[PFS/DMK] 6-98 Serpents Rise - Table II (Inactive)

Game Master Kludde

Maps and handouts


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Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

DM Kludde, I also have Trap Spotter. If the group likes, I can actively try to roll/take 20 for an obstacle (like this door), but I'm assuming I would have been making a check as I approached it or other things. Let me know if I should be running things differently.


For obstacles like doors, feel free to 'Take 20', as far as I am concerned. At other times, go with trap-spotter :-)


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Are you fine with taking 10 for trap spotter, or do you want me to roll? In general, I'll let people roll their own perception and disable rolls, and I'll try to remember trapspotter abilities, though I often forget them as well.

As expected, the society has trapped the door to their own vault. What is the life of a pathfinder when you have a vault full of relics to protect? The society stops at nothing in it ruthlessness. There ar two traps: both of them are magical, and seem to be quite high-powered, but between the band of Aspis agents, there is very little that stops them from disabling both.

The door opens up to a large vault. Rows of low shelves laden with scrolls, books, and the odd relic line this well-lit hall. At its far end stands a small fountain that emits a small amount of steam—enough to keep this dry room’s humidity constant. Six decorative columns, each one densely carved with animal imagery and fanciful whorls, stand along the walls, and a pair of lounging lizard statues rest on a dais at the north end of the room.


"Right. We should fan out, and see what we can find. Who knows? we might find other useful stuff in addition to the notes that we seek..."


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

The Experiment starts looking through the notes, looking for any info on the Tapestry.

Perception 1d20 + 2 ⇒ (6) + 2 = 8


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The experiment moves into the vault, with the rest of the group (I took the liberty of moving you all up), but only gets a few seconds before the stone lizards start moving. What's even worse, the column in the back of the vault turned out to be housing two chameleons, stealthily hidden in the stonework.

init:

init,Shohiraj: 1d20 + 5 ⇒ (1) + 5 = 6
init, Rataji: 1d20 + 5 ⇒ (7) + 5 = 12
init, Joliryn: 1d20 + 4 ⇒ (4) + 4 = 8
init, 322: 1d20 + 2 ⇒ (12) + 2 = 14
init, Marnarius: 1d20 + 2 ⇒ (14) + 2 = 16

Init, Lizards: 1d20 + 5 ⇒ (6) + 5 = 11
Init, Chameleon: 1d20 + 6 ⇒ (7) + 6 = 13

---
Vengeful
Experiment
Leader

---
Chameleon
Chameleon
Lizard
Lizard
---
Joliryn
Shohiraj
---


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

322 uses her Gift of Madness ability and tries to confuse the closest chameleon.

I assume the chameleons are living creatures. If not, I'll need to recon this action.

Gift of Madness (Su): 7 times per day as a standard action, 322 can tap into the unthinkable void between the stars to cause a single living creature within 30 feet to become confused for 7 rounds (DC 17 Will negates). This is a mind-affecting compulsion effect.


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It's hard to tell - they move, yet they look like animated statues. K(planes) to identify


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

Know. Planes 1d20 + 5 ⇒ (8) + 5 = 13


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The experiment has a look in the hazy sea of her dreams, seeing if she can remember what these creatures are, if there is something beyond the stars that can tell her. She is greeted with silence.


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

Keep my action the same then. Let's see if it works.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

init: 1d20 + 2 ⇒ (8) + 2 = 10 Looks like you left me out of the initiative count, but conveniently I go after the lizards anyway.


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Will: 1d20 + 3 ⇒ (1) + 3 = 4

The stars sing to the chameleon, causing its skin color to shift to a nightly black, and its eyes to spin as the darkness grabs a hold of it.

---
Vengeful
Experiment
Leader
---
Chameleon (confused, 7)
Chameleon
Lizard
Lizard
---
Ambitious
Professional
---


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

"Bastards."

Marnarus takes a good, long look at the Lizards in the west side of the chamber swift studied target.

Drawing his bow, he lets loose while the lizards are unprepared for his attack. sneak attack

All attacks vs lizards in the SW corner vs FF AC
MW Composite longbow w/ studied + PBS: 1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14
MW Composite longbow damage w PBS: 1d8 + 6 + 2 + 2d6 ⇒ (7) + 6 + 2 + (6, 4) = 25
MW Composite longbow iterative w/ Studied + PBS: 1d20 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 17
MW Composite longbow damage+PBS: 1d8 + 6 + 2 + 2d6 ⇒ (1) + 6 + 2 + (1, 2) = 12

What a load of hot garbage


Rataji attempts to identify the creatures.

Knowledge(Planes): 1d20 + 15 ⇒ (19) + 15 = 34.
Knowledge(Planes): 1d20 + 15 ⇒ (20) + 15 = 35.

Wow. Waste of some good rolls, but at least I definitely know everything about them ;-)


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Leader:

Therese are foo creatures, chameleons and frilled lizards. They are warden of temples and ceremonial vaults, coming to life when an intrusion so requires. When two of them are close together, they gain the benefits of protection from evil, and individually they can turn their hide to stone (as an immediate action, gains hardness). The lizard can charge in an intimidating fashion, while the chameleons have a tongue they can use to reel victims in. They're immune to disease, paralysis, poison and sleep. They're good-aligned extraplanar beasts

The vengeful fires two arrows, one of which goes wide while the other just bounces of the stony exterior of the statue.

Any action from the leader, or do you just stick to identifying?

Confusion: 1d100 ⇒ 34

One chameleon starts clicking its tongue in a strange fashion, befuddled as it is by the Experiments dark touch. The other takes a step forward, and lashes out its tongue at the experiment, entrapping her with its sticky extension.

Tongue, Experiment: 1d20 + 6 ⇒ (8) + 6 = 14

The two lizard move around menacingly, restless.

---
Ambitious
Professional
Vengeful
Experiment (grabbed)

Leader
---
Chameleon (confused, 7)
Chameleon
Lizard
Lizard
---
---


"These are foo creatures, chameleons and frilled lizards. They are warden of temples and ceremonial vaults, coming to life when an intrusion so requires. When two of them are close together, they gain the benefits of Protection From Evil, and individually they can turn their hide to stone for brief periods of time. The lizard can charge in an intimidating fashion, while the chameleons have a tongue they can use to reel victims in. They're immune to disease, paralysis, poison and sleep. They're good-aligned extraplanar beasts."

I am good with letting the team see what they can do - Enchanters have limited useful options in this situation, and I would like to use them tactically.


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Too early to bail, we need more time here.

Pivoting around, the Vengeful loads tow more arrows and fires at the chameleon that has lashed out at the experiment, but not before soaking in all the potential weaknesses this creature has.

New studied target, Chameleon

MW Composite longbow w/ PBS & Studied Target: 1d20 + 13 ⇒ (3) + 13 = 16
MW Composite longbow damage w PBS: 1d8 + 6 ⇒ (3) + 6 = 9
MW Composite longbow iterative w/ PBS & Studied Target: 1d20 + 8 ⇒ (8) + 8 = 16
MW Composite longbow damage w/ PBS: 1d8 + 6 ⇒ (5) + 6 = 11


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

The Ambitious moves toward the creature chameleon that The Vengeful had injured and attempts to smash his fist into it.

unarmed strike, power attack: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13 martial flexibility as swift action to gain power attack


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The vengeful turns around at the chameleons, and pierces the reptilian hide with arrows twice, but not before the creature gains a stony sheen. The first arrowhead just cracks on that stony layer, while the second manages to chip off a small amount of rock.

The Ambitious' powerful strike fares a bit better, his fist hitting on what seems like solid rock. The stone cracks a bit, and small pebbles fall to the ground.

---
Ambitious
Professional
Vengeful
Experiment (grabbed)
Leader
---
Chameleon (confused, 7)
Chameleon (4)
Lizard
Lizard
---
---


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

DM, does a grab start a grapple series of checks? I'm not sure I've ever been 'grabbed' before. If so, I'll try to escape the grapple.

CMB 1d20 + 7 ⇒ (8) + 7 = 15


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

Shohiraj mutters a quick curse to herself as the 'statues' come to life. With a flick of her hand her crossbow appears in hand as she fires at the statue before her, then she shifts to her left and tries to get out of sight by the bookshelves.

Free action draw crossbow, Shoot at the Foo Lizard directly down the aisle, then move to the left and attempt to Stealth.

Attack: 1d20 + 11 ⇒ (1) + 11 = 12 for 1d8 ⇒ 2
Stealth: 1d20 + 15 ⇒ (11) + 15 = 26


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You'll find the charts on this page (link) helpful. The chameleon's tongue (not the chameleon itself) is grappling you, so you'll need a CMB roll or an Escape Artist check to break free

The experiment tries to break out of the tongues' hold, but it sticks around. The professional shoots an arrow, which just ricochets of the creature. She tries to hide, but finds it very difficult with the googly eyes of the chameleon fixed on her.

1d100 ⇒ 63
The chameleon suffers an indecent accident with its own tongue, as it lashes out and tries to strangle itself.
damage to self: 1d8 + 4 ⇒ (4) + 4 = 8

The other chameleon tries to reel in the Experiment, pulling her ever closer until she is alone, and an easy target of the bite of the chameleon. Letting go with its tongue, the chameleon bites down.
Bite, Experiment: 1d20 + 6 ⇒ (16) + 6 = 222d6 + 6 ⇒ (5, 3) + 6 = 14

The lizard in the isle charges forward, its frill fanning out as it does so, striking at the Vengeful

Bite, Vengeful: 1d20 + 10 ⇒ (2) + 10 = 12 Miss, but make a DC 13 will save or be shaken

The other lizard bites at the professional, but misses as well.

Bite, Profesional, cover: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12
---
Ambitious
Professional
Vengeful
Experiment
Leader

---
Chameleon (confused, 15)
Chameleon (4)
Lizard
Lizard
---


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

I was mainly trying to hide from the lizards. They were able to see me too, can the chameleon communicate with them?


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

The Ambitious seeks caught off guard by the strange camouflage of the chameleons, and can't strike them effectively.

unarmed strike (counts as magic), power attack: 1d20 + 11 ⇒ (4) + 11 = 151d8 + 6 + 4 ⇒ (6) + 6 + 4 = 16
unarmed strike (counts as magic), power attack: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12


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You just shot at the lizards, so any subsequent stealth check comes with a -20 penalty

The ambitious tries to bash the chameleon in front of him, and misses only barely.

---
Ambitious
Professional
Vengeful
Experiment
Leader

---
Chameleon (confused, 15)
Chameleon (4)
Lizard
Lizard
---


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

"Someone help get this thing off me!". 322 tries valiantly to escape.

CMB 1d20 + 7 ⇒ (19) + 7 = 26


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Will save: 1d20 + 7 ⇒ (3) + 7 = 10

"Damm. Nothing I am doing is working. One last shot then I am out of here."

MW Composite longbow: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
MW Composite longbow damage w PBS: 1d8 + 6 ⇒ (2) + 6 = 8
MW Composite longbow iterative: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
MW Composite longbow damage: 1d8 + 6 ⇒ (2) + 6 = 8

Target some chameleon that is grappling, included my shaken condition


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

I was always under the impression that the -20 penalty applied when you shot From stealth (or sniping), not if you fired while in plain view then ducked out of sight into a new area. If I'm wrong I'm wrong, just wanted to be clear as that'll influence how Shohuraj'll try to act this round to regain some momentum.


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Stealth (PRD):

If people are observing you using any of their senses (but typically sight), you can't use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast.

You'd get some kind of cover from the shelves (which gives partial cover). Some kind of distraction would be nice, as the one lizard is somewhat focused on you.


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The Pro:

I'll give you a more detailed response to your pm later, it takes some time to write it up

I'll make it such that the Professional manages to go into stealth, so disregard the attack on her.

The experiment manages to wiggle free of the sticky tongue, while Marnarius manages to score two hits on the Chameleon, which pierce through the stony hide.

---
Ambitious
Professional
Vengeful
Experiment
Leader
---
Chameleon (confused, 15)
Chameleon (10)
Lizard
Lizard
---


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

Seeing that she doesn't have a clear shot at the chamelon her colleagues are struggling against, Shohiraj quickly drops her unloaded crossbow and brings out her sap as she steps away from the bookshelf and out towards the charging lizard. She gives the beast a mighty smack.

Attack vs Flat Footed: 1d20 + 11 ⇒ (19) + 11 = 30 for Non-lethal Damage: 1d6 + 14 ⇒ (2) + 14 = 16 plus Precision damage: 4d6 ⇒ (3, 2, 1, 2) = 8

EDIT: She'll make the beat disoriented (-2 on attack rolls this round, -4 if they're against me)


Just keep Rataji on delay for the moment.


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

If you're not going to take any other action, even an Intimidate check (even with penalties) would be better than nothing.


Certainly!

Intimidate: 1d20 + 5 ⇒ (11) + 5 = 16.

Rataji glares at one of the lizards, but it is clear that subtle threats really don't cross the species barrier particularly well.


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Shohiraj scores a solid with her sap, striking from the unseen.

Rataji's intimidation falls flat, as the lizard extends its frills in answer.

Confusion: 1d100 ⇒ 95
The chameleon is still confused, but rather than mess up, it just attacks the nearest creature with full force - which happens to be the Ambitious. Fortunately, the maw only hits armour.

Bite, Ambitious: 1d20 + 6 ⇒ (11) + 6 = 17

The other chameleon still tries to eat the experiment, though the tongue is no longer attached, while the lizard bite at the nearest Aspis they can find.

Bite, Experiment: 1d20 + 6 ⇒ (9) + 6 = 15

Bite, Vengeful: 1d20 + 10 ⇒ (20) + 10 = 302d6 + 6 ⇒ (5, 3) + 6 = 14
Tail Slap, Vengeful: 1d20 + 5 ⇒ (8) + 5 = 13

Bite, Professional: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 252d6 + 6 ⇒ (4, 4) + 6 = 14

---
Ambitious
Professional
Vengeful
Experiment
Leader

---
Chameleon (confused, 15)
Chameleon (10, -2 on attack, -4 vs pro)
Lizard (19)
Lizard
---


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

Come on! Shohiraj grimaces to herself as the lizard bites through the shelf to score a nasty wound on her torso. Shaking her head, she looks around at the rest of the group. She smiles that the experiment has freed itself from the chameleon by the doorway, though the orc seems to be having some bad luck in felling it. Closer to her, the thief notices the archer valiently firing back at the chameleon that grabbed their ally, while their 'leader' seems to be paralyzed with indecision she notes with a snort.

Spying the fine blade at the archer's belt, a quick plan comes to her mind. She call out "Hey, grim and brooding! Draw and flank!" Shorhiraj yells this as she tries to roll through the lizard's legs to emerge behind it. "And Fearless leader - how about doing something to the guy behind me or else you're picking up the healing tab!"

Move to get behind the lizard, ready to attack once the slayer draws his sword and threatens.

Acrobatics: 1d20 + 15 ⇒ (18) + 15 = 33


"Fine. However, if I run out of options later, I take no responsibility for that."

Rataji then targets the injured lizard.

Scorching Ray: 1d20 + 4 ⇒ (12) + 4 = 16, for 4d6 ⇒ (6, 1, 3, 3) = 13 Fire damage.

Scorching Ray: 1d20 + 4 ⇒ (16) + 4 = 20, for 4d6 ⇒ (5, 2, 4, 3) = 14 Fire damage.


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

The experiment takes a 5' step away from the chameleon. Once she has room; she casts Murderous Command on it, hoping at minimum it gives her some respite, while searching for an ally to attack.

Will DC 15 to resist.


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The professional moves a spot between the two stony lizards, while the leader opens fire, literally, by scorching the nearest frilled lizard badly.

Will: 1d20 + 3 ⇒ (2) + 3 = 5

The experiment brings one of the chameleons in touch with the darkness, and it feels the compulsion to murder its twin.

---
Ambitious
Professional
Vengeful
Experiment
Leader
---
Chameleon (confused, 15)
Chameleon (10, -2 on attack, -4 vs pro, murderous)
Lizard (48)
Lizard
---


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

Vengeful: if you agree with my plan for this round, my readied action'lol go off as soon as you draw a sword. Since in theory I could deal up to 44 damage to the lizard, perhaps do your turn in two posts- one to draw, then I'll attack, then you can attack if it's still up or maybe move and adjust if I drop it? Worst case I can lower its AC by two if I hit it first.


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

GM - how long am I shaken for? This is round 2

Seeing the large lizard quickly close the distance, he pulls back in a defensive posture.

No matter, the large lizards chomps down on his shoulder, causing him to grimace in pain. Quickly the tail slaps him in the back.

This is too much for the grizzled veteran, and he drops his bow free action

He pulls his long sword in one swift motion, steel rasping in the cacophony of the fight.

If Pro kills him:
He moves into melee position on the OTHER chameleon.

If the Pro does not kill him:
Hit me? Try to kill me? Time to die lizard

+1 longqword, studied target, shaken, flank: 1d20 + 13 + 2 - 2 + 2 ⇒ (17) + 13 + 2 - 2 + 2 = 32
+1 longsword damage, studied target, sneak attack: 1d8 + 6 + 2d6 ⇒ (7) + 6 + (3, 5) = 21
+1 longqword iterative: 1d20 + 10 ⇒ (2) + 10 = 12
+1 longsword damage: 1d8 + 6 + 2 + 2d6 ⇒ (4) + 6 + 2 + (3, 3) = 18


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Just 1 round, so no longer

If you have conditional attacks like that, feel free to go ahead and roll them in spoilers. Saves some going back and forth.

Marnarius threatens, so Pro stabs... let's see the attack


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

As Marnarius draws his blade, Shohiraj strikes out with her sap/

Attack: 1d20 + 13 ⇒ (10) + 13 = 23 for Magic Bludgeoning non-lethal damage: 1d6 + 14 ⇒ (6) + 14 = 20 and Precision damage: 4d6 ⇒ (5, 1, 4, 6) = 16.

Making it bewildered this round to take a -2AC vs. Marnarius (and others) this round


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The professional swings her sap around, bonking the lizard on the head. It goes does in a haze of dizziness. Grinning on the other side of the lizard, the vengeful moves to its twin.

Can somebody make a move for the ambitious?

---
Ambitious
Professional
Vengeful
Experiment
Leader
---
Chameleon (confused, 15)
Chameleon (10, -2 on attack, -4 vs pro, murderous)
Lizard
---


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

I'll take a turn for the lazy schmuck!

The Ambitious continues his attacks on the chameleon, this time striking true.

unarmed strike (power attack, magical): 1d20 + 11 ⇒ (20) + 11 = 311d8 + 10 ⇒ (8) + 10 = 18
unarmed strike (power attack, magical): 1d20 + 6 ⇒ (4) + 6 = 101d8 + 10 ⇒ (6) + 10 = 16

CRIT?: 1d20 + 11 ⇒ (20) + 11 = 311d8 + 10 ⇒ (8) + 10 = 18 If crit, 36 dmg total


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Yeah, you show him, Arminaldus!

Armindalus rams his fist at the confused chameleons, and slams it down with a tough-as-nails demeanour. The chameleon crumbles as a broad crack appears in its skull.

The other chameleon tries to find its way to the lizard ([ooc]Drawing AoOs from 322 and Marnarius)

The lizard bites at the slayer in front of him, giving him his full attention

Bite, Marnarius: 1d20 + 10 ⇒ (12) + 10 = 222d6 + 6 ⇒ (6, 6) + 6 = 18
Tail, Marnarius: 1d20 + 5 ⇒ (13) + 5 = 18

---
Ambitious
Professional
Vengeful
Experiment
Leader

---
Chameleon (10, -2 on attack, -4 vs pro)
Lizard
---


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

No weapon in hand, so I can't make an AoO unfortunately, DM.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Having dispatched one of the chameleons, The Ambitious moves rapidly to the other side of the room and kicks at one of the aggressive lizards.

unarmed strike (power attack, magical): 1d20 + 11 ⇒ (8) + 11 = 191d8 + 10 ⇒ (7) + 10 = 17


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

For the second time, 322 moves forward and uses her Gift of Madness ability on the remaining chameleon.

Dc 17 Will negates. As a standard action, 322 can tap into the unthinkable void between the stars to cause a single living creature within 30 feet to become confused for 7 rounds. This is a mind-affecting compulsion effect.

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