[PFS] Forged in Flame by VentureT PbP (Inactive)

Game Master Curaigh

  • Deal with the rogue inevitable
  • Recover the imp Vassago
  • Secure a contact signature
  • Embarress Basira at his gala.

  • First, address the on-call, off-site security.
  • Second, secure any local security contracts you find in their library.
  • Also second, Plant evidence of corruption.
  • Third, bring the Cinderfury gorget to Qalqami.
    <-- here now (sort of).

    Cindersworn Pact's Map


  • 451 to 500 of 1,037 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    "It would seem that we are to be cast in the role of those whom are 'unsuccessful'. As such, no one in this scenario would suffer an actual 'defeat' as the outcome is pre-determined. If you view this as a performance, you are a mere minstrel show player, or marionette. That said, we would wear the shameful outward appearance of failures; which could in turn effect our personal reputations or that of the Society."

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    "Our role in this task was not to win a fight. It was merely to make this the worst night in Basira's life, which then became further described as sabotage to the party.

    The party will obviously be disrupted, but ultimately the host of the party will come out as a hero of sorts by defeating us. Benefit for him and successful task for us.

    Under no circumstances will our reputation be diminished because neither party will be speaking about our names in relation to this. Qalkami won't, because she will want to be quiet about her involvement, and Basira won't, because of his deception regarding his heroism.

    If either of those things came to light it would be a great embarrassment to both of them."

    -Posted with Wayfinder

    Liberty's Edge

    Female Aasimar Gunslinger 5/inquisitor 5 | AC: 22/16/17 (resist a/c/e 5) | HP: 79/79 | Fort +9*, Ref +12* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 33+34 | Bane: 10/10 | Full attack: +12*/+12*/+7* (1d12+14*/x4 <1 or 1-2>) *+PBS

    Adeah laughs at Fendel's verbosity. "What he means to say is, yes. Is that a problem? The gold's the same."

    -Posted with Wayfinder


    Core Helms ! Wizards Wanted Gameday X

    Numerous bangs outside filter into the drawing room as the staff continue preparations for tonight. setting up chairs and tables. The noble ignores these as he talks with you.

    "Ahh. Excellent that you have mentioned performances and minstrels," Basira says. "I have hired the Boreal Five to perform tonight. Perhaps you can modify the music by performing your strange, urhmmm Material Plane noise." He makes a strange quick gesture as if trying to drop a dirty rag.

    An azer comes in after knocking. He hands a slate to Basira and a delicate mithral chain dangles from the manacles she wears. The efreet marks on the slate and hands it back to the dwarf-like outsider, who bows and retreats from the room.

    "I have--to observe proper decorum--invited many dignitaries. Not all of them are, shall we say, allies of mine. Spread malicious rumors about them," and he quietly cautions, "but not about me or my allies."

    "Have we an accord?"

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Although he finds the role of a rumor monger distasteful, Awen finds it much more palatable than the previously discussed options. "I believe that we can manage with this. Whom specifically would you like to embarrass, and who is to be given deference? Furthermore, since we know so little of you and your businesses, what would aid you the most in these rumors? That is to say.. do you have any rumors that you would like to hear spread about your enemies?"

    Turning to his team, Awen says "I think we are all in agreement that this is better than drugs or poison? Does anyone not agree with this plan?"

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    "I find this to be a far more...interesting option." comes Sai's flat response.

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Nivik doesn't like the idea of holding back in a fight but considers that this is really not a true battle, he relents. Hmm, I was hoping to dabble in a little alchemy...

    Liberty's Edge

    Female Aasimar Gunslinger 5/inquisitor 5 | AC: 22/16/17 (resist a/c/e 5) | HP: 79/79 | Fort +9*, Ref +12* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 33+34 | Bane: 10/10 | Full attack: +12*/+12*/+7* (1d12+14*/x4 <1 or 1-2>) *+PBS

    Man, my rogue would've loved this...

    Adeah purses her lips in thought. "I've never spread rumors before. How do you make it sound convincing?"

    -Posted with Wayfinder

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    I do not believe this action meets the requirements laid out in Qalqami's bargain. Indeed, we have purposely done quite the opposite by informing Basia of our intensions. Should this come to light, we have failed our obligation to Qalqami, and by extension, to The Society.

    "Drugs would have been the superior choice and actually fulfilled our obligation. Should we follow through with this charade, we are willfully in violation of our obligation. Now that we have tipped our hand, that course of action is denied to us. Now, anything that goes wrong, even events beyond this team's knowledge or control, can be attributed to us as Awen has already admitted to out intention to disrupt and ruin the gala."

    "That said, I swore an oath to 'cooperate'. I find that earlier commitment overwrites my objection to this current plan of action."

    Turning to Awen, "In the future, it may be preferable that you get information from the target without explaining in detail the course of action you plan to take. It removes options and limits performance."

    Basia wrote:
    "I have hired the Boreal Five to perform tonight. Perhaps you can modify the music...

    "However, we never agreed not to drug the musicians. A party poor, or no, musical accompaniment would allow us to rightfully claim to Qalqami we committed an act of sabotage in an attempt to 'ruin the party'. Indeed, one could argue he gave us permission to do that very thing".


    Core Helms ! Wizards Wanted Gameday X

    Actually... you have been asked to make him look bad (by Q), and you have been asked to obey the letter of the request if not the spirit (PFS). PFS has had enough dealings with the djinn, to know they will do their best to fulfull an agreement without any benefit to the person asking the request. Also the request is to do as much harm as possible to the gala. That is: the scenario is expecting the party to try multiple options for sabotage, not just one. I will got into details later, unless no one has further questons for B.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Took the words out of my mouth, VT! lol

    Awen listens as Fendel chastises him, then replies. "Yes. You swore an oath to cooperate as a Pathfinder. And as a Pathfinder, we were asked by the Pathfinder Envoy to this plane of existence to not disrupt a Pathfinder alliance with this man. In fact, we were told to come here and work something out with him instead of ruining his night. I believe that this order far supersedes anything Qualkami has to say about anything."

    This said, Awen turns back to Basira and continues to work out a plan. "So.. you were telling us what rumors you would prefer to be spread? And giving us permission to drug your musical entertainment. Have you anything else that you would wish us to do?"

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Sai pulls Awen aside after Basira finishes explaining things.

    "We should talk further Awen. There is some confusion on your part regarding several things you have mentioned."

    Once she has him in a more private area she explains, "First, you must realize that Yasmine is not a member of the pathfinders. She was merely hired as a Kelish embassy liaison here on this plane through the family connections of our Pathfinder contact. It is a simple enough misunderstanding.

    Second, you have progressively placed Yasmin's opinion higher than that of the team because she shares a similar moral stance to your own.

    Third, Basira is not being cultivated as a society contact, but Qalkami is and she is who we were sent to work for. You may have jeopardized the actual mission based on your faulty understanding.

    I backed your play, with the hope to salvage things. I think you should talk with Fendel and set things straight. I believe you could have been setting up a ruse for Basira, but I wasn't sure of that so I pulled you aside for that reason."

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    The only request was...

    Qalqami wrote:
    Your task is to ensure that this is the worst night of Basira’s life.

    Which makes even the 'spirit' of the task rather subjective. No mention of harm or making him look bad. To be clear, I am not picking nits here, this is just what Fendel is thinking, That said, making Basira look like a hero would seem to run directly counter to our mission.

    When the team is away from prying ears, the detective says to the team,"There may yet be a few ways to meet our obligations. He asked us not to 'spread rumors' about him or his guests. We still have time to find information and spread truth around. We may be able to gather intelligence on some of the players and help them to publicly celebrate their accomplishments. Any other strategies come to mind? Milton, you have been surprisingly quiet during this part of the assignment, which is both out of character and slightly unsettling. Have you any potential solutions?"

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Awen follows Sai, perplexed. He considers her words carefully, stunned at the magnitude of his transgressions before hanging his head in shame. "You are correct in that I misinterpreted not only our mission but also my place." Turning to Feldel and Milton as they approach, he includes them as well. "You have my apologies for my behavior. It seems that it is I that must learn some cooperation here.. I have placed the mission and the team in danger of failing, and have blindly followed myself into error instead of listening to you. How may I help to correct my wrongs?" Awen ends his apology with a bow to the group.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Having been directly addressed by the other Pathfinders, Milton responds, "Well, on several tasks associated with this mission, my methods were questioned repeatedly, and in some cases actively undermined by the rest of the group. Following that, I determined that rather than taking an active part in solving this last task, that I would follow along with the plans you all would come up with, and attempt to support your actions as you should have done with mine. When queried about the use of narcotics, I gave a blunt assessment. As expected, allowing some of the others to lead out on this task has possibly brought us to disaster. I rest easy knowing that, for my part, I successfully moved us through several tasks, but that will not matter should we fail at this. We will all share the blame. That too is inherent in our mandate to 'cooperate.' And thus, I have cooperated in following your plans,. We will be punished for what we are, failed agents. Shall we head on back and report our failure? Or shall we attempt to clutch victory from the jaws of defeat? Perhaps having Basira know our intent can be turned to our advantage?"


    Core Helms ! Wizards Wanted Gameday X

    Moving forward...

    Before the party.

    Adeah & Nivik:
    To concoct something effective to sabotage the food requires a Craft (alchemy check). I will let you decide which of you is aiding the other. On a separate note, the scenario gives stats for combat from all the previous encounters. If you are interested in completing one of those just for the fun of it (post game) I want you to choose which one if any.

    Gathering information reveals Basira has hired band of accomplished air elemental instrumentalists known as the Boreal Five to provide music at the gala. The group has already caused a stir in Zjarra. This means the drugging them is not an option (they are immune), but they are easy to find.

    At the gate.
    The salamander guards stop folks carrying dangerous weapons and other harmful objects into the gala as they check the invitations. Efreets, elementals, mephits, oozes, dragons and other fine folks from Zjarra society wait in line.

    Please tell me what you are doing with any gear or owlbears.

  • Leave them behind (the embassy will hold them for you)?
  • Smuggle them in? Please list in what order you will be hiding which items, then give me a sleight of hand check. The order matters as the more items carried the more likely they are to be found.
  • Convince the guards it is not a weapon. Again please list in what order items are in then give me a Bluff check.
  • Surrender them for safekeeping. The guards will check them in and give a receipt.

  • Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    I will go on the assumption that whoever has the higher modifier will be the main alchemist. If its a tie, Nivik will insist that he takes lead.

    Alchemy: 1d20 + 9 ⇒ (16) + 9 = 25

    Nivik will try to bring his magical items, insisting they are for protection and will demonstrate that they are truly for that reason. I will check my weapons with the guards.

    He will also bring his familiar, the cat Troubles. Who I ALWAYS forget I have. Perhaps Troubles could stir up some trouble if he is permitted inside as a "service animal" or the like.

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1
    Nivik Klist wrote:
    I will go on the assumption that whoever has the higher modifier will be the main alchemist. If its a tie, Nivik will insist that he takes lead.

    Craft Alchemy, Aid: 1d20 + 17 ⇒ (12) + 17 = 29 Happy to aid whomever is creating the goods.

    Do they consider potions/extracts as dangerous? My wands can also be demonstrated as harmless. Would I be able to bring a quiver of arrows with no bow (it would be in a compartment of my Efficient Quiver)?

    Slight of Hand: 1d20 + 8 + 1d6 ⇒ (20) + 8 + (2) = 30 Just in case.

    The detective inquires to Nivik and Milton, "Either of you able to banish any of the air elementals back to their native plane?"

    Liberty's Edge

    Female Aasimar Gunslinger 5/inquisitor 5 | AC: 22/16/17 (resist a/c/e 5) | HP: 79/79 | Fort +9*, Ref +12* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 33+34 | Bane: 10/10 | Full attack: +12*/+12*/+7* (1d12+14*/x4 <1 or 1-2>) *+PBS

    Assuming Nivik is willing to use them, Adeah is putting 750gp toward two scrolls of shrink item and will wear two cloth pendants with her into the party-- one of a musket, and one of an ammo bag.

    Not sure what kind of roll that would involve to get in, but maybe Bluff?

    "Yes, these are just for decoration and definitely not anything else."
    Bluff: 1d20 ⇒ 20

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Absolutely, Adeah.

    Liberty's Edge

    Female Aasimar Gunslinger 5/inquisitor 5 | AC: 22/16/17 (resist a/c/e 5) | HP: 79/79 | Fort +9*, Ref +12* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 33+34 | Bane: 10/10 | Full attack: +12*/+12*/+7* (1d12+14*/x4 <1 or 1-2>) *+PBS

    Regarding the Craft roll, I agree that whoever has the highest bonus should do it-- normally that would be Fendel, but since he's already declared his as an Aid roll I guess it's me (which makes Nivik's a successful Aid as well; just trying to find the least-metagamey approach here)

    Craft (alchemy) with two Aids: 1d20 + 15 + 2 + 2 ⇒ (4) + 15 + 2 + 2 = 23

    -Posted with Wayfinder

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    To Fendel: "I have no such magic at my disposal, unless a standard dispel can get it done."

    At least I don't think I do!

    To the guards as he hands them his bow, "here you are good fellows, this thing can have no purpose beyond committing violence, and thus it is not appropriate at your gala. However, this little prince," he pats his heavy mace, "and I are bonded, as it is the chosen weapon of Asmodeus and serves as the focus of his power through me. It would be inappropriate for us to be separated."

    Bluff: 1d20 + 17 ⇒ (18) + 17 = 35


    Core Helms ! Wizards Wanted Gameday X

    Though I realize not everyone is in yet, I will keep us moving forward. introductions of various guests will take a while anyway.

    Nivik & Adeah:
    The gunslinger, with the aid of the wizard, succeeds in creating something that will work. Only two people can work together to make these checks, hence the spoiler. You both showed an interest in alchemy, and I know so far this scenario has offered very little for your characters. You will have to make a sleight of hand check to get it on the food, though you can pass that someone else if you wish.

    As long as the wands are displayed as purely defensive (spend a charge), there will be no contention. Arrows and a magical quiver will be.

    The salamander guards peruse the paladin's holy symbol and nod approvingly. They also admire the decorations of the aasimar before allowing the two in. Nivik's cat causes one's eye to water, but he is also let in.

    Fendel: what are you hiding? Still need Sai and Awen.

    Inside:
    Plush red carpets rest atop gleaming marble floors in this palatial hall, which has been set with a variety of elegant couches and beautiful tables holding mountains of food and a dizzying assortment of drinks. Servants in ornate shackles pass out appetizers and drinks while a band plays in one corner.

    Among the guests is a well dressed salamander. He is Alshost Inkir and acts as a headhunter who connects aspiring warlords and power mongers with mercenary companies and bodyguards. The salamander often receives an invitation to events as thanks to supplying Basira with hired muscle. Professional relationship, but not a friend of Basira.

    The winged serpent Folcaryan oversees several charitable foundations in Zjarra, frequently causing him to clash with Basira over the efreeti’s heartless business practices. The two are publicly tolerant of each other. but it is an open secret they loathe each other.

    Since you specifically asked Basira, and because the investigators can beat almost any of the gather info DC, I am not requiring a roll to know their back story or the status of the guests relationship to Basira. I am assuming some interaction with them and the guests of course.

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Nivik will require the aid of the detective to get the concoction into the food as he does not have the skill to do it himself.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Sai approaches alongside Awen, dressed in her usual robe and simple sandals with various pieces of jewelry, her holy symbol and her tattoos completing the outfit. Her mask has been left at the embassy, along with her wand of faerie fire, and her weapons.

    She demonstrates her wand of mage armor by using one charge upon herself, and then her wand of shield in a similar fashion. She offers a charge off her cure light wounds wand to anyone that is interested in feeling its effects. She slides the wand of cure light wounds and the wand of shield back into their spring loaded sheaths after they are inspected.

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    "Gentlemen, think of these as my calling cards. I seek to spread my reputation here, and I require these to demonstrate my creadibility to any potential employers. This is a gathering of the city's elite power brokers, where networking and connections allow for deals to be consumated. Surely you do not think a mere human such as I could throw these meager sticks with enough velocity to harm the potent and powerful guests in attendance." With that, the detective offers his rapier over to the guards.

    diplomacy: 1d20 + 10 + 1d6 ⇒ (20) + 10 + (1) = 31

    The slight of hand was to hide the fact the bow is in a compartment of the Efficient Quiver.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    I am not sure about etiquette here. If a dagger on the belt would be acceptable, Awen will bring that. If that would still be considered a weapon and not "ornamental" or a "tool" than it will be left behind.

    Awen digs through his pack, pulling out the nicest clothes that he has and replacing his travel worn and dirty clothes. He hides his thieves tools in his boot, and makes sure his spell components are handy before throwing on his cloak and heading out. He greets everyone else and falls in next to Sai before giving a sharp whistle and watching as Grog trundles along to fall in on the other side. As the guards at the gate approach, he greets them kindly. "Good evening! I have nothing to declare as dangerous." he says when questioned.

    Should they question the Owlbear:
    "Grog? Where I come from, to invite a Ranger is to invite his Companion as well. We are a team, and it would be highly rude and disrespectful to expect me to be parted with him. I am sure that some accommodation can be made?"

    Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26
    Sleight of Hand: 1d20 + 3 ⇒ (13) + 3 = 16

    If the diplomacy doesn't work, I will try to find another way in

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    As Sai stands next to Awen, listening to his plea to bring Grog inside the party, she touches his arm gently and turns to face him, and something unusual happens...

    diplomacy aid: 1d20 + 5 ⇒ (18) + 5 = 23

    Her face takes on a look of shock and concern and her voice is filled with compassion as she says, "Oh Awen, they simply must allow Grog inside! You two are bonded! "

    Then turning to the guards she smiles a brilliant smile, " My friend speaks the truth. This little creature has never been violent in my presence and he has always been quite well behaved, even in stressful situations. Please, he is much more than a simple pet. They share a life bond. I'm sure you understand how important it is that they remain together. We of course will bow to your authority, but we ask for your compassion regarding this one decision. Thank you ever so much sirs." and she finishes with a bowing of her head.

    -Posted with Wayfinder


    Core Helms ! Wizards Wanted Gameday X

    Sorry all, busy couple of days.

    The slamanders mock the puny human for thinking they might think such sticks would be a threat in his hands. The creature's fiery yellow eyes narrow at the quiver,(
    Perception: 1d20 + 16 ⇒ (11) + 16 = 27), but then he motions to the investigator "Move along.

    The guards do not stop the owlbear and agree not to separate the bonded companions, but as you pass you hear one of them muttering about the strange things that plane allows to exist. She is not referring to Grog.

    INSIDE:

    Being a younger dragon, Hsirmax is slightly less mercurial than other magma dragons. Rather than engage in violent outbursts, she is instead a social provocateur who enjoys offending others’ taboos and delighting in their dismay. The main reason others tolerate her is because she has a profitable knack for sniffing out mineral wealth on the Plane of Fire.

    The janni Pahu is a celebrated explorer and adventurer who has worked for Basira several times. The janni is modest about their accomplishments, indulging others in understated stories if asked and providing inoffensive but insightful observations about past employers if prompted.

    A mass of brownish sludge, an eccentric elemental that developed an unquenchable curiosity for cuisine, has embraced polite society largely to sample others’ hospitality. The boorish creature spits regularly while speaking and laughs at its own poor jokes. Basira regrets inviting it at all.

    Now that everyone is in please interact with the other guests and let me know what you would like to do while there. :)

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Sai listens to the other guests as they pass among the crowd. Any guests that comment negatively about the eccentric elemental prompts her to speak up with a comment to Awen that can be easily overheard, "I heard that Basira will be inviting the brown sludge to all of his parties from now on. Apparently he enjoys its humor tremendously." If no one makes a comment that she can hear, she will speak up anyway in a few different places throughout the evening.

    Perception: 1d20 + 21 ⇒ (5) + 21 = 26

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Sai also pays attention to the party staff, looking for openings within their ranks to help cause some disruption. They often hear the best gossip, or spread it, so she keeps her ears open for opportunity.

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    The detective seeks out the winged serpent Folcaryan to see if he can find any useful information to exploit.

    "I have recently heard tell of your generosity. I find your efforts unique in this city, if not the entire plane. Have you ever been able to convince Basira or his cronies to ease up on the luxurious gatherings of one-ups-manship to donate to your cause? I cannot believe the exorbitant cost of the air elementals he is paying. Certainly that money could be better spent supporting your cause. Imagine if rather than arrogant bravado of these high-priced tavern rats from the Plane of Air, recipients of your charity coming here and performing with earnest thanks. That would be wonderfully uplifting."

    Using whichever would be appropriate

    Know, local: 1d20 + 22 + 1d6 ⇒ (7) + 22 + (1) = 30
    Diplomacy: 1d20 + 10 + 1d6 ⇒ (20) + 10 + (6) = 36
    Sense motive: 1d20 + 18 + 1d6 ⇒ (8) + 18 + (3) = 29

    Fendel also keeps an eye out to see if any of his team needs support or if their efforts are being monitored.

    Perception: 1d20 + 28 + 1d6 ⇒ (20) + 28 + (3) = 51


    Core Helms ! Wizards Wanted Gameday X
    Sai'Dothwyn wrote:
    Sai also pays attention to the party staff, looking for openings within their ranks to help cause some disruption. They often hear the best gossip, or spread it, so she keeps her ears open for opportunity.

    Numerous slaves—most the dwarflike outsiders known as azers—attend to the needs of Basira’s guests. Each wears a set of magic manacles linked by a delicate mithral chain, preventing the wearers from traveling beyond the estate’s grounds. Without slave labor, the gala will suffer.

    Urmra laughs at a bad joke about prime material plane's residents and their mothers. "Splurts out from between her legs!" the ooze roars.

    A successful Bluff, Knowledge (local), or Diplomacy check allows one to spread sufficient rumors to cause an incident. I need one of those from Sai. Two people may aid Sai (with the same skill) and Take 10 does not apply. For each of the following languages you speak, gain a cumulative +2 bonus on the check: Auran, Draconic, Ignan, Infernal, Kelish, and Terran.

    Fendel, that should work, but I need to figure out just how to RP that into an embarrassment.

    Also the drugs have been handed to an investaquisitor, and need to be applied to the food. Guess which skill or cantirp works here. :)

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9 Fen has most of those languages so he should be rolling that one as is, and Sai should be assisting since she is so low, but it is what it is. Hah! She would have failed the assist anyway.

    Sai's flat delivery is unimpressive near the party guests, but she takes a keen interest in the azer slaves, and she tugs on Awen's sleeve and directs his attention to their bondage. "Perhaps we should do something about their...situation."

    As she steers Awen past Fendel, she glances Fendel's way, never making eye contact, but looking past him to the azer slaves. In a whisper she says, "That is something that just doesn't sit well with you if I recall correctly."

    She focuses her ki, and her skin toughens in preparation for an angry rebuke from their host should he catch on to the groups machinations.

    Barkskin(1 ki/40 mins)

    Liberty's Edge

    Female Aasimar Gunslinger 5/inquisitor 5 | AC: 22/16/17 (resist a/c/e 5) | HP: 79/79 | Fort +9*, Ref +12* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 33+34 | Bane: 10/10 | Full attack: +12*/+12*/+7* (1d12+14*/x4 <1 or 1-2>) *+PBS

    Adeah swallow, trying to push down the bile rising in her throat at the sight of the slaves. It's not the mission, she reminds herself, fighting the urge to start breaking chains. Let's just get this over with.

    "I know a good one about an earth elemental who tries to court a devil," she says in Common, joining Urmra's conversation. "The devil turns to her and says, 'I'm flattered, madam, but when I look at your ប្រឈមមុខនឹង, all I see is កខ្វក់!"

    (A play on the Infernal word for "face, " which resembles the word for "privates," and the word for "mud" which is also slang for excrement.)

    Knowledge (local) plus speaking Infernal: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

    -Posted with Wayfinder

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Nivik isn't comfortable with this gala thing, though hearing Draconic on occasion gives him the feeling that he might at least have a chance to understand a bit of the conversations around him.

    Eventually he will accost the janni and ask about his most recent employers, hoping that the he or someone in the party might be able to twist the words into something that may aid the party with their current goal.

    He also tries to take a look at the collars around the slaves' necks, wondering what might happen if the party could manage to free a few of them while the gala was going on.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Gahhh, so much information. Who shall Milton assist? Milton speaks a number of languages, and can cast tongues as needed to help as well. Someone point me in a direction. Dinner parties are not Milton's forte, courtrooms are!

    Dark Archive

    1 person marked this as a favorite.
    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1
    GM Venture Teller wrote:
    Being a younger dragon, Hsirmax is slightly less mercurial than other magma dragons. Rather than engage in violent outbursts, she is instead a social provocateur who enjoys offending others’ taboos and delighting in their dismay.

    I think THIS is the person you go after. Remember, as we understand the etiquette, it seems to be that if you are attacked (verbally of course) or offended by a guest, then the host needs to come to your aid/assistance. Publicly, this could seem to imply you have a closer relationship with Basira. His defense of you may also have a negative effect on his future business with her. Just make certain she gets louder than you. Really, go treat this her like a fellow Pathfinder and I am certain things will go exactly to plan, lol.

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    Milt, think of him as a hostile witness you want to loose composure (and thus credibility) in front of the jury.

    Not certain if Awen is drugging the food or if I am, so this is either an aid for him or my attempt to drug the food.

    Slight of Hand: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (5) = 25


    Core Helms ! Wizards Wanted Gameday X
    Adeah Silversong wrote:
    Adeah swallow, trying to push down the bile rising in her throat at the sight of the slaves. It's not the mission, she reminds herself, fighting the urge to start breaking chains. Let's just get this over with.

    'Tis not NOT the mission though.

    Nivik wrote:
    He also tries to take a look at the collars around the slaves' necks manacles, wondering what might happen if the party could manage to free a few of them while the gala was going on.

    Disable Device with Stealth or Sleight of Hand. Freeing at least X slaves leaves the gala seriously understaffed, fulfilling this objective. Furthermore, this earns the quiet assistance of the other slaves, allowing... *cue mysterious music*

    A couple of mephits in crowns and expensive jewelry partake of too much of the brazed thoqqua that Fendel has 'seasoned.' The pair begin trying to throw fire-nuts through the chandelier. The contest escalates as one hops onto to a table then the other flies up to the crystal fixture for a closer shot. Eventually the two attempt loop-de-loops through the chandelier's main hoop, until one of them throws up on the buffet table and the other pukes on the guards sent to stop them.

    They are still snorting laughter as they are hauled off under the angry eyes of Basira.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Sai pulls Awen aside for a more private conversation.

    "I witnessed you show some skill regarding locks.", she whispers. "I believe we could do much to correct our position this evening. I would like to free the slaves from their bonds." she says, staring directly into his eyes.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Fendel: Go ahead with drugging the food. That is not something Awen would be able/willing to assist with.

    Awen mills about the pary with Sai and Grog at his side. He sidles through the various groups, and nods subtly as Sai points out the slaves and mentions his skill with locks. "I believe I may be able to take a look there." he says with a grim smile. As they continue to circulate, he tries to keep an eye open for an out of the way place where he could approach one of the slaves.

    Finding the location where the slaves are entering the party, He pops his head in, trying to see how closely they are monitored.

    General idea is that I am looking for a spot to approach the slaves so that I can talk/start releasing them. If I have to talk to one to spread the word and have them meet me in another part of the estate I will do that too. I am sure that Sai can act as lookout either way. How many Disable Device checks do you want?

    Possibly pertinent rolls:
    Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17
    Perception: 1d20 + 15 ⇒ (6) + 15 = 21
    Disable device: 1d20 + 14 ⇒ (17) + 14 = 31


    Core Helms ! Wizards Wanted Gameday X

    Please make a Stealth check to get to an unseen place. Again up to two people can assist (making a distraction for example). One pair of skill checks per slave, so you can make as many as you want to try. Failing the DC signicantly, will get noticed & end the chances.

    The quartet starts a beautiful rendition of Balqari's Third Symphony. Not much music makes it from the Prime Material plane, but this is one of those pieces that transcends all bounds, even the planar ones. The oowlepipes player even manages to replicate the sounds of cannon blasts. An impressive feat with a reed instrument.

    Liberty's Edge

    Female Aasimar Gunslinger 5/inquisitor 5 | AC: 22/16/17 (resist a/c/e 5) | HP: 79/79 | Fort +9*, Ref +12* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 33+34 | Bane: 10/10 | Full attack: +12*/+12*/+7* (1d12+14*/x4 <1 or 1-2>) *+PBS

    Adeah would definitely be keen on freeing some slaves, I just wasn't sure if it would disrupt things. How many options can we attempt? I've already rolled a Knowledge (local) in conversation with the obnoxious earth elemental.

    -Posted with Wayfinder

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Nivik will assist Awen in concealing the efforts of freeing the slaves.

    Stealth (assist?): 1d20 + 7 ⇒ (10) + 7 = 17

    If you need more rolls feel free to make them for me to save time.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Sai nods to Nivik, acknowledging his interest and help with the slaves.

    She assists Awen's efforts as well, keeping lookout and warning whenever eyes wander in their direction or someone comes too close.

    stealth assist: 1d20 + 7 ⇒ (14) + 7 = 21

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Count me out on freeing slaves! I'm guessing your characters know not to let me hear about such plans...

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Absolutely Milton. I hoped you would be busy engaging/irritating some party goer in such a way as to be completely oblivious to any plans you would not approve of.

    -Posted with Wayfinder

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    @Milton. Most certainly!!

    Dice:
    Stealth1: 1d20 + 20 ⇒ (17) + 20 = 37
    DD1: 1d20 + 14 ⇒ (15) + 14 = 29

    Stealth2: 1d20 + 20 ⇒ (10) + 20 = 30
    DD2: 1d20 + 14 ⇒ (17) + 14 = 31

    Stealth3: 1d20 + 20 ⇒ (7) + 20 = 27
    DD3: 1d20 + 14 ⇒ (15) + 14 = 29

    Stealth4: 1d20 + 20 ⇒ (19) + 20 = 39
    DD4: 1d20 + 14 ⇒ (11) + 14 = 25

    Stealth5: 1d20 + 20 ⇒ (6) + 20 = 26
    DD5: 1d20 + 14 ⇒ (6) + 14 = 20

    Stealth6: 1d20 + 20 ⇒ (3) + 20 = 23
    DD6: 1d20 + 14 ⇒ (17) + 14 = 31

    Awen quickly informs Sai of his decision, and asks her to provide a bit of distraction while sending Nivik or Adeah over to help him. He then finds a quiet place to work and begins trying to set several of the slaves free.

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    Nice rolls Awen!

    401 to 450 of 1,037 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / [PFS] Forged In Flame of VTeller All Messageboards

    Want to post a reply? Sign in.
    401 to 437 of 437 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    I too will be at GenCon this week. We'll drive out Wednesday. It's a bit of a hike from Virginia, but we'll make it!

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    Hey, for all of you going to GenCon, any chance you can keep an eye out for a tiefling race boon? If you can pick one up for me, I have some boons I'm willing to trade for it. I have a home campaign character I would love to make PFS legal.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Tieflings ARE legal!

    Well, old ones like me are anyways!

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Will do, fendel, but the odds of me getting my hands on one is pretty slim. I do have a dhampir boon that I have no idea what to do with though..

    -Posted with Wayfinder

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    I'd likely be willing to swamp for the dhampir. Let's see what I get this year.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Sounds good. Send me a PM and maybe we can work something out!


    Core Helms ! Wizards Wanted Gameday X

    I started chronicles last week and need they are almost ready. There is one thing for boons to determine yet (see gameplay). I know some of you want them for GenCon.

    I have the following information from Milton, Sai & Fendel, but I need it from everyone else. Awen was on slow track for the last chronicle, let me know if that is the case still. Actually if anyone is on slow track, please let me know ASAP.

    When I create chronicles, I can cut and paste this single line quickly.

    RLname * CharacterName * PFSnumber * Faction

    Purchase totals:
    Day job (please roll):

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    Fendel is on the SLOW track!

    Name: TriShadow
    Character Name: Fendel, CSI: Absalom
    PFS Number: 151777-2
    Faction: Liberty's Edge
    Dayjob Check: Craft, Alchemy: 1d20 + 19 + 5 ⇒ (7) + 19 + 5 = 31 Includes Crafter's Fortune

    Just a reminder about the connection to Scenario #6-17: Fires of Karamoss for Sai and I.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    SLOW Track please!

    Day Job: Profession(Tatoo Artist): 1d20 + 9 ⇒ (3) + 9 = 12

    Darn. Did I have a re-roll still? I think I used it, but I don't know for sure, and I usually mark that kind of thing. I'll post another day job in case but I will look for it anyway. If I find I used it I will post a retraction.

    Day Job: Profession(Tatoo Artist): 1d20 + 9 ⇒ (15) + 9 = 24

    EDIT:Checked all my posts, and didn't find a re-roll. I must be thinking of another character in a different game, so the second(and better) Day Job stands. :)

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Dayjob

    Profession(barrister): 1d20 + 15 ⇒ (8) + 15 = 23

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Patrick
    95823-1
    Liberty's Edge
    Dayjob Survival: 1d20 + 9 ⇒ (12) + 9 = 21

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Rick Perlini * Nivik Klist * 79644-8 * Grand Lodge

    Day Job - Alchemy: 1d20 + 9 ⇒ (14) + 9 = 23


    Core Helms ! Wizards Wanted Gameday X

    Since Fendel altered the Azurite Pact:

    Exchange:
    The City of Brass is synonymous with wealth, and where there are riches, there’s an opportunity for the Exchange to take a piece of the action. There are three significant accomplishments that could impress Guaril Karela: finding a local liaison, recovering a letter of credit, and securing the azers labor as the faction opens up local businesses. Qalkami is the most likely liaison (but refuses the offer). Anwar Alim and even Xojject (not really y'all practically killed him.) are possibilities. The letter of credit was found and you can gain their assistance by altering the Azerite Pact & freeing them from eternal servitude). If the PCs fulfill at least one of these goals, each Exchange faction PC earns the Brass Tycoon boon on his Chronicle sheet; check one of the three boxes for each of these goals the PCs did not fulfill.

    Liberty's Edge:
    The efreet have enslaved and exploited azers for countless ages, and members of this faction have the opportunity to free azers from servitude and recover an important relic connected to the azers’ resistance. To fulfill this objective, the PCs must resolve at least one of the azer encounters without harming the azers. In addition, the party must either alter the Azerite Pact in area to free the azers or deliver Flamebinder’s Jaw to the azers. Doing so earns each Liberty’s Edge member the Azers’ Beacon boon on his Chronicle sheet with one box checked. If the PCs both change the pact and deliver the jawbone, these PCs earn the boon with no boxes checked. In short you get more uses of the boon, by keeping the pact out of Q's hands.

    Outstanding Bounty from Fires of Karamoss:
    The only listed use for the boon is with Sergeant Hsalker, the salamander from the security complex. The salamander’s loyalty to the Cinderfurys only extends as far as their finances, and if the party have calmed her, they can convince her to leave in several ways. She’s willing to depart in exchange for a bribe of 1,000 gp or the bounty from the Outstanding Bounty boon (Pathfinder Society Scenario #6–17: Fire of Karamoss), which requires crossing it off that character’s Chronicle sheet. In the first part, it could have been used to give Carlin enough resources to escape the inevitable, convince the imp to leave the mephit, bribe the naga into signing the contract, or even convince Mishalq to go along with your charade. Fendel & Milton's skill checks were a much easier, and IMHO, more fun route. So you can keep the boon for now :) EDIT: I forgot you could have given it to Xojject, which gives you access to the house to a small degree.

    EDIT: added to the Outstanding Bounty boon. :)


    Core Helms ! Wizards Wanted Gameday X

    Storage room had an optional encounter. The mephit's in there tactics say they will join one of the other combats.
    Much of this room is filled with stacked furniture, piles of random colorful knickknacks, and lavish room decorations.

    Subset mechanic for roaming the manor (for those who like a peak behind the screen):

    Strikes:
    The efreeti Xojject in area likely learns early on that there are intruders in the manor, but he is too stubborn to flee his home, as that would seal his family’s disgrace. Strikes represent his responses and precautions. These effects are cumulative. If at least half of the PCs who received credit for Pathfinder Society Scenario #8–09: Forged in Flame, Part 1: The Cindersworn Pact earned the Qalkami’s Disdain boon, Qalkami sends Xojject a threatening letter shortly before the PCs arrive, earning them one strike automatically.
    1 Strike: Xojject is aware that there might be trouble. He sends a signal to the nearby security complex (area A), which almost certainly receives no response.
    2 Strikes: Xojject assumes gaseous form and sneaks to area B13, where he collects the three treasures: the bonebreaker bracersUE, the shield cloakUE, and the special battleaxe. He equips the bracers and cloak but hides away the axe, hesitant to use it and dislodge the ancient blood along its edge.
    3 Strikes: Xojject suspects his guards are not on their way, so he magically contacts his few remaining allies and asks for assistance. This help arrives in area B2 at the beginning of any combat with the efreeti noble.
    In Subtier 5–6, this help consists of an azer mercenary (see page 8), and in Subtier 8–9 it consists of an advanced salamander (see page 24).
    4 Strikes: Xojject apologizes to his ancestors and wields the special battleaxe from area B13.
    5 Strikes: Xojject calls in the last of his favors. At the beginning of the second round of combat, help arrives advanced salamander.

    Xojject:
    Arcanist 2, efreet noble. Most advanced efreeti have quickened scorching ray and this one also had the dimensional slide arcanist exploit

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    Real name Mike M
    Character Ka Kaw
    PFS # 2072-11
    Faction Exchange
    Track regular
    Day job n/a


    Core Helms ! Wizards Wanted Gameday X

    Chronicles!

    As always I will leave them up for a while, as well these threads. Please let me know when you have yours or if I did anything wrong (slow or faction frex).

    Thanks for Playing, Please let me know if you have any questions. I will probably take a little break from GMing, but I hope to see everyone again :)

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    thanks for running!!

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    @ GM VT->Thank you for everything. I know it was a lot of work.

    @ Everyone else-> I had a great time and thank you for letting me be a part of it!

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Ooh, a decent chronicle boon thingy about scribing fire spells.... perfect for a fire wizard! Rarely do I have these things line up with the right PC!


    Core Helms ! Wizards Wanted Gameday X

    & you were worried about your effectiveness on the plane of fire :)

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Got it.. Thank you! I wish everyone the best, and hope to play alongside you in the future!

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    Great job everyone! Thanks for running VT.

    Sai, well done my friend~ see you in Kyonin.

    Nivik, grats on the fire spells.

    Ka Kaw, always a pleasure.

    Awen, go take care of your wife.

    Milt...well..ah Milt... hmm...Good luck with your soul's eternal damnation??!! (JK man. Great playing with you again. That's three we have in the books together. potential bromance in the future?)

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Awen, sorry we didn't meet up at GenCon, perhaps another year.

    Ka Kaw, how funny we figured out so late in the game that we've known each other IRL for years.

    Best of luck to all!

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    No worries, Milt!
    Don't forget to send me that list, and we can still trade boons.

    Fendel: No dice on that Teifling boon, but have you tried some of the boon trading threads here on the boards? I hope you are able to find something that works for you!

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    Oh yes, I have even tried working a three way trade through that thread. One day my friends...one day.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    There's a joke in there about a three way but I'll leave that to the rest of you.

    -Posted with Wayfinder


    Core Helms ! Wizards Wanted Gameday X

    A Halfling, a tiefling and an aasimar walk into a bar. The halfling stands at a crowded table with excitement.

    “Welcome! Welcome, my students! Please, have a seat!” With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder. “Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born.

    “But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,” he says as he motions to the halfling woman....

    I ran the confirmation twice at Paizocon 201X. I wrote 'tiefling' on one chronicle and 'aasimar' on the other & haven't touched either one since!

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    I have an aasimar boon from a few years ago that I am holding onto, but I want to keep that. I am waiting until just the right character concept hits me!

    -Posted with Wayfinder

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Milton and my Aasimar Merciful Healer (my offering of goodness to the Society to make up for Milton) made the deadline by years.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Does efreeti arcana allow you to cast it once as an SLA, or once a day?


    Core Helms ! Wizards Wanted Gameday X

    Sorry to clog up your campaigns thread. I will take this down as soon as I report the scenario, which seems to keep finding more pressing things in front of it. I have set aside some time Saturday to do so.

    Milton, I will double check then for your question as well.

    :)

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    It's been fun playing with you as a DM!

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Ditto!

    As an aside, FYI for anyone that goes to run this one in the future there are several 4 PC adjustments for this module.

    Encounters A, B2, B8 and B14 all have 4 PC adjustments.

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    @GM Could you close this thread out please :)

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Also, please report the scenario as well. Thank you. :)


    Core Helms ! Wizards Wanted Gameday X
    Sai'Dothwyn wrote:
    Also, please report the scenario as well. Thank you. :)

    Finally!! Entered.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Woot!

    401 to 437 of 437 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS] VT's Floating Lodge All Messageboards

    Want to post a reply? Sign in.