[PFS] GM Derek W's The Traitor's Lodge #5-09 (Inactive)

Game Master Derek Weil

Thurl's Lodge

Traitor's Maze


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Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Johann follows Walter and Basalte, peering between their legs and craning his neck to see around them.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

Perception: 1d20 + 7 ⇒ (12) + 7 = 19
+1 more if it is a trap.


Technic Siege/Full Map

There was an optional encounter here, but with my more limited posting, I'll have to skip it.

The team sees nothing dangerous here, and presses into another flooded chamber to the north. There most of the Pathfinders can spot several sets of muddy footprints in the bottom of the virtually still waters.

Walter and Gunther identify these as belonging to a barefoot dwarf, and the others are the distended prints of several humanoid creatures, some with claws or other strange appendages.

-Posted with Wayfinder

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

What direction are the tracks going? Moreover, is there another access?

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter peers into the shallow water from a distance, speaking a short prayer to Abadar.

spell:
Sift
School divination; Level bard 0, inquisitor 0

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range 30 ft.
Area one 10-ft. cube
Duration instantaneous
Saving Throw none; Spell Resistance no

Paizo Peripheral

This content is from material published by Paizo Publishing, LLC, but is not part of the Pathfinder Core Rules.
DESCRIPTION
You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check with a -5 penalty, modified as normal for conditions. No penalty is applied for distance. Apply the result against the DC for any hidden features, such as secret doors, traps, or hidden treasure. You must be able to see the area you are attempting to search, and you only find details that can be perceived with sight or touch. Sift detects only objects and features, not actual creatures.

Section 15: Copyright Notice - Advanced Player's Guide
Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

perception: 1d20 + 13 + 1 - 5 ⇒ (7) + 13 + 1 - 5 = 16


Technic Siege/Full Map

The tracks lead into the water, which gets deeper. whoever made them left through a hole in the wall that is completely submerged. It is impossible to tell how far the underwater passage might lead, though it seems likely that it connects with the Sellen River outside the city.

Walter's spell doesn't turn up any additional items of note.

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

"Did Thurl escape through here during the siege? Anyway, it's a dead end. Let's explore the rest."

Basalte leads the group into the next room, eyes and sword at the ready.

Silver Crusade

Male Human (7.0A) Clrc 3/Wiz (Evoker) 3/ Mystic Thuerge 1 | HP 44/44; AC 19(22 w/ faith);TCH 12; FF 17; F +6; R +5; W+12; CMB +5; CMD 17; INIT +6;
Track:
Force Missile 6/6; Firebolt 6/6; CPE 3/3; Wands: CLW 42/50; MM 46/50; Prot from Evil 45/50 | Pearl of Power(1) 1/1 | Metamagic Rods Lesser Piercing 3/3; Lesser Empower 3/3

I agree. It looks as if he or something else used this as an escape.

Tyraneus nervously follows Basalte to the next room, slowly palming his symbol to Sarenrae.


Technic Siege/Full Map

The walls of this room are lined with steel bookshelves bolted into the polished stone. Books rest comfortably against each other, each given ample room to be removed without risk of damaging the contents within. Two black leather chairs next to the western wall are positioned around an ostentatious wooden table supporting a single glass tumbler. There are two identical, reinforced wooden doors along the western wall.

Reading through the books would take some time and require two of the following checks: Appraise, Heal, Knowledge (arcana, planes, or religion), Linguistics, or Profession (merchant). You can attempt two of the same check, or two different ones listed.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter scans the room as he approaches the reinforced doors.
perception: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Basalte checks the ways out of this room to guard them.

"You read. I'll guard you. We need proof."

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter looks at the Oread and nods.

knowledge religion: 1d20 + 7 ⇒ (11) + 7 = 18
knowledge religion: 1d20 + 7 ⇒ (19) + 7 = 26

Silver Crusade

Male Human (7.0A) Clrc 3/Wiz (Evoker) 3/ Mystic Thuerge 1 | HP 44/44; AC 19(22 w/ faith);TCH 12; FF 17; F +6; R +5; W+12; CMB +5; CMD 17; INIT +6;
Track:
Force Missile 6/6; Firebolt 6/6; CPE 3/3; Wands: CLW 42/50; MM 46/50; Prot from Evil 45/50 | Pearl of Power(1) 1/1 | Metamagic Rods Lesser Piercing 3/3; Lesser Empower 3/3

Tyraneus looks over and assists Walter with the religious texts.

Knowledge (Religion): 1d20 + 6 ⇒ (11) + 6 = 17
Knowledge (Religion): 1d20 + 6 ⇒ (9) + 6 = 15

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

"Where to start?" Dimitra ponders as she picks up a book and starts turning the pages

Linguistics: 1d20 + 9 ⇒ (6) + 9 = 15
Linguistics: 1d20 + 9 ⇒ (14) + 9 = 23


Technic Siege/Full Map

Walter, Tyraneus and Dimitra work together. After a little over half an hour of reading, they learn a great deal about Thurl's "work".

First, Thurl has experimented for years in the creation of Abyssal hybrid — dissecting demon corpses, sewing pieces back together, soldering and animating them with essence derived from Abyssal larvae, and often discarding imperfect creations. Annotations and notes scattered across a dozen volumes reference how he has “devised a technique to rival the creative power of Lamashtu’s womb,” “gone beyond the limited theories he purchased from Aslynn,” and even “discovered how to harness the power of the marilith.” In addition, the ledgers seem to track fluctuations in the price of larvae, the souls of those condemned to the Abyss, which the group recognize as valuable planar trade goods. In fact, the texts indicate that Thurl actively participated in the larvae trade.

Valais becomes increasingly unsettled by the discoveries the team makes regarding Thurl’s experiments, and the revelation about the larvae’s use in animating a construct cause her to withdraw emotionally in quiet introspection.

In searching the room, the group discovers that several drawers in the bottom of the southern bookshelf contain 20 bottles of fine liquor as well as several potions for emergency use: an oil of magic fang, two oils of magic weapon, a potion of cat’s grace, a potion of fox’s cunning, and a potion of cure moderate wounds.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter scowls at the findings, looking up at Valais.

Exactly, what path is Thurl trained in again?

Silver Crusade

Male Human (7.0A) Clrc 3/Wiz (Evoker) 3/ Mystic Thuerge 1 | HP 44/44; AC 19(22 w/ faith);TCH 12; FF 17; F +6; R +5; W+12; CMB +5; CMD 17; INIT +6;
Track:
Force Missile 6/6; Firebolt 6/6; CPE 3/3; Wands: CLW 42/50; MM 46/50; Prot from Evil 45/50 | Pearl of Power(1) 1/1 | Metamagic Rods Lesser Piercing 3/3; Lesser Empower 3/3

This is not looking good for Thurl so far. We should continue looking as we should not leave a stone unturned. This is a man's future we are speaking of.


Technic Siege/Full Map

The party opens one of the doors, Walter having ensured they are not trapped. The walls here are polished and smooth, unlike the stone block construction elsewhere. The floor bears a strange symbol of concentric circles and compass-like stars, and the entire carving glows with a steady, red light. Writing covers much of the walls, some of it in dark blue charcoal and the rest in deep red paint. A shallow tray along the north wall holds several sticks of steel-gray chalk.

Knowledge (arcana) or Spellcraft DC 15:
Although the circle is capable of trapping an outsider conjuring into it, the circle currently does not appear to contain anything...

Walter:
Assuming you follow pattern and use detect evil/detect alignment. A dim aura in the room, suggesting a powerful creature or other source of chaos and evil occupied this area in the past.

Abyssal or Linguistics DC 25:
The writing is a recent series of exchanges Thurl had with a night hag named Aslynn, who has maintained a business partnership with the dwarf for nearly 20 years. One passage in particular stands out.

The contact I told you about warned me that dark days are coming for Nerosyan. He has advised me to leave in all haste.

And you believe him?

I have little choice. I have much to gain by acting on this knowledge and everything to lose if it’s true.

You are so quick to trust someone you have only known for a matter
of months — especially one such as he.

If I didn’t know better, I’d say you sound jealous. Heh.

My sisters would take offense at your calling me jealous, and even I believe you are taking liberties. I value our relationship, runecarved one, so I tell you this free of charge. Even if you follow his advice, guard yourself well. You are preparing to abandon your cover, and your so-called friends are known to dislike being duped.

Trust me. I know. I heard what happened in Varisia. Look, I know what I’m doing, and I think I can trust this one. He doesn’t lie all of the time, you know.

Exactly. He tells the truth often enough to make you believe his
other lies.

And if he is lying, I’ll lock him up for another ten thousand years.

Just remember our bargain. If I don’t find those reagents waiting for
me in the usual place, we’ll have words.

But of course, Thurl. You know how to contact me.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23
holy crap, i made it!
Although the circle is capable of trapping an outsider conjuring into it, the circle currently does not appear to contain anything...

Walter holds his hands up.
I detect A dim aura in the room, suggesting a powerful creature or other source of chaos and evil occupied this area in the past.

He scans the room for any exits from the doorway.
perception: 1d20 + 13 ⇒ (19) + 13 = 32

Silver Crusade

Male Human (7.0A) Clrc 3/Wiz (Evoker) 3/ Mystic Thuerge 1 | HP 44/44; AC 19(22 w/ faith);TCH 12; FF 17; F +6; R +5; W+12; CMB +5; CMD 17; INIT +6;
Track:
Force Missile 6/6; Firebolt 6/6; CPE 3/3; Wands: CLW 42/50; MM 46/50; Prot from Evil 45/50 | Pearl of Power(1) 1/1 | Metamagic Rods Lesser Piercing 3/3; Lesser Empower 3/3

Are you able to tell what was once summoned here Walter?

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Johann looks over the transcript, and exclaims in horror. "These abyssal runes, well, it looks like Thurl was in contact with a Night Hag!" He proceeds to read it to the party.

-Posted with Wayfinder

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

"We should commit these words to paper or carve them into rock for us to show to Jorsal. He needs proof, and this is a major one. It would be stronger proof if we knew how he did to deal with the hag, though."


Technic Siege/Full Map

Just as Basalts asks his question, his eyes fall on a few pieces of steel grey chalk. The hue is not dissimilar from that of half the writing. Johann sees it is close in color to the bluish writing that seems to be Thurl's.

-Posted with Wayfinder

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

"Strange, though, why would they both have written here? Were they unable to hear each other's words?"

I think Johann has paper and ink to transcribe the words if there's time.

-Posted with Wayfinder

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Is there any spell that communicates via this method?

spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7

Walter frowns as he looks upon the items with Abadar's sight.
detect magic

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Dimitra ponders their findings and then speaks
"I have no idea Johann, but I agree that it seems as if they did not communicate by sound. All in all, it looks very bleak for Thurl. Let's see what we can find behind that other door"

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

"In fact... the fact that it's a transcript, in two different hands and two different writing implements, makes me suspect its veracity. I simply cannot conceive of any reason why two individuals present in the same room who share a tongue would use this method to communicate."

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

"One of them could be deaf. Or maybe they where never in this room together at the same time. With magic, it could even be that this is a way to send words to another place, who knows?"

Dimitra casts detect magic

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

"Are hags noted for charming with their voice?" Gunther asks. "It could be that Thurl didn't want to risk being charmed, and had some sort of silence cast here."

Not having the knowledge to help the party, Gunther has remained quiet, watching the rest and keeping an eye out for surprises.


Technic Siege/Full Map

The chalk doesn't emit an aura, and the presence of magic is too strong in this room to pinpoint anything specific via detect magic.

Johann Know Arcana: 1d20 + 10 ⇒ (17) + 10 = 27
Dimitra Know Arcana: 1d20 + 8 ⇒ (7) + 8 = 15

Johann recalls there is some magical means that allows parties to communicate over vast distances by writing on a smooth surface, like a wall.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

"Send words to another... of course! Brilliant, Dimitra! You just reminded me that there is a way to do that, that must be what this is. Yes, alright, then, this still does implicate Thurl. Or it could be that, Gunther, as well. Hmm."

Johann tears a blank sheet from his formula book and transcribes the Abyssal, translates it into common, and marks the lines to indicate who was apparently writing in each case.

Writing, anyone can view:

The writing is a recent series of exchanges Thurl had with a night hag named Aslynn, who has maintained a business partnership with the dwarf for nearly 20 years. One passage in particular stands out:

The contact I told you about warned me that dark days are coming for Nerosyan. He has advised me to leave in all haste.

And you believe him?

I have little choice. I have much to gain by acting on this knowledge and everything to lose if it’s true.

You are so quick to trust someone you have only known for a matter of months — especially one such as he.

If I didn’t know better, I’d say you sound jealous. Heh.

My sisters would take offense at your calling me jealous, and even I believe you are taking liberties. I value our relationship, runecarved one, so I tell you this free of charge. Even if you follow his advice, guard yourself well. You are preparing to abandon your cover, and your so-called friends are known to dislike being duped.

Trust me. I know. I heard what happened in Varisia. Look, I know what I’m doing, and I think I can trust this one. He doesn’t lie all of the time, you know.

Exactly. He tells the truth often enough to make you believe his other lies.

And if he is lying, I’ll lock him up for another ten thousand years.

Just remember our bargain. If I don’t find those reagents waiting for me in the usual place, we’ll have words. I'm assuming that these two lines were both from Thurl -- which would be obvious from the color in-character -- because the next line is obviously from the Hag.

But of course, Thurl. You know how to contact me.

"There it is then."

Knowledge(Planes) to recall information about Night Hags: 1d20 + 8 ⇒ (1) + 8 = 9

"I'm afraid I don't know much about Night Hags though. Are they some sort of Demon?"

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Knowledge Planes: 1d20 + 8 ⇒ (11) + 8 = 19

"I think they are Johann, although I do not know much more than that."

GM: what does Dimitra know?


Technic Siege/Full Map

That 19 just barely hits 10 + CR for a night hag! Hope she's not here...

Dimitra remembers the following about night hags:

They are evil aligned outsiders, usually about the same general size as humans. They are terrifying murderesses and greedy soul brokers who prey upon mortals while they're most vulnerable. Preferring to kill their prey slowly, haunting their dreams night after night, these hags trap the tormented souls of their victims within dark gems so they might be sold in the infernal markets of the outer planes. They are strongly resistant to attacks from weapons that are not BOTH enchanted AND cold iron.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

sorry, crazy schedule

knowledge planes: 1d20 + 8 ⇒ (20) + 8 = 28

Walter glances over to Johann and Dimitra as he also considers the Night Hag revelation.

By Abadar, she should be dealt with His Justice!

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Are we in the room to the west of the T-intersection now? It's still covered by a black square.

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

"Hrrrmmm. I doubt we can bring such a creature to justice. However, this is great proof against Thurl. We press on?

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter grunts, We proceed!

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

"Night hags are evil aligned outsiders, usually about the same general size as humans. They are terrifying murderesses and greedy soul brokers who prey upon mortals while they're most vulnerable. Preferring to kill their prey slowly, haunting their dreams night after night, these hags trap the tormented souls of their victims within dark gems so they might be sold in the infernal markets of the outer planes. They are strongly resistant to attacks from weapons that are not BOTH enchanted AND cold iron." Dimitra tells her fellow pathfinders.

She shudders "if we would meet one I have just one advice, run! Let's hope it does not come to that and see what we can unearth here."

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Would it be possible to update the map, please?

Assuming there's a path leading onwards, Basalte will lead the group there.


Technic Siege/Full Map

Yes, sorry about that. Map is updated. Please put your tokens where you want to be, or let me know.

Glass cases, each a three-foot cube, line the walls of this L-shaped five-foot-wide stone hallway. Each sealed alcove contains the slowly wriggling form of what appears to be an oversized insect larva that has a vaguely humanoid head wrinkled in pain.

Knowledge Planes to ID!

Silver Crusade

Male Human (7.0A) Clrc 3/Wiz (Evoker) 3/ Mystic Thuerge 1 | HP 44/44; AC 19(22 w/ faith);TCH 12; FF 17; F +6; R +5; W+12; CMB +5; CMD 17; INIT +6;
Track:
Force Missile 6/6; Firebolt 6/6; CPE 3/3; Wands: CLW 42/50; MM 46/50; Prot from Evil 45/50 | Pearl of Power(1) 1/1 | Metamagic Rods Lesser Piercing 3/3; Lesser Empower 3/3

Tyraneus inspects the cases. What manner of madness is this research?

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

knowledge planes: 1d20 + 8 ⇒ (20) + 8 = 28
Walter prays a silent word to Abadar, requesting his divine sight as he looks around.
detect magic

perception: 1d20 + 13 ⇒ (17) + 13 = 30

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Knowledge(planes): 1d20 + 8 ⇒ (17) + 8 = 25 +1 more if these count as Demons


Technic Siege/Full Map

Walter and Johann:
A "petitioner" is a creature whose soul migrates to one of the Outer Planes following its death. These are larvae.

Abyss (Chaotic Evil): “Larvae” are perhaps the most hideous of petitioners — they appear as pallid, maggot-like creatures with heads similar to those they possessed in life. Larvae that feed long enough on Abyssal filth eventually transform into demons. They have cold, electricity, and fire resistance.

In this form, the creatures pose no threat to you. A slain petitioner such as a larva is gone forever, its essence dissipating to the Positive Energy Plane. Although planar philosophers debate whether killing a petitioner equates to destroying a soul, wantonly destroying these larvae may not sit well with some.

At the end of the hallway is another door...

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

"These are 'Larvae', which are the form that 'petitioners' take in the Abyss. When a soul migrates to the outer planes, they take on a form dependent on which plane they find themselves. This was the soul of a chaotic evil mortal. I don't know whether it would be better to destroy it or not. It is no particular threat."

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

"Regardless of their nature, they are no threat to us as you say. We leave them alone. Come now. " simply says the oread as he ventures further in the complex.

-Posted with Wayfinder

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

"You know more about this than I do Johann, so we will follow your lead. Lets investigate that door"

Dimitra checks the door for traps
Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter glances over at Johann, nodding his head.

He than approaches Dimitra.
Mind if I give a look?

perception: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Onemanshow ;-)

"Of course not, do you want me to sing something while you work to keep you entertained?" Dimitra asks, vitriol obvious in her voice.

EDIT: should be halforcshow

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Dice gods!

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