Halfling

Witley "Wit" Stills's page

48 posts. Alias of Seamus Greenbottle.


Full Name

Witley "Wit" Stills

Classes/Levels

Status:
HP 38/38

About Witley "Wit" Stills

PFS number:
69739-1

Character Sheet:
Witley "Wit" Stills halfling monk (underfoot adept) 5
CN male humanoid (halfling)
Init. +4; Senses: Perception +9

Defense
AC 19, touch 18, flat-footed 14 (+4 Dex, +2 Wis, +1 armor, +1 size, +1 dodge)
HP 38
Fort +5, Ref +8, Will +6
Defensive Abilities: Evasion; Fearless (+2 on saving throws against fear); Underfoot (+1 AC against foes larger than himself and +1 on Reflex saves to avoid trample attacks); Mummy-touched (+2 against curses and diseases); Immune to all diseases

Offense
Speed: 40 ft.
Melee Unarmed Strike +8 (1d6+1+1d6 electric/x2)
Melee Flurry of Blows +8/+8 (1d6+1+1d6 electric/x2)
Ranged Javelin +8 (1d4+1/x2)

Ki Pool: 4 Ki points
Ki Strike (at least 1 point left; magic)

Additional Attack during Flurry
Speed +20 ft. for 1 round
+4 Dodge bonus to AC for 1 round

Statistics
Str 12; Dex 18; Con 12; Int 8; Wis 14; Cha 12
Base Atk. +3; CMB +5 (+11 to trip, +8 to disarm, sunder), CMD 18 (21 vs. trip)
Feats: Dodge, Improved Trip, Improved Unarmed Strike, Mobility, Spring Attack, Weapon Finesse
Skills: Acrobatics +12 (no penalty to move at full speed to avoid AoOs), Climb +5, Intimidate +5, Knowledge (history) +3, Perception +9, Stealth +21
Traits: Reactionary (+2 to initiative), Mummy-touched (+2 against diseases and curses)
SQ: Underfoot trip; Slow Fall
Gear: Bracers of Armor +1, Javelin (x3), Wand of Cure Light Wounds (39 charges), Cloak of Elvenkind, Potion of Cure Moderate Wounds, Monk's Kit, Shocking Amulet of Mighty Fists, 4800gp
Languages: Common, Halfling
Prestige/Fame: 6/22
Boons: Borderland Keep, Debt of Cyphers, House Thrune's Favor, Prediction of Future Peril, Riddleport Respect

Special Abilities

Underfoot trip (Ex): At 4th level, and every four levels thereafter, he acts as if he is one size larger for the purposes of determining the maximum size of creatures he can trip and when determining his CMB and CMD for purposes of a trip combat maneuver.

Slow Fall (Ex): At 4th level or higher, a monk within arm's reach of a wall can use it to slow his descent. When first gaining this ability, he takes damage as if the fall were 20 feet shorter than it actually is. The monk's ability to slow his fall (that is, to reduce the effective distance of the fall when next to a wall) improves with his monk level until at 20th level he can use a nearby wall to slow his descent and fall any distance without harm.

Boons:
Borderland Keep: You have taken command of Fangwood Keep as a representative of Nirmathas. Managing the keep increases the number of followers you can have at any one time by 1. In addition, you may forgo rolling a Day Job check at the end of a scenario to manage the fort's operations, patrol the surrounding territory, and launch raids against the enemy. Doing so allows you to recover 1 Prestige Point as you earn the acclaim and support of Nirmathas, though it does not increase your fame score. Any Prestige Point in excess of your fame must be used immediately or are lost.

Debt of Cyphers: You rescued ex-Pathfinder and Cyphergate scholar Hirako Gurukaza from the hands of pirate kidnappers. In thanks, he has spread your name among the order of the Cyphers. When in Riddleport, you gain a +2 bonus on Knowledge (arcana) and Linguistics checks when you consult Gurukaza before making the check. In addition, the Order's connection to some of Riddleport's more powerful criminal elements also provides you a future benefit in the form of a +2 bonus on Diplomacy checks made in the city to gather information.

House Thrune's Favor: Your complete discretion in infiltrating the Chelish embassy has earned you a rare token stamped with the insignia of the House of Thrune, signifying your favore in the eyes of Cheliax's ruling house. This grants you a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token remains on your person, and the token imparts its bonus only to you.

Prediction of Future Peril: Your glance into the Pool of Seeing granted you a vision of another level of the dungeons underneath Thornkeep, giving you a unique insight into a future encounter. When adventuring in Thornkeep, you can use this boon to gain the following bonuses, each applied before the associated dice roll. You may use this boon once per dungeon level in Thornkeep.
+5 bonus to a Knowledge check to identify a creature
+2 bonus on any single saving throw
+2 bonus to AC against any single opponent

Riddleport Respect: Word of your defeat of pirate captain Alejia Netrav has spread throughout Riddleport, and you've earned the respect of the criminals and thugs that call the city home. When you flex your muscle, folks in the City of Cyphers pay attention. You receive a +2 bonus on Intimidate checks made in Riddleport as a result.

Appearance and Personality:
Raised in a monastery in the sands of Osirion, Wit doesn't speak much. He's gruff and not all that smart, keeping his words short and sweet. Despite his monk training, Wit looks more like a gunslinger with a jacket covering his silk shirt and trousers and a hat which rarely leaves his head, even when he rolls around the battlefield.

Scenarios played:
Level 1: Bonekeep Lvl. 1 (pregen applied to Wit)
Level 1: 4-11 The Disappeared
Level 1: 4-01 Rise of the Goblin Guild
Level 2: 3-Ex The Cyphermage Dilemma
Level 2: 2-21 The Dalsine Affair
Level 2: The Citadel of Flame (GMed)
Level 3: Voice in the Void
Level 3: Thornkeep: The Accursed Halls (GMed)
Level 3: Thornkeep: The Accursed Halls (GMed)
Level 4: Thornkeep: The Accursed Halls (GMed)
Level 4: Fangwood Keep
Level 4: Fangwood Keep
Level 5: Fangwood Keep

Higher Chronicles To Be Applied
Level 8-10: The Harrowing

Items available:
Miscellaneous
Hobgoblin War Draught
Masterwork Fetters

Potions
Potion of Cure Moderate Wounds
Potion of Gaseous Form
Potion of Lesser Restoration
Potion of Resist Energy, Fire

Scrolls
Scroll of Cat's Grace
Scroll of Delay Poison
Scroll of Flaming Sphere
Scroll of Knock
Scroll of Invisibility
Scroll of Minor Image
Scroll of Scare

Unique Items
Shadow Lodge Signet (onyx signet ring grants the wearer a +4 circumstance bonus on Disguise checks to masquerade as a member of the Shadow Lodge)

Wands
Wand of Bull's Strength (12 charges)
Wand of Color Spray
Wand of Cure Light Wounds (24 charges)
Wand of Cure Moderate Wounds (12 charges)
Wand of Detect Animals or Plants (13 charges)
Wand of Invisibility (6 charges)

Weapons
+1 Holy Arrow
Sleep Arrow

Wondrous Items
Amulet of Natural Armor +1
Brooch of Shielding
Chime of Opening
Cloak of Elvenkind
Cloak of Resistance +1
Dust of Disappearance
Earth Elemental Gem
Elixer of Hiding
Feather Token (whip)
Hand of the Mage
Necklace of Fireballs (type II; 2d6 spheres)
Ring of Protection +1
Stone of Alarm