[PFS] GM Derek's W's The God's Market Gamble (Inactive)

Game Master Derek Weil

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Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

I guess we were supposed to fight the doublemint twins

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

if we were have the net break, and lets fight! lol

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

I think they are more down and out, like the Olsen twins, though I love the old school reference Bel.


Technic Siege/Full Map

Oh, it doesn't matter if you fight them. In fact, having played and Gm'ed this before, neither group fought these ladies or even met them. I'm just trying to use them creatively.

Heccan's inquiries result in him learning a nearly identical story from the second sister. Parani is clearly the big fish. But she's probably far too clever to walk into a trap...

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

OK, so what do we do now? There must be a way we can find this Parani woman and capture her. These two have to be able to tell us where to find her.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

To the market!!! I want to play some baccarat

Silver Crusade

Male Human 53482-3 | Fighter 2 | AC 19 T 12 FF 17 | HP 21/21 | F+5 R+2 W-2 | Init +6 | Perc -2 | SM -2

Yes to the market. But make sure the girls won't interfere when the fighting breaks out.

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

In the words of Uncle Garry, "let us wander until our fate finds us." mind you uncle garry disappeared one day, and he aways said he would probably get eaten by an ice troll...
Contilo pauses a moment trying extremely hard to see if there is a correlation between uncle garry's disappearance and his famous qoute... after a brief pause contilo shrugs his shoulders.
lets go wander the market!

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Alright, lets see what trouble we can find.

Silver Crusade

Male Human 53482-3 | Fighter 2 | AC 19 T 12 FF 17 | HP 21/21 | F+5 R+2 W-2 | Init +6 | Perc -2 | SM -2

See if we can 'hire' the gals to help us find and capture the main villain. I'll cough up the cash if one of you social-types can make a sense motive roll to verify that they won't change sides.

"Maybe we can hire them to help us catch the P lady"

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan, satisfied the party has reliable information, returns the sister to the main group. I believe we have enough information now. This one has confirmed her sisters account. Let us finally find this elusive Greycoat. Oh, and ladies. You WILL help us. If not... He glances to Justin. Do I need to elaborate?

Heccan prepares to proceed to the market when the party is ready.


Technic Siege/Full Map

it's a bit late in the game, but can you all get your AC, save bonuses, Initiative, Perception and Sense Motive in your profiles? Add them on your character class line, please. For now, I'll call for rolls because looking up everything is kind of a pain on this computer.

The party makes their way back to the market, with Tersula and Durnil leading the way. They makes their way down a wide land, with high tents on both sides of the street.

Please roll Perception, and no peeking at the spoiler, please.

GM roll:
Stealth: 1d20 + 13 ⇒ (12) + 13 = 25

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

perception: 1d20 + 4 ⇒ (17) + 4 = 21

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Perception 1d20 + 5 ⇒ (3) + 5 = 8

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Perception: 1d20 + 1 ⇒ (9) + 1 = 10

Silver Crusade

Male Human 53482-3 | Fighter 2 | AC 19 T 12 FF 17 | HP 21/21 | F+5 R+2 W-2 | Init +6 | Perc -2 | SM -2

Perception: 1d20 - 2 ⇒ (9) - 2 = 7


Technic Siege/Full Map

Thanks everyone for updating your profiles!

Kobad Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Tristan Perception: 1d20 + 1 ⇒ (2) + 1 = 3

Xavian notices some movement on the top of one of the tents. Just enough that his reflexes take over.

Parani Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Xavian Initiative: 1d20 + 4 ⇒ (15) + 4 = 19

GM rolls:

Parani attack v. Tristan: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15

An arrow flies right at Tristan! It is expertly aimed, but was at too great a range, as it bounces off his armor.

With this, Tersula and Durnil both drop to the ground, cowering in fear.

Surprise Round:

Xavian <<

Initiatives:

Contilo: 1d20 + 9 ⇒ (3) + 9 = 12
Kobad: 1d20 + 8 ⇒ (18) + 8 = 26
Justin: 1d20 + 2 ⇒ (1) + 2 = 3
Belvica: 1d20 + 2 ⇒ (6) + 2 = 8
Tristan: 1d20 + 1 ⇒ (7) + 1 = 8
Heccan: 1d20 ⇒ 11

Round 1:

Kobad <<
Parani
Xavian
Contilo
Heccan
Belvica
Tristan
Justin

Xavian and Kobad are up!

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Is there a current map around? I have no idea where she is.


Technic Siege/Full Map

Oh! sorry, I'll work on that and let you know when it's ready!

EDIT: New map is up.

Silver Crusade

Male Human 53482-3 | Fighter 2 | AC 19 T 12 FF 17 | HP 21/21 | F+5 R+2 W-2 | Init +6 | Perc -2 | SM -2

If the battle is not completely over by the time initiative works its way down to Justin, and there is not a baddie next to him, he will run over to P and try to smack it with Glados (assuming it will reach up to the top of the tent). If noone is in range, he'll chuk both of his chakram. Otherwise, he'll try to close with someone and attack with both swords.
I'd be more specific, but I seriously doubt anything I say now will really make any sense by the time initiative gets down to me :)

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Xavian will move up 20' (move action) and fire an arrow at the woman!

Bow, PBS: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Arrow: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

assuming it still makes sense.
Contilo will move behind justin, and blast his ray of frost at the bad girl - Parani.

Range Touch: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d3 ⇒ 2
DC 15 or be slowed.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan will cast shield on himself, granting him a +4 AC shield bonus to AC (AC now 14) and attempt to discern if there are any other attackers.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica is going to diagonally charge with her waraxe, ranger's focus 1d20 + 7 + 2 + 2 ⇒ (3) + 7 + 2 + 2 = 14 if hits for 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9


Technic Siege/Full Map

Xavian's arrow gashes the woman's cheek, drawing blood.

Kobad hold his position, and quickly reviews the spells he has ready.

Parani curses between her teeth and lets fly a pair of arrows, aimed again at Tristan.

Rapid shot #1: 1d20 + 11 + 2 - 2 ⇒ (2) + 11 + 2 - 2 = 13

Rapid shot #2: 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

The first shot is ineffective, but the second hits Tristan squarely in the shoulder.

Contilo's ray misses the crafty woman, and Heccan activates his magical shield spell. He sees no signs of other attackers.

Round 1:

Kobad
Parani - 3 damage taken
Xavian <<
Contilo
Heccan
Belvica <<
Tristan <<
Justin <<

Parani is at the top of a 20' high tent. You cannot reach her with your normal melee weapons (an enlarged reach weapon would, though). The DC to climb the side of the tents is 15. You climb at half your base speed, so you'd either need to double-move or take two turns to get to the top. Each attempt requires a check, so to double-move roll climb twice. Bel and Justin may revise their action accordingly.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica is going to charge the tent pole to knock the damned thing down, just trying to dislodge it not break it.
Bull rush 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

Climbing is actually quarter speed! You can climb at half your speed, its called an accelerated climb, and there is a -5 penalty.

Kobad moves NE, NE, NE and glares evilly at Parani. (-2 AC, Will Save DC 14 makes this last for one round, otherwise it lasts for 6 rounds.)

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Xavian moves again, this time to the square that is two to the south of the evil woman. From there he will fire again!

Bow: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Arrow: 1d4 + 1 ⇒ (4) + 1 = 5

Confirm?: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Arrow: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Technic Siege/Full Map

Xavian's second shot catches the woman in the leg this time, causing her to hiss audibly.

After Contilo's ray misse and Heccan casts his spell, Belvica rushes forward and slams into the nearest tent-pole with her shoulder. The pole goes flying into the street behind! As Bel pauses for an instant to admire her handiwork, the tent and Parani collapse!

Belvica Ref save: 1d20 + 5 ⇒ (3) + 5 = 8

Bel is unable to dodge out of the way,and both tent and woman land squarely on top of her!

Belvica is now entangled, blinded (tent in face), and prone. You can spend a full round action to free yourself without trouble, or a standard action to cut through the tent and then attempt to stand as a move action. I'd need an Acrobatics check, DC 10 to fight through the remnants of tent.

Parani lands on her back, and gets tangled in the tent.

Tristan and Justin rush over to defeat their foe before she can react.

Tristan: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Justin: 1d20 + 5 ⇒ (3) + 5 = 8

Tristan wounds her with a sword cut, but Justin hits only the tent, slashing a big cut in it.

Kobad casts his hex.

Parani Will Save: 1d20 + 2 ⇒ (8) + 2 = 10

She feels the effect of Kobad's Evil Eye!

Parani then frees herself from the tent and tries to stand, provoking attacks from Tristan and Justin.

Tristan: 1d20 + 7 ⇒ (4) + 7 = 11

Justin: 1d20 + 5 ⇒ (8) + 5 = 13

Despite all this, the two warriors cannot hit the agile female ranger!

Round 2:
Kobad
Parani - 17 damage taken
Xavian <<
Contilo <<
Heccan <<
Belvica <<
Tristan <<
Justin <<

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

Contilo frustrated that his ray of frost missed shoots his darkwood crossbow

mwk darkwood crossbow: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 ⇒ 6

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Where is everyone on the map now? I am hoping to be able to position myself for a flank so I can get sneak attack damage.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica knowing that her enemy is standing nearby slashes a hole to see and seeing her enemy throws her dagger with a deft flick of the wrist, ranger focus, 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 if hits 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Technic Siege/Full Map

New map is up. Belvica, you can cut through the tent as a standard action, but attacking would require another standard, so that'll have to wait.

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

Dang, you guys are some posting fools...Last night I was way at the end of the order, and by now, I've missed two attacks.

As a swift action, Tristan will activate his Smite Evil ability which allows him to take a +2 to attacks and damage, and a +4 AC bonus against her attacks, if she is EVIL. This effect lasts until the evil target is dead.

Tristan roars in righteous indignation, and moves to attack the ranger with the inspiration of Iomedae in his mind, and extra power in his arm.

Tristan Longsword, Smite Evil,Power Attack: 1d20 + 7 + 2 - 1 ⇒ (18) + 7 + 2 - 1 = 26
Damage, Smite: 1d8 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica stands up 1d20 - 2 ⇒ (20) - 2 = 18

Silver Crusade

Male Human 53482-3 | Fighter 2 | AC 19 T 12 FF 17 | HP 21/21 | F+5 R+2 W-2 | Init +6 | Perc -2 | SM -2

Thanks for taking down the tent, Bel, great minds think alike! Too bad Justin melee's like a drunken peasant armed with a rotten banana.

Justin wants to continue melee, but with both of his swords. He probably would have been switching to them when he saw Bel take out the tent.

Long sword: ToHit: 1d20 + 3 ⇒ (12) + 3 = 15 Dmg: 1d8 + 4 ⇒ (7) + 4 = 11
Short sword: ToHit: 1d20 + 3 ⇒ (18) + 3 = 21 Dmg: 1d6 + 4 ⇒ (6) + 4 = 10


Technic Siege/Full Map

Tristan and Justin sense they now have the upper hand, and move to end the fight.

Tristan's blow stikes with holy fury as he slices the evil woman. Justin rushes in, missing with his longsword, but gashing Parani with a wicked back-handed stab with the short sword. She falls to the ground, bleeding from her many wounds.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

I think we got her! Somebody make sure she'll survive though, I'm sure they want her alive. Bel, make sure she don't do anything tricky while we tend to her.

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

"Death is what this desecrating fiend deserves. Holy relics are not coins to be stolen and traded. They should be worshiped and revered. I will not bend a knee to help a sacrilegious infidel such as this. Let her blood stain the ground as a warning to others who would rob holy artifacts."

Tristan stomps away from the body, wiping the blood from his holy blade carefully before sliding it back into the scabbard.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Mesa agressa wit Tristers... shesa musa die...

With the sun glistening in the late afternoon, Belvica the stout dwarfess reveals her waraxe to those in the crowd, she then with a mighty swing like a hot knife through salo, separated Parani's head from her body.

Coup' de Grace if necessary with her axe 3d10 + 12 ⇒ (9, 9, 2) + 12 = 32 and Belvica takes her head.

She then grabs the what used to be a woman's head by her braid and walks towards the Pathfinder lodge.

Any good gear?

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Or we can just bring her head. Whatever works. Xavian says with a shrug and a smile. Once the dwarfess has her prize in hand Xavian will simply follow the trail of blood the head leaves like morbid breadcrumbs toward the Lodge.


Technic Siege/Full Map

As the team returns to the Lodge, they encounter a large (12-15) force of armed men and women wearing gray cloaks. Their leader steps forward and introduces himself.

As he begins to speak, the words from Torch's letter echo in your minds:

The Pathfinders’ reputation with the Graycloaks is tenuous at best, so try to work with the Graycloaks and don’t leave a trail of bodies behind you.

The man says:

"I'm Captain Runewolf and I'm in charge here. What's the meaning of this?" he demands sternly, pointing at Parani's severed head.

"Parani was one of our best officers. Why did you kill her? And, by the way, this had better be very good."

You may now present specific pieces of evidence you found throughout your investigation. If you need to search up-thread, feel free. I have time ;)

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Xavian will point out the discovery of the warehouse and the footlocker within, in particular the client list that was found among the belongings. After he does that he'll step back out of the way, distancing himself a little from the sight of the blood-drenched head in Bel's hand and leaving the explaining to those with a more gifted talent of diplomacy.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Did we bring our prisoners?

"Kapitan, thisa womansa donessa laids in waits whensa wesa wanted toa talksto hers and thenss shes attacksenus wisa no provecanations, youse donts a stalksa peeples, Kapitan..." says Belvica gravely.


Technic Siege/Full Map

Yes, you've got them!

The captain looks at the group suspiciously. He motions for a couple of guards to check out the warehouse.

He seems to consider Belvica's words for a few moments, then turns to the sisters who have been held by Justin and Tristan until now. They confess their part in the thefts, begging for leniency at their inevitable trials.

Eventually the guards return with the evidence from the warehouse. The witnesses you spoke with earlier all come forward and the pieces finally tie together.

Things get smoothed over quite a bit, but rumors of your group's actions spread around Absalom. The stories talk about how you jumped and killed a guard. They hear it was justified, but nevertheless the guards now have react to you with suspicion wherever you go.

You receive thanks with along with a short dressing-down from Ambrus Valsin upon your return to the Grand Lodge.

THE END!

There is actually an in-game mechanic for this on the chronicle you'll be getting. I have to follow it, unfortunately. Since you killed Parani, I also cannot award the second Prestige Point. Under the current rules the secondary success condition for this mission was capturing her alive. Still, I had had fun running this one guys! I hope you had fun too.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Bah! I tried to take her alive! Oh well! LOL

Once again I enjoyed your game, Derek. When is the next one? :)

Ah, my PFS # 79644-5 (Sczarni)

Day Job (Thieves Guild, uses Sleight of Hand) : 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

Thanks this was another great scenario!
And im okay with Bel Beheading that woman, easily worth a pp. lol

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Tristan's right, you guys are super post fiends. Heccan is late to the party, but I am glad you guys finished off the baddy. I am sure Heccan could have talked Ambrus into giving up that PP. I am not sure that the beheading was worth the PP, but Bel taking out the tent certainly was, total baller move. Also fun to see Tristan and Justin finally get a chance to let loose. Great game guys, and great DMing again Derek. Once again, I would be down for another game. For the chronicle sheet, I would like to swap out a spell (charm person for color spray as I think it its better thematically with Heccan's build) which I believe I am allowed to do before levelling to first. In any event, great games guys, it was a blast to game with you all and look forward to the next mission.

Day Job: 1d20 + 5 ⇒ (3) + 5 = 8

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

I had a great time.

Whats next?

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