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Is there any rule that says that in particular situations you can perform two actions simultaneously as one action. For example, could a character stride and interact to complete their grip with their two-handed weapon at once for only one action?
I suppose this is only relevant if actions are seen as a vague unit of time and not as a unit of effort or energy expended.

Blave |

No, all actions happen after one another. There are a few very specific exceptions like the Champion's shield of reckoning, hut those are few and far between. In fact, I can't think of a single other example from the top of my head.
Edit: Re-reading your post, I might not have answered your question. There are abilities that allow you to do multiple things with a single (or multiple) actions. Feats like Quick Draw (draw a weapon and Strike), Sudden Charge (2 Strides and one Strike for 2 action) or Skirmish Strike (Step and Strike).
But beyond those specific abilities, the rules dobt allow you to mix and match your actions.

HammerJack |

The only thing that kind of fits that bill is the GMG advice about possibly allowing for some splitting or combining of movement in certain cases:
The different types of actions representing movement are split up for convenience of understanding how the rules work with a creature’s actions. However, you can end up in odd situations, such as when a creature wants to jump vertically to get something and needs to move just a bit to get in range, then Leap, then continue moving. This can end up feeling like they’re losing a lot of their movement to make this happen. At your discretion, you can allow the PCs to essentially combine these into one fluid movement as a 2-action activity: moving into range for a Leap, then Leaping, then using the rest of their Speed.
This typically works only for chaining types of movement together. Doing something like Interacting to open a door or making a Strike usually arrests movement long enough that doing so in the middle of movement isn’t practical.
But something like the free interact during a stride in the original question really is not how the action economy works.

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No, all actions happen after one another. There are a few very specific exceptions like the Champion's shield of reckoning, hut those are few and far between. In fact, I can't think of a single other example from the top of my head.
Edit: Re-reading your post, I might not have answered your question. There are abilities that allow you to do multiple things with a single (or multiple) actions. Feats like Quick Draw (draw a weapon and Strike), Sudden Charge (2 Strides and one Strike for 2 action) or Skirmish Strike (Step and Strike).
But beyond those specific abilities, the rules dobt allow you to mix and match your actions.
Thank you. Though I think it's ridiculous to require a feat, hopefully they do later create one or allow it if you're trained in Athletics or something.

beowulf99 |
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In the narrative, you can say the character Draws as they Stride, but those still require two actions mechanically.
I don't find it ridiculous at all, since studies show humans are poor at multitasking despite thinking the opposite.
What are you talking about? I'm great at mutlisadfkja... Give me a sec, just spilled coffee on myself while typing.

graystone |

Blave wrote:Thank you. Though I think it's ridiculous to require a feat, hopefully they do later create one or allow it if you're trained in Athletics or something.No, all actions happen after one another. There are a few very specific exceptions like the Champion's shield of reckoning, hut those are few and far between. In fact, I can't think of a single other example from the top of my head.
Edit: Re-reading your post, I might not have answered your question. There are abilities that allow you to do multiple things with a single (or multiple) actions. Feats like Quick Draw (draw a weapon and Strike), Sudden Charge (2 Strides and one Strike for 2 action) or Skirmish Strike (Step and Strike).
But beyond those specific abilities, the rules dobt allow you to mix and match your actions.
I'm not sure why you think it's "ridiculous": if you where allowed to to stride and interact to change grip at once as a simultaneous single action, that'd mean the entire move would provoke things that trigger off of Interact/Manipulate.
What would, IMO, make MUCH more sense would be to expect that changing grips would be a free action instead of some weird simultaneous action. [like it was in PF1]

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Having a 'free hand' in melee is generally supposed to cost you something:
- For 'single one-handed weapon' wielders, it's doing less damage or having less AC than other styles.
- For 'sword and board' and 'two-weapon' users, it's having to actually drop a useful item (or use a buckler instead of a full shield).
- For two-handed weapon users, it's an action to change their grip.
PF1 was much easier on 'grip changes' because the round structure didn't really allow for a reasonable trade-off, while PF2's 'three action' structure does.