Lort |
Upon hearing he diagnosis, Lort shares his water with the prisoners - as much as the will drink, passing the skin to Ozren for refills as needed. He then places the healthiest prisoner in front of him and begins carefully plucking the growths off.
"Worry not, friend," Lort says reassuringly in the softest voice the companions have ever heard from the half-orc. "You are safe now. We shall see that no further harm comes to you. Once we get these things off, we will take you to safety."
Lort turns to the rest of the group, mainly addressing Torvic, "Are there any friendly settlements nearby? As much as I yearn for action, these poor folk are in no shape for exploring these ruins. We can lock the place behind us and return once they are in the hands of some local healer."
As Lort continues in his ministrations, the companions are perhaps reminded of an ape plucking fleas from his mate (except for the eating of the fleas... and the mating).
Unless something awful happens, Lort will continue plucking growths until they are all clear. His greatsword will never be out of easy reach.
Ozren |
Ozren takes the waterskin from Lort with a nod, not needing to be told how to proceed. He closes his eyes and draws upon his innate power. He placed the open end of the waterskin on his palm and calls forth water, filling the skin. He then aids Lort in ensuring all the captives are provided water.
Ozren studies the man in chains again, and pays particular attention to the plant like growths. He looks to the other members of the party briefly, then places his hand on one of the growths, preferably one furthest away from the captive man's body. He once again taps his mysterious connection to the plane of water and channels some of the energy into the plant, turning the water to frost as he does so in an attempt to freeze the growths off the man.
Ozren will use his wintery touch (2d charge of 7) to try and freeze off the growths on the prisoner. If this proves successful, he will use the same tactic on the other prisoners.
Khalos |
Khalos draws out his sickle as he orders to Zatoma to go out the room to lookout for any trouble. As he uses the sickle delicately to remove the growths slowly he looks over the woman with an untrained eye of a healer to see what else she needs.
Heal check, untrained: 1d20 - 1 ⇒ (19) - 1 = 18
Deussu |
The man does drink, but is still otherwise unresponsive. The woman is unable to drink due to the growths on her head.
Lort heal: 1d20 + 2 ⇒ (16) + 2 = 18
Lort is unsuccessful at picking the growths off. They are sticky and the half-orc dares not to rip them apart, as it would easily pull vital organs off the victims.
Torvic looks at Lort. "This place is remote. The nearest proper settlement is days away, not including possible thorps on the mountain side. We'd best get them standing and go outside, make a camp for them, lest they perish here."
Ozren's freezing touch seems to weaken the growths, but not remove them completely.
Ozren's touch: 1d6 ⇒ 4
I grant a circumstance bonus equal to the damage done. So, +4. The man in chains has no growths, so instead this bonus is given to the woman's growths.
And it's Khalos' untrained eye that strikes gold, with the help of Ozren's freezing touch the half-elf manages to peel off the disgusting fungi off the woman's head. The woman wheezes the fresh air, her face battered and full of bruises. "Thank the gods you've come!" She says loudly. "I had already lost hope in this wretched place!". Torvic snorts audibly when his ancestors' gallery is mocked, but his eyes soon widen. "Wait, is that you, Lyrehawk?"
The woman looks around for the dwarf's voice. "Torvic?"
Gunari Maximoff |
"Thank the gods, you are better, Lyrehawk, is it? What happened to you?"
Gunari will pour everyone a tasty beverage. He looks at Ozren. "and that is a mighty useful talent you have there. Have you been granted the ability to do that as often as you like, or only a few times per day? Was wondering if that might be handy in makin' the beer cold."
Lort |
"Cold beer?" asks Lort, incredulous, "Gunari, surely Cayden would be most displeased!"
Lort seems a little sulky that he was unable to remove the growths himself, "We'd best get to making camp for these folk, then. I'm not skilled at such things - I generally prefer to face the elements. I do have a winter bedroll they can use, however."
Lort will take 10 for a survival check (12 total) to aid another setting up a makeshift camp for whoever has the highest check.
Deussu |
"Yes, we know each other alright." Lyrehawk exclaims. She cleans herself of the fungal growths, revealing a weathered face with short, black hair. The woman is obviously of chelish descent.
"Torvic hired me, Merisk, and Jorlin to come search this wretched gallery, promise of wealth and what not. Turned out to be one of the seven hells. We found something... sinister I bet, and next thing I know I'm bound by disgusting moss, blinded by them. Couldn't get much sleep either, I'm exhausted."
Torvic nods and ponders. "So Merisk is there, but I don't recognize the one in chains. Who's he?" the dwarf asks Lyrehawk. "The heck if I know. Some poor sod who wandered around the Aspodell mountains seeking for his death." Lyrehawk replies nonchalantly. "Whatever's here it's making people's nightmares a reality."
Lyrehawk makes a glance at the bound dwarf, Merisk, and shakes her head, sighing slightly. She turns to the group. "And what lot are you then?"
Gunari Maximoff |
Gunari takes a deep bow, and states, "My lady dwarf, we are representatives from the Pathfinder Society. I myself am Gunari Maximoff, devotee of the Drunken Hero, at your service. My friend the half-orc over there is Lort, an altogether pleasant sort of fellow. The half-elf is Khalos... can't recall the name of the abomination that follows him around... Zatoma or something. Then there is the quiet one, Ozren. Edgar McGowen is the dwarven monk, and Thaddeus Hawk is the last of our motley crew."
Gunari gives a smile that would make a used camel salesman envious (or so he believes) diplomacy: 1d20 + 5 ⇒ (3) + 5 = 8 (again, don't trust a drunkard to do the talking)
Ozren |
Ozren shakes the frost from his fingers and joins his party as they parlay with the recently freed woman. We are pleased to aid you, though now I pray you can aid us. We seek to dive further into this hall. Tell us of the dangers we face.
Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26
Eidolon - Zatoma |
Hahaha... abomination... they should see the forms some of my elders take. And who knows what Khalos wants me to be.
Zatoma will lead the way back outside.
-Posted with Wayfinder
Eidolon - Zatoma |
"Let's give these guys some room to rest... perhaps some fresh air will help as well. Any volunteers to escort them out while we work freeing these other guys? Zatoma looks ready to be your second."
Khalos moves on to help the male human off his binds.
Heal check to help him recover: 1d20 - 1 ⇒ (17) - 1 = 16
-Posted with Wayfinder
Lort |
"I'm ready and willing to help," offers Lort, "But someone with more wilderness experience should probably make the camp. Thaddaeus?"
Lort sheathes his greatsword and escorts the non-responsive prisoners to the entrance, with Zatoma's help as a lookout.
Assuming the prisoners have no objection to this plan, of course.
Gunari Maximoff |
Concerned for the three, Gunari goes around, using CLW wands on the folks.
CLW for Lyrehawk: 1d8 + 1 ⇒ (2) + 1 = 3
CLW for Merisk: 1d8 + 1 ⇒ (4) + 1 = 5
CLW for The other person: 1d8 + 1 ⇒ (6) + 1 = 7
Do we only have 2 wands of CLW in the group? Just checking. I have one, and I believe Lort gave me one to use?
heal check on Lyrehawk: 1d20 + 5 ⇒ (6) + 5 = 11
heal check on Merisk: 1d20 + 5 ⇒ (12) + 5 = 17
heal check on the other: 1d20 + 5 ⇒ (14) + 5 = 19
Deussu |
Magical healing does at least awaken the prisoners, but Merisk still seems to be in serious pain and requires aid to walk. The man seems to be confused and mentally damaged.
The group still gets everyone outdoors and Thaddaeus manages to build a decent camp for the lot. Lyrehawk looks at Merisk and the man. "I'm capable of attending to their needs, thanks. I'm no rookie after all." she says. "Big thanks for your help. Can't imagine what'd happened if you wouldn't have shown up!"
Lort |
"We all end up as plant food," snorts Lort, a grin returning to his face, "I'm just glad that, in you case, we could delay it for a while longer. Now, we have business to attend to. Lads, who's up for going back to find whoever or whatever did this to Torvic's friends?"
Without really waiting for a response, Lort returns to large workshop and explores the lower portion of the room.
Perception to search around (if required): 1d20 + 7 ⇒ (20) + 7 = 27
I'm assuming the wooden floor thing is a roof and the stairs lead down to the workshop proper (sunken into the floor as it were). If not, Lort will explore the remainder of the room and then pick a door.
Gunari Maximoff |
"Hic!"
Gunari looks around to see if anyone heard that. He pulls out his rapier and starts shouting.
"Aye, lads! Let's have at it! For Cayden Cailean! For victory and glory! By the left...
"Anyway. To battle and glory!"
Deussu |
Stealth: 1d20 + 18 ⇒ (15) + 18 = 33
attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (1, 5) = 11 damage to Lort
The moment Lort steps into the stairs down, he notices a bit too late a strike to back of his head. The mighty half-orc nearly falls from the blow and quickly turning sees a small blue creature, the same they saw outside, though this one sports two small short swords.
Edgar: 1d20 + 4 ⇒ (5) + 4 = 9
Zatoma: 1d20 + 3 ⇒ (19) + 3 = 22
Gunari: 1d20 + 1 ⇒ (13) + 1 = 14
Khalos: 1d20 + 1 ⇒ (1) + 1 = 2
Lort: 1d20 + 1 ⇒ (10) + 1 = 11
Ozren: 1d20 + 1 ⇒ (20) + 1 = 21
Thaddaeus: 1d20 + 2 ⇒ (4) + 2 = 6
monster: 1d20 + 3 ⇒ (16) + 3 = 19
Order: Zatoma, Ozren, monster, Gunari, Lort, Edgar, Thaddaeus, Khalos
Zatoma sees a small blue creature next to the stair case. The nimble creature had been hiding perfectly behind the stairs, waiting to hit the first coming down.
There's now a tactical map with the dungeon map. The tactical map is merely a scaled down version. The creatures under the wooden floor are transparent.
Eidolon - Zatoma |
Hissing violently, Zatoma simply says "More blue creatures..."
Can Zatoma attack from his current position?
Full Round Attack
Bite Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Bite Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Tail Slap Attack: 1d20 + 0 ⇒ (8) + 0 = 8
Tail Slap Damage: 1d6 ⇒ 1
Zatoma moves to the square north-east of Lort and will provoke as he does so.
Perception to find more enemies in the room (with Scent): 1d20 + 13 ⇒ (5) + 13 = 18
Bite Attack (with reach): 1d20 + 5 ⇒ (9) + 5 = 14
Bite Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Deussu |
Zatoma receives higher ground bonus to attack, that's +1. Doesn't affect the outcome though.
Zatoma bites the blue creature on the shoulder, but the teeth aren't strong enough to penetrate the thick skin. The creature eyes the serpentine eidolon mischievously, and easily evades the tail attack.
Hits, no damage dealt.
Eidolon - Zatoma |
What the...!? Hey, this one has an insanely thick hide.
Shaking his head, Zatoma licks its fangs carefully, trying to feel if any had cracked.
He doesn't deal damage even with Magic Attacks (Su)? All your natural attacks are treated as magic for the purpose of overcoming damage reduction
Lort |
Blood pouring down the back of his neck from the near fatal wound in his skull, Lort turns around, an absolutely enormous grin on his face, "That the best you can do? Take another shot, and it better down me or it's lights out for you."
I'm assuming the thing gets a turn first (the blow must surely have been the surprise round). Really hoping I don't have to use orcish ferocity to make good on my threat.
Edgar McGowan |
"Time for the fight you have been looking for my friend."
Edgar readies his attack, granted there will be anything else to kill after Lort has his turn with them.
Ozren |
Ozren hears the commotion and quickly moves to Lort's position. He begins to bark commands in that same guttural chirping as he did during the cave battle. His eyes go wide and be appears to be barking commands though no one can understand him. When he gets to Lort's position, he makes a deep gurgling sound and claps his hands together once loudly, rubbing them together as he draws divine power. He lays hands on Lort and lets the positive energy of the spell wash over his wounds.
Ozren will attempt to move to a spot just behind Lort and cast Cure Light wounds on him. I believe he is able to reach Lort with his move action. If not, he will spend a double move and cast the CLW spell on the next round.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Deussu |
I now assume Zatoma took a 5ft-step northeast so that Ozren gets to move next to Lort. Ozren does, however, provoke an attack of opportunity this way.
monster attack: 1d20 + 5 ⇒ (6) + 5 = 11
monster damage to Ozren: 1d4 + 1 ⇒ (1) + 1 = 2
The blue creature sees the character running down the stairs and slashes his blade against Ozren's ankles. The strike is enough to make Ozren's foot hurt and bleed, but not much more.
monster attack: 1d20 + 5 ⇒ (17) + 5 = 22
monster damage to Lort: 1d4 + 1 ⇒ (2) + 1 = 3
The creature then turns its attention to the already wounded, befuddled half-orc. Now the blow isn't as strong, but a sting to the hip would make any other man fall bleeding. Lort's not just some 'other man', though.
I assume Lort activates orc ferocity. Gunari's next.
Gunari Maximoff |
"By the ever-full keg of Cayden Cailean, I shall save you my friend!"
Gunari moves around to get a flank with the half-orc (which he should be able to to do, avoiding possible AoO even with his 20' movement). As he moves, he draws his cold iron rapier, and then attacks the mite!
attack w/ MW cold iron rapier from flank: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 for: 1d6 + 2 ⇒ (1) + 2 = 3
Deussu |
There's actually no way to avoid AOO from the creature, as the staircase is the only way downstairs.
monster's aoo attack @ Gunari: 1d20 + 5 ⇒ (9) + 5 = 14
As Gunari dashes past the blue creature, it tries to smack the man's calves. Fortunately for Gunari the strike doesn't get past his armour.
Although Gunari's rapier's strike is meek, it bites a lot better than Zatoma's teeth. The blue creature welps and looks at Gunari with a horrified gaze.
Lort's next.
Gunari Maximoff |
That's fine. I was a little confused by the map
Lort |
Lort takes a 5-ft step northwards / upwards to make it easer for his companions to maneuver.
"Thank you for the assistance, Gunari! Let's see if I can finish this thing off..."
Lort takes a mighty swing with his greatsword.
Attack roll (power attack): 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage roll: 2d6 + 9 ⇒ (1, 6) + 9 = 16