Witley "Wit" Stills halfling monk (underfoot adept) 5
CN male humanoid (halfling)
Init. +4; Senses: Perception +9
Defense
AC 19, touch 18, flat-footed 14 (+4 Dex, +2 Wis, +1 armor, +1 size, +1 dodge)
HP 38
Fort +5, Ref +8, Will +6
Defensive Abilities: Evasion; Fearless (+2 on saving throws against fear); Underfoot (+1 AC against foes larger than himself and +1 on Reflex saves to avoid trample attacks); Mummy-touched (+2 against curses and diseases); Immune to all diseases
Offense
Speed: 40 ft.
Melee Unarmed Strike +8 (1d6+1+1d6 electric/x2)
Melee Flurry of Blows +8/+8 (1d6+1+1d6 electric/x2)
Ranged Javelin +8 (1d4+1/x2)
Ki Pool: 4 Ki points
Ki Strike (at least 1 point left; magic)
Additional Attack during Flurry
Speed +20 ft. for 1 round
+4 Dodge bonus to AC for 1 round
Statistics
Str 12; Dex 18; Con 12; Int 8; Wis 14; Cha 12
Base Atk. +3; CMB +5 (+11 to trip, +8 to disarm, sunder), CMD 18 (21 vs. trip)
Feats: Dodge, Improved Trip, Improved Unarmed Strike, Mobility, Spring Attack, Weapon Finesse
Skills: Acrobatics +12 (no penalty to move at full speed to avoid AoOs), Climb +5, Intimidate +5, Knowledge (history) +3, Perception +9, Stealth +21
Traits: Reactionary (+2 to initiative), Mummy-touched (+2 against diseases and curses)
SQ: Underfoot trip; Slow Fall
Gear: Bracers of Armor +1, Javelin (x3), Wand of Cure Light Wounds (39 charges), Cloak of Elvenkind, Potion of Cure Moderate Wounds, Monk's Kit, Shocking Amulet of Mighty Fists, 4800gp
Languages: Common, Halfling
Prestige/Fame: 6/22
Boons: Borderland Keep, Debt of Cyphers, House Thrune's Favor, Prediction of Future Peril, Riddleport Respect
Special Abilities
Underfoot trip (Ex): At 4th level, and every four levels thereafter, he acts as if he is one size larger for the purposes of determining the maximum size of creatures he can trip and when determining his CMB and CMD for purposes of a trip combat maneuver.
Slow Fall (Ex): At 4th level or higher, a monk within arm's reach of a wall can use it to slow his descent. When first gaining this ability, he takes damage as if the fall were 20 feet shorter than it actually is. The monk's ability to slow his fall (that is, to reduce the effective distance of the fall when next to a wall) improves with his monk level until at 20th level he can use a nearby wall to slow his descent and fall any distance without harm.