Shoanti

Kaddok "Earth Hammer"'s page

233 posts. Organized Play character for Pedwiddle.


Full Name

Kaddok "Earth Hammer" of the Shundar-Quah

Race

Human (Shoanti)

Classes/Levels

Fighter (Viking) 2 [ HP 22/22 | AC(TWF) 20/T12/FF18 | AC(2H) 19/T12/FF17 | Fort +5, Ref +2, Will +0 (+1 vs. fear) | Init +2 | Perception +0 ]

Gender

Male

Size

M

Alignment

NG

Languages

Human, Orc, Shoanti

Strength 18
Dexterity 15
Constitution 14
Intelligence 7
Wisdom 10
Charisma 12

About Kaddok "Earth Hammer"

PFS #: 70085-3

Crunch:

EXPERIENCE
XP: 5
Prestige/Fame: 8/10

COMBAT
HP: 22/22
Init: +2 (2 (Dex))
AC: 20 (Touch: 12, Flat-footed: 18) (+6 Armor, +1 Shield, +2 Dex, +1 Trait)
Fort: +5, Ref: +2, Will: +0 (+1 vs. Fear effects)
BAB: +2
CMB: +6 (2 (BAB) + 4 (Str))
CMD: 18 (10 + 2 (BAB) + 4 (Str) + 2 (Dex))

ATTACKS
Melee
Earth Breaker, Masterwork (2H) (+8 to Hit, 2d6+6 Damage (B), x3 crit.)
Earth Breaker, Masterwork (TWF) (+6 to Hit, 2d6+4 Damage (B), x3 crit.)
Klar, Masterwork (TWF) (+6 to Hit, 1d6+2 Damage (S), x2 crit.)

Ranged
Bolas, Shoanti (+3 to Hit, 10' range, 1d4+4 Damage (B), trip, x2 crit.)

Racial and Class Features:

RACIAL FEATURES
Bonus Feat (Two Weapon Fighting): Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

CLASS FEATURES
Fearsome (Ex): At 2nd level, a viking can make an Intimidate check to demoralize an opponent as a move action.
Weapon and Armor Proficiency: A viking is proficient with all simple and martial weapons, with light and medium armor, and with shields (not including tower shields).

Feats, Traits, Skills, and Boons:

FEATS
Thunder and Fang: You can use an earth breaker as though it were a one-handed weapon. When using an earth breaker in one hand and a klar in your off hand, you retain the shield bonus your klar grants to your Armor Class even when you use it to attack. Treat your klar as a light weapon for the purposes of determining your two-weapon fighting penalty.
Two Weapon Fighting: You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
Weapon Focus (Earth breaker): You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Focus (Klar): You gain a +1 bonus on all attack rolls you make using the selected weapon.

TRAITS
Defender of the Society: You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.
Shoanti Tattoo: You gain a +1 trait bonus on saving throws against fear effects. Additionally, you are proficient with earth breakers, klars, and Shoanti bolas.

SKILLS - Current ACP: -3
Acrobatics: 2 (0 + 2 (Dex)) (ACP)
Appraise: 1 (0 + 1 (Int))
Bluff: 1 (0 + 1 (Cha))
Climb*: 8 (1 + 3 (Class Skill) + 4 (Str)) (ACP)
Craft*: 1 (0 + 1 (Int))
Diplomacy: 1 (0 + 1 (Cha))
Disguise: 1 (0 + 1 (Cha))
Escape Artist: 2 (0 + 2 (Dex)) (ACP)
Fly: 2 (0 + 2 (Dex)) (ACP)
Heal: 0 (0 + 0 (Wis))
Intimidate*: 6 (2 + 3 (Class Skill) + 1 (Cha))
Perception: 0 (0 + 0 (Wis))
Ride*: 2 (0 + 2 (Dex)) (ACP)
Sense Motive: 0 (0 + 0 (Wis))
Stealth: 2 (0 + 2 (Dex)) (ACP)
Survival*: 4 (1 + 3 (Class Skill) + 0 (Wis))
Swim*: 4 (0 + 4 (Str)) (ACP)

BOONS
Crisis Averted: You rescued the dwarven emissaries and helped to mitigate a developing crisis. When the Pathfinders' expedition pays off, certainly the society will remember your contribution.
Expanding Trade Network: You befriended either Temel Passad or Metella Raugar, and in doing so you began to develop a stronger trade network with the Kalistocrats or the Five Kings Mountains, respectively. If you are a member of the Qadira faction, you are able to leverage this connection to your advantage, gaining a +2 bonus on all Day Job checks.
The Yagevna family in Irrisen recognizes you as a close associate for freeing their daughter, Natalya, from her icy prison. When in Irrisen, you gain a +2 circumstance bonus on all diplomacy rolls when you mention the Yagevna family and how you assisted them.

Gear and Encumbrance:

ENCUMBRANCE
Current Encumbrance: Light
Light Encumbrance: up to 100 lbs.
Medium Encumbrance: 101-200 lbs.
Heavy Encumbrance: 201-300 lbs.

GEAR
Hot Weather Outfit (4 lbs.)
Breastplate, Masterwork (30 lbs.)
Earth Breaker, Masterwork (14 lbs.)
Klar, Masterwork (6 lbs.)
Bolas, Shoanti (2) (4 lbs.)
Wayfinder (1 lb.)

Backpack (2 lbs.)(Total: 40.5 lbs.)
- Bedroll (5 lbs.)
- Clay Mug (1 lb.)
- Cold Weather Outfit (5 lbs.)
- Grappling Hook (4 lbs.)
- Rations, Trail (7 days) (7 lbs.)
- Rope, Silk (50') (5 lbs.)
- String (50') (0.5 lbs.)
- Thread (50') (0.5 lbs.)
- Traveler's Outfit (5 lbs.)
- Waterproof Bag (0.5 lbs.)
- Waterskin (1) (4 lbs.)

Belt Pouch (0.5 lbs.)(Total: 1.0 lbs.)
- Compass (0.5 lbs.)
- Fishhooks (2) (-)
- Flint & steel (-)
- Sewing needle (-)
- Signal whistle (-)
- Wand of Cure Light Wounds (50/50 charges remaining) (- lbs.)
- Money (1446 gp 5 sp 2 cp)

Appearance:

DESCRIPTION
There are a lot of words that could describe Kaddok, a few of which might be "massive", "huge", or "wall-like". He is extremely tall and well-muscled, and he carries his earth breaker and klar as someone that has been using the weapons since childhood...which he has. He generally stays true to his Shoanti roots; he focuses on his battle training, and keeps his head shaven and his tattoos prominently displayed.

PHYSICAL CHARACTERISTICS
Height: 6'5"
Weight: 215 lbs.
Skin: Tan
Hair: None
Eyes: Blue

Background:

Chronicles:

2013-08-22 - Intro 2: First Steps - Part II: To Delve the Dungeon Deep
Awarded: 1XP, 2PP, 419GP
Spent:
- Retrained equipment

2013-12-06 - Scenario #0-55 - The Infernal Vault
Awarded: 1XP, 2PP, 513GP
Spent:
- Retrained equipment

2014-01-14 - Scenario #0-04 - The Frozen Fingers of Midnight
Awarded: 1XP, 2PP, 467GP
- Boon
Spent:
- Retrained equipment

2014-06-14 - Scenario #0-03 - Murder on the Silken Caravan
Awarded: 1XP, 2PP, 454GP
Spent:

2015-01-01 - Scenario #5-01: The Glass River Rescue
Awarded: 1XP, 2PP, 516GP
- Boon: Crisis Averted
- Boon: Expanding Trade Network
Spent:

Future Development:

1 - Weapon Focus (Earth breaker), Power Attack, Furious Focus
2 - Retrain: Weapon Focus (Earthbreaker), Weapon Focus (Klar), Two-Weapon Fighting, Thunder and Fang, Dex -> 15, Int -> 7
2V- Fearsome (Move action)
3 - Power Attack
3V- Shield Defense (+1)
4 - Dex +1, Furious Focus
4V- Berserker
5 - Raging Vitality
6 - Rage Power: Reckless Abandon
7 - Improved Two Weapon Fighting
7V- Shield Defense (+2)
8 - Str +1, Double Slice
9 - Intimidating Prowess
10- Rage Power: Intimidating Glare
10V- Fearsome (Swift action)
11- Dreadful Carnage
11V- Shield Defense (+3)
12- Str +1, Rage Power: Terrifying Howl