Simultaneous Actions


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Is there any rule that says that in particular situations you can perform two actions simultaneously as one action. For example, could a character stride and interact to complete their grip with their two-handed weapon at once for only one action?

I suppose this is only relevant if actions are seen as a vague unit of time and not as a unit of effort or energy expended.


No, all actions happen after one another. There are a few very specific exceptions like the Champion's shield of reckoning, hut those are few and far between. In fact, I can't think of a single other example from the top of my head.

Edit: Re-reading your post, I might not have answered your question. There are abilities that allow you to do multiple things with a single (or multiple) actions. Feats like Quick Draw (draw a weapon and Strike), Sudden Charge (2 Strides and one Strike for 2 action) or Skirmish Strike (Step and Strike).

But beyond those specific abilities, the rules dobt allow you to mix and match your actions.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The only thing that kind of fits that bill is the GMG advice about possibly allowing for some splitting or combining of movement in certain cases:

Quote:

The different types of actions representing movement are split up for convenience of understanding how the rules work with a creature’s actions. However, you can end up in odd situations, such as when a creature wants to jump vertically to get something and needs to move just a bit to get in range, then Leap, then continue moving. This can end up feeling like they’re losing a lot of their movement to make this happen. At your discretion, you can allow the PCs to essentially combine these into one fluid movement as a 2-action activity: moving into range for a Leap, then Leaping, then using the rest of their Speed.

This typically works only for chaining types of movement together. Doing something like Interacting to open a door or making a Strike usually arrests movement long enough that doing so in the middle of movement isn’t practical.

But something like the free interact during a stride in the original question really is not how the action economy works.

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Blave wrote:

No, all actions happen after one another. There are a few very specific exceptions like the Champion's shield of reckoning, hut those are few and far between. In fact, I can't think of a single other example from the top of my head.

Edit: Re-reading your post, I might not have answered your question. There are abilities that allow you to do multiple things with a single (or multiple) actions. Feats like Quick Draw (draw a weapon and Strike), Sudden Charge (2 Strides and one Strike for 2 action) or Skirmish Strike (Step and Strike).

But beyond those specific abilities, the rules dobt allow you to mix and match your actions.

Thank you. Though I think it's ridiculous to require a feat, hopefully they do later create one or allow it if you're trained in Athletics or something.


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In the narrative, you can say the character Draws as they Stride, but those still require two actions mechanically.
I don't find it ridiculous at all, since studies show humans are poor at multitasking despite thinking the opposite.


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Castilliano wrote:

In the narrative, you can say the character Draws as they Stride, but those still require two actions mechanically.

I don't find it ridiculous at all, since studies show humans are poor at multitasking despite thinking the opposite.

What are you talking about? I'm great at mutlisadfkja... Give me a sec, just spilled coffee on myself while typing.


John R. wrote:
Blave wrote:

No, all actions happen after one another. There are a few very specific exceptions like the Champion's shield of reckoning, hut those are few and far between. In fact, I can't think of a single other example from the top of my head.

Edit: Re-reading your post, I might not have answered your question. There are abilities that allow you to do multiple things with a single (or multiple) actions. Feats like Quick Draw (draw a weapon and Strike), Sudden Charge (2 Strides and one Strike for 2 action) or Skirmish Strike (Step and Strike).

But beyond those specific abilities, the rules dobt allow you to mix and match your actions.

Thank you. Though I think it's ridiculous to require a feat, hopefully they do later create one or allow it if you're trained in Athletics or something.

I'm not sure why you think it's "ridiculous": if you where allowed to to stride and interact to change grip at once as a simultaneous single action, that'd mean the entire move would provoke things that trigger off of Interact/Manipulate.

What would, IMO, make MUCH more sense would be to expect that changing grips would be a free action instead of some weird simultaneous action. [like it was in PF1]

Shadow Lodge

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Having a 'free hand' in melee is generally supposed to cost you something:

  • For 'single one-handed weapon' wielders, it's doing less damage or having less AC than other styles.
  • For 'sword and board' and 'two-weapon' users, it's having to actually drop a useful item (or use a buckler instead of a full shield).
  • For two-handed weapon users, it's an action to change their grip.
Honestly, two-handed weapon users are already in a pretty good spot here, and giving them a free 're-grip' option just makes them better.

PF1 was much easier on 'grip changes' because the round structure didn't really allow for a reasonable trade-off, while PF2's 'three action' structure does.

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