[PFS] GM kuey's The Solstice Scar (#8-99) (Special) - PbP GD6 (Inactive)

Game Master kuey

chronicle sheets

maps and handouts

aid tokens:
During the event, it is possible for characters at one table to assist those at another with Aid Tokens. Each represents the assistance of allied Pathfinder agents who assist the PCs.
Once per encounter, any character at a table can use an Aid Token to assist the group in one of the ways described below. Once a table uses an Aid Token, pick another table and I'll see it is passed onto them.

If a table receives an Aid Token and doesn’t need its benefits, they’re encouraged to boost its potency by expending some of their own resources or attempting a skill check. Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table. A table can neither retry such a skill check nor boost an Aid Token more than once before passing it to another table.

A table may boost a token even while in combat without taking any in-round actions; the scenario assumes the aid was granted before that encounter began.

Some Aid Token benefits may only be used if already boosted by another table. An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following forms.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. To Boost: Succeed at an attack roll against an AC 15. Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to 2. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. The competence bonus is +1. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.

Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also grant these benefits.

Orc benefits:

You gain the following benefits for these rest of this scenario.
Blenta: PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
Borbus: Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
Bukog: Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure. Those who have rolled, go ahead and adjust in the maps and handouts. Those who haven't, remember to add this when you do.
Gekgaro: Each PC gains the Nimble Moves feat until the end of the adventure.
Mirtgog: At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.


51 to 86 of 86 << first < prev | 1 | 2 | next > last >>
Sovereign Court

Year of Boundless Wonder

Oops, looks like other tables beat us to it. We'll continue to the regular encounters after this one then.

Sovereign Court

Year of Boundless Wonder

Dear all, just an observation that our collective posting rate have dropped quite a bit since the start of this special. Having run and played in previous specials, I know it can require quite a bit of endurance (fort save?) to get through, but I really like to encourage everyone to post as frequently as you can. Even if you do not time for a proper post or to even look through things in details, just a general note of what your character would do and I'll take it from there. While I can and have botted, there is a limit that I would do this for, or otherwise, I'll be playing with myself. :)

As GM Granta, the overseer posted, we have up till 23 Sep for this encounter, for which we can earn up to four successes. We have achieved one so far. The more successes we accumulate now, the more bonuses we'll receive for future encounters, etc. So guys, to infinity and beyond!!! :)

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

I had a full day event today at work and have something tonight as well. I can get a post in tomorrow, but I probably can't post today. Saturday and Sunday might also be busy as well. Sorry!

If for some reason I haven't posted in time, Angela is going to pull out her longspear and lash out at/threaten the men near her.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Don't forget you have a boosted Allied Offensive aid token. Best to keep them circulating.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Hmm, if Mr. Cleric hasn't gone down this turn, it might not be a bad idea to use the token on Xantanax's attack.

Sovereign Court

Year of Boundless Wonder

We're cutting it really close but I have confidence you can finish this! Due to their leader being slain, the remaining enemies are easier to take out!

This encounter is taking much longer than I would like and I should I anticipated it. The GM forum is now b~+#+ing about how long this encounter is taking and advising those who haven't started it to avoid it.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Does it count as multiple sucesses or just one, because the balance between fights here is just crazy. The last combat had five enemies who all started near the group and where plainly visible, this one has had three or four different pairs of enemies pop out of nowhere, at a distance with obsticles; thus the difficulty levels and time need for the two are completely different.

Sovereign Court

Year of Boundless Wonder

Unfortunately, no. Thing is this encounter would likely have worked out fine on face-to-face, as the early part of the encounter involved just you guys moving, which would go much faster in real-life games. On PBP though, whether you are just moving or attacking takes the same amount of time.

Separately, think you would have noticed that those pairs of orcs appearing would not attack, and pretty much go down with one hit. Nonetheless, that is still a total of 10 orcs appearing over the 5 rounds, on top of the archer and caster.

Sovereign Court

Year of Boundless Wonder

Angela, if you are feeling particularly heroic, I'll allow a charge to the last green human. :)

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

I'd been contimplating lighting a torch and going after the barrel, but I left my flint and torches in my pack which she dropped last round. A charge sounds like a great idea, then.

Scarab Sages

M Male Human Cleric 1 | AC 14/14/9 | CMD 10 | HP 9/9 | F+4, R-1, W+8 | Init -1 | Perc +4, SM +8 | Spd 20

It seems we're now on a different combat map? Is this a way to speed up the combat or just an error? I guess I'll wait a bit before posting my actions...

Sovereign Court

Year of Boundless Wonder

Yes, yes. Think I mentioned in the gameplay thread? We completed the Protect the Convoy encounter, and I've moved us to the next one.

Scarab Sages

M Male Human Cleric 1 | AC 14/14/9 | CMD 10 | HP 9/9 | F+4, R-1, W+8 | Init -1 | Perc +4, SM +8 | Spd 20

Must have been some weird timewarp, because at the time I posted this, the next encounter was not yet up for me in the gameplay thread :-)


Female Halfling Bard 4 | HP: 25/25 | AC: 17 (13 Tch) | CMB: +1, CMD: 13 | F: +3, R: +7, W: +4 (vs Fear +2, Bard+4) | Init: +6 | Perc: +8, SM: +3, Diplo: +8 | Speed 20ft | Spells: 1st: 3/4, 2nd: 1/2 | Dailies: 5/14 Bardic Performances | Active Conditions: none

A Bard passes by and reminds you of those well known inspiring words...
"As Durvin Gest, Exemplar of the Society, saw through the treachery of the fabled Lens of Galundari and chose to hurl the terrible lens down into the never-ending Nemesis Well, so you, his noblest heirs, shall stand steadfast against deceit and error, surrendering nothing but your burdens and falling nowhere but on our foes!"

Aid Token, Boosted with Allied Offensive!

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela scowls at the other halfling for a brief moment, before plastering a forced smile on her face. "Janira, thank you for the words of advice. However, if I may, as one halfling to another, the chieftain's half-rate brother and his goonies are ours! Please go find your own battle!
Woots! The token's back, Xantnax or Ridley, let's use it! Thank you Janira the Bard for dropping it off and sorry if Angela seemed antagonistic! I really do appreciate it.

Sovereign Court

Year of Boundless Wonder

Ok, these undeads won't last much longer so need to do a quick straw poll. For the next encounter, you have the option to do some socialising (and other skill checks) or fight more undeads. Both options also grant successes, just in different ways. Also, you can still go back and forth between the options. Personally, I would like to bring you to the social encounter so that you get a fuller story, but I can also understand if you are not comfortable with your social skills. (Although there would be other skill options - I just can't tell you what they are just yet.)

Scarab Sages

M Male Human Cleric 1 | AC 14/14/9 | CMD 10 | HP 9/9 | F+4, R-1, W+8 | Init -1 | Perc +4, SM +8 | Spd 20

I'm all for more story, even if the chances of success are lower.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Story options with some roleplaying chances sounds great! Angela is glad to help if anyone wants it!

*clears throat* Actually I should do this in a more Angela-esque way.
Fighting undead is a noble and necessary task indeed, but we should be careful we don't leave the social and communal structures necessary for this mission to succeed derelict. As always anyone who wants my advice, guidance, or exceptional expertise only need to ask, or flounder about in a pitiful manner.

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

You can still throw bombs at story options, right?

Seriously though, a little break from constant combat is nice now and again, so I'm all for it.

Sovereign Court

Year of Boundless Wonder

Ree, you needn't apologise. I reflected and I should apologise instead. In my enthusiasm and anxiety to get the get successes, I neglected that the agreement was for one posting a day and I should stick to that. Last thing I want to do is to take away player agency. Honestly, our table is moving very well. We have cleared 3 of the 4 encounters in this section, and most of the other table have only cleared 1. And from the looks of it, some none. So, let's not stress about clearing encounters, and just have fun! :)

The Exchange

1 person marked this as a favorite.
Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

If you want to make sure we clear everything, just deploy all the enemies adjacent to each other every time and roll high on my initiative and we'll be golden. :D

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

No apologies needed so there! :P
I'm having fun with this! I just wanted to make sure my crappy schedule wasn't hurting our stuf is all!

Sovereign Court

Year of Boundless Wonder

Hey guys, things looking a bit hairy now, but I think with the latest round you have a sense of the situation. You'll need to draw them out of the stone circle somehow, e.g. ranged or reach attacks, as the tentacles plus negative energy is quite a deadly combination. If Ree and Xantanax can break out of the grapple and step out, together with Ridley's bomb and Salarian's channel energy, that might draw them out? All the best! Gambatte! You can do it!

Oh, and now would probably be the best (and last) chance to use Mirtgog's benefits. :)

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

We'll be fine as long as Ree and Xanatax bust out. :D

It could get dicey if either one of them get stuck in there for several rounds though...

Sovereign Court

Year of Boundless Wonder

Dear fellow, we are reaching the end of the scenario. Boon-rolling time! For those new to pbp gamedays, at the end of each game, you stand a chance to win a boon, all for taking part in a gameday event!

So roll a d20, and if you get 19 or 20, you win a boon! Then, roll a d4 to determine which boon. Also, please pm me your email address so that the organisers can send you the boon.

Alright, me first!
1d20 ⇒ 14 Nope!

Sovereign Court

Year of Boundless Wonder

Oh, Angela, I don't have your day job roll.

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

1d20 ⇒ 1 drat!

Scarab Sages

M Male Human Cleric 1 | AC 14/14/9 | CMD 10 | HP 9/9 | F+4, R-1, W+8 | Init -1 | Perc +4, SM +8 | Spd 20

There we go: 1d20 ⇒ 5

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Boon!: 1d20 ⇒ 13 or not

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Come on boon!
Do I have any luck today?: 1d20 ⇒ 2
No I guess not.

Also profession check time.
Profession secretary, with orc bonus: 1d20 + 5 + 5 ⇒ (12) + 5 + 5 = 22

Sovereign Court

Year of Boundless Wonder

Ridley, you needed 3 successes, but a high roll counts as two.

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Well, maybe I can get lucky. I didn't win a boon on the other table I played on in this GameDay.

Boon Roll: 1d20 ⇒ 9

Sovereign Court

Year of Boundless Wonder

Too bad no one on our table won a boon... :(

Ok, some administrative stuff. You can find your chronicle sheets here. I'll also put a link at the top of the page. Let me know if there are any problems.

Will be reporting the game shortly after this, but as it is done centrally via PBP GD6, it might take a while to log into your account. If it doesn't appear after a week or so, please let me know.

Alright guys, it is always a bitter-sweet moment for me when I end a game. It was great fun playing with you guys!

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Thanks for the great game. I really enjoyed playing in this one. Everyone seemed to be active and that really pushed the pace along. That makes a huge difference in these games!

Great playing with all of you and I look forward to when our paths cross again!

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Yay thank you for a great game! It was fun playing with all of you!

Scarab Sages

M Male Human Cleric 1 | AC 14/14/9 | CMD 10 | HP 9/9 | F+4, R-1, W+8 | Init -1 | Perc +4, SM +8 | Spd 20

Thanks again to all of you! Great fun!

-Posted with Wayfinder

1 to 50 of 86 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS] GM kuey's The Solstice Scar (#8-99) (Special) All Messageboards

Want to post a reply? Sign in.