[PFS/DMK] 6-98 Serpents Rise - Table II (Inactive)

Game Master Kludde

Maps and handouts


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Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

As she and Rataji mill about Gest's statue, Shohiraj mutters quietly to the mission leader. "So, she's the one who's got the keys we need, or so my intel goes. I can likely slip them off her, but there's enough people around a distraction would help greatly."

As 322 approaches and gives her suggestion, Shohiraj gives a thin grin. "I guess we'll make it a Big distraction then. Anyone seen our other two?"

While mingling by the statue and Janira, do I notice where her keys are on her belt?

Perception: 1d20 + 14 ⇒ (10) + 14 = 24


Rataji nods at 322's and Shohiraj's words.

"Rather than creating a distraction, how about we use stealth? I can turn one of you invisible; does anyone else have a means to turn the other one invisible? That should make both of their plans a heck of a lot easier..."


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

The Ambitious meets at the pre-appointed time and place.

"And what of this man at the Wall of Names? He would not be missed, would be easy to take down, and I believe I could assume his identity to further assist our mission. I can complete this alone, or with assistance," the half-orc suggests.


Rataji nods.

"That sounds like a reasonable plan."


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

Making his way back to the meeting place, a mischievous smile on his face, Marnarius The Vengeful; shares what he has learned.

"I cannot turn invisible, as you say, but I am good at hiding when I don't want to be seen. I can help out in the distraction department."

Turning to the half-orc, "Can watch your back, unless you feel you have this in hand. Your call."


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---Phase 2--
Profesional - Statue
Leader - ?
Ambitious - Wall of Names
Vengeful - ?
Experiment - ?

---

Let me know where you want to go for this phase. This is the last phase before the speech of Farabellus, so if you want to accomplish something before that happens, this is the time.

Professional, Statue:

The Professional investigates her target before she strikes. She notices that Janira's hand occasionally move to her jacket, as if checking something is still there. Sure enough, there's a bit of a clinking sound coming from it.

That jacket is going to make things hard as long as she's wearing it. To steal, I'll need a sleight of hand (which is currently very hard), as well as a stealth roll.


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

"Please make me invisible. We ... I mean I will sneak to the statue, activate my little toy and things will get very exciting then. Of course, I'll wait until the best possible time to turn it on!" The Experiment smiles broadly.

She turns over her left shoulder before adding, "That's the plan..now hush up. No dissension!"


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

Shohiraj grimaces. "That could work for him then, I suppose," the Kelshite says while glancing at 322, a bit unervered by his odd actions. "But it looks like there's a complication with Janira. Keys're in her jacket by the looks of it. Worst case I can still try to filch them, but it'll be tougher."

"Any of you got any thoughts as to a way we might get the slip to take off the clothes first? Setting the cloth on fire doesn't scream subtle. Gril likes telling tale tales: maybe someone could get her to decloak in the heat of a story, maybe challenge her to a story duel, have each side take off all 'potential magical aids'? I'm spitballing here, but if you've got a thought - or a way to 'port the keys to us yourselves - I'm all ears."


"Very well. I'll make 322 invisible, then challenge Janira to a 'story duel'. That should give Shohiraj the distraction she needs to lift the keys."

@Shohiraj: I note that you have a Potion of Invisibility. That should help with your task, as well.


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Leader, Pro, Exp @ Statue:
Moving up the statue becomes a lot easier unseen.

The leader steps up to Janira for storytelling contest. A contest! Of course I accept, but I insist that you go first.

Tell me a story, then roll a Perform (acting or oratory) or a Bluff check


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"Very well. Let us begin! Our story starts several years ago, when a bunch of Pathfinders stole a rather unusual key from some Aspis Consortium agents, and headed off to a lost Azlanti ruin buried deep within the Mwangi Expanse..."

Rataji then goes on to tell a rather improbable (but nevertheless entertaining!) tale about a lost Azlanti weapons complex being excavated by a Pathfinder expedition, forced to fight for their lives against wave after wave of Charau-ka, led by a terrifyingly huge four-armed Angazhani.

Bluff: 1d20 + 15 ⇒ (14) + 15 = 29.


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

The Experiment tries to sneak through the gathered agents and apply her keypad to the huge statue.

Stealth 1d20 + 10 + 20 ⇒ (9) + 10 + 20 = 39

I think Invisibility adds 20. If I'm wrong, please adjust my totals, DM.


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

2nd hour

Shifty Pathfinders. Which one of you have that key. Like the ambition of this group though, animating a statue. That takes guts. Preferably theirs on the floor and not mine.

Taking one last look for the key to the zoological garden Perception Check: 1d20 + 11 ⇒ (20) + 11 = 31.

If he sees the key:
Marnarius moves gracefully through the crowd, stalking his prey, ready to grab the key and open the doors to the zoo

If he does not locate the key:
Marnarius drifts through the crowd, trying to glean any information that could help them in their upcoming raid. Surprises were awful, and did not fit into his meticulous plans for retribution.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

The Ambitious lets the others know he would accept any help if any do not have other plans. If anyone wants to help take out this lone Pathfinder, feel free to lend a hand. Otherwise, I'll go at it alone.

Returning to the wall of names, the half-orc stalks the lone humanoid, hoping to knock him out with a single blow.

stealth: 1d20 + 12 ⇒ (6) + 12 = 18 Not sure if he's distracted looking at the wall?
knockout strike: 1d20 + 13 ⇒ (9) + 13 = 221d8 + 6 ⇒ (6) + 6 = 12 hopefully vs. flat-footed, DC 18 or be knocked unconscious 1d6 rounds


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Leader, Experiment, Professional @ Statue:

Rataji spins a great story about the Mwangi desert, and gathers a good deal of applause as he finishes. Not to be outdone, Janira stands up and starts telling a story of her own, gesturing wildly and working up a sweat in that jacket of hers. She launches into a stirring rendition of how Durvin Gest threw the Lens of Galundari into the Nemesis Well.

Anyone can make a bluff check to convince her to take off that jacket, then sleight of hand to steal the keys.

Meanwhile, the experiment has no trouble whatsoever affixing the device to the statue. As the device is set in place, a sentence in Aklo appears on the cosmic conduit’s mirrored surface: “The Stars command you, Durvin Gest.”

This is the command word to set the statue in motion. Use wisely

Vengeful @ Menagerie:

Looking around, the vengeful spots one of the zookeepers with the keys to the cages.

Sleight of hand to steal them, stealth to tamper with the locks unseen. You can also not steal the keys and use disable device instead.

Ambitious @ Wall of names:

The Ambitious manages to sneak up to the lone man, then lands a stunning blow on the mans temple. The goes down in a single blow. The sudden crashing sound causes some bird to flutter up, nervously.
Fort: 1d20 + 4 ⇒ (2) + 4 = 6


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

DM:
The Ambitious quickly performs a coup-de-grace on the helpless man, hoping to do so without spilling much blood. MW shortbow dmg, auto hit and crit: 3d6 + 15 ⇒ (1, 2, 6) + 15 = 24 DC 34 fort save or die Assuming the man is dead, The Ambitious looks for a place to stow the corpse, and then dons the man's attire.


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

"Gest was in the Mwangi!" Shohiraj calls out to Janira, jovially prodding the halfling. "Heavy clothes like that would have slowed him down. C'mon, really get into character and do him proud!"

She keeps a smile up as she lightly heckles Janira, trying to act enraptured in the tale.

Bluff: 1d20 + 11 ⇒ (15) + 11 = 26

If Janira takes the vest off:
At the halfling's dedication to her performance, Shohiraj gives a quick cheer, then sidles over to the dropped vest and deftly extracts the keys from within. Sleight of Hand: 1d20 + 17 ⇒ (9) + 17 = 26


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

322 steps away from the statue, smiling from ear to ear. "I told you all we could do this," she whispers to all the voices screaming at her. She moves back to the area where the group had previously met, and finds a spot waiting for the rest of the group to return. She keeps the invisibility up as long as possible...it might come in handy yet again before it wears off.


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Leader, Experiment, Pro, Statue:

Janira's concentration breaks for a moment as the professional heckles her. She nod in agreement, takes off her vest and continues ...as I was saying, the day was hot, and the trail slithered through the deep dark forest, a slushing sound marking every steps up the road...

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

With those words, Janira looks over the crowd, and unseen to her, the Professional has just snatched the keys.

That leaves only the Vengeful to finish his job...


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Sorry, the Vengeful just got a server upgrade at work and no longer has access to Paizo from work. Oh brother

Noticing the keys hanging from the Pathfinders belt, and the crowd around him, Marnarus decides that it would be best to work on the lock himself.

He quietly approaches and drops a parchment, Bending over to pick it up, he pulls his tools and quickly begins to work on the lock.

Disable Device: 1d20 + 11 ⇒ (19) + 11 = 30


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The Vengeful:

Marnarius starts tampering with the lock, and just as a guard is about to notice him, he hears a 'psst' fro the ram headed, lion-bodied sphinx inside the cage.

Would you like to know what the future hold for one that heeds the wise words of a sphinx?

A time comes when the shackled shall walk among men, voicing their grievances with a hundred horns.These children—who strain at false laws—know not that the time is not today, but no man can chide them, for he knows not their tongue. Their castle of chains shall fall away, and only a lion or sheep shall be their herald, calling out to let them know that their time in the sun has arrived.”

If you cannot crack the secret message, roll a sense motive


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

GM:
Ugh, puzzles. Sense Motive take 10: 21 = 21


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Vengeful:

Oh, c'mon! ;-)

The Sphinx is trying to convey that he has a way of both causing a distraction, making stealth easier, and also has a way of calming the animals until the right time has come.

If you accept his offer, you'll have to roll a stealth check and a couple of disable device checks to open the locks


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

DM:
I hadn't seen a response to my latest action, and wanted to make sure you had seen it. :)


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Gm:
Yeah I know, slightly embarrassed that I did not 'get it' and I took 10, 1 demerit for me. I am at worked tethered to my phone and I forgot to bring in my character sheet, thought my stealth was 10, but please alter it if I am wrong.

Stealth: 1d20 + 10 ⇒ (11) + 10 = 21
Disable Device, take 10 if I can: 10 + 11 = 21


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

At is +12 for Stealth


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The Ambitious:

Good call. There's a lot going on, so I'm sure to miss something at some point

The ambitious manages to hide the corpse in the overgrowth near the wall of names, where is should be safe - for now.

If you want to disguise as the man, make a disguise check

Vengeful:

As the vengeful accepts the offer of the sphinx, the latter makes some grunting, growling and squeezing noises. All of a sudden, the zoo comes alive with animals frolicking, growling menacingly, performing tricks. In the distraction this chaos creates, it is easy-peasy for the vengeful to disable the relevant locks. None of the animals are making any moves to escape, leaving the zoo primed for chaos.

I think we're al set then. I'll leave you to catch up and synchronise stories.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

DM Kludde:
The Ambitious carefully removes the man's clothing and puts it on, every whit. Once he has completed the task, he takes measures to ensure that the man's face will never be recognized...ever.

He also looks for any distinguishing characteristics on the nude corpse that he would need to eliminate so the identity is never discovered, even after they are gone. Once that grim task is completed, he moves to rejoin the others.

disguise: 1d20 + 11 ⇒ (13) + 11 = 24


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

Shohiraj claps politely as Janira wraps up her tale, then sidles over towards Rataji and praises him as well. "And a fine tale for you too sir! That's a story that will not soon be forgotten"

With a quick glance to make sure none (especially the halfling) are looking too closely, she gives the man a hearty slap on the back, leaning in to whisper quickly as she does so.

"They're secured. Give a signal when we should move, boss"

She then turns, still smiling, and lingers near the edge of the throng by Gest's statue, slowly making her way towards the side of the Main Tower while still keeping an eye out for the others.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

ALL:
I'm tired of all the spoiler tags! I want to see what everyone's doing! I've done some pretty spectacular things myself!!!

perception DC 24:
A man dressed in scholarly, chelish garb gives you a discreet signal. This man is on your side!

DM Kludde:
I forgot my disguise kit modifier for my check...I actually have a 26 with that added.


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

322 whispers in the ears of the others. "We're here! I mean, I'm here. Mission was a success. I'm still invisible! It's a pretty nifty trick."


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Strutting back to the group, the Vengful looks around him. Hearing screams and cries as onlookers ogle at the animals in the menagerie, he addressed the group.

"Animals in the menagerie, they are free to go at their leisure. Made a deal with a sphinx, first time ever that. Once everyone is set I am ready to hit."


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Ushers move across the ground, telling everybody to gather on the north lawn, where Marcus Farabellus is about to give his speech. A huge glyph of the open road is suspended in midair, and the master of swords appears: Greetings pathfinders! ...

This is the key moment the infiltrators have been waiting for. Now is the time to sneak in!

The Experiment:

A cold chill touches your side, and you feel your pockets becoming heavier. When you inspect them, you see a small lantern has been deposited. By someone...

The Ambitious:

Should be the last one ;-)

You don't need to make a disguise check

Can I have disguise or stealth checks?


Rataji casts Disguise Self to look like a Pathfinder.

Disguise: 1d20 + 2 + 10 ⇒ (18) + 2 + 10 = 30.


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

As the giant glyph hangs in the air. Shohiraj smiles and laughs along with the others as inside she mentally rolls her eyes at the display's ostentatiousness.

Seeing Rataji start to move and his appearence shift, the thief slides away from the crowd and does the same.

Disguise: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Using a bit from my disguise kit and also making my glamered armor appear to be causal robes, certainly not meant for combat.


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

The still invisible Experiment was whispering to the others. "Should we, I mean me create a distraction so we can sneak in easier? I really want to see what happens when the statue comes to life and I tell it to run amok. Of course, it mig be better used to occupy them while we try to make our way out. What do you say, Boss, now or later?"


Rataji looks thoughtful.

"If we don't reach our goals, this will all have been for naught. We should use it now, to cover our entrance, and trust that the chaos that will be caused by our deeds will cover our exit."

@DM Kludde: Can we take 10 on these checks?


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

322 cackles. if anyone could see the crazed joy in her face, it might have made them uncomfortable. "Watch us go, she tells the others. She concentrates on making the statue animate and start striking out at all the surrounding Pathfinders! "The stars command you, Durvin Gest!


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Dressed as the scholarly Pathfinder, The Ambitious prepares to follow the others.


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

GM:
Do I have to rile the beasts in the menagerie?

"Time is right boys, and ... well ", looking at the experiment, he just shakes in head. Trying to blend in, he heads for the entrance to Skyreach.

Stealth, take 10: 22 = 22


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Yes, you can take 10

--Disguise or stealth checks---
Vengeful - 22
Ambitious - 24
Pro - 14
Leader - 30
Experiment - ??
---

The group manages to sneak in through the door of skyreach, gaining entrance to the large tower. The professional seems to have some idea of the basic layout of the tower: there's some vaults in the basement, and the location of tapestry and sky key should be further up.

Where are you off to first?


Vaults.


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

Stealth 1d20 + 10 ⇒ (4) + 10 = 14


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Experiment, you can take 10 on that check he said. Vaults sounds good.


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The party enters skyreach unseen, save for the Ambitious, who receives a courteous nod from a 'fellow' pathfinder.

Skyreach is a huge building, with uncounted areas marked as restricted, or off-limits. Ducking into one the many dark alcoves, the party manages to avoid a pathfinder patrol - three adventurers looking a bit sullen and depressed. The group then makes its way into the basement. Winding corridors, uncounted doors and staircases and basement within basement within basement, there seems to be no end to the underbelly of the tower, until finally a corrdior dead-ends into a door, which has a name shield bearing the name 'Antarnicus Vault'.


Human Init.+5, Perc.+15 | Low light vision, Trap Spotter | Unchained Rogue 8 | AC 20/15/15 (Danger Sense +2, Uncanny Dodge) | HP 50/51 | F+5,R+13,W+8 (Danger Sense, Evasion) |

"Hmm, this the vault we're looking for boss?" the thief whispers as she examines the doorway while fishing out Janira's key ring. "If so, guess it's time to see if the slip's keys were worth the effort."


Init.+2, Perc.+2 | Low light vision | Dark Tapestry Oracle 7 | AC 12/12/10 | HP 23/59 | F+6,R+7,W+10 (+2 vs. Enchantments) | Female Elf

"Ok, I'll tell him. Randolph says you should check for traps even with that key," 322 whispers. She's never mentioned a Randolph before that the rest of you can remember.


Rataji nods.

"Agreed. I think it would be entirely in keeping with what I know of the Pathfinders, for them to have trapped the door to their special vault..."


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Looking at the opulence around him only fuels the hatred Marnarius feels for the Pathfinder Society.

"Let me take a look. I am usually good finding traps and the like."

GM not sure how you want to handle perception and DD checks. my relevant stats are +11 for Disable Device and Perception, some GMs have players roll, sometimes the GM wants to roll.


Ummm... How about 'take 20' on Perception. Please don't roll; I would rather you carefully searched, as opposed to taking a quick look ;-) I think The Pro has the best Perception (+14), so that is a total of 34 on Perception.

As to Disable Device, The Pro has a +22, so I think we should go with a 'take 10' = 32 for any traps we discover.

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