[PFS] GM Derek W's The Cyphermage Dilemma #4-15 (Inactive)

Game Master Derek Weil

Viper Cove


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Dark Archive

Male LG Angel-Blooded Aasimar Holy Tactician Paladin/Warsighted Oracle 2/2- HP 29/29- AC 19/T:13/FF:16 - Perception: +5 - Fort: +9, Ref: +5 Will: +9 - CMB: +7, CMD 17 - Speed 20 ft. - Init. +0

I wasn't sure where in the cave the action I described would put me, so that's why I didn't move my marker. Sorry for not being more clear.

Pretty sure I've used up all my rounds of Advice for the day...

I've got this one! Arion says, charging the other pirate.

Temple Sword, attack, charge: 1d20 + 4 ⇒ (16) + 4 = 20
Temple Sword, damage: 1d8 + 3 ⇒ (6) + 3 = 9


Technic Siege/Full Map

Sun misses, but his friends don't. The northern foe takes an arrow and sword cut, slaying him. Cyrus stabs the last foe, very nearly sending him unconscious.

Just Clair still to go, then any bad guys who are left.

-Posted with Wayfinder

Scarab Sages

Male CG Human (Kelishite) Ninja 8.2 | HP: 43/43 | AC: 26 (19 Tch, 19 FF) | CMB: +9, CMD: 28 | F: +4, R: +14, W: +3 | Init: +6 | Perc: +11, SM: +3 | Speed 30ft, Climb 20ft | Ki Pool: 5/6 | Active conditions: fatigued, haste, spirit sense, invis, fly

I was so desperately hoping for a one round battle... that would be awesome, and a stunning display of our awesome battle strategy (aka color spray ftw)

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Divine favor would indeed not have worked on Arion. So I would've wanted to cast guidance on him instead. Still okay if that's changed?

Clair moves into the cave, raises her scythe, and throws it at the pirate who's also attacked by Cyrus.

Scythe, Hand of the Acolyte, Divine Favor, Melee: 1d20 + 3 + 1 - 4 ⇒ (13) + 3 + 1 - 4 = 13 Damage: 2d4 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11


Technic Siege/Full Map

Fine with me.

The last pirate goes down, and all that remains is to deal with Alejia and free her hostage.

-Posted with Wayfinder

Grand Lodge

Male Human Magus/2 HP 19/19 | AC: 16 /T: 12 /FF: 14 | Perc. +1 | F: +5 / R: +2 /W: +2 | CMB +5 | CMD +16 | Speed 30 | Init. +1 | Arcane Pool 2/3

"Thank you, Ibid. Who has the rope? I'd rather not kill a helpless person if I can help it." Jacob then walks over to the hostage to cut the bindings. "Should we put down those dogs in the other room? Since no one will be here to help them anymore they will probably die anyways. Besides, maybe some of their food has something we can use."

Grand Lodge

Male NG Human Investigator 3/Ranger (guide) 2/Fighter (archer) 2 - PFS# 141231-2 | HP: 30/55 | AC: 20 (15 Tch, 15 Fl) | CMB: +9, CMD: 26 | F: +7 [+9 for hot/cold conditions], R: +12, W: +4 | Init: +6 | Perc: +9 [+10 find traps], SM: -1 | Speed 30ft | Inspiration: 3/3, Ranger’s Focus: 1/1, Inspired: 1/1, Boots of Speed: 10/10, Folio Re-roll: 1/1 | Spells: endure elements, shield | Active conditions:

I have some rope, says Ibid, using his 50-foot coil of silk rope to bind the unconscious woman.

Scarab Sages

Male CG Human (Kelishite) Ninja 8.2 | HP: 43/43 | AC: 26 (19 Tch, 19 FF) | CMB: +9, CMD: 28 | F: +4, R: +14, W: +3 | Init: +6 | Perc: +11, SM: +3 | Speed 30ft, Climb 20ft | Ki Pool: 5/6 | Active conditions: fatigued, haste, spirit sense, invis, fly

Cyrus, with the threat eliminated, takes a few extra minutes to search the room extensively, looking for anything that may be of use, including further evidence of the other scholars who have been captured. With that complete, he approaches the Tien man.

Perception = 26

Pathfinder society, at your service. Our apologies we didn't get here sooner, we only just found out the wretched pirate woman's tactic of boarding the ships in secret. We still need to find out how she knew what ship you were boarding in order to be on it when it left. Those, I assume, will be details better left for the captains of the society. For now, we will get you safely to Harbor where you can do the work you came here to do.

With all of the details wrapped up, The group will have the Grippli help us sail back to turn in the pirate woman.


Technic Siege/Full Map

"Thank you Pathfinders. My name is Gurukaza. I am indeed grateful to you for your rescue. I fear that woman intended to kill me before long! But yes, let us return to the city and report to your superiors."

Back in Riddleport, Gurukaza offers his thanks yet again, and promises you any aid he can offer should you ever be in need of his assistance in the City of Cyphers. He further vows to do his best to ensure that Tammerhawk and any allied to the crime boss know the extent of your deeds.

After turning Alejia in, the assault on the Order of Cyphers ceases. Business returns to normal rather quickly for Tammerhawk and his academic associates, and the political tension between the crimelord and Cromarcky wanes. Word spreads quickly through Riddleport of the Pathfinders defeat of Alejia’s gang, and the Society develops a reputation as a formidable force within the town.

After returning to Magnimar, you are invited back to Heidmarch Manor for a debriefing with Venture-Captain Heidmarch. She expresses her thanks as well, and offers you a brief furlough in town at the Society's expense.

The End! Well played, everyone! Thanks for sticking with the game even though we went a week or two over the proposed schedule. I will print and scan chronicles tomorrow, likely in the morning.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair, after some negotiating, uses the expenses for the furlough to instead transport the corpses of those who were killed by the party to her home. The other party members are invited to come watch the bodies rise from the grave next week, when it's a full moon.

"You'll love it!" Clair says enthusiastically to her fellow Pathfinders. "You really should come watch! I bet you'll also love the sounds they make when they've just awoken, haha!"

Grand Lodge

Male NG Human Investigator 3/Ranger (guide) 2/Fighter (archer) 2 - PFS# 141231-2 | HP: 30/55 | AC: 20 (15 Tch, 15 Fl) | CMB: +9, CMD: 26 | F: +7 [+9 for hot/cold conditions], R: +12, W: +4 | Init: +6 | Perc: +9 [+10 find traps], SM: -1 | Speed 30ft | Inspiration: 3/3, Ranger’s Focus: 1/1, Inspired: 1/1, Boots of Speed: 10/10, Folio Re-roll: 1/1 | Spells: endure elements, shield | Active conditions:

Ibid agrees to watch Clair usher her new pet's into the world on the next full moon, but keeps a weary and watchful eye over his shoulder in case the cleric of Urgathoa decides her collection is short one tired old man...

Grand Lodge

Male Human Magus/2 HP 19/19 | AC: 16 /T: 12 /FF: 14 | Perc. +1 | F: +5 / R: +2 /W: +2 | CMB +5 | CMD +16 | Speed 30 | Init. +1 | Arcane Pool 2/3

"As fun as that sounds Clair, I will have to decline. I got a letter saying that my services are needed in Kaer Maga. Seems like dead bodies are going missing. If it wasn't for the fact that you are here, I would have thought you were at fault." Jacob jokes with Clair.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair snickers. "Just try and guess how many accomplices I've created over the past years, Jacob."

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