Mathezic

Ozren's page

44 posts. Organized Play character for Wicked Brew.


Full Name

Ozren

Classes/Levels

Male Human Oracle 1 CN Medium humanoid (human) Init +1; Senses Perception +0 -Defense - AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d8+6) Fort +2, Ref +1, Will +2

Size

M

Age

24

Special Abilities

Ice Armor, Wintery Touch, Water Touched, Tounges

Alignment

Chaotic Nuetral

Deity

Gozreh

Location

Absalom

Languages

Common, Aquan

Occupation

Mystic

Strength 12
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 10
Charisma 18

About Ozren

Ozren
70501-3
Male Human Oracle 1
CN Medium humanoid (human)
Init +1; Senses Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 14 (1d8+6)
Fort +2, Ref +1, Will +2
Resist oracle's curses (tongues)
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Offense
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Speed 30 ft.
Melee club +1 (1d6+1)
Ranged sling +1 (1d4+1)
Oracle Spells Known (CL 1st; concentration +5):
1st (4/day)—cause fear (DC 15), cure light wounds, summon monster i
0 (at will)—create water, detect poison, guidance, stabilize
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Statistics
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Str 12, Dex 13, Con 14, Int 10, Wis 10, Cha 18
Base Atk +0; CMB +1; CMD 12
Feats Extra Revelation, Toughness
Traits orphaned, water-touched
Skills Diplomacy +8, Heal +4, Sense Motive +4, Spellcraft +4, Survival +1, Swim +5
Languages Aquan, Common
SQ mysteries (mystery [waves]), revelations (ice armor, wintry touch)
Other Gear club, sling, 670 gp
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Special Abilities
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Ice Armor +4 (1 hours/day) (Ex) Conjure a suit of armor made of ice, stronger in cold temps, and weaker in hot.
Tongues (Aquan) You can only understand and speak one language in combat.
Water-Touched DR 1/— against creatures and attacks with the water type.
Wintry Touch (1d6) (7/day) (Su) As a standard action, touch deals listed damage.
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Ozren's past is shrouded in mystery. All that is known come from tales heard whispered throughout the Grand Lodge. They say a team of Pathfidner Agents found as an abandoned infant somewhere in the Sodden Lands and rescued him from that harsh land. Servants hint that he was raised by the Society as an orphan because he possessed special talents and born under auspicious circumstances and has a greater part to play in one of the Decemvirate's schemes. What is undeniable is that Ozren does possess a special gift that is tied to the oceans and seas of Golarion. He is known to wander off for days at a time only to be found sitting quietly along the coast, gazing unerringly across the sea.

Ozren has been commissioned to accompany Pathfinder teams in the field. His future shall be watched with a careful eye by the leaders of the Grand Lodge.