| Venture Teller Play b'Post |
Tis a unique thing, but a couple of the sticky-outy-parts remind you of battery posts. The size & shape are consistent with some large scale batteries. any closer study will require your handling it.
They only seem to be reacting to each other, though it is escalating.
"I found it, the reward is mine!" says the short one. The tall one says "I found it, the reward is mine!" Both sides of the argument are the same. Seeing Radical Ed's interest they both shout "I found it, it's mine!"
Pinpi
|
"How about one of you gives it as a gift, and the other sets up the party to celebrate and then you split the reward?" Pinpi finally decided to respond, "Oh, oh! I'm great with parties, I could give you tons of tips!"
.
.
HP 67 out of 59
Init +7
AC 21 (t: 17 / ff: 14)
CMD 20
Fort +11 (+4 vs. Poison)
Ref +16
Will +6
Perception +11
[dice=Explosive Bomb (Vs. Touch)]1d20 + 14[/dice
[dice=Fire Damage]4d6 + 15[/dice
[dice=Splash (10ft) Reflex DC(20)]14[/dice
Precise Bombs (Ignore allies if i hit)
Active Effects
Ant Haul (Triple carrying capacity)
Heroism
Ablative Barrier (Armor and non-lethal conversion)
See Invisibility
Resinous Skin (DR and sticky skin!)
Prepare Extracts
Mutagen(Dex) [x]
Bombs (13 left)
1st
Ant Haul [x]
Shield [ ][ ][ ]
Expeditious Retreat [ ]
Blank [ ]
2nd
Ablative Barrier [x] (35 out of 35)
Barkskin [ ]
False Life [x]
See Invisibility [x]
Blank [ ]
3rd
Heroism [x][ ]
Resinous Skin [x]
| Venture Teller Play b'Post |
Instead of answering, the tall one flat out punches the other. "Jethzerai promises..." says the shorter and she throws a fist at the other, "...to reward..." ducking a return fist "...whoever..." lots of fists are flying now "...brings him..." it is a full on fight now "...best components!"
Sulii
|
Suli's normal, docile smile shifts into a serious albiet slightly irked expression. He moves over next to the brawl and waits there about six seconds adopting a bastion stance and then proceeds to reposition the initiator to the make the two ladies on opposing sides of him.
repositon: 1d20 + 11 ⇒ (12) + 11 = 23
"You stop fighting. Fighting wrong among same people unless masters say fight."(ignan)
diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13
Ember, the dark flame
|
also said in Ignan
"My friend is mostly correct. If you don't stop, your other sister will have the right to take that component to Jethzerai, as you too will have been knocked useless. And if I was Jethzerai, I would be very upset with you too for wasting time fighting instead of finding more useful components!!"
do you want another diplomacy or continue use the last one as only 12sec. have gone by and diplomacy normally takes a minimum of 1 min.
Captain Steves Super Soldier
|
Captain Steves will move over next to Suli, and place himself also in between the ladies that Suli has moved.
In Common
"Please stand down, violence is best avoided in most circumstances."
Attempt to Assist Diplomacy:
diplomacy: 1d20 + 4 ⇒ (18) + 4 = 22
| Venture Teller Play b'Post |
Tig-O steps forward and commands "maintainencedroids: Theserobotsare malfunctionincedismantletheme." If none of the maintenance droids.
1d4 ⇒ 4
Eventually the woman do stop fighting, and for pretty much the reason Ember gave.
nope only one diplomacy (& its aids) is needed.
Radical Edward
|
Edwards stops to digest Tig-0's information. An alarmed expression sets itself in her features, as she throws up her hands and enters into the personal space of the two women.
Aaaaaaaah! You're killing them! What is that? Robot heart? Robot spleen? No? No! It's gotta be the brain! ROBOT BRAINS!
Edward dashes back and forth between Suli and Ember shaking each furiously!
Does Suli understand? Emby, robot-zombies EAT robot brains!
Edward keels over at the foot of the group, having worked herself into an alarmist frenzy.
| Ein the Dog |
Ein tilts his head and tries to determine what the two women are, robot zombie or otherwise.
Knowledge Planes: 1d20 + 10 ⇒ (4) + 10 = 14
Knowledge Religion: 1d20 + 10 ⇒ (1) + 10 = 11
Radical Edward
|
Edward turns to look at her dog, before rapidly calming down.
Huh? 'Kay!
She rolls over until she is on the floor in front of the women. Let Edward see your robot brain! Edward will tell you all about it - and trust Ed - you don't want to eat it! Ed finishes with a pointed and serious look on her face. Still on the floor. After talking to her dog.
diplomacy: 1d20 + 25 ⇒ (1) + 25 = 26
...a 1. I'm pretty sure Paizo dice hate me.
| Venture Teller Play b'Post |
The sisters refuse to let Ed or anyone else see their prize.
Their attitude is not high enough to make requests, nor low enough that they try to kill you. 'Tis up to you what you should do next, but you have gained all you will gain from talking with them.
| Venture Teller Play b'Post |
1d20 + 2 ⇒ (20) + 2 = 22
sorry I missed that A proud and hardworking race from the Plane of Fire, azers toil in their bronze and brass fortresses, always ready for their long, simmering war against the efreet.
Nat 20!
| Venture Teller Play b'Post |
Tig-O insists they are misbehaving robots. And repeatedly asks the maintenance robots (you) to dismantle them.
Radical Edward
|
Edward, still on the ground, glances over at Tig-0, then back to the Azers. Ed's robot overlord thinks you are misbehaving robots. Ed's dog thinks you are fire people. And Edward just wants to see the robot brain.
To Tig-0: What is misbehaving with the fire robots? Can't we just go around? diplomacy: 1d20 + 26 ⇒ (5) + 26 = 31
Seriously, our robot is gonna be the instigator? Robot demands you fight this!
| Venture Teller Play b'Post |
"Maintenancerobots: InitiateOrder66. Dismantlebrokenrobots.
Actually he does demand, but that doesn't mean you have to listen.
Radical Edward
|
I feel like this is going to end so badly for us...
Edward's fingers begin moving as if using a virtual haptic device as she casts Charm Monster and hacks Tig-0 (DC 22). She will then tell Tig-0 to settle down and ignore the "Malfunctioning robots" with an opposed charisma check, if the spell takes.
Charisma Check: 1d20 + 10 ⇒ (18) + 10 = 28
| Venture Teller Play b'Post |
Will: 1d20 + 9 ⇒ (16) + 9 = 25
*boop* "Maintenancerobotwhatareyoudoing? ERROR" comes the cool and calm voice of Tig-O. "Mainenancerobotismalfunctioning. MustreturntotheForgPowerStationforrepair." he otherwise makes no move against you, but demands you proceed to get your records updated. *beep*"AllbrokenrobotsmustreturntotheForgPowerStationforrepair." *whir clink whir clink*
Sulii
|
Adopting a cold combat stance Suli says,"Electric person says I punch." Suli then pauses, "I punch?"
Pinpi
|
Seeing how long conversation already was taking, Pinpi decided to shrug and move to the nearest open canvas of old wall and pulling out and setting up some of her painting tools. They were on a mission-- but times like this where she wasn't needed, Pinpi has more important things to do. Such as making this gloom place more happy.
"What kind of colors does Jethzerai like?" Pinpi asks over, "Purple? Yeah, he seems like a real purple kind of character to me." She answers for them, beginning by painting a large circle on the wall.
Art?: 1d20 - 3 ⇒ (5) - 3 = 2 Or... sort of
.
.
HP 67 out of 59
Init +7
AC 21 (t: 17 / ff: 14)
CMD 20
Fort +11 (+4 vs. Poison)
Ref +16
Will +6
Perception +11
[dice=Explosive Bomb (Vs. Touch)]1d20 + 14[/dice
[dice=Fire Damage]4d6 + 15[/dice
[dice=Splash (10ft) Reflex DC(20)]14[/dice
Precise Bombs (Ignore allies if i hit)
Active Effects
Ant Haul (Triple carrying capacity)
Heroism
Ablative Barrier (Armor and non-lethal conversion)
See Invisibility
Resinous Skin (DR and sticky skin!)
Prepare Extracts
Mutagen(Dex) [x]
Bombs (13 left)
1st
Ant Haul [x]
Shield [ ][ ][ ]
Expeditious Retreat [ ]
Blank [ ]
2nd
Ablative Barrier [x] (35 out of 35)
Barkskin [ ]
False Life [x]
See Invisibility [x]
Blank [ ]
3rd
Heroism [x][ ]
Resinous Skin [x]
Radical Edward
|
Having been rebuffed in her hacking attempt, Ed flops back to the floor.
Ed is BORED! Let's go find Jezzi, now!
Ed proceeds to look around the room for any more exits or interesting things.
Captain Steves Super Soldier
|
Perception: 1d20 + 13 ⇒ (18) + 13 = 31 to look around.
"Looks like the only way to proceed is the doors up on that walk way, let us go about our buisness, no Sulii you don't need to listen to the metal one."
Captain Rogers starts moving toward the other doors, unless he notices anything else unusual.
| Venture Teller Play b'Post |
A long bridge connects to a central tube. Several dozen other bridges above and below cross the expansive open space and lights can be seen moving along some of them. The bridge doesn't quite reach this room, repairs of loose plating and random beams make the final connection.
A6 on the map, the bottom is cropped, but you can see the beginning of the bridge there. Full(er) update on the morrow :)
Radical Edward
|
Ed will move behind Roger, pushing him to the exit, either the hole or the doors, if nothing stops her. Bye-Bye ladies! Have fun giving Jezzy your robot brain! Um...is Jezzy up ahead? Ed shrugs. You coming Tigger?
| Venture Teller Play b'Post |
"Jethzari is probably in the forge, but he could be out scavenging as well. " they answer.
through the doors...
This 120-foot-long skymetal bridge slopes gently downward from area the sisters were scavenging in, spanning the void between the storage chamber and the Forge core. The bridge has been haphazardly repaired and creaks under any weight, but is sturdy. Dozens of similar bridges are visible above and below, stretching from the edge of the Forge core at various heights. The telltale flames of fire elementals traverse some of these bridges, illuminating parts of the dark, red-walled cylinder that stretches for hundreds of feet above and below.
map updated
Radical Edward
|
Assuming that Ember and Pinpi are on board with moving on, I say we look for the power station. Tig-0 can bring its warmongering robo-ass if it wants. Only if the party is done here...
Ed will move across the bridge to the core looking area.
| Venture Teller Play b'Post |
The Forge core is a massive cylindrical structure suspended within an immense shaft designed to isolate potential disasters. Dozens of cables, pipes, and bridges extend to chambers similar to the area you just left that line the outer cylinder’s walls.
You've crossed the bridge and arrived at the next door. EDIT: only a couple of minutes with the sisters. Maybe 1/2 an hour since leaving the chokers, so yes 10 min/level spells are still up.
| Venture Teller Play b'Post |
Captain Steves Super Soldier
|
Take 10 on Perception for 23, he then opens the door:
An octagonal room with solid walls and lots of nozels, this room is very much warmer than the outer core or even the open space the bridge spanned.
Sulii
|
Suli pokes his head into the octagonal room and then moves in. Turning to the group and shrugging he says plainly,"Seem fine to me."
Radical Edward
|
Edward sees nothing here...but heat might be from other fire! She gestures to the next room. And, after a brief conversation with the dog, Ein jumps into the familiar pouch (and off the field). One fire resist please! Edward calls to Ember.
In case that was not clear, to me, it sounds like this room is a literary warning for the next.
| Venture Teller Play b'Post |
As the Pathfinders prepare for the next room the nozzles suddenly spring to life dousing the entire room and everyone in it with an expanding sticky foam! This is after the first endure elements is cast.
Reflex and Fortitude saves please.
All creatures are sickened for 2d4 minutes. Fort save negates.
Everyone will need to respond what to do next especially those who failed the Fort save.
Ember, the dark flame
|
fort: 1d20 + 7 ⇒ (13) + 7 = 20
reflex: 1d20 + 6 ⇒ (6) + 6 = 12
This is after I cast protection from fire on Ed, not endure elements (5 spells left of 2nd level)
And ouch!!
Did you want initiative checks or round table?
I will be pulling out a wand of cure light and using on self.
UMD: 1d20 + 17 ⇒ (3) + 17 = 20
heal: 1d8 + 1 ⇒ (7) + 1 = 8
Sulii
|
Fortitude: 1d20 + 9 ⇒ (13) + 9 = 22
Reflex: 1d20 + 9 ⇒ (7) + 9 = 16
(under the assumption that it did fire damage)
Suli looks down at the expanding foam quizzically. He then turns to Ed calmly,"Knowledgeable one, what is this?"
| Venture Teller Play b'Post |
The foam shortly dissipates into a powder.
Craft Alchemy (+5 for technologist)
I forgot to mention the DC on the Fort save, but tis the same as the Reflex.