[PFS] GM Derek W's Fangwood Keep (Inactive)

Game Master Derek Weil

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Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

*Grips his Bardiche and waits for his turn according to initiative* :D

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

If I cannot reach the post in time due to work assume I either Slumber Hex, or Evil Eye hex them to lose AC

Birgit will turn her cold stare to the next hobgoblin, with a shudder and icy breath her words of power once again hit the hobgoblin's soul.

slumber hex.

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

Telurion moves in on the closest enemy, swinging at him with his massive weapon.

Bardiche Attack: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14Damage: 1d10 + 9 ⇒ (9) + 9 = 18


Status:
HP 38/38

Wit moves again by his companions into the room across the hall, rolling by the hobgoblin that attacked Telurion before perfectly timing a headbutt into its back.

Move Action: Acrobatics at full speed to roll by the hobgoblin
Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12
Standard Action: Attack hobgoblin with unarmed strike
Unarmed Strike: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Extra electric damage: 1d6 ⇒ 6

Since I'm sure that Acrobatics roll didn't make it, I'll take the attack of opportunity and move to the hobgoblin's right.


Technic Siege/Full Map

Xath's arrows make short work of a hobgoblin archer, and it doesn't even have time to yell out before collapsing to the floor.

Wit tries to roll past the swordsman, but maneuvers awkwardly and ends up beside the creature, which swings its sword down towards the bold halfling!

AOO: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

The warrior lands a solid blow, opening up a nasty cut along Wit's ribs.

The monk responds with his solid headbutt, which lands cleanly and the hobgoblin gasps as the electrical shock hits him.

The group hears a door open behind Adebisi. He can see another hobgoblin swordsman here, holding his shield but weraing no armor (like the first one). A second door opens, and a third swordsman runs out of the room and crosses the hall. The two swordsmen are in flaning positions opposite each other with the doors to their rooms open. They look ready to strike, but don't make attacks yet.

Adebisi, you get an attack of opportunity against the swordsman that moved past you.

Round 2, now up:
Hawkwren
archer
archer
Adebisi
Birgit
Telurion
archer

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

No weapon drawn to make an AoO with.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hawkwren hefts his sword high and moves past his party, down the hall. He tries to dodge post Adebisi and avoid incoming blows as he appears in between the doorways and strikes at the hobgoblin to the north.

Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11

Attack: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 2d6 + 1 ⇒ (6, 2) + 1 = 9

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Slumber Hex on archer


Technic Siege/Full Map

As Hawk steps up he tries to twist out of the way, but the hobs get a chance to strike! CMD 16

Hob #3 AOO: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Hob #5 AOO: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

Swinging wildly, their swords only glance off Hawkren's armor.

The two warriors then takes their readied actions and strike again.

Hob #3 sword: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Hob #5 sword: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

Both blows miss!

Hawkwren's slash cuts a deep wound in the warrior's side.

Birgit tries to hex the nearest archer.

Will save: 1d20 + 1 ⇒ (14) + 1 = 15

The creature's eyes grow heavy, but he shakes his head vigorously and remains awake!

Telurion takes a 5' step back and brings his bardiche dwon on the warrior next to Witley.

The mighty blow splits the hobgoblin's shield in two, and rips open his flesh. He falls to the ground, bleeding profusely.

Adebisi, you are up!

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

CRACK!

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will toss a grease into the southern room with 2. Reflex save DC 14 or be knocked prone.

Adebisi will then back up into the south-east room to make room for his companions.

Grease:
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.


Technic Siege/Full Map

Swordsman Reflex save: 1d20 + 2 ⇒ (4) + 2 = 6
Archer Relfex save: 1d20 + 3 ⇒ (13) + 3 = 16

When Adebisi casts his spell, the hobgoblin warrior's feet slip out from under him, and he lands on the floor with a loud thump!

The more nimble archer maintains his balance.

A hobgoblin archer steps into the hallway and takes a shot at Hawk!

Attack: 1d20 + 5 ⇒ (11) + 5 = 16

The arrow glances off Hawk's breastplate.

Round 3:

Xathaliel
Witley
hobgoblin #3 <prone>
hobgoblin #5 <9 pts dmg>
Hawkwren
hobgoblin #4 <unhsrmed>
Adebisi
Birgit
Telurion
hobgoblin #6 <unharmed>

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

next one in line gets targeted with a slumber hex

Grand Lodge

Stats:
  • 30/33 HP
  • AC: 17, FF: 13, T: 17
  • F: +5, R +8, W+6
  • Per: +10, SM: +6
  • Init +12
  • 55ft Move Speed
  • Ki Pool used: 1/4
  • Elf Zen Archer 5

    Xathalial targets the one in the hallway.

    Flurry of Blows, DA, pbs: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 91d8 + 8 ⇒ (7) + 8 = 151d20 + 8 - 4 ⇒ (19) + 8 - 4 = 231d8 + 8 ⇒ (7) + 8 = 15

    -Posted with Wayfinder

    Silver Crusade

    Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

    Moving out of the room, Telurion steps next to Hawkwren, swinging at one of the enemies around the corner.

    I believe only one of the melee bad guys is still up correct?

    Bardiche attack: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11Damage: 1d10 + 9 ⇒ (9) + 9 = 18


    Technic Siege/Full Map

    Xath takes aim, but his view is obscured by his allies. His first arrow sails to the back of the hallway, clattering off the stone wall. The deft elf corrects his aim in an instant, and the second shot stirkes the hobgoblin full in the chest, casuing him to nearly stagger backwards. Yet he still stands.

    Telurion, you are correct - only one melee warrior on his feet right now, but the one Adebisi knocked down will have a chance to stand up on his turn.

    Now up:

    Witley
    hobgoblin #3 <prone>
    hobgoblin #5 <9 pts dmg>
    Hawkwren
    hobgoblin #4 <unharmed>
    Adebisi
    Birgit - will cast slumber hex
    Telurion - will attack
    hobgoblin #6 <15 pts damage>

    Grand Lodge

    AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

    Adebisi will draw his wand of CLW and full defense.


    Technic Siege/Full Map

    I'm going to GMPC a little to keep things moving.

    Witlety moves into the hallway and strikes at the hobgoblin south of Hawkwren.

    Unarmed Strike: 1d20 + 8 + 1 + 4 ⇒ (4) + 8 + 1 + 4 = 17
    Damage: 1d6 + 1 ⇒ (6) + 1 = 7
    Electric dmg: 1d6 ⇒ 6

    Witley slams his foot into the hobgoblin's throat, and the creature jerks when the electrical shock hits it.

    It stnads up, provoking attack from Witley and Hawkwren!

    Wit AOO: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
    Damage: 1d6 + 1 ⇒ (4) + 1 = 5
    Electric dmg: 1d6 ⇒ 2

    Hawk AOO: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
    Damage: 2d6 + 1 ⇒ (6, 4) + 1 = 11

    The hobgoblin swordsman falls under the force of the fell warriors' mighty blows!


    Technic Siege/Full Map

    The hobgoblin to the north attacks Hawkwren.

    Longsword: 1d20 + 6 ⇒ (2) + 6 = 8

    The beast, unnerved by the force with which his companion was dispatched, swings his blade wildly and misses the ranger completely!

    EDIT: Ninja'd, but in a good way!

    Hawkwren retaliates by striking with his greatsword.

    Hawk Attack: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
    Damage: 2d6 + 1 ⇒ (5, 2) + 1 = 8

    The ranger's blade sinks deeply into the hob's shoulder, but the creature fights on!

    The archer to the south of Hawkwren steps back and shoots his bow.

    Bowshot #4: 1d20 + 5 ⇒ (15) + 5 = 20
    Damage: 1d8 + 2 ⇒ (4) + 2 = 6

    The arrow takes Hawk in the thigh, leaving and leaves a painful wound.

    Adebisi takes full defense.

    Birgit casts her hex on the archer in the hallway.

    Will Save: 1d20 + 1 ⇒ (14) + 1 = 15

    He manages to shake off the hex!

    Telurion moves forward into the southern room since Wit is in his way. He swings his bardiche at the hob swordsman, but can't quite connect.

    The archer in the hallway then shoots at Hawk.

    Bowshot #6: 1d20 + 5 ⇒ (10) + 5 = 15

    This arrow glances off Hawk's armor.

    Round 4:

    Xathaliel
    Witley
    hobgoblin #5 <17 pts dmg>
    Hawkwren
    hobgoblin #4 <unhsrmed>
    Adebisi
    Birgit
    Telurion
    hobgoblin #6 <15 pts dmg>

    Yes, let's apply that to next turn after all! If I delete the rolls, then everything after gets bumped around.

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    I think I'm up.

    Attack: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
    Damage: 2d6 + 1 ⇒ (6, 5) + 1 = 12

    Hawkwren swings hard at the hobgoblin to the north.

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Ninja'd! I guess save that roll for next round.

    Grand Lodge

    Stats:
  • 30/33 HP
  • AC: 17, FF: 13, T: 17
  • F: +5, R +8, W+6
  • Per: +10, SM: +6
  • Init +12
  • 55ft Move Speed
  • Ki Pool used: 1/4
  • Elf Zen Archer 5

    To the archer in the hallway!

    Flurry of Blows, DA, people-in-the-way penalty, point blank: 1d20 + 7 - 4 + 1 ⇒ (17) + 7 - 4 + 1 = 211d8 + 3 + 4 + 1 ⇒ (4) + 3 + 4 + 1 = 12
    Flurry of Blows, DA, people-in-the-way penalty, point blank: 1d20 + 7 - 4 + 1 ⇒ (8) + 7 - 4 + 1 = 121d8 + 3 + 4 + 1 ⇒ (3) + 3 + 4 + 1 = 11

    Silver Crusade

    Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

    I have to admit that I am almost lost in the initiative count, but I am putting up Telurion's actions :D

    With the archer in front of him, without any place to go, Telurion smiles and takes a swing at him.

    Attack: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9Damage: 1d10 + 9 ⇒ (6) + 9 = 15

    Geeeeez...


    Technic Siege/Full Map

    Xath's first arrow takes the hobgoblin cleanly in the neck, and sends him to the ground, his days of fighting over. The second arrow speeds by everyone, and strikes the end of the hallway. clattering off stone.

    I'm going to have Witley delay his action. You can jump back in as soon as you can post again

    The hobgoblin in front of Hawkwren swings his sword.

    Attack: 1d20 + 6 ⇒ (10) + 6 = 16

    The blow clatters off armor again!

    Hawk's next cut with his mighty greatsword tears open a gaping wound from the monster's throat to his stomach. He falls to the ground dead.

    The last hobgoblin standing is the archer. He drops his bow and draws his shortsword. He desperately tries to cut a path trough Telurion!

    Attack: 1d20 + 4 ⇒ (7) + 4 = 11

    His swing is not well aimed, and Telurion ducks under the slice aimed at his head.

    Now up:

    Witley (or whenever you can post)
    Adebisi
    Birgit
    Telurion (will attack)

    Grand Lodge

    AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

    Adebisi will activate his wand of CLW and move up and touch Hawk. Healing: 1d8 + 1 ⇒ (4) + 1 = 5


    Status:
    HP 38/38

    Wit waits at the door, ready to trip the hobgoblin if it escapes.

    Prepare an action to trip if the hobgoblin comes into range.

    Sovereign Court

    (HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

    Birgit will merely wait to see the results of her companions actions before attempting the slumber hex.


    Technic Siege/Full Map

    Witley assumes a ready stance, preparing to stop the final hobgoblin from escaping if necessary.

    Adebisi taps Hawkwren with his wand, and Hawk's wounds suddenly appear less serious.

    Birgit casually waits to see what happens, confident her slumber hex can be of use if needed.

    Telurion slashes at the archer, but the blow is a poorly timed. The powerful cut tears deeply into the mattress of the bunk, however!

    Round 5:

    Xathaliel
    Hawkwren

    hobgoblin

    Witley
    Adebisi
    Birgit
    Telurion

    There is room next to Telurion for one more person if one of you wishes to help him engage the enemy.

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Hawkwren steps into the room, next to Tel and swings at the remaining hobgoblin.

    Attack: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
    Damage: 2d6 + 1 ⇒ (4, 2) + 1 = 7


    Technic Siege/Full Map

    Another GMPC to keep things flowing.

    Xath waits for Hawkwren to move, and then steps into his place and shoots his bow at the last hobgoblin.

    Hawkwren's blow barely misses the enemy.

    Flurry #1, PBS & Deadly Aim: 1d20 + 7 - 4 + 1 ⇒ (3) + 7 - 4 + 1 = 7
    Flurry #2, PBS & Deadly Aim: 1d20 + 7 - 4 + 1 ⇒ (9) + 7 - 4 + 1 = 13

    Damage: 1d8 + 3 + 4 + 1 ⇒ (8) + 3 + 4 + 1 = 16

    Xath's second arrow hits the creature full on and sinks deeply into its chest, slaying the enemy warrior instantly!

    You are out of combat and victorious!

    Grand Lodge

    AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

    Adebisi will happily wand anybody who needs it, go ahead and roll it yourself, just lemme know how many charges.

    Grand Lodge

    Stats:
  • 30/33 HP
  • AC: 17, FF: 13, T: 17
  • F: +5, R +8, W+6
  • Per: +10, SM: +6
  • Init +12
  • 55ft Move Speed
  • Ki Pool used: 1/4
  • Elf Zen Archer 5

    yeah, sorry; was trying to not tpk my party on the Eponymous "Paizo AP Book 2 Boss."

    -Posted with Wayfinder

    Silver Crusade

    Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

    Turning to the others, Telurion smiles - "Is everyone ok? Well done boys!"

    Then he focuses his attention in searching the six rooms - "Now lets see if these curs have any valuables we can take for our troubles..."

    Grand Lodge

    Stats:
  • 30/33 HP
  • AC: 17, FF: 13, T: 17
  • F: +5, R +8, W+6
  • Per: +10, SM: +6
  • Init +12
  • 55ft Move Speed
  • Ki Pool used: 1/4
  • Elf Zen Archer 5

    Xathalial looks around, looking for anything not obvious... Perception: 1d20 + 10 ⇒ (3) + 10 = 13 ... though is clearly more interested in collecting up arrows so I don't have to keep track of how many I have, do ho ho.

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Hawkwren assists in searching the bodies and the rooms.


    Technic Siege/Full Map

    The search reveals that each of the six hobgoblins swordsmen had a masterwork longsword, leather armor, a light wooden shield and a signal horn. Each archer (6 total) carried a potion of cure light wounds (all unused), a short sword, a composite longbow, masterwork leather armor and a signal horn. You find plenty or normal arrows to restock your supplies.

    Additionally you find a small iron lockbox under the bunks in one of the rooms.

    Disable Device DC 25:
    It contains an affectionate letter addressed to a now-dead
    Nirmathi border guard named Tei Enthumi as well as an ornate gold chain attached to an amulet of natural armor +1.

    In the interest of time, I am going to reveal the nature of magical items to you as you discover them. Betwen Adebisi and Birgit you should be able to determine their nature anyway.

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Hawk examines the box for traps. If he does't find any, then tries to pick the lock.

    Perception: 1d20 + 14 ⇒ (9) + 14 = 23
    Disable Device: 1d20 + 12 ⇒ (19) + 12 = 31

    Opening the box, he shows what he found, an affectionate letter addressed to a now-dead Nirmathi border guard named Tei Enthumi as well as an ornate gold chain attached to an amulet of natural armor +1.

    Grand Lodge

    Stats:
  • 30/33 HP
  • AC: 17, FF: 13, T: 17
  • F: +5, R +8, W+6
  • Per: +10, SM: +6
  • Init +12
  • 55ft Move Speed
  • Ki Pool used: 1/4
  • Elf Zen Archer 5

    "It seems quite pessimistic to assume that any one man is dead in here. Do not these militaries take prisoners, or some other hideous tactic?"

    -Posted with Wayfinder

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Hawk hands the amulet to Adebisi. I think you could use this more than anyone else, unless someone objects? He says looking around at the party. So where to now?

    Grand Lodge

    AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

    Adebisi speaks as he puts the amulet on: "I intend to stay away from swords as much as possible, but the stray arrow can be quite deadly."

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Hawkwren looks around for Belring. Is there any more rooms to this level? He asks.


    Technic Siege/Full Map

    Akre pokes his head into the barracks. "Yes, through that door to the east."

    He gestures in the appropriate direction.

    At that moment a loud shpout is heard from out that same door:

    "Hey, you in there! Was that horn a false alarm?" You hear a loud creak as the door swings open. In the hallway are three more hobgoblin warriors! One is obviosuly a sergeant or somesuch person of authority. They look as stunned as you may feel, bu ttry to recover quickly.

    Initiative:

    Xath: 1d20 + 12 ⇒ (9) + 12 = 21
    Birgit: 1d20 + 5 ⇒ (4) + 5 = 9
    Witley: 1d20 + 4 ⇒ (20) + 4 = 24
    Hawk: 1d20 + 4 ⇒ (16) + 4 = 20
    Adebisi: 1d20 + 3 ⇒ (9) + 3 = 12
    Telurion: 1d20 + 2 ⇒ (3) + 2 = 5

    Hobgoblins: 1d20 + 6 ⇒ (8) + 6 = 14

    Round One:

    Witley
    Xathaliel
    Hawkwren

    hobgoblins

    Adebisi
    Birgit
    Telurion

    In order to get us back on track time-wise, I will GMPC anyone who hasn't posted within 4-6 hours. If you are not in the U.S., let me know what time you're on so I can factor in your work/sleep shcedule. Thanks!

    Grand Lodge

    Stats:
  • 30/33 HP
  • AC: 17, FF: 13, T: 17
  • F: +5, R +8, W+6
  • Per: +10, SM: +6
  • Init +12
  • 55ft Move Speed
  • Ki Pool used: 1/4
  • Elf Zen Archer 5

    I am prone to horrible sleepy schedules; I have my flurry copy-pasteable in my profile if needed. I'll double check if it's out of date or not, though I think it's functional.

    Xathalial looses some newly-acquried arrows at the Hobgobs and targets whichever one is the fancier one and assumes he's more important! (I don't provoke due to archetype ability, though them being flatfooted makes it probably not matter...?)

    Flurry of Blows, DA, PBS: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 201d8 + 3 + 4 + 1 ⇒ (8) + 3 + 4 + 1 = 161d20 + 7 + 1 ⇒ (19) + 7 + 1 = 271d8 + 3 + 4 + 1 ⇒ (4) + 3 + 4 + 1 = 12

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Hawkwren moves down the hall and brushes past the hobgoblin peons and swings at the sergeant.

    Acrobatics to avoid AoO: 1d20 + 2 ⇒ (11) + 2 = 13 I doubt they have Combat Relexes, but..you never know.

    Attack!: 1d20 + 6 ⇒ (12) + 6 = 18
    Damage: 2d6 + 1 ⇒ (3, 4) + 1 = 8

    Grand Lodge

    AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

    Assuming nothing too horrible happens on the Hobgoblin's turns Adebisi will draw and use his wand of bless on his turn.


    Status:
    HP 38/38

    Wit runs down the hallway toward the leader, rolling to trip him.

    Acrobatics to avoid AoO if necessary: 1d20 + 6 ⇒ (7) + 6 = 13
    Trip: 1d20 + 10 ⇒ (15) + 10 = 25


    Technic Siege/Full Map

    Witley rolls towards the hobgoblin leader, and as he does the two soldiers by the door swing their swords at him!

    Brawler #1 AOO: 1d20 + 6 ⇒ (12) + 6 = 18

    Brawler #2 AOO: 1d20 + 6 ⇒ (16) + 6 = 22

    While the blows are skillfully aimed, Witley moves like a shadow while evading their efforts. Using your AC of 23 = 18 + 1 trait + 4 Mobility

    He reaches out and pulls the sergeant's leg our from under him, and the hobgoblin slams to the ground!

    Xath then shoots at the downed warrior, and his first arrow finds a gap in the monster's scale armor. The second arrow skitters across the hard stone floor.

    Hawkwren moves in and cuts deeply into the hobgoblin's chest.

    The warrior is now clearly near death, and pulls himself 5' feet away from his attackers.

    EDIT: This should provoke AOO's - thanks Hawkwren!

    As he does, Hawkwren and Witley try to strike him!

    Hawk AOO: 1d20 + 6 ⇒ (3) + 6 = 9
    Witley AOO: 1d20 + 8 ⇒ (18) + 8 = 26

    Damage, unarmed strike: 1d6 + 1 ⇒ (1) + 1 = 2
    Electricity damage: 1d6 ⇒ 5

    Witley plant shis foot firmly in the hobgoblin's throat, crushing his windpipe and sending a jolt of electricity through him. He's clearly dying.

    One warrior swings at Hawkwren and shouts "Tralg, get in here and make yourself useful!". The other attacks Witley.

    Brawler #1 on Hawk: 1d20 + 6 ⇒ (15) + 6 = 21

    Brawler #2 on Wit: 1d20 + 6 ⇒ (20) + 6 = 26
    Damage: 1d8 + 2 ⇒ (6) + 2 = 8

    This time Witley suffers a nasty cut from the sword aimed at him.

    Adebisi uses his wand to cast bless.

    Round One:

    Birgit
    Telurion

    Round Two:

    Witley
    Xathaliel
    Hawkwren

    hobgoblins (2)

    Grand Lodge

    Stats:
  • 30/33 HP
  • AC: 17, FF: 13, T: 17
  • F: +5, R +8, W+6
  • Per: +10, SM: +6
  • Init +12
  • 55ft Move Speed
  • Ki Pool used: 1/4
  • Elf Zen Archer 5

    Xathalial will fires off 2 more shots and step forward, if anyone requests to take his spot. He fires on the commander, delaying for Hawkwren to move out of the way.

    Flurry of Blows, DA: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 3 + 4 ⇒ (6) + 3 + 4 = 131d20 + 7 ⇒ (11) + 7 = 181d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13

    Grand Lodge

    AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

    Adebisi 5ft step out into the hallway and cast snap dragon fireworks shooting one off at the hobgoblin that called for reinforcements.

    Fire Damage: 1d4 ⇒ 1 + Dazzled. Reflex DC 15 for half and to negate daze

    Sovereign Court

    (HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

    Birgit will echo her words of power once again COH

    Slumber hex DC 15

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