| Race |
LN Dwarf |
| Classes/Levels |
Monk of the Sacred Mountain 2 | HP: 22/22 | AC: 16 (T: 15, F: 13) | CMB: 4, CMD: 19 | F: 6, R: 5, W: 5 | Init: +4 | Perc: +7 |
| Gender |
Male |
About Edgar McGowan
Edgar McGowan
Male Dwarf Monk (Monk of the Sacred Mountain) 2 (Pathfinder RPG Advanced Player's Guide 0)
LN Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 15, flat-footed 13 (+2 Dex, +1 natural, +1 dodge, +2 untyped)
hp 22 (2d8+9)
Fort +6, Ref +5, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee temple sword +4 (1d8+4/19-20) and
. . unarmed strike +4 (1d6+3)
Ranged shuriken +3 (1d2+3)
Special Attacks flurry of blows, +1 on attack rolls against goblinoid and orc humanoids, stunning fist (2/day, DC 13)
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Statistics
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Str 16, Dex 14, Con 16, Int 12, Wis 14, Cha 5
Base Atk +1; CMB +4 (+6 grapple); CMD 19 (23 vs. bull rush, 21 vs. grapple, 23 vs. trip)
Feats Combat Reflexes, Dodge, Improved Grapple, Improved Unarmed Strike, Stunning Fist, Toughness
Traits reactionary, sacred touch
Skills Acrobatics +6, Appraise +1 (+3 to determine the price of nonmagic items with precious metals or gemstones), Climb +7, Escape Artist +6, Knowledge (history) +5, Knowledge (local) +2, Knowledge (religion) +6, Perception +7 (+9 to notice unusual stonework), Sense Motive +7, Stealth +6, Survival +2 (+4 to avoid becoming lost)
Languages Common, Dwarven, Gnome
SQ ac bonus, stunning fist (stun), unarmed strike
Combat Gear potion of cure light wounds, wand of cure light wounds; Other Gear shuriken (10), temple sword, wayfinder, backpack, masterwork, cold weather outfit, dungeoneering kit, 682 gp
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Special Abilities
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AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full rd action.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Stunning Fist (2/day, DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250 gp for members of the Pathfinder Society
Construction
Requirements Craft Wondrous Item, light; Cost 250 gp