder

Volyana, just assume Salarian will use the wand. Go ahead to roll and take off the charges.

Angela has come across tomes that describes such creations. Other than the usual distraction caused by swarms, such living runes are often attuned to particular magical traps, which they can move within 20ft of them, and trigger them. She also recall that as the primary goal of such living runes are to capture intruders, they deal nonlethal damage with their swarm attack and if unconscious creatures take no damage at all.

Waiting on Xantanax to review his actions.

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Well, so far no one has perceived the trap which we all know is there. Xantanax would step forward to protect the rest, but since this is a swarm that casters would do far more damage to than he would with his sword, he is hesitant and wants to let the casters get their shots in. I don't want to get in the way of their spells such as Ree's Burning Hands. So I will do this.

Xantanax restrains himself from rushing to the attack. He delays his action so that the casters in the group can use their magic, but he resolves to step in front of the party to protect them if the swarm moves within range.

"Ree! Use your magic if they come near. If they draw too close, I will move in front of you to attack them and protect you!

If the swarm moves to within 10 feet of the party, Xantanax will move to the square directly in front of Ree whether Ree has cast a spell or not.

Sovereign Court

Year of Boundless Wonder

Xantanax readies to move forward to strike and Ree readies to blast the swarm with her fire should the swarm approaches. The mass of flying runes indeed do approach but only slightly. Instead, much as you can read the intentions of a swarm of flying glyphs, its attention seems to be on something else.

perception DC20:
You might not have noticed it earlier, but you definitely notice it now! The faint outlines of a rune floating just an inch of the floor which was about 10ft north of Ree moves to right under her feet. Strangely, it does not trigger, yet.

Suddenly, the whirl of runes swirl into greater animation, as arcane writing appear, glow and disappear.

spellcraft DC16:
The living runes is casting the spell alarm.

At the crescendo of the maelstrom, suddenly black eldritch goo burst forth from the ground in long strands, binding Ree tightly!
arcane glue trap vs Ree touch: 1d20 + 10 ⇒ (15) + 10 = 25
Ree, went after you 'cos you looked like a spellcaster. Lol! Effect is as per tanglefootbag. You're entangled (-2 attack, -4 dex) and ref DC15 or glued to the floor. Even if you succeed, you move at half speed.

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
swarm
Salarian
Ridley
Angela
Volyana
-------
Round 2:
~~~
Xantanax
Ree (entangled, ref DC15 or held in place)

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Knowledge Arcana: 1d20 + 9 ⇒ (18) + 9 = 27

I'd like to know about resistances, and if you can give more info about the skill checks to disable it. If not, then give me SLAs.
My bomb tossing assumes no fire resistance. I'll change my action if there is fire resistance

Ridley will share whatever knowledge he learns, then advance and throw a bomb.

Ranged Touch Bomb, PBS: 1d20 + 3 ⇒ (20) + 3 = 23
damage, PBS: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Sovereign Court

Year of Boundless Wonder

The mass of living runes have no special defences beyond that of typical swarms or constructs. However, Ridley heard from a scholar once that such living runes, even if destroyed via damaging them, will rejuvenate after 1 minute unless other means are used to deactivate them. Those trained in Disable Device, Knowledge (arcana), Linguistics, Spellcraft, or Use Magic Device, or spells like dispel magic or erase, with sufficient work, can disable them permanently.

Ridley, you have a potential crit there. Want to roll to confirm?

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog
GM kuey wrote:

The mass of living runes have no special defences beyond that of typical swarms or constructs. However, Ridley heard from a scholar once that such living runes, even if destroyed via damaging them, will rejuvenate after 1 minute unless other means are used to deactivate them. Those trained in Disable Device, Knowledge (arcana), Linguistics, Spellcraft, or Use Magic Device, or spells like dispel magic or erase, with sufficient work, can disable them permanently.

Ridley, you have a potential crit there. Want to roll to confirm?

I thought swarms were immune to crits? If this one is different, sure, I'll go ahead and roll.

Ranged Touch Attack Crit Confirm, PBS: 1d20 + 4 ⇒ (5) + 4 = 9
crit damage: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Sovereign Court

Year of Boundless Wonder

Sorry you're right. Sorry posting from sleep deprivation...

Ridley's bomb flies through the air and smashes right into the midst of the swarm, blowing hundreds of the flying glyphs apart.

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
swarm (15)
Salarian
Ridley
Angela
Volyana
-------
Round 2:
~~~
Xantanax
Ree (entangled, ref DC15 or held in place)

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

"I'll stop them!"

Xantanax charges forward in a double move (20 ft. due to difficult terrain) waving his greatsword."

Muttering under his breath, Xantanax says to himself, "Wish I hadn't been so cheap earlier and had bought a morningstar!"

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Reflex Save + charmed life: 1d20 + 7 + 3 ⇒ (6) + 7 + 3 = 16

Ree grits her teeth and moves forward (at half speed) then will unleash her burning hands!

The swarm needs to make a DC 14 reflex save or take 2d4 ⇒ (3, 3) = 6 x 1.5 = 9 fire damage.

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

A high-pitched buzz pervades the museum, rising in frequency to the point of being inaudible. A moment later, a rolling boom echoes through the museum like thunder, and the glowing wards around the museum begin to fade.

@Table GMs: The “Failing Wards” condition on page 9 is now in effect.

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

I hope that means our group is leading or damn close to leading all groups in completing their encounters!

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela yells out, "Ree, be careful there's a rune right below," but is cut short when the trap she was warning about springs anyways. Angela gives sigh over her inability and drops her pack. She hefts the longspear she's been unwilling to part with since entering this crazy disorganized mess and surges forward. She lashes out with her spear, hoping to clear enough of the bug like creatures away so she can safely move closer.

________

Actions and rolls:

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Spellcraft w/ free inspiration: 1d20 + 7 + 1d6 ⇒ (15) + 7 + (1) = 23
Move to get closer, standard to attack
Futile Longspear attack, piercing: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 1 ⇒ (2) + 1 = 3/2=1
Yay! I did a single point of damage!

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