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Ozren looks over his shoulder at Gunari and nods once. He mutters something indecipherable and likewise takes a position just outside the ring of darkness, club held in one hand and his other ready to deliver a freezing touch should anything emerge from the darkness.

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Assuming Edgar does something compatible with this.
Lort moves up alongside the derro [ooc[(to B8, perhaps taking an attack of opportunity from the goblin if he's nearby)[/ooc], "It seems my friend Torvic doesn't like you. That does not bode well for your chances."
Not waiting for a response, Lort swings his mighty sword.
Attack roll (power attack): 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d6 + 9 ⇒ (5, 4) + 9 = 18

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Edgar takes a five step forward and unleashes a Flurry of Blows against this foe.
Edgar's Attack w/ Temple Sword: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (2) + 3 = 5
Edgar's Attack w/ Temple Sword: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 3 ⇒ (3) + 3 = 6

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Lort chuckles for no apparent reason, "Stunned into silence by our display of prowess, foul goblin? You ought to be. We have dispatched your master in short order and will do the same to you. It may be that there is something you can say or do to save your wretched life, but I doubt it."
Lort scratches the thick hairs covering his chin, "There's no telling for sure, however. If you are gong to try, though, you should try soon."
Lort's chuckles again and those who can see through the darkness see him grin broadly as he turns to his companions, "This thing probably doesn't speak common, does it?"

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Unfortunately all Edgar's attacks miss the puny goblin, who, terrified as it is, stares in the eyes of the dwarf.
Lort aoo: 1d20 + 5 ⇒ (5) + 5 = 10
Edgar aoo: 1d20 + 5 ⇒ (9) + 5 = 14
Torvic aoo: 1d20 + 2 ⇒ (8) + 2 = 10
In a feeble attempt to flee after its master falls, it runs away from the pathfinders. Miraculously, not one strike hits the goblin, who manages to get almost out of the chamber.

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Albeit seeing the goblin flee, Lort can't keep up with the goblin's speed, not with armor donned anyway.
Unless someone with speed 30 ft. or higher pursues the goblin, the goblin flees. And no, this does not affect your loot negatively.
Torvic turns to glance Khalos. "Yes, in fact I do remember it now! the dwarf says, still overwrought. "That despicable derro had me tortured here in this chamber. Unimaginable things, horrible, horrible things. It's as if the nightmares I have begin to take shape again."

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Phew, we gets the goblin loot!
Recovering from his spirited charge at the goblin, realizing that he will not be able to catch the nimble thing, Lort turns his attention back to the room they find themselves in.
Perception to search the room and what ever is behind the curtains, if needed: 1d20 + 7 ⇒ (19) + 7 = 26

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Gunari looks at Torvic with a saddened face. "You poor man... dwarf... dwarf-man. *hic*" From seemingly no where, he pours a tankard of the Drunken God's offerings. "Perhaps a tankard of Cayden Cailean's finest will help you forget the nightmares? he asks, offering the tankard to Torvic.
If Torvic accepts, he "pours" himself (and anyone else who wants one), since no one should ever drink alone.

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With a smile, Khalos thinks of joins them in an attempt to lighten the mood despite his usual distaste for alcohol. Instead he says "I would join the toast, for surviving this place that is. We're not yet done though..."

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When he's done scanning the room, Lort grabs an ale.
"To Cayden and Kurgess. May they watch over us as we continue this endeavor. Torvic, you have my fullest sympathies on being forced to endure this mad creature's ministrations. Is this room bringing back any memories on where to go from here? Or do I get to just pick another door? So far, it's been fun."

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Ozren moves to Torvic and places a hand on his shoulder. I am sorry for your trouble friend, but the storm often brings wisdom and strength in its aftermath. You have survived, your time is now what you make it. He nods once and moves to the side of the room and sits cross legged on the stone floor.

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Now that the noises of the derro and pathfinders have tuned down, they all can hear faint, rancous music coming from the other corridor. Among the music they can also hear screams, surely the product of battle or torture.
Lort makes a quick yet thorough search through the chamber, looking inside the small rooms as well. He manages to gather a set of intriguing looking papers, old by the looks of them, containing a lot of technical pictures and dwarven runes. Edgar and Torvic both acknowledge these papers to be old schematics for art pieces, native to the dwarven gallery.
Torvic nods to Khalos as he proceeds to stand next to the Derro. After a few select words he smashes the skull of the derro with his axe. "I thank you all for your kind words. Words I've probably been waiting for way too long." he says in a low voice. "In short, I remember this derro poking around my mind, making me intoxicated, hallucinated. I saw dread visions, portrayals of my greatest fears, twisted faces... images that still seem to haunt me. But this derro... he was only a vessel, a tool, no the mastermind behind this wretched operation. Whoever is behind my nightmares must pay, both for poisoning my mind and defiling my ancestors' sacred gallery."

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Lort turns to his companions, "My friends, fighting or worse takes place just over yonder. I for one will not let whoever is at the mercies of these foul creatures suffer a second longer than necessary. Certainly in light of what has happened to Tovic here. I say this ends now. What say you?"
Regardless of their response, Lort moves with haste towards the sound of the screams
Strength check to batter open the first locked door in their path: 1d20 + 5 ⇒ (17) + 5 = 22

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Oops, looks like we got drunk there... nonetheless, onwards!!!
"Agreed Lort, but let Zatoma lead the way. Your power is much to powerful to be blunted after a sudden ambush. How about you guys? Ready?" Khalos asks the others.
Zatoma, you take point.
Zatoma's Perception: 1d20 + 13 ⇒ (13) + 13 = 26
Plan is, Zatoma will lead the way to the source of the screams but he will let Lort handle any doors along the way.

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"Friend Lort, I cannot agree more! Khalos, I shall be ready! *hic*"
Gunari steps up behind Lort, rapier in hand, waiting for the door to be bashed in. As Lort bashes in the door, Gunari uses his Pearl of Power I to recall Bless, never a bad spell to have on hand.

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Agreed on those actions.
"If Zatoma wants to go ahead, he'd best hurry up. We're not leaving friends out there to be slaughtered again."
For the first time since the fighting began, Lort wears a grim expression. He leaves his tankard barely touched on the floor next to Gunari as he moves to follow Zatoma. Striding along with his greatsword in hand, Lort makes as though he would use it on the tip of Zatoma's tail if the eidolon lags behind.
Lort keeps an ear out, listening to the sounds as closely as he can for whether or not someone is in more immediate peril.
Perception to make out more detail in the sounds, if needed: 1d20 + 7 ⇒ (9) + 7 = 16

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With a shocked look on his face, Gunari picks up Lort's tankard. He looks in the thing, shrugs, and says, "Well, we can't let it go to waste!" and then downs the contents.
"Did someone cast Dancing Lights?" He smiles, and puts the tankard away.

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The team marches onwards, climbing the winding stairs in the corridor, still hearing the screams and shouts coming forward.
No one detects any other noises in addition to the screams. They are, however, sure that the sounds are coming right behind that corner. Lort's and Khalos' expert ears hear an echo, meaning the space beyond is large.
There are no doors in the way.

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"keep on a walking. Oh, yeah, walking... Oh bay-bee we're walking up up the stai-ers!"

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As does Gunari...

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Dozens of whirling, twitching humanoids fill the massive chamber, dressed in outlandish costumes. Masked derros madly waltz about, ducking in and out of the light shed by a few battered candelabra. Others wave banners of tattered cloth of whirl feeble, guttering torches, their dim light an unnatural blood red. Some mites wind between the derros' legs in a chaotic mimicry of peasants' country dances, while other intoxicated mites awkwardly gather dirty plates and goblets from tables. More creatures crowd an elevated gallery at the chamber's east end and appear to be a mockery of an orchestra, each musician vying to outdo his fellows in thunderous cacophony.
The pathfinders see several human bodies sprawled among the dancing creatures in the middle of the room. The bodies seem to be eviscerated into bloody ruins, beyond any hope of recovery or salvation.
Miraculously, the derros and mites don't seem to take note of the pathfinders approaching.
Torvic peeks behind the corner to see the ruckus. "By my ancestors, what's going on in there?" he whispers in disbelief.

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Almost retching at the grizzly sight, Lort scans the room to see if he can locate the perpetrators, giving the other Pathfinders a chance to catch up.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
"My friends, I'm not sure if we can take them all. But I'm sure willing to try. What say you?"

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"We must not hesitate. Let's eliminate them while we still have the upper hand with the element of surprise! Zatoma, you know what to do." responds Khalos.
The serpent responds with a silent nod, not looking back but focused, ready to charge at the first enemy to expose its neck once given the signal.
Zatoma's Perception check into the room: 1d20 + 13 ⇒ (8) + 13 = 21

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"Like killing one of these freaks? Consider it done."
Lort needs no further encouragement and wades in to attack the nearest mite.
Attack, greatsword, power attack, guidance: 1d20 + 6 ⇒ (14) + 6 = 20
Damage if successful: 2d6 + 9 ⇒ (6, 3) + 9 = 18
All that assumes it is possible to attack now. Happy to roll again when I can if it isn't.

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Lort advances and slices the closest mite to instant death. Suddenly all the other participants in the macabre feast realize they are in danger and begin to disperse. A few mites and one derro, the tallest, however seem to remain and turn their hostile gaze upon the intruders.
Derro init: 1d20 + 6 ⇒ (2) + 6 = 8
mites init: 1d20 + 1 ⇒ (17) + 1 = 18
Edgar init: 1d20 + 4 ⇒ (11) + 4 = 15
Zatoma init: 1d20 + 3 ⇒ (3) + 3 = 6
Gunari init: 1d20 + 1 ⇒ (16) + 1 = 17
Khalos init: 1d20 + 1 ⇒ (10) + 1 = 11
Lort init: 1d20 + 1 ⇒ (1) + 1 = 2
Ozren init: 1d20 + 1 ⇒ (14) + 1 = 15
Order: Mites, Gunari, Edgar, Ozren, Khalos, Derro, Zatoma, Lort
Lort will save: 1d20 + 3 ⇒ (17) + 3 = 20
Mite atk + flank: 1d20 + 2 ⇒ (1) + 2 = 3
The remaining mites surround Lort, one attempting its curse on the half-orc, the other trying to poke a new breathing hole to Lort. Both mites fail miserably, as is common to the mite race.
Gunari's up next.

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Lort laughs maniacally as globs of mite blood drip from his matted beard. Each time one of the eviscerated creature's friends fail to hit the half orc, he bellows again with renewed mirth.
"Go for the derro, my friends. I've got these wretches under control. I'll join you shortly."
To speed things up when it comes to my initiative, assuming Lort has a mite or derro in range when it is his turn, he just attacks the nearest fresh (unwounded) one.
Attack, power attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage if successful: 2d6 + 9 ⇒ (4, 6) + 9 = 19

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Gunari moves up, to see the tactical situation. He calls upon the Lucky Drunk to protect him in this fight (Shield of Faith using fervor to cast as a swift), moves up to E5, and then casts Murderous Command on the Mite at K5 (will 14, or move and attack the nearest ally for 1 round).

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"Mites again?" Khalos moves just behind Edgar(G5) and waves his hands around as he chants to cast Resistance on the Monk. "Your fists are of much use here than I am, physically at least."

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Ozren screams out in a low gargle and charges into the room. He runs to aid Lort in his fight.
Ozren takes a double move action to move directly behind Lort.

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The first mite's blood seems to dry and matt Lort's beard together as the mighty half-orc's greatsword continues in its ponderous arc (rolls as above). Out of the corners of his eyes, Lort can see that Zatoma and the derro at the end of the room will both get a chance to act before his sword finally lands the blow.
Looking forwards at the next (most likely) doomed mite, Lort fancies that he sees a mixture of respect, admiration, regret and absolute terror in the creature's eyes. All this makes Lort smile as his hands strain against the hilt of his enormous, deadly blade.

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Mites again... Giant rats would be a much better dinner. *mental sigh*
Zatoma slithers forward as quickly as it can (double move to J6). It hisses at the creature in front of him.

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Lort's sword finally completes its long and winding arc. As the sword (presumably) connects with the mite, Lort lets out a chuckle of glee.
To help with scrolling up, my rolls were:
Attack, power attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage if successful: 2d6 + 9 ⇒ (4, 6) + 9 = 19
Oh, and I won't post my rolls in advance again. Sorry about that - I figured the round might go quicker than that and I was a lot more free this week than I expected.

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The mite almost get a moment to shriek in agony, but it is beheaded faster than it can think. The mite is no more.
Mite atk: 1d20 ⇒ 16
Mite dmg: 1d3 - 1 ⇒ (3) - 1 = 2
The lonely mite attempts to stab the murderous Lort. By some miraculous fluke its dagger connects with the half-orc's flesh, making a small wound in Lort's thigh. (2 damage to Lort)
Gunari, then Edgar.

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Knowing Lort has the mite well under control, Gunari moves right by the blue creature, daring it to strike him, confident that the Drunken Hero's protection will save him (current AC 22). He moves all the way up to the derro, to M6.
With a clarity that belies his previous insobriety, Maximoff coolly proclaims,"You can surrender now, derro, and we will give you a quick, clean death. Fight on, and I shall cut you to the Pain. Once , twice, so many times that you will cry for me to end it. And perhaps, I shall. Or perhaps I heal you, and let you live, that we can start over. What say you, you foul, evil, sadistic bastard!"

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Fresh blood sprays Lort, some of it his own, and the half-orc clearly revels in the guilt-free slaughter. Upon hearing Gunari's words, though, his brow furrows, Wow, I never knew he had such a dark side. Lort reviews the eviscerated humans on the floor nearby, Then again, a cycle of torture and healing may be exactly what is needed here.
"Keep your cool and your wits, friends, that derro is behaving a little oddly. I'm not sure why it hasn't used darkness like its friend downstairs did: it may be preparing some kind of trap that relies on our ability to see it."

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Edgar moves into flanking position with Lort and takes a swing at the Mite. Moving to K6 making sure to move around and not provoke an AOA.
Edgar's Attack w/ Temple Sword: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d6 + 3 ⇒ (6) + 3 = 9