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I'm going to assume you mean orange; there is no green enemy. Round tokens are your group, square tokens (that match the named pictures to the right of the map) are your enemies.
Torgen and Brialla ready to attack the hypnotized enemies, while Kiliuk runs up to attack the archer. His swing misses, but the bead of force that follows from Meraina does not.
----
The devil-man and Brialla just stare, dumbfounded, at Brialla. Tolwin, enraged by this turn of events, drops his bow and draws a longsword, then attacks the onrushing Kiliuk, but is unable to connect.
longsword vs. Kiliuk: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 + 1 ⇒ (4) + 1 = 5
-----
Initiative:
Whole Party may act.

Noral's Pregen |

Torgen runs to the opponent hit by the magic missile (orange) and attacks.
battleaxe: 1d20 + 4 ⇒ (8) + 4 = 12
battleaxe damage: 1d8 + 3 ⇒ (8) + 3 = 11

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The half orc swings his mace at the archer
1d20 + 3 ⇒ (14) + 3 = 17
1d8 + 3 ⇒ (2) + 3 = 5

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Kiliuk's mace follows Meraina's spell, both impacting Tolwin. He looks at the wound in his side, shocked at the blood, then falls unconscious! Richelle and the Devil-man continue to stare, blankly.
-----
Initiative:
Whole Party may act.

Noral's Pregen |

Torgen runs to the devil-man and attacks.
battleaxe: 1d20 + 4 ⇒ (1) + 4 = 5
battleaxe damage: 1d8 + 3 ⇒ (8) + 3 = 11

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Meraina moves south, and uses ACID SPLASH against RED, also seeing Torgen charge her and her cousin reading her attack.
Acid Splash: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13 vs touch
damage: 1d3 ⇒ 1

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When Torgen attacks, the devil-man snaps out of his stupor, just in time to dodge the blow. He dodges a similar strike from Kiliuk, but moves right into the path of Meraina's caustic glob. He lashes out at Torgen, then deftly dodges out of the way of Brialla's arrow. "Snap out of it, you fool!" he shouts at Richelle as he misses the dwarf.
short sword: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 1 ⇒ (6) + 1 = 7
Richelle Will save, combat: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Tolwin stabilize, DC 13: 1d20 + 1 ⇒ (17) + 1 = 18
Richelle just tilts her head in fascination.
-----
Initiative:
Whole Party may act.

Noral's Pregen |

"This will stop now! Give up!" Torgen shouts to the devil-man and attacks him again.
battleaxe TWF: 1d20 + 0 ⇒ (14) + 0 = 14
battleaxe damage: 1d8 + 3 ⇒ (2) + 3 = 5
Warhammer TWF: 1d20 + 0 ⇒ (10) + 0 = 10
battleaxe damage: 1d8 + 3 ⇒ (4) + 3 = 7

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Growing weary of the fight, the half orc tries to finish it off
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (15) + 3 = 18 confirm
2d8 + 4 ⇒ (6, 2) + 4 = 12

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STAY DOWN OR BE BROKEN! he yells at the devil man

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Torgen strikes the devil-man, and as he reels he moves right into the path of a mighty blow from Kiliuk, dropping him to the ground.
Richelle continues to stare, fascinated, at Meraina, though she shows signs of regaining her senses.
Feran stabilize, DC 18: 1d20 + 2 ⇒ (15) + 2 = 17
-----
Initiative:
Whole Party may act.

Noral's Pregen |

Torgen attacks him again.
battleaxe TWF: 1d20 + 0 ⇒ (5) + 0 = 5
battleaxe damage: 1d8 + 3 ⇒ (4) + 3 = 7
Warhammer TWF: 1d20 + 0 ⇒ (6) + 0 = 6
battleaxe damage: 1d8 + 3 ⇒ (7) + 3 = 10

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Is the scum dead? he says pointing his mace at the devil man.

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Torgen, who are you hitting there? The devil-man, who you struck the round before, is down, as is Tolwin.

Noral's Pregen |

Sorry, i did not see that properly ! When I post from my phone to not slow you down I do not see the map as this is blocked on my worl device. :-(

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When Richelle's mind clears, she finds friends unconscious and herself surrounded by a four heroes, weapons at the ready. She drops her sword and her bow and says "I give up!" as she slowly puts her hands in the air.

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Upon accepting Richelle's surrender, Brialla moves quickly to Tolwin's side. "What did you get yourself wrapped up in, child?" she calls out to the surviving teen. "Who is this man that you have allied yourself with?"
She quickly assess the young boy for the severity of his wounds, attempting to stop the bleeding and stabilize his wounds
Heal, untrained: 1d20 + 2 ⇒ (4) + 2 = 6

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Feran stabilize DC 19: 1d20 + 2 ⇒ (17) + 2 = 19
Feran stabilize DC 20: 1d20 + 2 ⇒ (15) + 2 = 17

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Upon examination, Tolwin seems to have stabilized on his own. The devil-man continues to bleed, his breathing getting short and sharp, but then he, too, seems to level out on his own.
-----
Richelle stares at the unconscious devil-man, then at her similarly incapacitated friend, before responding in a shaky voice. "He said his name was Feran. We found him camping here when we walked up here, just looking for somewhere to hang out after we got kicked out of the festival. He was friendly, and we sat around the fire chatting. When we told him about how they'd banned us from the festival, he offered us a way to get even. It was just supposed to be a prank, we weren't gonna actually hurt anyone! At least, Tolwin and I weren't gonna. I thought that's all Feran wanted, too, but they he showed us the beast he has chained up in the cave. That things gonna really hurt people! It's quick, too; it snatched the Golden Pendant right out of my hands! When we came out and heard you approaching, Feran said it was the police coming to arrest us, and we panicked!"

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"What do you remember about this beast? Is it still chained?" Brialla's tone softens towards the girl. "I am sure the mayor will have something to do with this, before it's all said in done. But no, we are not the police. We are just concerned for everyones safety."
The ranger looks over Tolwin, seeing that he has stabilized- her immediate fear of having killed the children passes.
"We need to take care of the beast, if your statements about it are true. Will you stay here and tend to your friend? He will need more medical care than I can offer right now."
Turning to the devil man, Brialla rummages around in her pack a bit. After a few moments she pulls out metal manicles, and goes to place them on the man. "I do not want him recover and get away." she states to no one in particular, as she looks around for sometime to tie him against.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

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"It was chained to the wall last I saw. I have no idea what it is, I just know it's big, and smelly, and has two heads." Richelle does not look happy at the prospect of sitting around here tending to Tolwin, but after a quick glance around the scene she catches Brialla's eye and recoils a bit. "O-...Okay, fine."
You can easily find a rock or something to secure Feran to.

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"Yes, cousin, I agree we need to take care of the beast. But, two heads, anyone have any idea what it might be? I haven't even heard of such a thing."

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Two heads? Ettins have two heads. he says.,

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Where to, folks? Ready to move into the cave?

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Brialla has giants as a favored enemy- if the creature is “giant”, could she make a knowledge check to identify it from the girl’s description?
Knowledge: 1d20 ⇒ 15
Pulling out another arrow, Brialla looks around the group. ”It’s the only place left. Let’s just be cautious.”
stealth: 1d20 + 2 ⇒ (15) + 2 = 17

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This rock face towers nearly 30 feet and is punctuated in the middle with the dark opening of a cave mouth. As you enter, the dank scent of moss hangs heavy in the air as the gloom in the cave thickens. Some daylight filters in to the mouth of the cave (the entryway is in low-light), but the caverns receding deeper in on either side are completely dark.
Please give me your marching order on the map. Also, I want a general sense of your movement: are moving quickly through to find this creature? Are you moving slowly and thoroughly searching every passageway>

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These cramped corridors smell like fungus and rot.
Ridges on the map represent sloping passages downward. Squares that are sloped are difficult terrain.
Perception:
Brialla: 1d20 + 6 ⇒ (13) + 6 = 19
Meraina: 1d20 + 0 ⇒ (4) + 0 = 4
Kiliuk: 1d20 + 4 ⇒ (11) + 4 = 15
Torgen: 1d20 + 2 ⇒ (2) + 2 = 4

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Not thinking, Meraina talks in a normal voice and not one who is trying to be any sort of stealthy. "Whats the plan? Remember, I can't cast anything great for the remainder of the day, I need time to recover from the last fight."

Noral's Pregen |

Torgen moves to the front next to Brialla and walks slowly observing the environment.

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Should I not roll perceptions? I just want to set that expectation so I know going forward.
You're welcome to roll them yourself whenever you'd like. I may also roll them for you from time to time, just to keep things moving, but if I do so I will take into account your roll.

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Does his dark vision catch anything?
Nothing but rocky passage walls. How about the rest of you, are you striking a light, or moving in the dark? Meraina can cast light, or I believe several of you have torches in your inventory, so if you want to have some sort of light up, you certainly may.

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Should I go up ahead? he asks I can see in the dark

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Sounds like you're proceeding in the dark then. It's full-on darkness in this part of the cave, rather than the low-light of the entryway, so only Kiliuk and Torgen can see.
As you creep forward, you can all hear now a roaring and clanking of chains. Suddenly, a loud *SNAP* indicates that something has broken, quickly followed by a bellow of triumph and some thudding footsteps.
Initiative:
Brialla: 1d20 + 2 ⇒ (8) + 2 = 10
Meraina: 1d20 + 2 ⇒ (14) + 2 = 16
Kiliuk: 1d20 + 1 ⇒ (4) + 1 = 5
Torgen: 1d20 + 2 ⇒ (8) + 2 = 10
Ettin: 1d20 + 3 ⇒ (14) + 3 = 17
What is that thing? Knowledge (local) DC 13:
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INITIATIVE:
Whole party may act.